Way to keep text on server screen?
#1
I know there is a way and i was giving a code but have no clue what to do with it . I want to be able to keep text in game to stay there . This is code i was given but i was not told what to do with it .

Code:
using System; using System.Collections.Generic; using System.Linq; using System.Text; using InfinityScript; namespace messageS { public class messageS : BaseScript { private HudElem info; public messageS() : base() { playerConnected += new Action<Entity>(entity => { info = HudElem.CreateServerFontString("hudbig", 1.2f); info.SetPoint("TOPCENTER", "TOPCENTER", 0, 1); info.HideWhenInMenu = true; info.SetText("message 1"); info = HudElem.CreateServerFontString("hudbig", 1.0f); info.SetPoint("BOTTOMCENTER", "BOTTOMCENTER", 0, 1); info.HideWhenInMenu = true; info.SetText("message 2"); info = HudElem.CreateServerFontString("hudbig", 0.6f); info.SetPoint("TOPRIGHT", "TOPRIGHT", 0, 1); info.HideWhenInMenu = true; info.SetText("message 3"); }); } } }

Where would i put this in our mw3 server files. Or what do i do to get this to work?
I knew how to do it on mw2 but im trying to get it to work on mw3 and i can not figure it .
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#2
(12-09-2013, 19:57)SycoKill3r Wrote: I know there is a way and i was giving a code but have no clue what to do with it . I want to be able to keep text in game to stay there . This is code i was given but i was not told what to do with it .

Code:
using System; using System.Collections.Generic; using System.Linq; using System.Text; using InfinityScript; namespace messageS { public class messageS : BaseScript { private HudElem info; public messageS() : base() { playerConnected += new Action<Entity>(entity => { info = HudElem.CreateServerFontString("hudbig", 1.2f); info.SetPoint("TOPCENTER", "TOPCENTER", 0, 1); info.HideWhenInMenu = true; info.SetText("message 1"); info = HudElem.CreateServerFontString("hudbig", 1.0f); info.SetPoint("BOTTOMCENTER", "BOTTOMCENTER", 0, 1); info.HideWhenInMenu = true; info.SetText("message 2"); info = HudElem.CreateServerFontString("hudbig", 0.6f); info.SetPoint("TOPRIGHT", "TOPRIGHT", 0, 1); info.HideWhenInMenu = true; info.SetText("message 3"); }); } } }

Where would i put this in our mw3 server files. Or what do i do to get this to work?
I knew how to do it on mw2 but im trying to get it to work on mw3 and i can not figure it .

IW5M and 41 and InfinScript don't supporedton fis forum
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#3
Ok sorry i thought i could just get someone to tell me file to edit. Sorry about this
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#4
It's a hud element which creates for every player.
Try to make common one.
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
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