Tutorial How to make Mods (BEGGINERS)
#11
Thanks Chuck Norris Approved this
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#12
LOl nice tut, kinda like mine but meh GJ,
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#13
its not kinda like you i have all in notepad Big Grin btw going to sleep im tired -.- uh
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#14
hay great tut helped me heaps however i cannot get the self giveWeapon command to work whenever i load the mod i choose one of my classes and spawn and i just get whatever the class was not what i set in my mod
here's my code
Code:
onPlayerSpawned() { self endon("disconnect"); for(;;) { self waittill("spawned_player"); self giveWeapon ( "ak74u_dualclip_mp", 0, false ); if(!isdefined(self.hud_rankscroreupdate)) {

anyone know whats going on??
never mind it goes in as secondary ill try adding in a sidearm Smile
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#15
Code:
onPlayerSpawned() { self endon("disconnect"); for(;;) { self waittill("spawned_player"); self giveWeapon ( "ak74u_dualclip_mp", 0, false ); if(!isdefined(self.hud_rankscroreupdate)) {
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#16
Thnx a lot, gonna begin with this tut Big Grin
[Image: 9824]
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#17
WTF IPADDIE COMMENT ON THIS 0.0 I FELLED DOWN OF CHAIR WHEN I LOOK THAT COMMENT....
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#18
Quote:Code:

onPlayerSpawned()
{
self endon("disconnect");

for(;Wink
{
self waittill("spawned_player");
self giveWeapon ( "ak74u_dualclip_mp", 0, false );
if(!isdefined(self.hud_rankscroreupdate))
{
What does these two things mean?
self giveWeapon ( "ak74u_dualclip_mp", 0, false );
Mess with the Best, Die like the Rest.

[Image: blaziqsig1.jpg]
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#19
(02-28-2011, 13:36)timmytimp1 Wrote:
Quote:Code:

onPlayerSpawned()
{
self endon("disconnect");

for(;Wink
{
self waittill("spawned_player");
self giveWeapon ( "ak74u_dualclip_mp", 0, false );
if(!isdefined(self.hud_rankscroreupdate))
{
What does these two things mean?
self giveWeapon ( "ak74u_dualclip_mp", 0, false );

Correct me if im wrong but its do do with attachments and camos. How ever as his is on 0 and false it is not needed. so it can be:

self giveWeapon ( "ak74u_dualclip_mp" );
[Image: 30059922.jpg]
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#20
(02-27-2011, 08:25)rotceh_dnih Wrote: hay great tut helped me heaps however i cannot get the self giveWeapon command to work whenever i load the mod i choose one of my classes and spawn and i just get whatever the class was not what i set in my mod
here's my code
Code:
onPlayerSpawned() { self endon("disconnect"); for(;;) { self waittill("spawned_player"); self giveWeapon ("ak74u_dualclip_mp", 0, false); {

anyone know whats going on??
never mind it goes in as secondary ill try adding in a sidearm Smile

U have got 3 Weapons. Maybe u didnt see your own wep?
btw just add self takeAllWeapons(); above giveWep. Now u have only your aku.
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