Tutorial Adding Localized Strings!
#11
(07-05-2011, 19:57)Se7en Wrote: I have error: ERROR! U(E)nable to load localizedstrings\modlang.str!

Try putting the langauge folders in the: black ops\raw folder
(08-10-2011, 12:58)Pozzuh Wrote:
Se7en Wrote:Stealed, from cod4 mod ...
look who's talking

[Release] Old School Mod v2.2
[Release] Scroll menu

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#12
Nothing
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
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#13
(07-07-2011, 19:29)Se7en Wrote: Nothing

I just had this problem and fixed it. If you're still interested, I just remove the .str extension from the line in the zone file, and put the folders in the raw folder.
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#14
(07-13-2011, 15:04)Phl3x_ Wrote: I just had this problem and fixed it. If you're still interested, I just remove the .str extension from the line in the zone file, and put the folders in the raw folder.
that would do it Tongue

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#15
thought i post this as i had issues

ie at init() i had to change it so the name of the str was in there like so

Code:
init() { precacheString( &"mymod_MOD_SAY_HI" ); precacheString( &"mymod_MOD_STUFF" ); }

then when calling it for example

Code:
onPlayerSpawned() { self endon( "disconnect" ); while( true ) { self waittill( "spawned_player" ); self iPrintLnBold( &"mymod_MOD_SAY_HI" ); self sayAll( &"mymod_MOD_STUFF", self.name ); } }

just incase anyone was haveing issues.
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