Sound on death
#1
Hey

i have added a Headshot and Nutshot message based on Hitlocations but it would be nice to have also a sound.

i tried with --> PlaySoundOnPlayer(Client, "mp_killconfirm_tags_pickup");

But nothing happens. Huh

wtf i'm doing wrong? Any help would be very nice.




Code:
using System; using System.Collections.Generic; using Addon; namespace HeadshotSound { public class Main : CPlugin { public override int OnPlayerDamaged(ServerClient attacker, ServerClient victim, string weapon, int damage, string damageMod, HitLocations hitLocation) { if (damage >= victim.Other.Health && attacker != victim && victim.XUID != attacker.XUID) { if (hitLocation == HitLocations.Head) { PlaySoundOnPlayer(attacker, "mp_killconfirm_tags_pickup"); } } return base.OnPlayerDamaged(attacker, victim, weapon, damage, damageMod, hitLocation); } } }
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#2
Sry double posting.

I found the fail (thanks to Weibier for helping).

I have created two dll. one for headshot, one for the sound. Thats not working.

If some one is interested in the working code:

Source:

Code:
using Addon; namespace Headshot { public class Main : CPlugin { public override int OnPlayerDamaged(ServerClient attacker, ServerClient victim, string weapon, int damage, string damageMod, HitLocations hitLocation) { if (damage >= victim.Other.Health && attacker != victim && victim.XUID != attacker.XUID) { if (hitLocation == HitLocations.Head) { iPrintLnBold("^5Your Message!!!!", attacker); PlaySoundOnPlayer(attacker, "mp_killconfirm_tags_pickup"); } } return base.OnPlayerDamaged(attacker, victim, weapon, damage, damageMod, hitLocation); } } }
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