04-18-2012, 20:42
Call of Duty: Orange Fashion
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Request specific model of clothing
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04-18-2012, 20:42
Call of Duty: Orange Fashion
It's a roll.
There's 1 missing head, good luck finding which one; Code: using System;
using System.Collections.Generic;
using System.Text;
using Addon;
using System.Threading;
namespace RollTheDice.Rolls
{
class Fashionable : Roll
{
public override string Name
{
get
{
return "Fashionable";
}
}
public override string Version
{
get
{
return "1.0";
}
}
public override string Description
{
get
{
return "I wish I could change clothes that fast....";
}
}
public override bool Good
{
get
{
return true;
}
}
string[] models = { "mp_body_delta_elite_assault_aa", "mp_body_delta_elite_assault_ab", "mp_body_delta_elite_assault_ba", "mp_body_delta_elite_assault_bb", "mp_body_delta_elite_lmg_a", "mp_body_delta_elite_lmg_b", "mp_body_delta_elite_smg_a", "mp_body_delta_elite_smg_b", "mp_body_delta_elite_shotgun_a", "mp_body_ally_delta_sniper", "mp_body_russian_military_assault_a", "mp_body_russian_military_lmg_a", "mp_body_russian_military_shotgun_a", "mp_body_russian_military_smg_a", "mp_body_ally_ghillie_desert_sniper", "mp_body_opforce_ghillie_desert_sniper" };
string[] heads = { "head_delta_elite_a", "head_delta_elite_b", "head_delta_elite_d", "head_delta_elite_c", "head_ally_delta_sniper", "head_russian_military_aa", "head_russian_military_b", "head_russian_military_dd", "head_russian_military_f", "head_opforce_russian_urban_sniper", "head_opforce_russian_air_sniper" };
void doFashion(object arg)
{
ServerClient Client = (ServerClient)arg;
System.Threading.Thread.Sleep(500);
ThreadPool.QueueUserWorkItem(new WaitCallback(Core.thirdPersonCamera), new object[] { Client, this });
while (IsThreadRunning)
{
string aaa = Core.getRandom(models);
string head = Core.getRandom(heads);
Client.Other.SetPlayerModel(aaa);
Client.Other.SetPlayerHeadModel(head);
Owner.ServerPrint(" --- fashionable : " + aaa + " and "+head+" ---");
Thread.Sleep(700);
}
}
public override void onInit(ServerClient Client)
{
ThreadHandler.AddThread(doFashion, Client);
}
public override void onRemove(ServerClient Client)
{
IsThreadRunning = false;
}
}
}also on 0:22 you can see me in the reflection of the screen THERE I SAID IT BEFORE ANYONE ELSE COULD
04-18-2012, 21:01
@Rendflex mode enabled.
Rendflex Wrote:It all began when he posted his MSN CleverBot. It was a smash hit, everyone was discussing his photo and he was like ![]()
04-18-2012, 21:06
Good Rendflex impression 10/10 would read again
04-19-2012, 11:05
PHP Code: using System;
using Addon;
using System.Threading;
namespace Static_Camo
{
public class Static_Camo : CPlugin
{
public override void OnServerLoad()
{
ServerPrint("Static_camo plugin by Litgar loaded!");
}
string models = "mp_body_delta_elite_assault_aa";
string heads = "head_russian_military_dd";
string Zmodels = "mp_body_ally_ghillie_desert_sniper";
string Zheads = "head_ally_delta_sniper";
public override void OnPlayerSpawned(ServerClient Client)
{
if (Client.Team == Teams.Axis)
{
Client.Other.SetPlayerModel(Zmodels);
Client.Other.SetPlayerHeadModel(Zheads);
}
if (Client.Team == Teams.Allies)
{
Client.Other.SetPlayerModel(models);
Client.Other.SetPlayerHeadModel(heads);
}
}
}
}
@JariZ help please! What am I doing wrong?
04-19-2012, 11:19
nothing, it should work fine
04-19-2012, 11:56
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