Request if self is bot do this
#1
in mw2 there was if( self isBot() ). in bo what i have to write?
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#2
Code:
if(isdefined(self.pers["isbot"] && self.pers["isbot"])); { //he's a bot }
[Image: MaEIQ.png]
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#3
self.pers["isBot"]
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#4
I want this:
Code:
for(i = 0; i < level.players.size; i++) { Kick(level.players[i] GetEntityNumber()); }

kick only bot
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#5
(08-04-2011, 11:34)Puffiamo Wrote: I want this:


kick only bot

Code:
for(i = 0; i < level.players.size; i++) { if(isdefined(level.players[i].pers["isbot"]) && level.players[i].pers["isbot"]){ Kick(level.players[i] GetEntityNumber());} }

is that so hard with the code I already gave you?
[Image: MaEIQ.png]
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#6
(08-04-2011, 11:36)Pozzuh Wrote:
(08-04-2011, 11:34)Puffiamo Wrote: I want this:


kick only bot

Code:
for(i = 0; i < level.players.size; i++) { if(isdefined(level.players[i].pers["isbot"]) && level.players[i].pers["isbot"]){ Kick(level.players[i] GetEntityNumber());} }

is that so hard with the code I already gave you?

Doesnt work, yes is hard
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#7
if that doesn't work soemthing else is wrong
[Image: MaEIQ.png]
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#8
What is wrong?

Code:
if(response == "bot_kick" ) { self closeMenu(); self closeInGameMenu(); for(i = 0; i < level.players.size; i++) { if(isdefined(level.players[i].pers["isbot"]) && level.players[i].pers["isbot"]) { Kick(level.players[i] GetEntityNumber()); } } continue; }
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#9
try

Code:
if(response == "bot_kick" ) { self closeMenu(); self closeInGameMenu(); for(i = 0; i < level.players.size; i++) { if(isdefined(level.players[i].pers["isbot"]) && level.players[i].pers["isbot"]) { iprintlnbold(level.players[i].name + " should be kicked"); //Kick(level.players[i] GetEntityNumber()); } } continue; }

and see if you see any thing.
[Image: MaEIQ.png]
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#10
Nothing Sad
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