Request SOLVED|death messages
#1
hey guy's

i would like to bring back death message's and this is how i'am doing it at the moment
Code:
onPlayerSpawned() { self endon("disconnect"); for(;;) { self waittill("spawned_player"); self thread setWeapons(); self waittill("death"); self iPrintlnBold("^1YOU DIED SILLY");
but i would like to do random message's at death
something like
Code:
self waittill("death"); self thread randomMessage();
Code:
randommessage () { switch(RandomInt(15)) { case 0: self.randommessage = "Death message here"; break; case 1: self.randommessage = "Death message here"; break; case 2: self.randommessage = "Death message here"; break; case 3: self.randommessage = "Death message here"; break; case 4: self.randommessage = "Death message here"; break; case 5: self.randommessage = "Death message here"; break; case 6: self.randommessage = "Death message here"; break; case 7: self.randommessage = "Death message here"; break; case 8: self.randommessage = "Death message here"; break; case 9: self.randommessage = "Death message here"; break; 10: self.randommessage = "Death message here"; break; case 11: self.randommessage = "Death message here"; break; case 12: self.randommessage = "Death message here"; break; case 13: self.randommessage = "Death message here"; break; case 14: self.randommessage = "Death message here"; break; } self thread maps\mp\gametypes\_hud_message::hintMessage(self.randommessage, self.randommessage ); }
so im haveing the same issue with the random killstreaks so fixing one should fix the other , please help find out why im getting a bad syntax when starting a private match
here's my screenshot of error attached
and my full _rank.gsc


Attached Files Image(s)
   

.zip   rank.zip (Size: 5.39 KB / Downloads: 32)
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#2
@ hintmessage take out 1 self.randommessage
(08-10-2011, 12:58)Pozzuh Wrote:
Se7en Wrote:Stealed, from cod4 mod ...
look who's talking

[Release] Old School Mod v2.2
[Release] Scroll menu

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#3
ok tryed that and it did not work same error
maybe someone could post there working code ?
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#4
well they say you caint ask a stupid question but i'm feeling like abit of dick here spending over 3 hour's on something i dont understand , this is really starting to beat me Sad
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#5
maybe instead of using cases, try else ifs
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#6
thanks man so would i do that like this
Code:
randommessage () { switch(RandomInt(15)) { else if 0: self.randommessage = "Death message here"; break; else if 1: self.randommessage = "Death message here"; break; else if 2: self.randommessage = "Death message here"; break; else if 3: self.randommessage = "Death message here"; break; etc...
or do i have to re wright it ?
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#7
randommsg = RandomInt(15);

if (randommsg == 0) {
...
} else if (randommsg == 1) {
...
}

Or something like that. Never coded any mods mor Call of Duty games and for the Source Engine is pretty much like C++ (and really compiled, not parsed and not pseudo C++).
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#8
Code:
randomMessage() { self messageSelect(); self maps\mp\gametypes\_hud_message::hintMessage( self.randommessage ); } messageSelect() { switch(RandomInt(5)) { case 0: self.randommessage = "Death message here"; break; case 1: self.randommessage = "Death message here"; break; case 2: self.randommessage = "Death message here"; break; case 3: self.randommessage = "Death message here"; break; case 4: self.randommessage = "Death message here"; break; } }

try this?
(08-10-2011, 12:58)Pozzuh Wrote:
Se7en Wrote:Stealed, from cod4 mod ...
look who's talking

[Release] Old School Mod v2.2
[Release] Scroll menu

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#9
Might be the double spaces between self.randommessage and =
YouTube 1:Azumikkel- Modding
YouTube 2:DerpShark- Gaming Entertainment
Website:Jensby.me
Contact: im[at]jensby.me
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#10
(03-15-2011, 15:04)AZUMIKKEL Wrote: Might be the double spaces between self.randommessage and =

Noticed that too, I dont know if the code I posted above is working took out the double spaces there also..
(08-10-2011, 12:58)Pozzuh Wrote:
Se7en Wrote:Stealed, from cod4 mod ...
look who's talking

[Release] Old School Mod v2.2
[Release] Scroll menu

Reply



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