Request QCZM 6.0
#1
Wink 
Hello itsmods crew! I have a request for all of you guys. I would like to see a QCZM 5.0 but with the 4.91 flags so players can have more "room" to run a muck.
-But there was some other things I would like to see such as more areas to go to and more care package forts/floors/areas.
-Also on 5.0 the Survivor's vision is way too dark, it should be brighter a little more.
-Also can this be compatible with the "new" maps *a.k.a. 4D1/Singleplayer*
The same aspect comes into play all you gotta do is survive as long as possible!

Starting match at spawn;
HUMANS: Primary SMG or AR -No attachments-
Secondary -Spas/Model/Striker/M1014
Third slot -M9/USP/.44 Magnum/Desert Eagle
NO PERKS - but all guns have max ammo

Zombies
Initial Zombies: USP -Tactical- 200HP
Wallhack -Until first blood-
1 Throwing Knife -Until first blood-
Thermal Overlay
Other Zombies: USP -No tactial- 200HP
NO PERKS - no ammo
Thermal Overlay

Another thing is too have access to buy ALL the weapons and some attachments as well in game except the launchers, the "scroll" menu would include:
Code:
*For Humans* Page 1: Ammo, Gun list, Gun Attachments. Page 2: Special Weapons, Equipment, Tactical Page 3: Perks list, Special Shop, Purchase Killstreaks

Code:
*For Zombies* Page 1: Perks list, Health, Suicide. Page 2: Tactical equipment, Primary equipment, Team-Upgrades. Page 3: Stinger, Deathstreaks, Special Power-Ups.

HUMANS
Gun Attachments should only include:
Code:
AR: RDS, Silencer, ACOG Scope, FMJ, Holo, Thermal, and Extended Mags. SMG: RDS, FMJ, Thermal, Extended Mags, Akimbo, and Rapid Fire. LMG: RDS, FMJ, Grip, and Extended Mags. Sniper: ACOG, Thermal, Extended Mags, and Silencer. MP: RDS, Akimbo, and Extended Mags. Shotguns: Grip, Extended Mags, and Akimbo -Only for the 1887- Handgun: FMJ, Akimbo, Tactical, and Extended Mags. [code]*For Humans Special Weapons* 1)Extra Damaging weapons? But cost 5x more than the normal versions. Only a selefct few will be able to be purchased. 1 per gun category. 2)Launchers: Only RPG-7 that costs 10k which has 10 only 10 RPG's. "1+9 = 10" So 1 in the chamber and 9 extra RPG.
Code:
*For Humans Perk list* -BUYABLE PRO VERSIONS MUST BE AVAILABLE- Tier 1:Marathon -> Pro Sleight of Hand -> Pro Tier 2: Stopping Power -> Pro *Not really needed* Lightweight -> Pro Cold-Blooded -> Pro Danger Close -> Pro Tier 3: Commando -> Pro Steady Aim -> Pro Ninja -> Pro
Code:
*For Humans Equipment* Frag, Semtex, TK, Claymore, C4.
Code:
*For Humans Tactical* -Can ONLY Purchase 1 Tactical Equipment- Smoke - Only 1 time per life. Stun - Max 4 per life Flash - Max 2 per life
Code:
*For Humans Special Shop* -Buyable lives -Max 5- *CAN ONLY BE PURCHASED BEFORE FIRST ZOMBIES ARE CHOSEN* -Buyable Speed boost for -30 seconds- *SpeedScaler = 1.2* -God mode for -5 seconds- *A SHIT TON OF POINTS REQUIRED* -Unlimited ammo *ONLY GUNS NOT EQUIPMENT* -10 seconds- -Buyable Nuke - 20k points*?*
Code:
*For Humans Killstreaks* Counter UAV Sentry Gun Precision Airstrike Attack Helicopter AC130

ZOMBIES
Code:
*For Zombies Perk list* -ONLY PRO IF I PUT -> PRO Tier 1: Marathon -> Pro Sleight of Hand*?* Tier 2:Lightweight Cold-Blooded -> Pro Tier 3: Commando -> Pro Ninja -> Pro

Code:
*For Zombies Special Power Ups* Increased Speed for 10 seconds *1.3 Multiplier* Invisibility for 10 seconds -Once per life- USP with Tactical Knife -NO AMMO derp- Respawn at location you die in current life. -With a twist only ONCE per 10 lives*?* or Match, also a 3 Second respawn delay with an indication that a zombie is respawning there- Tracer bullet: 1 shot for USP and if you hit a Human they will be shown on the UAV the whole time for only you! -Once per life- Wallhack -Whole match-

Code:
*For Zombies Tactical* Smoke -Once per match- Stun -Once per match-

Code:
*For Zombies Equipment* Buyable Throwing knives Buyable Blast Shield

Code:
*For Zombies Team-Upgrades* Increased speed for all *1.1* UAV -Normal time-

Code:
*For Zombies Deathstreaks* Final Stand Martyrdom

Zombies health increase by 50 every time they purchase health for 50 points.

-For the points aspect we can work on it later but for the already inputted some on 5.0/4.91 can you keep the same points for them. For the newer stuff we will work it out or if you have any suggestions please post below!
-For the flags/areas/forts we can work on that together :3

Well, guys what do you think? If there are any balancing issues or issues with the request please post it below!
Whoever accomplishes this will get a mega OMA and a mega Goliath Tracked Mine!

@Rendflex Troll
Do not take life too seriously. You will never get out of it alive.
[Image: UGPjFJa.jpg]
Reply

#2
You... you clearly didn't joke when you said it's going to be a long list.
Reply

#3
(06-29-2012, 23:22)Rendflex Wrote: You... you clearly didn't joke when you said it's going to be a long list.

Nope, nope I didn't xD the mod won't ever need an update again with this new version.
Do not take life too seriously. You will never get out of it alive.
[Image: UGPjFJa.jpg]
Reply



Possibly Related Threads…
Thread Author Replies Views Last Post
  [request] QCZM for black ops wattz3 1 3,458 03-27-2013, 13:32
Last Post: Nekochan
  Help How to turn night off in QCZM 5.0? Narwhal900 2 3,346 03-13-2013, 12:03
Last Post: Nekochan
  [Request] how to edit QCZM mw2killer 8 6,525 11-09-2012, 13:31
Last Post: Ra3shed
  [Request] Some help with QCZM. Spartan'. 7 5,333 07-28-2012, 19:24
Last Post: Santahunter
  [Request] QCZM 5.0+4.91 DidUknowiPwn 9 5,528 04-23-2012, 01:46
Last Post: DidUknowiPwn
  [Request] QCZM 5.0+4.91 DidUknowiPwn 2 3,374 04-16-2012, 00:07
Last Post: DidUknowiPwn
  Help Hud and equipment problems with QCZM MuLtiHuN7eR 10 8,146 01-06-2012, 14:02
Last Post: GscGunner

Forum Jump:


Users browsing this thread:
1 Guest(s)

Forum Powered By MyBB, Theme by © 2002-2026 Melroy van den Berg.