Request How to use gameobjects?
#1
Can anyone make a tutorial on how to use gameobjects .. you know like the SnD bombs and the CTF flags.

I tried
Code:
createUploadPoint( team ) { hqPoints = getEntArray( "hq_hardpoint", "targetname" ); visuals = []; visuals[0] = hqPoints[ randomInt( hqPoints.size ) ]; trigs = getEntArray( "radiotrigger", "targetname" ); trigger = undefined for( i = 0; i < trigs.size; i++ ) { if ( visuals[0] isTouching( trigs[i] ) ) { trigger = trigs[i]; break; } } uploadPoint = maps\mp\gametypes\_gameobjects::createUseObject( team, trigger, visuals, (0,0,64) ); uploadPoint maps\mp\gametypes\_gameobjects::allowUse( "enemy" ); uploadPoint maps\mp\gametypes\_gameobjects::setUseTime( level.plantTime ); uploadPoint maps\mp\gametypes\_gameobjects::setUseText( &"MP_PLANTING_EXPLOSIVE" ); uploadPoint maps\mp\gametypes\_gameobjects::setUseHintText( "Hold [{+activate}] to upload the intel" ); uploadPoint maps\mp\gametypes\_gameobjects::set2DIcon( "friendly", "compass_waypoint_defend" ); uploadPoint maps\mp\gametypes\_gameobjects::set3DIcon( "friendly", "waypoint_defend" ); uploadPoint maps\mp\gametypes\_gameobjects::set2DIcon( "enemy", "compass_waypoint_target" ); uploadPoint maps\mp\gametypes\_gameobjects::set3DIcon( "enemy", "waypoint_target" ); uploadPoint maps\mp\gametypes\_gameobjects::setVisibleTeam( "none" ); uploadPoint.onUse = ::onUse; uploadPoint.onBeginUse = ::onBeginUse; uploadPoint.onEndUse = ::onEndUse; return uploadPoint; }

but it seems to screw up.. I used
Code:
self iPrintLnBold( "^1WORKS" );
on the onUse function but it doesn't say anything Sad
(08-10-2011, 12:58)Pozzuh Wrote:
Se7en Wrote:Stealed, from cod4 mod ...
look who's talking

[Release] Old School Mod v2.2
[Release] Scroll menu

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#2
I pm'd you my sd bomb ammo box script
[Image: MaEIQ.png]
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