Request Can someone try this?
#1
I need someone that test it, because I cant atm and @Rendflex and @Pozzuh dont want, Undecided . Just throw a throwing knife on rundown

In init():

Code:
precachemodel("com_hatchet");

Then self thread Tomahawk();

Code:
Tomahawk() { while(1) { self waittill("grenade_fire",grenade,weaponName); if(weaponName == "throwingknife_mp" && getDvar("mapname") == "mp_rundown") { grenade hide(); tomahawk = spawn("script_model", grenade.origin); tomahawk SetModel("com_hatchet"); tomahawk linkTo( grenade ); while(1) { origin = tomahawk.origin; wait 0.05; neworigin = tomahawk.origin if(origin == neworigin) { tomahawk PhysicsLaunchServer(grenade.origin,(randomInt(5),randomInt(5),randomInt(5))); wait RandomIntRange(4,7); tomahawk delete(); } wait 0.06; } } } }
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#2
I'll try it in a few minutes/seconds...

Edit: Didn't work for me, someone else should try.
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#3
offtopic:
use chainsaw model, lol. ( Throwable Chainsaw Troll )
C++/Obj-Cdeveloper. Neko engine wip
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#4
http://pastebin.com/ceMq31rz

Try this instead if you test
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#5
anyone?
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#6
I will

syntax error i will fix wait
found: neworigin = tomahawk.origin
Code works, model - no Sad
C++/Obj-Cdeveloper. Neko engine wip
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