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Release xKMod LIVE v1.1 - Final Release | Competitive Mod
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30/07/2011: 2.9 is finally out !
The version 2.9 is hopefully the very last version before going out of beta, which means that we may possible have a xKMod LIVE v3.0 in the next version. Changelog for 2.9: Code: BETAv2.9
+ Fixed stability issue where some people were kicked with a "Server command overflow" error
+ Mod name will now only show if the scoreboard is opened
+ Democlient while in ready-up period was finally finally finally finally finally fixed, democlient will automatically be ready
+ The democlient has its own status icon
+ Democlient is mandatory under any occasion in xKMod and can't be deactivated
+ Added lower messages when dying/killing someone ("You killed xx" and "You were killed by xx")
+ Added Red camo (7 is the maximum number of camo's that'll be available, current may be replaced but no new camos will be added)
+ Flash-bang duration was slightly reduced
+ Added a player model for each chosen class (Scavenger skin for Sniper, Flat Jacket skin for Demolitions, Lightweight skin for Spec Ops and Hardline skin for Assault)
+ Different speed movement scale for each class (this was actually added in the previous update but wasn't announced in the previous change log)
+ Added Dive-to-prone enabling/disabling in the advanced menu
+ Added the possibility to hide the sun within the advanced menu
+ Added half-time and timeout ready-up periods
+ Added suicide function
+ Added quick menu (suicide and timeout can be called within this menu)
+ Classes menu was improved, it now is fully keyboard-controlled
+ Max packets are no longer set to 40 each round and have to be at least set to 50
+ Disabled L96A1 and Stakeout drop
+ A maximum of 16 weapons can be dropped in a single game
+ Improved classes limitations
+ Fixed the bug where the player made no noise when sprinting with a Makarov pistol
+ Knockout setting can be changed with "match_knockout" (0 or 1), if the knockout is activated, the match will end at the mr_rating + 1
+ Main menu glow color was changed, for looks, mainly
+ Shoutcaster feature is in progress, you'll see a "SHOUTCASTER" team, if you join it you'll join regular Spectator team for now
- Disabled bomb suitcase while in ready-up
- Removed the mod name from the bottom of the player's screenDownload the latest version here. Also, don't forget to rate 5 stars this thread if you enjoy the mod (: And finally, donations are always appreciated.
07-30-2011, 09:16
Friendly fire has been disabled.
Can you not enable it? We use this mod for ClanWar but this specification is not use ClanWar ;D
07-30-2011, 09:28
where i can find the quick menue for taking timeout? is there a key i have to press?
07-30-2011, 09:32
(07-30-2011, 09:28)DisastaH Wrote: where i can find the quick menue for taking timeout? is there a key i have to press? Yes, press 7. (07-30-2011, 09:16)hapimate Wrote: Friendly fire has been disabled. Public mode has forced disabled friendly fire, match modes have it enabled.
07-30-2011, 09:48
+ Democlient is mandatory under any occasion in xKMod and can't be deactivated
so much for strating..
07-30-2011, 09:53
Why the fov isnt the same as it was at 2.7 ?
Im used to the 1 fov scale
07-30-2011, 10:07
(07-30-2011, 09:32)XeroK Wrote:(07-30-2011, 09:28)DisastaH Wrote: where i can find the quick menue for taking timeout? is there a key i have to press? Japanese mainstream rule is different from the rules of MatchMode-rule. But,In Japan, this MOD is mainstream.And PublicMode which is customized Rules is mainstream. All Japanese people hope FriendliFire and ReadyUpSystem adapted in the PublicMode. Can not?
07-30-2011, 10:11
(This post was last modified: 07-30-2011, 11:12 by SchtroumpfGamer.)
OMG really bad system maxpackets , fixe this plz so many people report "blurry screen" plz remove this.
sound bomb don't change no voice when "bomb is planted" or "bomb defused" When 2 players connect at the same time ,they are kicked for" surcharge du serveur de commande " http://www.les-schtroumpf.com/images/map...nexion.PNG http://www.les-schtroumpf.com/images/map...kicked.PNG When you take snip and the next round you take a nother weapon it's not possible to take sniper again. (0 player have the snip) So many crash server kick all players IN PUBLIC MODE |
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