07-09-2011, 02:51
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Release xKMod LIVE v1.1 - Final Release | Competitive Mod
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07-09-2011, 02:57
waiting for 2.6
07-09-2011, 10:29
Loved your work! Keep on your good job.
There is one thing that still disturbing me its a competitive mode. and like in COD4 there is no bomb on play / defuse can't you just remove the bomb and stay with the default sound? but i mean, default sound but it still easy to fake plant / defuse i mean only one press on F not hold it like an our till the suitcase is opened Hope you will take my advice seriously.
07-09-2011, 13:37
Yes, standard plant+defuse sound but just for a few seconds like in cod4. Briefcase should also re-removed.
Whats with the missing sound if I jump and crouch while mid-air - Landing makes no sound.
07-09-2011, 13:59
Quote:/xk_mode strat It says unknown command. Quote:cg_flybehindmynades 1 Nothing happen.[/quote]
09/07/2011: Version 2.6 is up !
Change log for the 2.6: Code: BETAv2.6:
+ Balanced ALL weapons, see weapons stats above
+ Added customizable "mymatch" mode for other leagues
+ Fixed "cevomatch" mode (it ignores mr_rating dvar)
+ Brought back improved plant/defuse sound
+ Alive players counter was moved so it's not behind the lagometer
+ Sunlight/FOV are now customizable thru the advanced mod menu
- Removed wall bang hit markers
- Removed briefcase while planting/defusing
- Ignored useless assets when compiling, stability was improved to the max with a 150kb .ff
- Python no longer has the speed reloader by default but reloading was changedMake sure to download it here.
07-09-2011, 17:05
07-09-2011, 17:17
thx 4 this nice work!
07-09-2011, 17:19
hi.
In 2.6,we can't change our classes again!! please fix this. please let us change classes after strat time! |
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