(10-29-2011, 14:43)iAegle Wrote: I fixed some code for you
Code:give_stuff(player) { self endon( "box_closed" ); wait 0.5; weaponModel = spawn( "script_model", self.origin ); weaponModel moveTo( self.origin + (0, 0, 40), 2 ); weaponModel.angles = level.mys_boxAngle; for( i = 20; i > 0; i-- ) { weaponModel setModel( getWeaponModel( self weaponsLists() ) ); wait 0.2; } weapon = self weaponsList(); realWeapon = spawn( "weapon_" + weapon, weaponModel.origin ); realWeapon.angles = weaponModel.angles; placeholder = spawn( "script_origin", location ); placeholder enableLinkTo(); realWeapon linkTo( placeholder ); weaponModel delete(); playerWeaponSize = player getWeaponsList(); player endon( "death" ); player endon( "disconnect" ); self thread timeOut_box( 7, realWeapon ); while( true ) { realWeapon waittill( "trigger", player, droppedItem ); if( isDefined( droppedItem ) ) droppedItem delete(); player PlayLocalSound( "mpl_turret_alert" ); player GiveMaxAmmo( weapon ); placeHolder delete(); self notify("wep_taken"); wait 1; self.inUse = false; break; } } weaponsLists( current, ID ) { if( !isDefined( self.weaponList ) ) { self.weaponsList = []; self.weaponsList[0] = "ak74u_mp"; self.weaponsList[1] = "ak47_mp"; self.weaponsList[2] = "commando_mp"; self.weaponsList[3] = "enfield_mp"; self.weaponsList[4] = "m14_mp"; self.weaponsList[5] = "famas_mp"; self.weaponsList[6] = "galil_mp"; self.weaponsList[7] = "mp5k_mp"; self.weaponsList[10] = "m60_mp"; self.weaponsList[13] = "ithaca_mp"; self.weaponsList[14] = "spas_mp"; self.weaponsList[15] = "python_mp"; // Custom self.weaponsList[16] = "ppsh_mp"; self.weaponsList[17] = "stg44_mp"; self.weaponsList[18] = "mp40_mp"; self.weaponsList[19] = "g3_mp"; self.weaponsList[20] = "g36c_sd_mp"; self.weaponsList[21] = "p90_silencer_mp"; self.weaponsList[22] = "mp5_mp"; self.weaponsList[23] = "m40a3_mp"; self.weaponsList[24] = "ptrs_mp"; self.weaponsList[25] = "ump45_mp"; self.weaponsList[26] = "deserteaglegold_mp"; self.weaponsList[27] = "m200_mp"; self.weaponsList[28] = "five7_mp"; self.weaponsList[29] = "w1200_mp"; self.weaponsList[30] = "trench_mp"; self.weaponsList[31] = "usp_mp"; } if( isDefined( ID ) ) return self.weaponList[ ID ]; return random( self.weaponList ); }
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