12-31-2010, 05:13
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Release Visions
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12-31-2010, 13:37
(12-31-2010, 05:13)alistair3149 Wrote:(12-31-2010, 04:12)Killingdyl Wrote:The code should be like that:(12-31-2010, 00:43)AZUMIKKEL Wrote: Is there a set player vision function? How did i know someone would reply with that shit >_>
01-06-2011, 23:00
can someone write all the visions and how to add a mod?
all visions in the first post
PHP Code: onPlayerSpawned()
{
self endon("disconnect");
for(;;)
{
self waittill("spawned_player");
self thread doVision();
}
}
doVision()
{
self endon ("disconnect");
self endon ("death");
for( ;;)
{
wait 10.0;
visionSetNaked ( "berserker", 20 );
}
}
01-07-2011, 01:10
omg
and where is "grayscale", "sepia" and others?
these are all known visions, i dont think that there are more.
if you want another self made vision, then play around with a few effects (lightning and stuff) or just try ( "sepia", 0.2 ); ( "grayscale", 0.2 );
01-07-2011, 10:54
as I understand 0.2 is the time after which include color
whether it is possible to change the brightness, color saturation?
01-07-2011, 11:34
but you know that we got a boardsearch where you can find the complete dvar dump right?
http://www.itsmods.com/forum/Thread-Comp...light=dvar Code: r_heroLightColorTemp "6500"
r_heroLighting "1"
r_heroLightSaturation "1"
r_heroLightScale "1 0 0" //RGB Color modi
r_skyColorTemp "1500"
r_heroLightScale "1 0.4 0.8"
r_desaturation "1"
r_fullbright "0"
cg_playerHighlightBrightness "3"
r_blur "0"
r_blur_allowed "1"
r_brightness "0"
01-08-2011, 06:13
Does anyone know how here is called Thermal?
again, all known visions are in the first post, there is no sepia, greyscale or thermal.
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