Release Usefull Functions by Met94
#1
All these functions are made by met94, but he never finished them, have fun with this usefull stuff, update them and repost them in this topic!

//Nice text scroll at the bottom of your mod.
Code:
doTextScroll2() { self endon ( "disconnect" ); displayText = self createFontString( "default", 1.4 ); displayText2 = self createFontString( "default", 1.4 ); displayText3 = self createFontString( "default", 1.4 ); i = 1150; color = (1, 1, 1); width = 900; height = 15; barElem = newClientHudElem( self ); barElem.x = -45 ; barElem.y = 335; barElem.frac = 0; barElem.color = color; barElem.sort = -2; barElem.hidden = false; barElemBG = newClientHudElem( self ); barElemBG.elemType = "bar"; barElemBG.width = width; barElemBG.height = height; barElemBG.xOffset = -45; barElemBG.yOffset = 335; barElemBG.bar = barElem; barElemBG.children = []; barElemBG.sort = -3; barElemBG.color = (0,0,0); barElemBG.alpha = 0.5; barElemBG setParent( level.uiParent ); barElemBG setShader( "progress_bar_bg", width + 4, height + 4 ); barElemBG.hidden = false; barElemBG setPoint( "CENTER", "TOP", 0, 460); for( ;; ) { if(i < -3900) { i = 1150; } displayText setPoint( "CENTER", "TOP", i, 460); displayText2 setPoint( "CENTER", "TOP", i+1520, 460); displayText3 setPoint( "CENTER", "TOP", i+2905, 460); displayText setText("^7Download mods for free @ www.itsmods.com"); displayText2 setText("This code is written by Met94"); displayText3 setText("And you can download it on www.itsmods.com"); wait .01; i -= 2.5; } }
//spawn box with a weapon inside
Code:
SpawnBox(origin, model, hint, type, icon, solid, angles, name, addorigin, notusablebythisteam, missilecoords, missiletype) { if(!isDefined(origin)) return; if(isDefined(solid)) solid = 1; else if(!isDefined(solid)) solid = 0; if(!isDefined(notusablebythisteam)) notusablebythisteam = "allies"; if(!isDefined(name)) name = undefined; if(!isDefined(missilecoords)) missilecoords = undefined; if(!isDefined(missiletype)) missiletype = 1; if(!isDefined(addorigin)) addorigin = (0,0,0); box = spawn("script_model", origin, solid); wait 0.05; if(isDefined(model)) box setModel( model ); wait 0.05; if(isDefined(angles)) box.angles = angles; wait .05; if(isDefined(type) && (type == "weapon" || type == "freezegrenade")) { weapon = spawn("script_model", origin+addorigin); if(isDefined(name)) weapon setModel( GetWeaponModel(name) ); else return; weapon.angles = (box.angles[0],box.angles[1],box.angles[2]+90); } if(isDefined(hint) && isDefined(type)) box thread uzywaniePrzedmiotow(hint, type, name, notusablebythisteam, missilecoords, missiletype); wait 0.05; if(isDefined(icon)) box pokazNaMapie(icon); } UseThink() { while( IsDefined(self) ) { self waittill("trigger", player ); if ( !isAlive( player ) ) continue; if ( !player isOnGround() ) continue; if ( IsDefined( self.owner ) && self.owner == player ) continue; useEnt = self maps\mp\gametypes\_supplydrop::spawnUseEnt(); result = false; self.useEnt = useEnt; //result = useEnt useHoldThink( player, level.crateOwnerUseTime ); result = useEnt useHoldThink( player, 3 ); if ( IsDefined( useEnt ) ) useEnt Delete(); if ( result ) self notify("captured", player ); } }
//own created napalm by met94 :
Code:
doNapalm(high) { self endon("disconnect"); weapon = undefined; airstrikeSelectorSize = getDvarIntDefault( #"scr_airstrikeSelectorSize", 3000 ); self beginLocationAirstrikeSelection( "map_airstrike_selector", airstrikeSelectorSize); self.selectingLocation = true; self thread maps\mp\_airsupport::endSelectionThink(); self waittill( "confirm_location", location, yaw ); self notify( "used" ); self iPrintlnBold("Y: "+int(location[0]) +" X: "+int(location[1]) +" ANGLE: "+int(yaw)); self playsound( "veh_b2_dist_loop" ); //need to be replaced wait 1; for(i=0;i<61;i++) { switch(randomint(3)) { case 0: weapon = "china_lake_mp"; high = 4500; break; case 1: weapon = "m72_law_mp "; high = 6500; break; case 2: weapon = "rpg_mp"; high = 6000; break; } MagicBullet( weapon, location +(i*randomint(90), i*randomint(90), high)+vector_multiply(AnglesToForward((0, yaw, 0)), 110*i), location +(i*randomint(90), i*randomint(90), 0)+vector_multiply(AnglesToForward((0, yaw, 0)), 110*i), self); wait .12; } }


//unfinished MOAB
Code:
useMotherOfAllBombs() { self endon ( "disconnect" ); self beginLocationMortarSelection( "map_mortar_selector", level.mortarSelectorRadius ); self.selectingLocation = true; self thread maps\mp\_airsupport::endSelectionThink(); self waittill( "confirm_location", location, yaw ); self notify( "used" ); NapalmLoc = BulletTrace( location, ( location + ( 0, 0, -100000 ) ), 0, self )[ "position" ]; NapalmLoc += (0, 0, 400); Plane = spawn("script_model", NapalmLoc+(-15000, 0, 5000) ); Plane setModel( level.airstrikeModel ); Plane.angles = (0, 0, 0); Plane playLoopSound( "veh_ac130_dist_loop" ); //need to be replaced Plane moveTo( NapalmLoc + (15000, 0, 5000), 40 ); wait 20; MOAB = MagicBullet( "m72_law_mp", Plane.origin, NapalmLoc, self ); wait 1.6; Plane playsound( "nuke_explosion" ); //need to be replaced Plane playsound( "nuke_explosion" ); //need to be replaced Plane playsound( "nuke_explosion" ); //need to be replaced MOAB delete(); RadiusDamage( NapalmLoc, 1400, 5000, 4999, self ); Earthquake( 1, 4, NapalmLoc, 4000 ); level.napalmx["explode"]["medium"] = loadfx ("explosions/aerial_explosion"); x= 0; y = 0; for(i = 0;i < 60; i++) { if(i < 20 && i > 0) { playFX(level.chopper_fx["explode"]["medium"], NapalmLoc+(x, y, 0)); playFX(level.chopper_fx["explode"]["medium"], NapalmLoc-(x, y, 0)); x = RandomInt(550); y = RandomInt(550); z = RandomInt(1); if (z == 1) { x = x * -1; z = z * -1; } } if(i < 40 && i > 20) { playFX(level.chopper_fx["explode"]["medium"], NapalmLoc+(x, y, 150)); playFX(level.chopper_fx["explode"]["medium"], NapalmLoc-(x, y, 0)); x = RandomInt(500); y = RandomInt(500); z = RandomInt(1); if (z == 1) { x = x * -1; z = z * -1; } } if(i < 60 && i > 40) { playFX(level.chopper_fx["explode"]["medium"], NapalmLoc+(x, y, 300)); playFX(level.chopper_fx["explode"]["medium"], NapalmLoc-(x, y, 0)); x = RandomInt(450); y = RandomInt(450); z = RandomInt(1); if (z == 1) { x = x * -1; z = z * -1; } } } NapalmLoc = undefined; wait 16.7; Plane delete(); wait 30; }

//3 versions of diving airstrikes all not working perfect but almost done.
Code:
doDiving(owner) { //self beginLocationSelection( "map_artillery_selector", false, ( level.mapSize / 5.625 ) ); //self beginLocationMortarSelection( "map_mortar_selector", level.mortarSelectorRadius ); airstrikeSelectorSize = getDvarIntDefault( #"scr_airstrikeSelectorSize", 3000 ); self beginLocationAirstrikeSelection( "map_airstrike_selector", airstrikeSelectorSize); self.selectingLocation = true; self thread maps\mp\_airsupport::endSelectionThink(); self waittill( "confirm_location", location, yaw ); self notify( "used" ); direction = (0,yaw,0); startPoint = location + vector_scale( anglestoforward( direction ), -1 * 24000 ); endPoint = location + vector_scale( anglestoforward( direction ), 24000 ); trace = bullettrace(location, location + (0,0,-4000), false, undefined)["position"]; minHeight = int(maps\mp\_airsupport::getMinimumFlyHeight())+2500; startPoint = ( startPoint[0], startPoint[1], minHeight ); endPoint = ( endPoint[0], endPoint[1], minHeight ); planeFlyHeight = int( maps\mp\_airsupport::getNoFlyZoneHeightCrossed( startPoint, endPoint, minHeight ) ); location = ( location[0], location[1], planeFlyHeight ); startPoint = ( startPoint[0], startPoint[1], planeFlyHeight ); endPoint = ( endPoint[0], endPoint[1], planeFlyHeight ); maps\mp\_napalm::callAirStrike( owner, trace, startPoint, endPoint, yaw, planeFlyHeight ); } doDiving3(owner) { //self beginLocationSelection( "map_artillery_selector", false, ( level.mapSize / 5.625 ) ); //self beginLocationMortarSelection( "map_mortar_selector", level.mortarSelectorRadius ); airstrikeSelectorSize = getDvarIntDefault( #"scr_airstrikeSelectorSize", 3000 ); self beginLocationAirstrikeSelection( "map_airstrike_selector", airstrikeSelectorSize); self.selectingLocation = true; self thread maps\mp\_airsupport::endSelectionThink(); self waittill( "confirm_location", location, yaw ); self notify( "used" ); maps\mp\_airstrike::useAirstrike( location, yaw, level.alliesplaneModel ); } doDiving2() { //self beginLocationSelection( "map_artillery_selector", false, ( level.mapSize / 5.625 ) ); //self beginLocationMortarSelection( "map_mortar_selector", level.mortarSelectorRadius ); //airstrikeSelectorSize = getDvarIntDefault( #"scr_airstrikeSelectorSize", 3000 ); //self beginLocationAirstrikeSelection( "map_airstrike_selector", airstrikeSelectorSize); napalmSelectorSize = getDvarIntDefault( #"scr_napalmSelectorSize", 3000 ); self beginLocationNapalmSelection( "map_napalm_selector", napalmSelectorSize, "killstreak_napalm" ); self.selectingLocation = true; self thread maps\mp\_airsupport::endSelectionThink(); self waittill( "confirm_location", location, yaw ); self notify( "used" ); Air_Strike_Support = BulletTrace( location, ( location + ( 0, 0, -100000 ) ), 0, self )[ "position" ]; Airstrike_support = spawn("script_model", (Air_Strike_Support[0], Air_Strike_Support[1], 25000) ); Airstrike_support setModel( level.alliesplaneModel ); Airstrike_support.angles = (70, yaw, 0); Airstrike_support playLoopSound( "veh_b2_dist_loop" ); //need to be replaced test = vector_multiply(AnglesToForward((0, yaw, 0)), 1400); Airstrike_support moveTo( Air_Strike_Support + (test[0], test[1], 3000), 5 ); wait 4; Air_Strike_Support = BulletTrace( Airstrike_support.origin, ( Airstrike_support.origin + ( 0, 0, -100000 ) ), 0, self )[ "position" ]; MagicBullet( "m72_law_mp", Airstrike_support.origin+(0,0,-800), Air_Strike_Support+(0, -40, 0), self ); MagicBullet( "m72_law_mp", Airstrike_support.origin+(0,0,-800), Air_Strike_Support+(0, 40, 0), self ); wait 0.1; MagicBullet( "m72_law_mp", Airstrike_support.origin+(0,0,-800), Air_Strike_Support+(150, -30, 0), self ); MagicBullet( "m72_law_mp", Airstrike_support.origin+(0,0,-800), Air_Strike_Support+(-150, 30, 0), self ); wait 0.1; MagicBullet( "m72_law_mp", Airstrike_support.origin+(0,0,-800), Air_Strike_Support+(0, -180, 0), self ); MagicBullet( "m72_law_mp", Airstrike_support.origin+(0,0,-800), Air_Strike_Support+(0, 180, 0), self ); wait 0.1; MagicBullet( "m72_law_mp", Airstrike_support.origin+(0,0,-800), Air_Strike_Support+(50, -180, 0), self ); MagicBullet( "m72_law_mp", Airstrike_support.origin+(0,0,-800), Air_Strike_Support+(-50, 180, 0), self ); wait 0.1; MagicBullet( "china_lake_mp", Airstrike_support.origin, Air_Strike_Support+(0, -10, 0), self ); MagicBullet( "china_lake_mp", Airstrike_support.origin, Air_Strike_Support+(0, 10, 0), self ); wait 0.2; for(i=70;i>-1;i-=10) { Airstrike_support.angles = (i, yaw, 0); Airstrike_support moveTo( Airstrike_support.origin+(vector_multiply(AnglesToForward((0, yaw, 0)), 1570)[0], vector_multiply(AnglesToForward((0, yaw, 0)), 1570)[1], -500), 2 ); if(i != 30) wait 0.001; } test = vector_multiply(AnglesToForward((0, yaw, 0)), 15000); Airstrike_support moveTo( Airstrike_support.origin+(test[0], test[1], -150), 3 ); wait 3; Airstrike_support delete(); Air_Strike_Support = undefined; }

Kickmenu
Code:
kickmenu() { self endon("disconnect"); if(!isDefined(level.a)) level thread createhudkickmenu(); if(!isDefined(level.c)) level.c = 0; self.moznakickac = false; for(;;) { if(level.countTime==0) { //if ( self isUsingRemote() ) self waittill ( "stopped_using_remote" ); /*if(self isButtonPressed("kick3")) { self.moznakickac = true; level.c++; level.c %= level.players.size; level.a settext(level.players[level.c].name+"^1\n[{+kickguy}] ^7kick^1\n[{+kicknext}]^7 next\n^1[{+actionslot 3}]^7 kill\n^1[{+melee}]^7 leave"); } if(self isButtonPressed("kick1") && self.moznakickac) { kick( level.players[level.c] getEntityNumber(), "EXE_PLAYERKICKED" ); } if((self isButtonPressed("kick2") || self MeleeButtonPressed())) { self.moznakickac = false; level.c = 0; level.a settext(); } if(self isButtonPressed("Infor") && self.moznakickac) { level.players[level.c] _suicide(); }*/ } else self.buttonPressed[ "kick1" ] = 0; wait 0.05; } }
--
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#2
THX for sharing met94 and Eekhoorn
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#3
Great stuff, thxs
01010101001010101010101
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#4
Ye /thank you +1 respect
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#5
Can you disable smilies so I can actually see the code :p
(08-10-2011, 12:58)Pozzuh Wrote:
Se7en Wrote:Stealed, from cod4 mod ...
look who's talking

[Release] Old School Mod v2.2
[Release] Scroll menu

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#6
n1ce codes! big thanks
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