Release UltimateEnvironment
#1
Rainbow 
So yeah this kinda is part of my new mod which I am secretly working on,
But I thought this was so awesome you guys should check it out and might find it very useful as well.
This script uses 2 functions to be commanded, setEnvironment(type) and resetEnvironment()
As you can see you can set a Environment, but reset it as to the normal state as well



This mod (well yeah mod, not exactly a mod) includes 4 types of environments:
  • Night
  • Sunset
  • Nova
  • (bonus)Disco

Night
It's completely dark, You can't even see the sky
can be called with self setEnvironment("night");

Sunset
Beautiful nice sunset.
can be called with self setEnvironment("sunset");

Nova
The world's filled with nova gas, Try to not choke!
can be called with self setEnvironment("nova");

Disco
Burn baby burn! Disco inferno!
can be called with self setEnvironment("disco");


DOWNLOAD

ultimate_environment.gsc
Code:
//UltimateEnvironment //Created by JariZ.nl #include maps\mp\_utility; #include common_scripts\utility; #include maps\mp\gametypes\_hud_util; setEnvironment(type) { resetEnvironment(); level.envType = type; if(type == "sunset") { self setClientDvar("r_lightTweakSunColor", 1); self setClientDvar("r_skycolorTemp", 1650); } else if (type == "nova") { self setFog(1); self nova(); } else if(type == "night") { self setFog(1); setExpFog(200, 320, 0, 0, 0, 0); } //feature added 4thelulz else if (type == "disco") { self setFog(1); self thread disco(); } } resetEnvironment() { if(level.envType == "sunset") { self setClientDvar( "r_lightTweakSunColor", "0.991101 0.947308 0.760525"); self setClientDvar("r_skycolorTemp", 6500); } else if (level.envType == "nova") { self setClientDvar( "r_lightGridEnableTweaks", 0 ); self setClientDvar( "r_skyTransition", 0 ); self setFog(0); } else if (level.envType == "disco") { self notify("disco_stop"); self setFog(0); } else if (level.envType == "night") { self setFog(0); } } setFog(f) { self setClientDvar("r_fog", f); } disco() { self endon("disco_stop"); self endon("disconnect"); while(1) { SetExpFog(256, 512, 1, 0, 0, 0); wait .1; SetExpFog(256, 512, 0, 1, 0, 0); wait .1; SetExpFog(256, 512, 0, 0, 1, 0); wait .1; SetExpFog(256, 512, 0.4, 1, 0.8, 0); wait .1; SetExpFog(256, 512, 0.8, 0, 0.6, 0); wait .1; SetExpFog(256, 512, 1, 1, 0.6, 0); wait .1; SetExpFog(256, 512, 1, 1, 1, 0); wait .1; SetExpFog(256, 512, 0, 0, 0.8, 0); wait .1; SetExpFog(256, 512, 0.2, 1, 0.8, 0); wait .1; SetExpFog(256, 512, 0.4, 0.4, 1, 0); wait .1; SetExpFog(256, 512, 0, 0, 0, 0); wait .1; SetExpFog(256, 512, 0.4, 0.2, 0.2, 0); wait .1; SetExpFog(256, 512, 0.4, 1, 1, 0); wait .1; SetExpFog(256, 512, 0.6, 0, 0.4, 0); wait .1; SetExpFog(256, 512, 1, 0, 0.8, 0); wait .1; SetExpFog(256, 512, 1, 1, 0, 0); wait .1; SetExpFog(256, 512, 0.6, 1, 0.6, 0); wait .1; SetExpFog(256, 512, 1, 0, 0, 0); wait .1; SetExpFog(256, 512, 0, 1, 0, 0); wait .1; SetExpFog(256, 512, 0, 0, 1, 0); wait .1; SetExpFog(256, 512, 0.4, 1, 0.8, 0); wait .1; SetExpFog(256, 512, 0.8, 0, 0.6, 0); wait .1; SetExpFog(256, 512, 1, 1, 0.6, 0); wait .1; SetExpFog(256, 512, 1, 1, 1, 0); wait .1; SetExpFog(256, 512, 0, 0, 0.8, 0); wait .1; SetExpFog(256, 512, 0.2, 1, 0.8, 0); wait .1; SetExpFog(256, 512, 0.4, 0.4, 1, 0); wait .1; SetExpFog(256, 512, 0, 0, 0, 0); wait .1; SetExpFog(256, 512, 0.4, 0.2, 0.2, 0); wait .1; SetExpFog(256, 512, 0.4, 1, 1, 0); wait .1; SetExpFog(256, 512, 0.6, 0, 0.4, 0); wait .1; SetExpFog(256, 512, 1, 0, 0.8, 0); wait .1; SetExpFog(256, 512, 1, 1, 0, 0); wait .1; SetExpFog(256, 512, 0.6, 1, 0.6, 0); } } nova(half_dist, fog_scale) { trans_time = 1; start_dist = 0; if( !IsDefined( half_dist ) ) { half_dist = getFogSetting(); } fog_r = 0.529412; fog_g = 0.454902; fog_b = 0.203922; if( !IsDefined( fog_scale ) ) { fog_scale = 1.39892; } if( canUseVolFog() ) { half_height = 128; base_height = 512; sun_col_r = 1; sun_col_g = 0.407843; sun_col_b = 0.27451; sun_dir_x = 0.304335; sun_dir_y = 0.15607; sun_dir_z = -0.939693; sun_start_ang = 0; sun_stop_ang = 0; time = trans_time; max_fog_opacity = 1; SetVolFog( start_dist, half_dist, half_height, base_height, fog_r, fog_g, fog_b, fog_scale, sun_col_r, sun_col_g, sun_col_b, sun_dir_x, sun_dir_y, sun_dir_z, sun_start_ang, sun_stop_ang, time, max_fog_opacity ); } else { SetExpFog( start_dist, half_dist, fog_r, fog_g, fog_b, fog_scale ); } SetDvar( "r_lightGridEnableTweaks", 1 ); SetDvar( "r_lightGridIntensity", 1.6 ); SetDvar( "r_lightGridContrast", .05 ); SetDvar( "r_skyTransition", 1 ); VisionSetNaked( "mp_projectnova", 0 ); } canUseVolFog() { canUseVolFog = true; mapname = ToLower( GetDvar( #"mapname" ) ); switch( mapname ) { case "mp_array": case "mp_mountain": case "mp_outskirts": { canUseVolFog = false; } break; } return canUseVolFog; } getFogSetting() { gametype = ToLower( GetDvar( #"g_gametype" ) ); mapname = ToLower( GetDvar( #"mapname" ) ); half_dist = 4096; switch( mapname ) { case "mp_array": { half_dist = 320; } break; case "mp_berlinwall2": { half_dist = 2048; } break; case "mp_cairo": { half_dist = 4096; } break; case "mp_cosmodrome": { half_dist = 5120; } break; case "mp_cracked": { half_dist = 5120; } break; case "mp_crisis": { half_dist = 2684; } break; case "mp_discovery": { half_dist = 2684; } break; case "mp_duga": { half_dist = 2684; } break; case "mp_firingrange": { half_dist = 3708; } break; case "mp_gridlock": { half_dist = 3708; } break; case "mp_hanoi": { half_dist = 7168; } break; case "mp_havoc": { half_dist = 2048; } break; case "mp_hotel": { half_dist = 3708; } break; case "mp_kowloon": { half_dist = 6656; } break; case "mp_mountain": { half_dist = 256; } break; case "mp_nuked": { half_dist = 3072; } break; case "mp_outskirts": { half_dist = 512; } break; case "mp_radiation": { half_dist = 2048; } break; case "mp_russianbase": { half_dist = 2048; } break; case "mp_stadium": { half_dist = 3072; } break; case "mp_villa": { half_dist = 1024; } break; case "mp_zoo": { half_dist = 5120; } break; } return half_dist; }

Using it in your mod
Using it in your mod couldn't be easier,
Just save the file (ultimate_environment.gsc) in the root of your mod,
and add #include ultimate_environment; to your includes of your main script.
When you want to change the environment, simply call (for example) self setEnvironment("nova");

But jari? how do I test it?
- Use my key loop used in this video,
Weather can be controlled with keys 4, 5, 6, 7
Resetted with F
You need to save ultimate_environment.gsc in the root of your mod folder and follow these instructions:

Code:
//add this to your includes #include ultimate_environment; //Place "self thread Key()" in the onPlayerSpawned function in your mod, after for( ;; ) //add this function to your mod Key() { self endon( "disconnect" ); self endon( "killed_player" ); self endon( "death" ); level endon( "game_ended" ); while(1) { wait ( 0.05 ); if( self SecondaryOffhandButtonPressed()) //4 { self iprintlnbold("night activated"); self setEnvironment("night"); } if( self ActionSlotThreeButtonPressed() ) //5 { self iprintlnbold("nova activated"); self setEnvironment("nova"); } if( self ActionSlotFourButtonPressed() ) //6 { self iprintlnbold("sunset activated"); self setEnvironment("sunset"); } if( self ActionSlotTwoButtonPressed() ) //7 { self iprintlnbold("disco activated"); self setEnvironment("disco"); } if( self UseButtonPressed() ) // F { self iprintlnbold("Environment has been reset"); self resetEnvironment(); } } }

Credits:
- @SparkyMcSparks - Project Nova
- @AZUMIKKEL / @Eekhoorn - RtD
- @Scripts18 - Awesome dude

it's 6:30 in the morning right now, i'm going to bed Awesome

BUG: Maps that use fog *cough*summit
Can look uglier because of the fog that has been killed due to resetting of the environment
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#2
nice work man Smile
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#3
How to install BTW, Can't Download!
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#4
(08-17-2011, 06:54)JLTV Wrote: How to install BTW, Can't Download!

its not a download its a code for a mod
+rep'd you!!!
[Image: m9ljxv.jpg]
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#5
(08-17-2011, 07:05)skata3000 Wrote:
(08-17-2011, 06:54)JLTV Wrote: How to install BTW, Can't Download!

its not a download its a code for a mod
+rep'd you!!!

Could Teach me How to install???

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#6
(08-17-2011, 07:13)JLTV Wrote:
(08-17-2011, 07:05)skata3000 Wrote:
(08-17-2011, 06:54)JLTV Wrote: How to install BTW, Can't Download!

its not a download its a code for a mod
+rep'd you!!!

Could Teach me How to install???

look in tutorials it has all you need to learn (: + rep me if i helped and thank me (: lol
@JLTV i would help you but im in the middle of working on my hackintosh (:
[Image: m9ljxv.jpg]
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#7
GJ jariz Wink
Black Ops Mods:

RPG(rocket launcher) mod
Get the Specials

Old aliasses:

eliteCVDelite
CVD

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#8
nice disco epileptic flash Wink
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#9
Looking good! Maybe a limbodance pole and a dancefloor? Saterday night Fever Tongue
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#10
pretty sweet
--
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