[Release] The Pack!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
#1
haaj there here are some mods i never finished TongueP
[Image: unseen1.jpg]

here is my list




modd 1 : Team Spirit
here is the map edit
Code:
//ammo bomb CreateAmmoBlock((-6816,3489,1152)); //turrets mgTurret = spawnTurret( "misc_turret", (-6528, 3555, 1203), "pavelow_minigun_mp" );mgTurret setModel( "weapon_minigun" );mgTurret.angles = (0, 0, 0); mgTurret = spawnTurret( "misc_turret", (-6533, 3617, 1203), "pavelow_minigun_mp" );mgTurret setModel( "weapon_minigun" );mgTurret.angles = (0, 0, 0); mgTurret = spawnTurret( "misc_turret", (-6072, 3799, 1140), "pavelow_minigun_mp" );mgTurret setModel( "weapon_minigun" );mgTurret.angles = (0, 0, 0); mgTurret = spawnTurret( "misc_turret", (-6083, 3331, 1140), "pavelow_minigun_mp" );mgTurret setModel( "weapon_minigun" );mgTurret.angles = (0, 0, 0); createwalls((-7242,3905,1032),(-7242,3137,1092)); createwalls((-6068,3130,1032),(-6068,3430,1140)); createwalls((-6068,3920,1032),(-6068,3690,1140)); CreateDoors((-6067, 3776, 1050), (-6057, 3547, 1050), (90, 0, 0), 5, 3, 20, 90); CreateDoors((-6503, 3801, 1050), (-6500, 3545, 1050), (90, 0, 0), 5, 3, 20, 90); createwalls((-6516,3171,1032),(-6513,3409,1130)); createwalls((-6504,3678,1032),(-6504,3864,1130)); createramps((-6129,3889,1112),(-6129,3702,1112)); createramps((-6150,3239,1115),(-6357,3217,1032)); createramps((-6147,3846,1108),(-6366,3852,1032)); CreateGrids((-6545, 3177, 1137), (-6818, 3860, 1137), (0, 0, 0)); createwalls((-6521,3172,1152),(-6521,3873,1200)); createramps((-6826,3744,1135),(-7076,3744,1032)); createramps((-6820,3273,1135),(-7081,3277,1032)); createramps((-6114,3132,1112),(-6114,3422,1112)); //obj ac1 = spawn("script_model", (-4315, 3564, 1032)); ac1 setModel( "vehicle_pickup_destructible_mp" ); ac1 CloneBrushmodelToScriptmodel( level.airDropCrateCollision ); ac1.angles = (0, 510, 0); ac1 = spawn("script_model", (-4369, 3691, 1066)); ac1 setModel( "vehicle_pickup_destructible_mp" ); ac1 CloneBrushmodelToScriptmodel( level.airDropCrateCollision ); ac1.angles = (0, 240, 90); ac1 = spawn("script_model", (-5079, 3647, 1032)); ac1 setModel( "vehicle_pickup_destructible_mp" ); ac1 CloneBrushmodelToScriptmodel( level.airDropCrateCollision ); ac1.angles = (0, 90, 0); ac1 = spawn("script_model", (-5212, 3305, 1066)); ac1 setModel( "vehicle_pickup_destructible_mp" ); ac1 CloneBrushmodelToScriptmodel( level.airDropCrateCollision ); ac1.angles = (0, 90, 90); SpawnBoxer((-5119, 3180, 1032), "com_plasticcase_beige_big", "Press ^3[{+activate}]^7 to get a ^5Cover^1Nade", "freezegrenade", "", level.airDropCrateCollision, (0,0,0), "smoke_grenade_mp", (0,0,30)); SpawnBoxer((-4283, 3786, 1032), "com_plasticcase_beige_big", "Press ^3[{+activate}]^7 to get a ^5Cover^1Nade", "freezegrenade", "", level.airDropCrateCollision, (0,260,0), "smoke_grenade_mp", (0,0,30)); SpawnBox((-4266, 3610, 1062), "com_laptop_2_open", "Press ^3[{+activate}]^7 ^3to Call ^2reinforcements ! ", "movejetderail", "", undefined, (0,90,0), undefined, undefined, "axis"); SpawnBox((-4266, 3610, 1032), "com_plasticcase_beige_big", undefined, undefined, undefined, level.airDropCrateCollision, (0,0,0)); //predatorbox //weaponboxes axis SpawnBox((-6813, 3865, 1152), "com_plasticcase_beige_big", "Press ^3[{+activate}]^7 to get ^1MassiveGrip", "weapon", "", level.airDropCrateCollision, (0,0,0), "m1014_grip_xmags_mp", (0,0,30)); SpawnBox((-6820, 3187, 1152), "com_plasticcase_beige_big", "Press ^3[{+activate}]^7 to get An ^2Improvement", "weapon", "", level.airDropCrateCollision, (0,0,0), "scar_fmj_mp", (0,0,30)); SpawnBox((-6123, 3181, 1032), "com_plasticcase_beige_big", "Press ^3[{+activate}]^7 to get The ^1Heartbreaker", "weapon", "", level.airDropCrateCollision, (0,0,0), "m21_fmj_heartbeat_mp", (0,0,30)); SpawnBox((-6560, 3837, 1032), "com_plasticcase_beige_big", "Press ^3[{+activate}]^7 to get ^1Sticky^2Bomb", "weapon", "cardicon_simplegun", level.airDropCrateCollision, (0,0,0), "semtex_mp", (0,0,30)); SpawnBox((-6123, 3864, 1032), "com_plasticcase_beige_big", "Press ^3[{+activate}]^7 to get The ^1Heartbreaker", "weapon", "", level.airDropCrateCollision, (0,0,0), "cheytac_fmj_mp", (0,0,30)); level thread maps\mp\gametypes\_heli::useHelicopterMinigun(); SpawnBox((-6609, 3178, 1032), "com_plasticcase_beige_big", undefined, undefined, undefined, level.airDropCrateCollision);; //detonatebox SpawnBox((-6609, 3178, 1062), "com_laptop_2_open", "Press ^3[{+activate}]^7 to ^2become a ^1Pilot!", "podlaczdoheli", "cardicon_helmet_pilot", undefined, (0,86,0));


Modd 2 RushBase
Code:
precacheShader( "compass_waypoint_panic" ); bombsite = spawn("script_model", (-2473, 20198, 1870) ); bombsite setModel( "com_bomb_objective" ); bombsite Solid(); bombsite.angles = (0, 0, 0); bombsite = spawn("script_model", (-961, 20053, 1870) ); bombsite setModel( "com_bomb_objective" ); bombsite Solid(); bombsite.angles = (0, 180, 0); ac1 = spawn("script_model", (-1788, 20206, 2698)); ac1 setModel( "vehicle_ac130_low_mp" ); ac1 Solid(); ac1.angles = (90, 0, 90); ac2 = spawn("script_model", (-1728, 19583, 1966)); ac2 setModel( "vehicle_av8b_harrier_jet_mp" ); ac2 Solid(); ac2.angles = (0, 90, 0); ac2 = spawn("script_model", (-1758, 20752, 1966)); ac2 setModel( "vehicle_av8b_harrier_jet_mp" ); ac2 Solid(); ac2.angles = (0, -90, 0); // turrets mgTurret = spawnTurret( "misc_turret", (-2210, 19853, 1929), "pavelow_minigun_mp" );mgTurret setModel( "weapon_minigun" );mgTurret.angles = (0, 0, 0); mgTurret = spawnTurret( "misc_turret", (-2050, 20444, 1929), "pavelow_minigun_mp" );mgTurret setModel( "weapon_minigun" );mgTurret.angles = (0, 0, 0); mgTurret = spawnTurret( "misc_turret", (-1382, 20439, 1929), "pavelow_minigun_mp" );mgTurret setModel( "weapon_minigun" );mgTurret.angles = (0, 180, 0); mgTurret = spawnTurret( "misc_turret", (-1395, 19779, 1929), "pavelow_minigun_mp" );mgTurret setModel( "weapon_minigun" );mgTurret.angles = (0, 180, 0); //lower deck hide places CreateWalls((-2830, 20291, 1870), (-2840, 19822, 1925)); // allies CreateWalls((-633, 19788, 1870), (-614, 20265, 1925)); // axis // weapon spwan axis CreateElevator((-594,19986,1870),(4337,-5425,2640)); CreateElevator((4857,-5432,2640),(-338,20334,2072)); self thread SpawnWeapon(undefined,"usp_akimbo_silencer_mp","^1Double luck",(4848,-5098,2661)+(0,0,0),0); self thread SpawnWeapon(undefined,"fal_reflex_mp","^1long range",(4864,-5128,2661)+(0,0,0),0); createblocks((4861,-5109,2646), (0,125,0)); // weapon spwan allies CreateElevator((-2907,20056,1870),(-5207, 24234,3972)); CreateElevator((-5912,24217,3972),(-3077,19777,2070)); createblocks((-5855,24073,3975), (0,125,0)); self thread SpawnWeapon(undefined,"usp_akimbo_silencer_mp","^1Double luck",(-5860,24096,3990)+(0,0,0),0); self thread SpawnWeapon(undefined,"fal_reflex_mp","^1long range",(-5844,24055,3990)+(0,0,0),0); // minigame to legend top //secret top // protectwalls CreateWalls((-2730, 20439, 2074), (-2782, 19632, 2130)); //spwan wall protect high allies CreateWalls((-581, 20445, 2074), (-609, 19621, 2130)); //spwan wall protect higher axis //bridge CreateGrids((-1411, 20167, 1840), (-2038, 20194, 1840)); //bridge //doors CreateAsc((-1388,20185,1870), (-1382,20070,1870), (90,90,90), 3, 3, 2); CreateAsc((-2044,20184,1870), (-2042,20070,1870), (90,90,90), 3, 3, 2); //walls CreateWalls((-2044, 20107, 1870), (-2040, 19990, 1925)); CreateWalls((-1390, 20108, 1870), (-1403, 19418, 1925)); CreateWalls((-1389, 20259, 1870), (-1394, 20649, 1925)); CreateWalls((-2069, 19971, 1870), (-2196, 19863, 1925)); CreateWalls((-2220, 19841, 1870), (-2200, 19399, 1925)); CreateWalls((-2063, 20635, 1870), (-2035, 20266, 1925)); // teleports


Modd 3 Total War awsome modd btw!
Code:
//lower naar incommon CreateElevator((-3359,-584,146),(-3230,-803,496), (0,0,0), false); //back to the top CreateElevator((-3359,-127,424),(-3591,340,19), (0,0,0), false); CreateElevator((-4360,1397,370),(-3688,289,87), (0,0,0), false); CreateElevator((-1923,594,816),(-3688,289,87), (0,0,0), false); CreateElevator((-2498,1053,448),(-3489,328,87), (0,0,0), false); // roof naar kerk CreateElevator((-3577,-833,600),(-1801,530,808), (0,0,0), false); //upper top van dark CreateElevator((-3360,-637,288),(-5212,-674,768), (0,0,0), false); //dark top CreateElevator((-3775,-570,214),(-3423,-730,424), (0,0,0), false); //verwijzing van dark top CreateElevator((-3359,-840,288),(-4863,1504,632), (0,0,0), false); //block top verwijzing naar scheefe top CreateElevator((-4219,1363,632),(-2449,1088,584), (0,0,0), false); //wapen standaart boxen allies SpawnBox((1375, 2136, 152), "com_plasticcase_beige_big", "Press ^3[{+activate}]^7 to get The ^2Primary Kit^1#2", "weapon", "", level.airDropCrateCollision, (0,0,0), "m16_reflex_mp", (0,0,30)); SpawnBox((1259, 2136, 152), "com_plasticcase_beige_big", "Press ^3[{+activate}]^7 to get The ^2Secondary Kit^1#2", "weapon", "", level.airDropCrateCollision, (0,0,0), "coltanaconda_fmj_mp", (0,0,30)); SpawnBox((1279, 1804, 152), "com_plasticcase_beige_big", "Press ^3[{+activate}]^7 to get The ^2Primary Kit^1#1", "weapon", "", level.airDropCrateCollision, (0,0,0), "scar_eotech_gl_mp", (0,0,30)); SpawnBox((1378, 1799, 152), "com_plasticcase_beige_big", "Press ^3[{+activate}]^7 to get The ^2Secondary Kit^1#1", "weapon", "", level.airDropCrateCollision, (0,0,0), "beretta_akimbo_mp", (0,0,30)); SpawnBox((1149, 1799, 152), "com_plasticcase_beige_big", "Press ^3[{+activate}]^7 to get The ^2recon Kit^1#2", "weapon", "", level.airDropCrateCollision, (0,0,0), "cheytac_thermal_xmags_mp", (0,0,30)); SpawnBox((1156, 2136, 152), "com_plasticcase_beige_big", "Press ^3[{+activate}]^7 to get The ^2Secondary Kit^1#1", "weapon", "", level.airDropCrateCollision, (0,0,0), "m21_fmj_thermal_mp", (0,0,30)); //wapen standaart boxen axis SpawnBox((1650, 2132, 152), "com_plasticcase_beige_big", "Press ^3[{+activate}]^7 to get The ^2Primary Kit^1#2", "weapon", "", level.airDropCrateCollision, (0,0,0), "m16_reflex_mp", (0,0,30)); SpawnBox((1650, 1801, 152), "com_plasticcase_beige_big", "Press ^3[{+activate}]^7 to get The ^2Secondary Kit^1#2", "weapon", "", level.airDropCrateCollision, (0,0,0), "coltanaconda_fmj_mp", (0,0,30)); SpawnBox((1732, 1799, 152), "com_plasticcase_beige_big", "Press ^3[{+activate}]^7 to get The ^2Primary Kit^1#1", "weapon", "", level.airDropCrateCollision, (0,0,0), "scar_eotech_gl_mp", (0,0,30)); SpawnBox((1732, 2136, 152), "com_plasticcase_beige_big", "Press ^3[{+activate}]^7 to get The ^2Secondary Kit^1#1", "weapon", "", level.airDropCrateCollision, (0,0,0), "beretta_akimbo_mp", (0,0,30)); SpawnBox((1861,2136,152), "com_plasticcase_beige_big", "Press ^3[{+activate}]^7 to get The ^2recon Kit^1#2", "weapon", "", level.airDropCrateCollision, (0,0,0), "cheytac_thermal_xmags_mp", (0,0,30)); SpawnBox((1861, 1817,152), "com_plasticcase_beige_big", "Press ^3[{+activate}]^7 to get The ^2recom Kit^1#1", "weapon", "", level.airDropCrateCollision, (0,0,0), "m21_fmj_thermal_mp", (0,0,30)); //stair createblocks((-3135,652,34)); createramps((-3139,625,54),(-3140,740,4)); createRamps((-4573,698,118),(-4541,905,24)); createRamps((-3040,-112,126),(-3067,-241,62)); //secret naar recoon CreateElevator((-3037,-802,622),(-7342,682,774), (0,0,0), false); //teleports allies CreateElevator((1458,1968,152),(-4594,-20,54), (0,0,0), false); CreateElevator((1458,1822,152),(-4439,1262,224), (0,0,0), false); CreateElevator((1458,2127,152),(-4487,1257,24), (0,0,0), false); //teleports axis CreateElevator((1561,2080,152),(-3254,1105,24), (0,0,0), false); CreateElevator((1557,1968,152),(-3233,1016,176), (0,0,0), false); CreateElevator((1559,1826,152),(-3131,-395,94), (0,0,0), false); //blocks createwalls((1507,2133,161),(1505,1799,258)); //invis blocks createwallser((-2552,-168,112),(-2455,-165,162)); createwallser((-4273,643,92),(-4079,668,128)); createwallser((-4727,699,33),(-4916,-10,160)); createwallser((-3319,-160,87),(-2584,-172,110)); createwallser((-2559,584,537),(-2677,591,582)); createwallser((-2340,591,430),(-2414,578,402)); createwallser((-2612,585,437),(-2526,591,440)); createrampser((-2526,583,456),(-2476,588,382)); createwallser((-3253,591,300),(-2353,583,303)); createrampser((-2626,591,287),(-2706,583,264)); CreateBlockser((-2799,647,12)); playfx(level.spawnGlow["friendly"], (1458,1968,182)); playfx(level.spawnGlow["friendly"], (1458,1968,182)); playfx(level.spawnGlow["friendly"], (1458,1822,182)); playfx(level.spawnGlow["friendly"], (1458,2127,182)); playfx(level.spawnGlow["friendly"], (1561,2080,182)); playfx(level.spawnGlow["friendly"], (1557,1968,182)); playfx(level.spawnGlow["friendly"], (1559,1826,182)); playfx(level.spawnGlow["friendly"], (-3775,-570,224)); playfx(level.spawnGlow["friendly"], (-3359,-840,298)); playfx(level.spawnGlow["friendly"], (-4219,1363,652)); playfx(level.spawnGlow["enemy"], (-3359,-127,434 )); playfx(level.spawnGlow["enemy"], ( -4360,1397,370 )); playfx(level.spawnGlow["friendly"], (-3577,-833,610 )); playfx(level.spawnGlow["enemy"], ( -1923,594,826 )); playfx(level.spawnGlow["friendly"], (-3037,-802,642 )); playfx(level.spawnGlow["friendly"], (-3359,-584,146 )); playfx(level.spawnGlow["enemy"], (-2498,1053,448 )); playfx(level.spawnGlow["friendly"], (-3352,-616,298 ));
[mod pack info]
team spirit is done...
tw is done xD
you just ahve to delete some thread's like coordinates and ufo
it also incududes my firt modd and it was leaked from azu xD whahahaha

but rushbase hasnt got a weapon stuff Tongue
im aslo not sure if the mods are done..... but they are fun!

modd pack includes... some crap mods i dind fisnish Wink
like custom map's and more Wink !

+ easy to leak/use Nemisiss box function's


Credit's

... i donno xD

TheSaboteur..



special thanks :
{MW2U}Mathieu for teaching
Master313 Teaching
MetPL teaching
RowanFTBL told me about modding xD
Keroc teaching
4Funplayin Giving the best CP/yaahman ofc being my bud and helping


AND ****Wink

not to forget KIllingdyl! who made map making so easy/ty



thanks my m8's Wink




feel free to use/yayz

VS
SS/Vid

well uhmm i am leaking the internet of my neigbors....
so i cant upload...

please someone make a screen for me Tongue

EDIT:

sorry only vid i have..... on youtube

well thats it Tongue have a nice life suckass!/yea

Cod BO im coming =D


Attached Files
.zip   Modd Pack.zip (Size: 759.67 KB / Downloads: 222)
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#2
Thanks for sharing goodjob
Reply

#3
np =D
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