Release Minefields
#1
Good morning

Ill try to revive this section a bit, Nyan Cat this script will allow you to make minefields, just add them as how I do, you can also spawn them in the maps you want with using: getDvar("mapname") = "mp_map", like in zombie mapedits. To use this thread it from Init():

Code:
level thread maps\mp\_minefields::minefields();

Save this as _minefields.gsc and paste it in Modfolder\maps\mp

Code:
minefields() { minefields = []; //Add more here minefields[0] = CrearMina((151,211,-244)); minefields[1] = CrearMina((-26,721,-247)); level._effect["mine_explosion"] = loadfx ("explosions/artilleryExp_dirt_brown"); } CrearMina(posicion) { Mina = spawn("script_model",posicion); Mina setmodel("c130_zoomrig"); trigger = spawn( "trigger_radius", posicion, 0, 50, 50 ); trigger thread Minas(posicion); } Minas(posicion) { self endon("disconnect"); while(1) { self waittill( "trigger", player ); if(Distance(posicion, Player.origin) <= 150) { self.minefield = true; self playsound ("claymore_activated"); wait(.5); wait(randomFloat(.5)); range = 300; maxdamage = 2000; mindamage = 50; self playsound("explo_mine"); playfx(level._effect["mine_explosion"], posicion); radiusDamage(posicion, range, maxdamage, mindamage); wait 1; } wait .25; } } minefield_think() { while (1) { self waittill ("trigger",other); if(isPlayer(other)) other thread minefield_kill(self); } } minefield_kill(trigger) { if(isDefined(self.minefield)) return; self.minefield = true; self playsound ("minefield_click"); wait(.5); wait(randomFloat(.5)); if(isdefined(self) && self istouching(trigger)) { origin = self getorigin(); range = 300; maxdamage = 2000; mindamage = 50; self playsound("explo_mine"); playfx(level._effect["mine_explosion"], origin); radiusDamage(origin, range, maxdamage, mindamage); } self.minefield = undefined; }

Video:

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#2
Minas
[Image: MaEIQ.png]
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#3
(07-19-2011, 11:51)Pozzuh Wrote: Minas

Yes, Nyan Cat
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#4
how to add different places of mines on different maps?
[Image: r212360a129ce9b84444093b6cd2699013a1fbn155.png]
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#5
(08-21-2011, 16:08)G-Man Wrote: how to add different places of mines on different maps?

Code:
if(getDvar("mapname") == "mp_invasion") { minefields = []; minefields[0] = CrearMina((151,211,-244)); minefields[1] = CrearMina((-26,721,-247)); }
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#6
Saw some functions of this in cod4 raw folder if i'm right.
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#7
(08-21-2011, 20:34)Justin Wrote: Saw some functions of this in cod4 raw folder if i'm right.

Its in mw2 too, Smile
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