Release MW3 All Sounds List
#1
NOTE: This list is far from complete and were categorized based on the GSC.

Killstreaks
- NUKE (aka MOAB) (lazy lazy IW)
nuke_incoming
nuke_wave
ui_mp_nukebomb_timer
- REMOTE MORTAR
reaper_fire
reaper_damaged
- REMOTE TANK
talon_reload_plr
talon_missile_fire_plr
talon_rocket_reload_plr
talon_destroyed
talon_damaged
talon_reload
talon_rocket_reload
talon_missile_fire
bmp_fire
- REMOTE UAV
recondrone_lockon
recondrone_tag
recondrone_destroyed
- HARRIER
harrier_fly_away
harrier_jet_crash
- PREDATOR MISSILE (i guess, not sure)
remotemissile_explode (also mentioned in 'explosions' category)

Equipment
- Scrambler
scrambler_beep
- Sentry
sentry_gun_beep
sentry_explode (also mentioned in 'explosions' category)
sentry_gun_plant
sentry_explode_smoke
- Claymore
claymore_activated
- Betty
mine_betty_click
mine_betty_spin
- IMS
ims_destroyed
ims_fire
ims_plant
ims_trigger
ims_launch

Voices
mp_war_objective_lost
mp_war_objective_taken
mp_enemy_obj_captured
mp_obj_captured
mp_war_objective_taken
mp_war_objective_lost
fasten_seatbelts
missile_incoming

Explosions'n'shit
sentry_explode
exp_suitcase_bomb_main
grenade_explode_metal
cobra_helicopter_crash
exp_airstrike_bomb
veh_mig29_sonic_boom (no idea what sonic boom is, guess it's a explosion)
veh_b2_sonic_boom
exp_stinger_armor_destroy
explo_mine
remotemissile_explode

SD
mp_bomb_plant
mp_bomb_defuse
mp_suitcase_pickup
ui_mp_suitcasebomb_timer

Health
breathing_better
breathing_hurt
player_hit_while_ads_hurt

OMA
foly_onemanarmy_bag3_plr
foly_onemanarmy_bag6_plr

Weapons
- JAVELIN
javelin_clu_lock (BEEEEEEEEEEEEEEEEEEEP BEEPBEEPBEEPBEEP)
- STINGER
missile_locking
exp_stinger_armor_destroy (also mentioned in 'explosions' category)

Death sounds
generic_death_russian_1
generic_death_russian_2
generic_death_russian_3
generic_death_russian_4
generic_death_russian_5
generic_death_russian_6
generic_death_russian_7
generic_death_russian_8
generic_death_american_1
generic_death_american_2
generic_death_american_3
generic_death_american_4
generic_death_american_5
generic_death_american_6
generic_death_american_7
generic_death_american_8

Elevator (idk, gsc said they were MP)
elev_door_open
elev_door_close
elev_run_start
elev_door_interupt
elev_run_end
elev_bell_ding

Kill confirmed
mp_killconfirm_tags_deny
mp_killconfirm_tags_pickup

AC130
veh_ac130_ext_dist_fade (???)
ac130_flare_burst
veh_ac130_sonic_boom

Random shit (please help to categorise these...)
fast_artillery_round
WEAP_SHOTGUNATTACH_FIRE_NPC
item_blast_shield_on
juggernaut_breathing_sound
mp_killstreak_radar
ammo_crate_use
scavenger_pack_pickup
mp_suitcase_pickup
bullet_impact_headshot_2
MP_hit_alert
scavenger_pack_pickup







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#2
OMA xD
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#3
OMA Nyan Cat Big Grin They gon' enable OMA in the next DLC/update. Troll
[Image: 30xhrep.png]

A casual conversation between barata and I about Nukem.
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#4
These are the sounds from cod4, a lot of them probably still work

[Image: MaEIQ.png]
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#5
OMA OMA OMA OMA OMA 11111111

On _destructible_types.gsc there are ALOT more. The elevator sounds worked in MW2 MP, so here they will work too, Cool

I suppose I could give you some more if I dont feel lazy, Nyan Cat

OMA OMA OMA OMA OMA
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#6
Here is the sound list I just created today, some sounds I couldn't find (eg. music and voice calls) because they used sound aliases and required me to look into CSVs to find voice/faction prefixes. The thing is I don't have access to those specific CSVs so this will do for now.

Code:
/* -------------- PlaySound -------------- */ // Menu? mouse_click mouse_over // Car alarm car_alarm car_alarm_off // Vending machine vending_machine_button_press vending_machine_soda_drop // Dynamic World/Random freefall_death step_walk_plr_woodcreak_on step_walk_plr_woodcreak_off switch_auto_lights_on switch_auto_lights_off dyn_anml_dog_bark door_generic_house_open door_generic_house_close mach_copier_run // Elevator elev_bell_ding elev_door_close elev_door_open elev_run_start elev_door_interupt elev_run_end // Mine explo_mine // Gametypes flag_spawned mp_killconfirm_tags_deny mp_killconfirm_tags_pickup mp_bomb_plant mp_bomb_defuse ui_mp_suitcasebomb_timer ui_mp_timer_countdown // Spawn tactical_spawn // C4 detpack_explo_default // Equipment trophy_detect_projectile trophy_fire // Sentry sentry_explode sentry_gun_beep sentry_explode sentry_explode_smoke sentry_gun_plant // Boucing Betty mine_betty_click mine_betty_spin grenade_explode_metal // Vest Thingies (can't remember the name) mp_vest_deployed_ui // Pavelow veh_mig29_sonic_boom // Airstrike/Harrier veh_b2_sonic_boom veh_mig29_sonic_boom harrier_fly_away harrier_jet_crash // IMS ims_destroyed ims_fire ims_plant ims_trigger ims_launch // Juggernaut juggernaut_breathing_sound // Mortar bmp_fire // Remote Tank talon_destroyed talon_damaged talon_reload talon_rocket_reload talon_missile_fire // AC130 veh_ac130_ext_dist_fade ac130_flare_burst veh_ac130_sonic_boom cobra_helicopter_crash // Recon Drone recondrone_destroyed exp_stinger_armor_destroy WEAP_SHOTGUNATTACH_FIRE_NPC recondrone_damaged // A10 cobra_helicopter_crash // Cobra (Helicopter) weap_cobra_20mm_fire_npc cobra_helicopter_hit cobra_helicopter_secondary_exp cobra_helicopter_damaged cobra_helicopter_dying_loop cobra_helicopter_dying_layer cobra_helicopter_crash weap_cobra_missile_fire // Generic Deaths (in maps\mp\_utility::playDeathSound) generic_death_russian_1 generic_death_russian_2 generic_death_russian_3 generic_death_russian_4 generic_death_russian_5 generic_death_russian_6 generic_death_russian_7 generic_death_russian_8 generic_death_american_1 generic_death_american_2 generic_death_american_3 generic_death_american_4 generic_death_american_5 generic_death_american_6 generic_death_american_7 generic_death_american_8 // Tactical insertion chemlight_pu emt_road_flare_burn // Radiation sounds item_geigercouner_level2 item_geigercouner_level3 item_geigercouner_level4 // Pipes mtl_steam_pipe_hit mtl_steam_pipe_hiss_loop_end mtl_gas_pipe_hit mtl_gas_pipe_flame_end // Destructibles building_glass_shatter building_glass_blowout mirror_shatter tv_shot_burst transformer01_flareup_med transformer01_explode generator01_explode oxygen_tank_explode exp_fusebox_sparks airconditioner_burst ceiling_fan_sparks wall_fan_sparks wall_fan_break propanetank02_flareup_med propanetank02_flareup2_med propanetank02_explode copier_exp firehydrant_burst exp_parking_meter_sweet exp_mailbox_sweet exp_newspaper_box exp_filecabinet exp_trashcan_sweet water_collector_splash large_oak_tree_impact large_oak_tree_fall fluorescent_light_fall fluorescent_light_bulb lockers_fast lockers_double lockers_minor animal_chicken_death fire_vehicle_flareup_med car_explode veh_tire_deflate veh_glass_break_large veh_glass_break_small mack_truck_flareup_med mack_truck_explode mack_truck_glass_break_large mack_truck_glass_break_small gaspump01_flareup_med gaspump01_explode exp_gaspump_sparks electrical_transformer01_explode electrical_transformer01_explode_detail security_camera_sparks arcade_machine_destroy pinball_machine_destroy /* -------------- PlayLocalSound -------------- */ // Kill Confirmed RU_1mc_kill_confirmed US_1mc_kill_confirmed // Objectives mp_war_objective_lost mp_war_objective_taken // Sabotage mp_suitcase_pickup // Damage bullet_impact_headshot_2 MP_hit_alert breathing_better breathing_hurt // Killcam copycat_steal_class // Equipment scavenger_pack_pickup // Player Logic tactical_spawn mp_level_up mp_challenge_complete // A10 US_KS_hqr_a10 US_KS_a10_inbound // AC130 missile_incoming fasten_seatbelts // Airdrop ammo_crate_use // EMP emp_activate // C4 weap_c4detpack_trigger_plr // Nuke nuke_incoming nuke_explosion nuke_wave // Mortar repear_fire repear_damaged missle_incoming // Remote Tank talon_reload_plr talon_missle_fire_plr talon_rocket_reload_plr // Recon Drone recondrone_lockon recondrone_tag player_hit_while_ads_hurt javelin_clu_lock // OMA :) foly_onemanarmy_bag3_plr foly_onemanarmy_bag6_plr // Stinger missle_locking stinger_locked // Gametypes mp_war_objective_taken mp_war_objective_lost mp_obj_returned mp_obj_taken mp_obj_captured mp_enemy_obj_taken mp_enemy_obj_captured mp_suitcase_pickup mp_killstreak_radar // Last Stand mp_last_stand // Javelin javelin_clu_aquiring_lock /* -------------- PlaySoundToTeam -------------- */ // Spawn tactical_spawn // OMA foly_onemanarmy_bag3_npc foly_onemanarmy_bag6_npc /* -------------- PlayLoopSound -------------- */ // Elevator elev_musak_loop elev_run_loop // A10 veh_b2_dist_loop veh_mig29_dist_loop // AC130 veh_ac130_dist_loop veh_ac130_ext_dist // Carepackage Heli littlebird_move // Airstrike/Harrier veh_aastrike_flyover_loop veh_aastrike_flyover_outgoing_loop veh_aastrike_flyover_loop // Pavelow veh_mig29_dist_loop pavelow_mg_loop // Vending Machine vending_machine_hum // Dynamic World veh_mig29_dist_loop veh_mig29_close_loop // Pipes mtl_steam_pipe_hiss_loop mtl_gas_pipe_flame_loop // Destructibles transformer_spark_loop generator_spark_loop generator_running generator_damage_loop oxygen_tank_leak_loop airconditioner_running_loop wall_fan_fanning propanetank02_gas_leak_loop propanetank02_fire_med propanetank02_fire_blown_med copier_spark_loop copier_fire_loop firehydrant_spray_loop animal_chicken_idle_loop fire_vehicle_med mack_truck_fire_med electrical_transformer_sparks fortune_machine_idle // FX emt_tree_leaf_rustle_ext emt_cicada_loop emt_wind_grass emt_metal_rattle_pole_ext emt_metal_rattle_ring_ext emt_metal_sheet_knocking_both emt_wood_creak_heavy_res_int emt_wind_desert_light_ext emt_cricket_loop emt_wind_city_light_ext emt_paper_flutter_rustle_ext emt_fly_loop_ext emt_paper_flutter_rustle_slow_ext emt_light_fluorescent_hum_int emt_fly_loop_int fire_wood_small_ext fire_metal_small_both fire_metal_medium_ext fire_wood_small_both emt_mtl_chainlink_rattle_ext emt_vendingmachine_hum_int emt_ac_duct_rattle_ext emt_mtl_corrugate_rattle_ext emt_rain_light_metal_both emt_rain_light_wood_ext emt_rain_light_foliage_ext emt_rain_light_metal_ext emt_rain_light_building_int emt_water_drip_splat_both emt_tree_leaf_rustle emt_rain_light_junk_ext emt_rain_light_foliage_both emt_water_drip_splat_both2 emt_rain_light_puddle_ext emt_pipe_gas_ext emt_rain_gutter_drain_small_ext emt_rain_gutter_drain_small_both emt_rain_gutter_drain_both emt_rain_gutter_drain_ext emt_wood_creak_heavy_res_ext emt_frog_loop2 emt_powerline_hum emt_tree_palm_rustle_ext emt_metal_sheet_knocking_ext emt_metal_rattle_squeak_ext fire_wood_medium_ext emt_industrial_hum_large_int emt_pipe_metal_hum_int emt_pipe_air_hiss_int emt_elec_transformer_box_ext emt_metal_heli_creaking_int emt_ac_duct_rattle_int emt_water_drip_splat_int emt_water_drip_splat_ext emt_elec_transformer_box_int emt_mtl_drum_pings_ext emt_mtl_drum_pings_int emt_tarp_plastic_flap_ext emt_pipe_gas_int emt_mtl_tower_creaking emt_rock_small_debris emt_rock_small_debris_verby_int emt_wind_fence_whistle_ext emt_wind_grass_Ext emt_mtl_debris_mvmnt_ext emt_mtl_debris_mvmnt emt_metal_sheet_knocking_int emt_mtl_corrugate_rattle emt_wind_interior_wood_int emt_wind_wire_whip_ext emt_mtl_sheet_rattle_wind_ext emt_wind_flat_surface_ext emt_wind_dome_flap_ext emt_pumpjack_whine emt_pumpjack_motor emt_pumpjack_rattle emt_pumpjack_squeak emt_wind_tarp_flap_ext emt_pipe_low_distant_int emt_rock_rubble emt_siren_airraid emt_pipe_clanking_int emt_wind_desert_light_int emt_wind_flagflap_ext emt_wind_flagpole_ext fire_metal_small_ext fire_wood_small_int emt_paper_flutter_rustle_slow_int emt_paper_flutter_rustle_both /* -------------- PlaySoundAtPos -------------- */ // Kill Confirmed mp_killconfirm_tags_drop // Bomb/Suitcase exp_suitcase_bomb_main // Airstrike exp_airstrike_bomb // Artillery/Mortar fast_artillery_round exp_suitcase_bomb_main

Credits to DerkTrotter and Gagarin for the GSC rips.

EDIT - Accidently put some loop sounds under PlaySounds, fixed now.
[Image: 30xhrep.png]

A casual conversation between barata and I about Nukem.
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#7
@master131 Nice list. Better then mine Sad
Should I add it to the main post or something?
EDIT: If there were ever modtools, you could enable OMA by just calling the function (because it's still there as you see)
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#8
[Image: F7JrM.jpg]
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#9
Fuck yea! "freefall_death" is still there...
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
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#10
any tutorials about how to make custom sounds like Jariz mw3 menu music changer?
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