Release MW2 Pokeball Mod
#1
Smile 
Pokemon Code: (This will only work on maps which has the chicken mode)

I'd also appreciate it if you guys who subscribe to my youtube channel
Code:
Pokeball() { self takeweapon( "claymore_mp" ); self takeweapon( "frag_grenade_mp" ); self takeweapon( "c4_mp" ); self takeweapon( "flare_mp" ); self takeweapon( "throwingknife_mp" ); self thread maps\mp\gametypes\_hud_message::hintMessage("\n^1Pokeball ^7Ready\n"); self.oldWeapon = self getCurrentWeapon(); self giveWeapon("semtex_mp", 0, false); self switchToWeapon("semtex_mp"); self waittill("grenade_fire", grenade, weaponName); if(weaponName == "semtex_mp") { self iPrintlnBold("^2Pidgeotto I Choose You!"); grenade hide(); self playLocalSound("mp_killstreak_jet"); self VisionSetNakedForPlayer("airport_death",1); wait 0.5; self VisionSetNakedForPlayer("sepia",1); wait 0.5; self VisionSetNakedForPlayer(getDvar("mapname"),0.5); poke=spawn("script_model", grenade.origin); poke setModel("projectile_semtex_grenade_bombsquad"); poke linkTo( grenade ); wait 0.95; Pidg=spawn("script_model", grenade.origin+(0,0,0)); Pidg setModel("chicken_white"); Pidg scriptModelPlayAnim("chicken_cage_loop_02"); Pidg linkTo( grenade ); poke delete(); self switchToWeapon(self.oldWeapon); wait 4; Pidg scriptModelPlayAnim("chicken_cage_loop_03"); Pidg moveTo(pidg.origin+(0,0,1500),15,1,5); wait 6; pidg moveTo( pidg.origin+(10, 0, 0), 4 ); pidg moveTo( pidg.origin+(100, 0, 0), 4 ); pidg moveTo( pidg.origin+(1000, 0, 0), 4 ); pidg moveTo( pidg.origin+(10000, 0, 0), 4 ); wait 0.3; pidg playsound("nuke_explosion"); level._effect["cloud"]=loadfx("explosions/emp_flash_mp"); playFx(level._effect["cloud"],pidg.origin+(0,0,0)); Earthquake(0.4,4,pidg.origin,800); foreach(p in level.players) { if(level.teambased) { if((p.name!=self.name)&&(p.pers["team"]!=self.pers["team"]))if(isAlive(p))p thread maps\mp\gametypes\_damage::finishPlayerDamageWrapper(self,self,999999,0,"MOD_EXPLOSIVE_BULLET","nuke_mp",p.origin,p.origin,"none",0,0); } else { if(p.name!=self.name)if(isAlive(p))p thread maps\mp\gametypes\_damage::finishPlayerDamageWrapper(self,self,999999,0,"MOD_EXPLOSIVE_BULLET","nuke_mp",p.origin,p.origin,"none",0,0); } } wait 6; pidg delete(); Pidg stopLoopSound(); } }
Put this under the start of the patch:
Code:
#using_animtree( "destructibles" );
Put this in your init:
Code:
precacheModel("chicken_white"); precachemodel("projectile_semtex_grenade_bombsquad"); PrecacheMpAnim("chicken_cage_loop_02");

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#2
Could you upload video?
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
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#3
That give me a really good laugh, Thanks.
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#4
Lmao
[Image: MaEIQ.png]
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#5
haha nice one
(08-10-2011, 12:58)Pozzuh Wrote:
Se7en Wrote:Stealed, from cod4 mod ...
look who's talking

[Release] Old School Mod v2.2
[Release] Scroll menu

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#6
Interesting to find several pokmon fans here.

[Image: 8cb8bad0.png]

Ontopic: very funny mod, it made me laugh.
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#7
I prefer Digimon.
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#8
(10-07-2012, 20:11)Rendflex Wrote: I prefer Digimon.

@Rendflexmon
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