Release GScyntax
#11
Errors have linenumbers and you didn't post the snippet when I previously posted.
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#12
Good job nova
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#13
OMG Nova youre the Best Big Grin
Love u ( a bit gay but wayne^^ )
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#14
@home again: I do not get these floating point errors.

Someone also experienced this on x86 W7 Prof (which I use as well) with an Intel Core 2 Duo (which I also used to test this).

So it is weird.

v0.11 in first post.
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#15
Goodjob Supernova this is an essential
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#16
Nova you keep impressing me.
Hellnice of an awesomejob man
--
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#17
Impressive.
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#18
Thanks for this program. Now I can finnaly check for errors when I am on a pc that is not able to play black ops, also is a lot quicker than in-game. Also like it that it gives a bigger description about the error.

I found a piece of code where it says that it is an error but isn't though.
Code:
if ( level.numLives ) { if ( level.teamBased ) gameHasStarted = ( level.everExisted[ "axis" ] && level.everExisted[ "allies" ] ); else gameHasStarted = (level.maxPlayerCount > 1) || ( !isOneRound() && !isFirstRound() ); if ( !self.pers["lives"] && gameHasStarted ) { return false; } else if ( gameHasStarted ) { // disallow spawning for late comers if ( !level.inGracePeriod && !self.hasSpawned && !level.wagerMatch ) return false; } } if (self.team == 'allies' && level.respawntime == 0 && level.gamestarted == 1 && level.easymode == 0) return false; return true;
and I get this error: Parser: } expected, found || instead
it's happens at line 6 in this code

and I think something similar happens here:
Code:
for ( i = 0; i < players.size; i++ ) { if ( players[i] == self ) continue; if ( players[i] is_bot() && IsDefined( players[i].bot ) && IsDefined( players[i].bot[ "rank" ] ) ) { bot_ranks[ bot_ranks.size ] = players[i].bot[ "rank" ]; } else if ( !players[i] is_bot() && !players[i] isdemoclient() && IsDefined( players[i].pers[ "rank" ] ) ) { human_ranks[ human_ranks.size ] = players[i].pers[ "rank" ]; } }
parser: ) expected, Identifier found instead
this one also happens at line 6

Hope this helps! Smile
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#19
does this works with mw2 mods?
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