Release FOV Plugin
#31
(01-12-2012, 11:56)makavel Wrote: Hi
How to make the default fov 90 on the server??

Hello,

Need to wait for @Nukem to release update for addon
[Image: azuw.jpg]
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#32
Here is my Version of the FoV Plugin.
If a Player sets his FoV, it saves in sv_config. If he connects the next time to the server, he has his FoV from beginning.
Requires @Nukem's dedicated server addon V1.190+
PHP Code:
using System; using Addon; namespace Fov { public class FoV : CPlugin { public override void OnServerLoad() { ServerPrint("\n FoVPlugin loaded \n Edited by Bob \n Created by zxz0O0"); } public override void OnPlayerConnect(ServerClient Client) { string fov = GetServerCFG("FoV", Client.XUID , ""); if (!(GetServerCFG("FoV", Client.XUID, "") == "")) setdata(Client, fov); } void savedata(String xuid, String fov) { SetServerCFG("FoV", xuid, fov); } void setdata(ServerClient Client,String fov) { SetClientDvar(Client.ClientNum, "cg_fov \" "+ fov + "\""); SetClientDvar(Client.ClientNum, "cg_fovscale \"1\""); } public override ChatType OnSay(string Message, ServerClient Client) { if (Message.StartsWith("!fov")) { string[] split = Message.Split(' '); try { int num; bool isNum = int.TryParse(split[1], out num); if (split.Length == 2 && isNum) { if (Convert.ToInt32(split[1]) <= 90 && Convert.ToInt32(split[1]) >= 65) { if (Convert.ToInt32(split[1]) <= 90 && Convert.ToInt32(split[1]) > 80) { Int32 fov = Convert.ToInt32(split[1]); float fovscale = (float)fov / 80; SetClientDvar(Client.ClientNum, "cg_fov \" 80 \""); SetClientDvar(Client.ClientNum, "cg_fovscale \"" + fovscale + "\""); savedata(Client.XUID, Convert.ToString(fov)); } else { SetClientDvar(Client.ClientNum, "cg_fov \"" + split[1] + "\""); SetClientDvar(Client.ClientNum, "cg_fovscale \"1\""); savedata(Client.XUID, split[1]); } TellClient(Client.ClientNum, "PM: FOV changed and saved to " + split[1] + ", default value is 65", true); } else TellClient(Client.ClientNum, "PM: Invalid parameter. Usage: !fov <fov 65-90>", true); return ChatType.ChatNone; } } catch { } TellClient(Client.ClientNum, "PM: Invalid parameter. Usage: !fov <fov 65-90>", true); return ChatType.ChatNone; } return ChatType.ChatContinue; } } }
Credits : zxz0O0 for creating the Plugin

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#33
(01-14-2012, 17:24)masterbob Wrote: Here is my Version of the FoV Plugin.
If a Player sets his FoV, it saves in sv_config. If he connects the next time to the server, he has his FoV from beginning.
Requires @Nukem's dedicated server addon V1.190+

Good job, that's what I wanted to add. Though I would have used another file (not sv_config.ini)
[Image: azuw.jpg]
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#34
fov 90 is not working, it will reset when server loads the map ( i.e new round in Search and destroy)
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#35
(02-14-2012, 11:40)RuneRuler Wrote: fov 90 is not working, it will reset when server loads the map ( i.e new round in Search and destroy)

Blame the game.
[Image: azuw.jpg]
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#36
(02-14-2012, 12:48)zxz0O0 Wrote:
(02-14-2012, 11:40)RuneRuler Wrote: fov 90 is not working, it will reset when server loads the map ( i.e new round in Search and destroy)

Blame the game.

I have full confidence in a solution from teknogods to this.
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#37
!fov command dont work for me

running last Nukem addon
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#38
(02-20-2012, 19:25)xcondex Wrote: !fov command dont work for me

running last Nukem addon

It works for me. You either have other plugins installed or Server Addon doesn't run.
[Image: azuw.jpg]
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#39
fixed in TG 2.6 - fov 90 for all.
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#40
I know this post is old, but incase anyone is wondering this still works.


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