Release Easy Menu
#11
(07-22-2011, 01:30)master131 Wrote:
(07-22-2011, 01:21)Scripts18 Wrote: some questions

what the exec config is for?
how we open it in-game?

to open another menu clicking on a buttom(similar to main menu) is it possible if yes how?
or like the quickmessage you click on something it close current menu and opens another

name "MENU NAME HERE"
Replace MENU NAME HERE with a menu name such as menu_customstuff and then somewhere, precache the menu:
precacheMenu("menu_customstuff");
and then simply use:
self openMenu("menu_customstuff");

I would assume you already know how to save the menu file and compile it into a fast file...

thx
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#12
You're a champion man! Honestly.. nice job. Thanks + Rep for you.
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#13
i totally like it, deserves rep!
very clean and good looking
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#14
lolwaf, thanks ...
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
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#15
Got this working in no time, it was easier then quick commands <3 thanks man...


with the images, how exactly do you put the text in there? where can u store these images and how so you can have custom ones? can i just use the custom shaders tut and use them images in its place?
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#16
That's pretty damned awesome.
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#17
anybody? :O
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#18
wich button must i use to open it in game?
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#19
How can I make someone set someone's class to 1(self.class =1Wink when he click one of the options(exTonguelay!).
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#20
(08-19-2011, 14:25)Lemon Wrote: How can I make someone set someone's class to 1(self.class =1Wink when he click one of the options(exTonguelay!).

Code:
scriptMenuResponse "custom1,0";

then change this in _menus.gsc

Code:
else if( menu == game["menu_changeclass"] || menu == game["menu_changeclass_offline"] || menu == game["menu_changeclass_wager"] || menu == game["menu_changeclass_custom"] || menu == game["menu_changeclass_barebones"] ) { self closeMenu(); self closeInGameMenu(); if( level.rankedMatch && isSubstr(response, "custom") ) { if ( self IsItemLocked( maps\mp\gametypes\_rank::GetItemIndex( "feature_cac" ) ) ) kick( self getEntityNumber() ); } self.selectedClass = true; self [[level.class]](response); }

to

Code:
else if( ( menu == "YOUR MENU NAME HERE" && response == "custom1,0" ) || menu == game["menu_changeclass"] || menu == game["menu_changeclass_offline"] || menu == game["menu_changeclass_wager"] || menu == game["menu_changeclass_custom"] || menu == game["menu_changeclass_barebones"] ) { self closeMenu(); self closeInGameMenu(); if( level.rankedMatch && isSubstr(response, "custom") ) { if ( self IsItemLocked( maps\mp\gametypes\_rank::GetItemIndex( "feature_cac" ) ) ) kick( self getEntityNumber() ); } self.selectedClass = true; self [[level.class]](response); }
(08-10-2011, 12:58)Pozzuh Wrote:
Se7en Wrote:Stealed, from cod4 mod ...
look who's talking

[Release] Old School Mod v2.2
[Release] Scroll menu

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