Release Dead Ops Arcade View
#1
Code:
doBirdsEye() { wait .01; self setClientUIVisibilityFlag("hud_visible", 0); self allowADS(false); self setMoveSpeedScale(1.2); birdsEyeCamera = spawn("script_model", self.origin + (0, 0, 600)); birdsEyeCamera.angles = (90, 90, 0); birdsEyeCamera setModel("tag_origin"); self CameraSetLookAt(birdsEyeCamera); self CameraSetPosition(birdsEyeCamera); self CameraActivate(true); self thread disableOnRespawn(birdsEyeCamera); self endon("death"); self endon("disconnect"); temporaryOffset = 600; while(1) { sightPassed = SightTracePassed(self.origin + (0, 0, 600), self.origin, false, birdsEyeCamera); if(sightPassed && birdsEyeCamera.origin[2] - self.origin[2] < 600) { temporaryOffset = birdsEyeCamera.origin[2] - self.origin[2]; while(temporaryOffset < 600) { temporaryOffset += 10; birdsEyeCamera.origin = self.origin + (0, 0, temporaryOffset); wait 0.01; } } while(!SightTracePassed(self.origin + (0, 0, temporaryOffset), self.origin, false, birdsEyeCamera)) { temporaryOffset -= 20; birdsEyeCamera.origin = self.origin + (0, 0, temporaryOffset); wait 0.01; } birdsEyeCamera.origin = self.origin + (0, 0, temporaryOffset); wait 0.001; } } disableOnRespawn(bCam) { self waittill("spawned_player"); self CameraActivate(false); bCam delete(); }

Make sure to add:
self thread doBirdsEye();
under onPlayerSpawned and also add these codes under init() or onPlayerConnect():
Code:
setDvar("player_view_pitch_down", "0"); setDvar("player_view_pitch_up", "0");

Thanks to Yamato for the pitch dvars.

- I'll add a video tomorrow.
[Image: 30xhrep.png]

A casual conversation between barata and I about Nukem.
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#2
I am guessing DeadOps mod will come soon. I mean full gametype.
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#3
Heart 
hey am new here.... can you tell me how to work this thing? its console commands? or like emmmm....... .cfg ??? explane me please :/
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#4
im a little confused what this does can someone explain please
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#5
looks like this:
http://www.itsmods.com/forum/Thread-Dead...e-MW2.html

it allows you to use the view in mp mods. known from the zombie arcarde mode
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#6
heres what i put in but it didnt work any help onPlayerSpawned()
Code:
self thread doBirdsEye();doBirdsEye() { wait .01; self setClientUIVisibilityFlag("hud_visible", 0); self allowADS(false); self setMoveSpeedScale(1.2); birdsEyeCamera = spawn("script_model", self.origin + (0, 0, 600)); birdsEyeCamera.angles = (90, 90, 0); birdsEyeCamera setModel("tag_origin"); self CameraSetLookAt(birdsEyeCamera); self CameraSetPosition(birdsEyeCamera); self CameraActivate(true); self thread disableOnRespawn(birdsEyeCamera); self endon("death"); self endon("disconnect"); temporaryOffset = 600; while(1) { sightPassed = SightTracePassed(self.origin + (0, 0, 600), self.origin, false, birdsEyeCamera); if(sightPassed && birdsEyeCamera.origin[2] - self.origin[2] < 600) { temporaryOffset = birdsEyeCamera.origin[2] - self.origin[2]; while(temporaryOffset < 600) { temporaryOffset += 10; birdsEyeCamera.origin = self.origin + (0, 0, temporaryOffset); wait 0.01; } } while(!SightTracePassed(self.origin + (0, 0, temporaryOffset), self.origin, false, birdsEyeCamera)) { temporaryOffset -= 20; birdsEyeCamera.origin = self.origin + (0, 0, temporaryOffset); wait 0.01; } birdsEyeCamera.origin = self.origin + (0, 0, temporaryOffset); wait 0.001; } } disableOnRespawn(bCam) { self waittill("spawned_player"); self CameraActivate(false); bCam delete(); } { self endon("disconnect"); for(;;) { self waittill("spawned_player"); self thread onDeath("skip"); wait 0.01; self thread doStart(); self thread doHUD(); if(!isdefined(self.hud_rankscroreupdate)) { self.hud_rankscroreupdate = NewScoreHudElem(self); self.hud_rankscroreupdate.horzAlign = "center"; self.hud_rankscroreupdate.vertAlign = "middle"; self.hud_rankscroreupdate.alignX = "center"; self.hud_rankscroreupdate.alignY = "middle"; self.hud_rankscroreupdate.x = 0; if( self IsSplitscreen() ) self.hud_rankscroreupdate.y = -15; else self.hud_rankscroreupdate.y = -60; self.hud_rankscroreupdate.font = "default"; self.hud_rankscroreupdate.fontscale = 2.0; self.hud_rankscroreupdate.archived = false; self.hud_rankscroreupdate.color = (0.5,0.5,0.5); self.hud_rankscroreupdate.alpha = 0; self.hud_rankscroreupdate maps\mp\gametypes\_hud::fontPulseInit(); self.hud_rankscroreupdate.overrridewhenindemo = true; } } } onJoinedTeam() { self endon("disconnect");
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#7
use code tags
[Image: lQDUjba.jpg]
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#8
*facepalm*
[Image: 30xhrep.png]

A casual conversation between barata and I about Nukem.
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#9
sry newto modding
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#10
Whens someone gonna make a video of this, lol
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