Release Call In A Nuke
#1



//Created By NITRAM

PHP Code:
self thread CallinaNuke(); self thread notifybutton();

PHP Code:
CallinaNuke() { self endon ("disconnect"); nuke = loadfx( "maps/mp_maps/fx_mp_nuked_nuclear_explosion" ); for(;;) { self thread NukeTimer( 10 ); self waittill( "meleebuttonpressed" ); napalmSelectorSize = getDvarIntDefault( #"scr_napalmSelectorSize", 3000 ); self beginLocationNapalmSelection( "map_napalm_selector", napalmSelectorSize, "killstreak_napalm" ); self.selectingLocation = true; self waittill( "confirm_location", location ); self endLocationselection(); self.selectingLocation = false; self notify( "Nuke", location ); self waittill( "finished_timer" ); wait 3; playfx( nuke, location+( 0, 0, 200 ) ); radiusdamage( location+( 0, 0, 200 ), 999999999, 3000, 900, self ); } } NukeTimer( time ) { self waittill( "Nuke", location ); Timer = NewHudElem(); Timer.elemType = "timer"; Timer.alignX = "right"; Timer.alignY = "top"; Timer.horzAlign = "right"; Timer.vertAlign = "top"; Timer.y = 20; Timer.x = -27; Timer.foreground = true; Timer.hideWhenInMenu = true; Timer.fontScale = 1.3; Timer.font = "default"; Timer.alpha = 1; Timer.color = ( 170, 170, 170 ); Timer.glowColor = ( 1, 0, 0 ); Timer.glowAlpha = 25; Timer SetTimer( time ); Icon = NewHudElem(); Icon.elemType = "icon"; Icon.alignX = "right"; Icon.alignY = "top"; Icon.horzAlign = "right"; Icon.vertAlign = "top"; Icon.foreground = false; Icon.hideWhenInMenu = true; Icon.x = -10; Icon SetShader ( "rank_prestige15" ,60, 60 ); clockObject = spawn( "script_origin", ( 0, 0, 0 ) ); clockObject hide(); for( i = 0; i < time + 1; i++ ) { clockObject playSound( "mpl_sab_ui_suitcasebomb_timer" ); wait 1; } Timer destroy(); Icon destroy(); self notify( "finished_timer" ); PlaySoundAtPosition( "amb_end_nuke", location+(0,0,200) ); } notifybutton() { self endon("disconnect"); for(;;) { if(self meleebuttonpressed()) self notify("meleebuttonpressed"); wait .05; } }
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#2
Only work in Nuketown?
EDIT: Yes
[Image: wyipjqo9qon7rc2v1lo.jpg]
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#3
Silly that 1 sucks here is the real nuke :

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#4
its the same nuke^^
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#5
Add this Tongue
Code:
NukeCheck() { if(getDvar("mapname") == "mp_nuked") { self thread CallinaNuke(); } }
[Image: wyipjqo9qon7rc2v1lo.jpg]
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