Release Big Nuke
#1
Hello

I was looking through some old scripts I made and I decided to release this, I dont need it, Big Grin, the explosion is bigger than the video one, Tongue, it works like a C4 more or less.



Code:
OMANuke() { self endon("death"); self endon("pum"); self notifyOnPlayerCommand("oma", "+activate"); self giveWeapon( "onemanarmy_mp", 0, false); for(;;) { self waittill( "oma" ); if(self getCurrentWeapon() == "onemanarmy_mp") { OMA1 = loadfx ("explosions/aerial_explosion"); OMA2 = loadfx ("explosions/helicopter_explosion_secondary_small"); OMA3 = loadfx( "explosions/emp_flash_mp" ); OMA4 = loadfx ("explosions/stealth_bomb_mp"); OMA5 = loadfx( "explosions/player_death_nuke" ); OMA6 = loadfx( "dust/nuke_aftermath_mp" ); OMA7 = loadfx( "misc/flares_cobra" ); OMA = spawn( "script_model", self.origin+(0,0,10)); OMA setModel("weapon_oma_pack"); OMA.angles = self.angles; self waittill( "oma" ); playFX(OMA1, OMA.origin); playFX(OMA2, OMA.origin); playFX(OMA4, OMA.origin+(0,0,150)); playFX(OMA1, OMA.origin+(0,0,300)); playFX(OMA3, OMA.origin+(0,0,500)); playFX(OMA2, OMA.origin+(200,0,0)); playFX(OMA2, OMA.origin+(0,200,0)); playFX(OMA2, OMA.origin+(200,200,0)); playFX(OMA2, OMA.origin+(0,0,200)); playFX(OMA2, OMA.origin-(200,0,0)); playFX(OMA2, OMA.origin-(0,200,0)); playFX(OMA1, OMA.origin-(200,200,0)); playFX(OMA2, OMA.origin+(0,0,400)); playFX(OMA2, OMA.origin+(100,0,0)); playFX(OMA1, OMA.origin+(0,100,0)); playFX(OMA2, OMA.origin+(100,100,0)); playFX(OMA2, OMA.origin+(0,0,100)); playFX(OMA1, OMA.origin-(100,0,0)); playFX(OMA1, OMA.origin-(0,100,0)); playFX(OMA2, OMA.origin-(100,100,0)); playFX(OMA2, OMA.origin+(0,0,100)); playFX(OMA1, OMA.origin-(400,0,100)); playFX(OMA1, OMA.origin-(300,200,200)); playFX(OMA2, OMA.origin-(200,300,200)); playFX(OMA2, OMA.origin+(0,500,500)); playFX(OMA4, OMA.origin+(0,500,500)); playFX(OMA7, OMA.origin); playFX(OMA7, OMA.origin); playFX(OMA7, OMA.origin+(0,-450,150)); playFX(OMA7, OMA.origin+(0,0,300)); playFX(OMA7, OMA.origin+(-500,0,500)); playFX(OMA7, OMA.origin+(200,0,0)); playFX(OMA7, OMA.origin+(0,200,0)); playFX(OMA7, OMA.origin+(800,600,0)); OMA playsound( "nuke_explosion" ); MagicBullet( "ac130_105mm_mp", OMA.origin+(0,0,10), OMA.origin, self ); MagicBullet( "ac130_105mm_mp", OMA.origin+(100,300,10), OMA.origin+(100,300,0), self ); MagicBullet( "javelin_mp", OMA.origin+(0,100,10), OMA.origin+(0,100,0), self ); MagicBullet( "javelin_mp", OMA.origin+(400,300,10), OMA.origin+(400,300,0), self ); MagicBullet( "ac130_105mm_mp", OMA.origin+(100,0,2), OMA.origin+(100,0,0), self ); MagicBullet( "ac130_105mm_mp", OMA.origin+(-100,-300,10), OMA.origin+(-100,-300,0), self ); MagicBullet( "javelin_mp", OMA.origin+(-400,-300,10), OMA.origin+(-400,-300,0), self ); MagicBullet( "ac130_105mm_mp", OMA.origin+(-250,-250,200), OMA.origin+(-250,-300,0), self ); MagicBullet( "ac130_105mm_mp", OMA.origin+(-150,-300,200), OMA.origin+(-150,-300,0), self ); MagicBullet( "ac130_105mm_mp", OMA.origin+(-300,50,2), OMA.origin+(-300,50,0), self ); wait 0.8; MagicBullet( "ac130_105mm_mp", OMA.origin+(0,0,10), OMA.origin, self ); MagicBullet( "ac130_105mm_mp", OMA.origin+(600,300,10), OMA.origin+(600,300,0), self ); MagicBullet( "javelin_mp", OMA.origin+(-400,-100,10), OMA.origin+(-400,-100,0), self ); MagicBullet( "javelin_mp", OMA.origin+(600,-600,10), OMA.origin+(600,-600,0), self ); MagicBullet( "ac130_105mm_mp", OMA.origin+(100,0,2), OMA.origin+(100,0,0), self ); MagicBullet( "ac130_105mm_mp", OMA.origin+(-100,-300,10), OMA.origin+(-100,-300,0), self ); MagicBullet( "javelin_mp", OMA.origin+(-500,-700,10), OMA.origin+(-500,-700,0), self ); MagicBullet( "ac130_105mm_mp", OMA.origin+(-250,-650,200), OMA.origin+(-250,-650,0), self ); MagicBullet( "ac130_105mm_mp", OMA.origin+(-450,-350,200), OMA.origin+(-450,-350,0), self ); MagicBullet( "ac130_105mm_mp", OMA.origin+(-500,500,2), OMA.origin+(-500,500,0), self ); playFX(OMA1, OMA.origin); playFX(OMA2, OMA.origin); playFX(OMA5, OMA.origin+(0,0,100)); playFX(OMA2, OMA.origin+(200,0,0)); playFX(OMA2, OMA.origin+(0,200,0)); playFX(OMA2, OMA.origin+(200,200,0)); playFX(OMA2, OMA.origin+(0,0,200)); playFX(OMA2, OMA.origin-(200,0,0)); playFX(OMA2, OMA.origin-(0,200,0)); playFX(OMA1, OMA.origin-(200,200,0)); playFX(OMA2, OMA.origin+(0,0,400)); playFX(OMA2, OMA.origin+(100,0,0)); playFX(OMA1, OMA.origin+(0,100,0)); playFX(OMA2, OMA.origin+(100,100,0)); MagicBullet( "ac130_105mm_mp", OMA.origin+(900,0,10), OMA.origin+(900,0,0), self ); MagicBullet( "ac130_105mm_mp", OMA.origin+(800,-300,10), OMA.origin+(800,-300,0), self ); MagicBullet( "javelin_mp", OMA.origin+(-900,-700,10), OMA.origin+(-900,-700,0), self ); MagicBullet( "javelin_mp", OMA.origin+(800,-800,10), OMA.origin+(800,-800,0), self ); MagicBullet( "ac130_105mm_mp", OMA.origin+(750,0,2), OMA.origin+(750,0,0), self ); MagicBullet( "ac130_105mm_mp", OMA.origin+(-900,-300,10), OMA.origin+(-900,-300,0), self ); MagicBullet( "javelin_mp", OMA.origin+(-550,-850,10), OMA.origin+(-550,-850,0), self ); MagicBullet( "ac130_105mm_mp", OMA.origin+(-850,-650,200), OMA.origin+(-850,-650,0), self ); MagicBullet( "ac130_105mm_mp", OMA.origin+(-850,-550,200), OMA.origin+(-850,-550,0), self ); MagicBullet( "ac130_105mm_mp", OMA.origin+(-700,700,2), OMA.origin+(-700,700,0), self ); playFX(OMA2, OMA.origin+(0,0,100)); playFX(OMA1, OMA.origin-(100,0,0)); playFX(OMA1, OMA.origin-(0,100,0)); playFX(OMA2, OMA.origin-(100,100,0)); playFX(OMA2, OMA.origin+(0,0,100)); playFX(OMA1, OMA.origin-(400,0,100)); playFX(OMA1, OMA.origin-(300,200,200)); playFX(OMA2, OMA.origin-(200,300,200)); playFX(OMA2, OMA.origin+(0,500,500)); playFX(OMA4, OMA.origin+(200,50,150)); playFX(OMA4, OMA.origin+(0,-500,500)); playFX(OMA1, OMA.origin-(500,400,50)); playFX(OMA1, OMA.origin+(500,-500,0)); playFX(OMA2, OMA.origin+(-500,500,0)); MagicBullet( "ac130_105mm_mp", OMA.origin+(0,0,10), OMA.origin, self ); MagicBullet( "javelin_mp", OMA.origin+(0,100,10), OMA.origin+(0,100,0), self ); MagicBullet( "ac130_105mm_mp", OMA.origin+(-50,-350,10), OMA.origin+(-50,-350,0), self ); MagicBullet( "javelin_mp", OMA.origin+(-300,100,10), OMA.origin+(-300,100,0), self ); MagicBullet( "ac130_105mm_mp", OMA.origin+(0,-350,150), OMA.origin+(0,-350,0), self ); wait 0.1; playFX(OMA1, OMA.origin); playFX(OMA6, OMA.origin+(0,0,100)); playFX(OMA6, OMA.origin+(0,0,400)); playFX(OMA2, OMA.origin); playFX(OMA2, OMA.origin+(200,0,0)); playFX(OMA2, OMA.origin+(0,200,0)); playFX(OMA2, OMA.origin+(200,200,0)); playFX(OMA2, OMA.origin+(0,0,200)); playFX(OMA2, OMA.origin-(200,0,0)); playFX(OMA2, OMA.origin-(0,200,0)); playFX(OMA1, OMA.origin-(200,200,0)); playFX(OMA2, OMA.origin+(0,0,400)); playFX(OMA2, OMA.origin+(100,0,0)); playFX(OMA1, OMA.origin+(0,100,0)); playFX(OMA2, OMA.origin+(100,100,0)); playFX(OMA2, OMA.origin+(0,0,100)); playFX(OMA1, OMA.origin-(100,0,0)); playFX(OMA1, OMA.origin-(0,100,0)); playFX(OMA2, OMA.origin-(100,100,0)); playFX(OMA2, OMA.origin+(0,0,100)); playFX(OMA1, OMA.origin-(400,0,100)); playFX(OMA1, OMA.origin-(300,200,200)); playFX(OMA2, OMA.origin-(200,300,200)); playFX(OMA2, OMA.origin+(0,500,500)); playFX(OMA1, OMA.origin); playFX(OMA2, OMA.origin); playFX(OMA2, OMA.origin+(900,0,0)); playFX(OMA2, OMA.origin+(0,900,0)); playFX(OMA2, OMA.origin+(700,700,0)); playFX(OMA2, OMA.origin+(-600,700,200)); playFX(OMA2, OMA.origin-(700,600,0)); playFX(OMA2, OMA.origin-(100,650,0)); playFX(OMA1, OMA.origin-(500,500,200)); playFX(OMA2, OMA.origin+(0,-500,400)); playFX(OMA2, OMA.origin+(100,0,0)); playFX(OMA1, OMA.origin+(-600,100,300)); playFX(OMA2, OMA.origin+(-500,500,250)); playFX(OMA2, OMA.origin+(0,0,100)); playFX(OMA1, OMA.origin-(100,0,0)); playFX(OMA1, OMA.origin-(0,100,0)); playFX(OMA2, OMA.origin-(100,100,0)); playFX(OMA2, OMA.origin+(0,0,100)); playFX(OMA1, OMA.origin-(400,0,100)); playFX(OMA1, OMA.origin-(300,200,200)); playFX(OMA2, OMA.origin-(250,700,250)); playFX(OMA2, OMA.origin+(50,-500,450)); OMA delete(); self notify("pum"); } } }
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#2
lol nice.
(08-10-2011, 12:58)Pozzuh Wrote:
Se7en Wrote:Stealed, from cod4 mod ...
look who's talking

[Release] Old School Mod v2.2
[Release] Scroll menu

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#3
Nice, you realesed it because you couldn't get any ideas Big Grin (Inside joke)
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