MoveTo thingy :(
#1
So I want the block to fall down if it doesnt have any health left.. its not moving after its death Sad but it does get destroyed after 5 sec Sad

Code:
CreateGrids(corner1, corner2, angle) { W = Distance((corner1[0], 0, 0), (corner2[0], 0, 0)); L = Distance((0, corner1[1], 0), (0, corner2[1], 0)); H = Distance((0, 0, corner1[2]), (0, 0, corner2[2])); CX = corner2[0] - corner1[0]; CY = corner2[1] - corner1[1]; CZ = corner2[2] - corner1[2]; ROWS = roundUp(W/35); COLUMNS = roundUp(L/70); HEIGHT = roundUp(H/35); XA = CX/ROWS; YA = CY/COLUMNS; ZA = CZ/HEIGHT; b = 0; center = spawn("script_model", corner1, 0); for(r = 0; r <= ROWS; r++) { for(c = 0; c <= COLUMNS; c++) { for(h = 0; h <= HEIGHT; h++) { if(!isDefined(level.blocks)) { level.blocks = []; } level.blocks[b] = spawn("script_model", (corner1 + (XA * r, YA * c, ZA * h)), 1); level.blocks[b] setModel(level.crateModelFriendly); level.blocks[b].angles = (0, 0, 0); level.blocks[b] SetOwner( level ); level.blocks[b] LinkTo(center); level.blocks[b].health = 100; level.blocks[b] SetCanDamage(true); level.blocks[b] thread destroyBlock( b ); b++; wait 0.01; } } } center.angles = angle; } destroyBlock( b ) { for(;;) { block = level.blocks[b]; block waittill("death"); block moveTo((block.origin[0], block.origin[1], block.origin[2]-600), 4); wait 5; block delete(); } }

Big Grin
(08-10-2011, 12:58)Pozzuh Wrote:
Se7en Wrote:Stealed, from cod4 mod ...
look who's talking

[Release] Old School Mod v2.2
[Release] Scroll menu

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#2
Quote:destroyBlock( b )
{
for(;Wink
{
block = level.blocks[b];
block waittill("death");
if( (self.block.health <= 0)
{
block moveTo((block.origin[0], block.origin[1], block.origin[2]-600), 4);
}
wait 5;
block delete();
}
}
Reply

#3
(03-26-2011, 20:45)Romuald27 Wrote:
Quote:destroyBlock( b )
{
for(;Wink
{
block = level.blocks[b];
block waittill("death");
if( (self.block.health <= 0)
{
block moveTo((block.origin[0], block.origin[1], block.origin[2]-600), 4);
}
wait 5;
block delete();
}
}

Code:
block waittill("death");
is the same as
Code:
if(block.health <= 0)

just some advise to you, self is (in most cases) an entity, block is the entity so you have to replace self with block Wink
(08-10-2011, 12:58)Pozzuh Wrote:
Se7en Wrote:Stealed, from cod4 mod ...
look who's talking

[Release] Old School Mod v2.2
[Release] Scroll menu

Reply



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