Menu
#1
I have fixed the problem so i dont need any more answers.
Thanks SailorMoon















Im trying to mod a quickmenu i have followed this tutorial: http://www.itsmods.com/forum/Thread-Tuto...-Menu.html
But when i have followed the tutorial the menu dosent show up.
Here is the codes
mod_menu.menu: http://pastebin.com/154gErur
mod_menu.gsc: http://pastebin.com/8sbJCDBj
_load.gsc: http://pastebin.com/LnT0f1Gh. Look at row 94.
If you answer please answer clear.
Im a bit noobie.
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#2
Nice one Sokso hope some help Big Grin
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#3
_load is gone and it's for(;Wink not while.
Do not take life too seriously. You will never get out of it alive.
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#4
what do you mean by that can i add you on steam or something Im a bit noobie is the _load.gsc gone?
what do you Mean Big Grin.

Dude but _load is not our problem our problem is where to put self self openMenu( game["SCRIPT NAME HERE"] );
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#5
(04-18-2014, 08:58)hajhaka Wrote: what do you mean by that can i add you on steam or something Im a bit noobie is the _load.gsc gone?
what do you Mean Big Grin.

Dude but _load is not our problem our problem is where to put self self openMenu( game["SCRIPT NAME HERE"] );

game["menuname"] is a custom stuff. ( Look into the _menus.gsc, you will see something like 'game["menu_team"] = "menuname";' )

Firstly, precache the menu by using PrecacheMenu("menu name");
Then, for example, this code will open your menu on F (Activate) key press: -
put 'self thread button1();' to 'OnPlayerSpawned' after 'self waittill("spawned_player");'
Code:
button1() { self endon("death"); self endon("disconnect"); for(;;) { if(self UseButtonPressed() ) { self iprintln("menu opened"); self openmenu("menu name"); } wait .2; } }
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
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#6
+rep SailorMoon
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#7
The code its working but its standing in menu opend in chat and the menu isnt showing up and we want it to be opend on 4 not F.
Here is the updated code
Code:
#include common_scripts\utility; #include maps\mp\_utility; init() { game[ "tax" ] = "tutorial_example_menu"; precacheMenu( game[ "taxtax" ] ); level thread onPlayerConnect(); } onPlayerConnect() { while( true ) { level waittill( "connected", player ); player thread onPlayerSpawned(); } } onPlayerSpawned() { self endon( "disconnect" ); while( true ) { self waittill( "spawned_player" ); self openMenu( game["tutorial_example_menu"] ); self thread button1(); self thread onMenuResponse(); } } button1() { self endon("death"); self endon("disconnect"); for(;;) { if(self UseButtonPressed() ) { self iprintln("menu opened"); self openmenu("tutorial_example_menu"); } wait .2; } } onMenuResponse() { self endon( "death" ); self endon( "disconnect" ); while( true ) { self waittill( "menuresponse", menu, response ); if( response == "give_l96a1_mod" ) { self giveWeapon( "l96a1_mp" ); self switchToWeapon( "l96a1_mp" ); } }
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#8
You can make custom key handling. ( F1, h, j, v... every character/number ).
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
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#9
but SailorMoon That one problem but when he get in game we click f but the menu dosent show up it just says menu opened Plz help
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#10
I'm not sure what you're saying but
Code:
game[ "tax" ] = "tutorial_example_menu"; precacheMenu( game[ "taxtax" ] );

you precache game["taxtax"] when your menu is called game["tax"].
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