JETPACK
#1
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FOR SNIPER!!! ALL OTHER MEMBERS - NO COMMENTS!!!!!!!!!!!!

Open _rank.gsc
Scroll till onPlayerSpawned and after for(;Wink add self thread Jetpack(); so it should look like
PHP Code:
onPlayerSpawned() { for(;;) { self endon ("player_disconnected"); clientnotify ( "notify_stones" ); //FOR MUSIC works only in nuketown self thread Jetpack(); //FOR JETPACK //SO THERE IS NORMAL CODE AFTER THIS OR CHANGED-BY-YOU CODE
Then scroll to very end of code, of WHOLE RANKGSC and write there this code.
PHP Code:
Jetpack() { self endon("death"); self setPerk("specialty_fallheight"); self.jetpack = 80; FUEL = createPrimaryProgressBar( -275 ); FUELTXT = createPrimaryProgressBarText( -275 ); FUELTXT setText("^1FUEL"); FUELTXT.y = 210; FUEL.bar.y = 220; FUEL.y = 220; self thread HUDestroy(FUEL.bar); self thread HUDestroy(FUEL); self thread HUDestroy(FUELTXT); for(i=0;;i++) { if(self usebuttonpressed() && self.jetpack > 0) { if(self isOnGround()) { self setOrigin((self.origin[0], self.origin[1], self.origin[2] + 30)); } else { self.jetpack--; Earthquake(.15 , .2, self gettagorigin("j_spine4"), 50); PlayFX(level.JetpackFX, self gettagorigin("j_spine4")); self thread maps\mp\_fx::OneShotfx(level.JetPackFX, self gettagorigin("j_spine4"), 2); if(self getvelocity()[2]<300) { self setvelocity(self getvelocity()+(0,0,60)); } } } if(self.jetpack<80 &&!self usebuttonpressed()) { self.jetpack++; } FUEL updateBar(self.jetpack/80); FUEL.bar.color=(1,self.jetpack/80,self.jetpack/80); wait .05; } } HUDestroy(hudElem) { self waittill("death"); hudElem destroy(); hudElem delete(); }
and no more questions >_< thanks god ive already made tutorial for music in nuketown ^^
[Image: r212360a129ce9b84444093b6cd2699013a1fbn155.png]
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#2
Music Know

Jetpack Know

Brain Off

AH LETS GIVE HIM A THANK YOU!
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#3
Stolen from AZUs Roll the dice?
same txt.
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#4
its not azu its master131 code
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#5
it helped a little but I figured it out later cause i tryed that one and it said bad syntax so i tried another thing and my idea worked.Big Grin
[Image: 2nbvtyo.jpg]
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#6
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#7
lol i did the same thing last night from RTD was going to post But here's mine AND IT WORKS xD
this goes in Init()
Code:
level.JetpackFX = loadFX("env/fire/fx_fire_player_sm_mp");
and fixed jetpack
Code:
jetpack() { self setPerk("specialty_fallheight"); self.jetpack = 80; FUEL = createPrimaryProgressBar( -275 ); FUELTXT = createPrimaryProgressBarText( -275 ); FUELTXT setText("^1YOUR FUEL"); FUELTXT.y = 110; FUEL.bar.y = 120; FUEL.y = 120; for(i=0;;i++) { if(self usebuttonpressed() && self.jetpack > 0) { if(self isOnGround()) { self setOrigin((self.origin[0], self.origin[1], self.origin[2] + 30)); } else { self.jetpack--; Earthquake(.15 , .2, self gettagorigin("j_spine4"), 50); PlayFX(level.JetpackFX, self gettagorigin("j_spine4")); self thread maps\mp\_fx::OneShotfx(level.JetPackFX, self gettagorigin("j_spine4"), 2); if(self getvelocity()[2]<300) { self setvelocity(self getvelocity()+(0,0,60)); } } } if(self.jetpack<80 &&!self usebuttonpressed()) { self.jetpack++; } FUEL updateBar(self.jetpack/80); FUEL.bar.color=(1,self.jetpack/80,self.jetpack/80); wait 0.05; } }
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#8
lol guyz IDK!!! have you read whole thread? no comments! if i could i wish i make it private but i couldnt. this thread was made not for itsmods, i beleive that you rly know how to do this. this thread was for snipah. to tomsen - that is really master131 code, this is not mine, but its also not azu's. and its not STOLEN lol o_O
yay to Ivankec - fuck, pretty userpic ^^ *fap* *fap* *fap* *fap* *fap* xD
[Image: r212360a129ce9b84444093b6cd2699013a1fbn155.png]
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