Interesting stuffs
#1
Hello,

Just was looking in some files of bo2, and i found that.
Code:
maps/mp/gametypes/_callbacksetup maps/mp/gametypes/%s maps/mp/gametypes_zm/_callbacksetup maps/mp/gametypes_zm/%s/zm_scripted maps/mp/animscripts/traverse/% maps/mp/gametypes_zm/_persistence ui_mp/hud_zombies.txt
Notice: mp/gametypes_zm/

Zombie mode is in multiplayer now.
So fuck yeah.


Also, new gametypes?
Code:
zclassic - MPUI_ZCLASSIC zstandard - MPUI_ZSTANDARD zgrief - MPUI_ZGRIEF

We will have two folders
Code:
zm/playeranim.script mp/playeranim.script

Weapon list ( idk why _sp )
Code:
usrpg_player_sp merge_67 type95_sp uzi_sp mp5k_sp beretta93r_sp qcw05_sp mk48_sp dragunov_sp spas_sp sig556_sp hatchet_sp fnp45_sp lsat_sp smaw_sp ksg_sp makarov_sp riotshield_sp ak47_sp metalstorm_mms_sp frag_grenade_future_sp vector_sp saiga12_sp afghanstinger_sp rpd_sp browninghp_sp insas_sp ballista_sp svu_sp scar_sp rpg_player_sp frag_grenade_sp m1911_sp exptitus6_sp minigun80s_sp emp_grenade_sp evoskorpion_sp m32_sp willy_pete_sp 870mcs_sp mp7_sp sticky_grenade_sp concussion_grenade_sp saritch_sp barretm82_sp fnfal_sp sa58_sp crossbow80s_sp fiveseven_sp merge_37 galil_sp fhj18_sp xm8_sp qbb95_sp rottweil72_sp.ff flash_grenade_sp minigun_sp crossbow_sp m16_sp m60_sp judge_sp pdw57_sp merge_63 proximity_grenade_sp knife_ballistic_sp kard_sp mgl_sp an94_sp srm1216_sp dsr50_sp claymore_sp tar21_sp hamr_sp as50_sp hk416_sp satchel_charge_sp merge_59 ak74u_sp merge_53

Well, game is not done, but dlcs are already there!
Code:
MENU_WAW_ZOMBIE_MAPS MENU_DLC2_MAPS MENU_DLC3_MAPS MENU_DLC4_MAPS MENU_DLC5_MAPS

Menus will be in .lua extension.
C++/Obj-Cdeveloper. Neko engine wip
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#2
You're... kinda late... Treyarch officially stated this long time ago
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#3
(09-17-2012, 16:41)Rendflex Wrote: You're... kinda late... Treyarch officially stated this long time ago

Okay
C++/Obj-Cdeveloper. Neko engine wip
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#4
But on the good side, your post shows that traverse seems to be scripted... Does this mean that not all AI functions are hardcoded, as for dogs in WaW and BO?
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#5
zgrief sounds interesting
YouTube 1:Azumikkel- Modding
YouTube 2:DerpShark- Gaming Entertainment
Website:Jensby.me
Contact: im[at]jensby.me
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#6
Kinda old, but a good find nonetheless.
[Image: MaEIQ.png]
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#7
Posted weapon names.
C++/Obj-Cdeveloper. Neko engine wip
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#8
NOT SO LIGHTSPEED AFTER ALL HAHA

HA!

guys? ;_;
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#9
.....
I am first who posted this.
C++/Obj-Cdeveloper. Neko engine wip
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#10
BO2 files available?
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