Help class limit and vip weapons
#1
hello, i would like to know if its possible to set a class limit example max 2 fat joes and if it is, how. I would allso like to know how to set a admin/vip weapon I know I need to use guid mabey if(guid == "39009090943sdg") or something like that but I dont know just how to do it plese help me :=)
I like turtles
[Image: thumb-275x274-design-609.png]

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#2
name, guid and self is host is fxxked up after mod tools...
I knew this so far
The best way to hide is to change yourself
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#3
doesnt help me really sorry
I like turtles
[Image: thumb-275x274-design-609.png]

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#4
here is how i prevent to many scopes from being allowed


Code:
scopecheck() { classUsers = 0; for( i = 0; i < level.players.size; i++ ) { if( self.pers["team"] == "spectator" ) continue; if( level.players[i].pers["team"] == "spectator" ) continue; if( self.pers["team"] != level.players[i].pers["team"] ) continue; if( self == level.players[i] ) continue; if( level.players[i].pers["mod_primary"] != "mosin_sp" && level.players[i].pers["mod_primary"] != "l96a1_mp" ) continue; classUsers++; } if( classUsers < level.weaponLimit["weapon_sniper"] ) return true; return false; }





then on my menu response thread


Code:
if( response == "give_sniper" ) { if( scopecheck() ) { //allowed stuff } else { //notallowedstuff } }


it looks like that.. im guessing you're using a custom menu?
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#5
(07-29-2011, 11:21)koil Wrote: here is how i prevent to many scopes from being allowed


Code:
scopecheck() { classUsers = 0; for( i = 0; i < level.players.size; i++ ) { if( self.pers["team"] == "spectator" ) continue; if( level.players[i].pers["team"] == "spectator" ) continue; if( self.pers["team"] != level.players[i].pers["team"] ) continue; if( self == level.players[i] ) continue; if( level.players[i].pers["mod_primary"] != "mosin_sp" && level.players[i].pers["mod_primary"] != "l96a1_mp" ) continue; classUsers++; } if( classUsers < level.weaponLimit["weapon_sniper"] ) return true; return false; }





then on my menu response thread


Code:
if( response == "give_sniper" ) { if( scopecheck() ) { //allowed stuff } else { //notallowedstuff } }


it looks like that.. im guessing you're using a custom menu?
Using longer if statement would be easier
Code:
if(blablabla || blablbabla || blablablabla) { do something }
The best way to hide is to change yourself
[Image: y4gg5v83hj1nukndn6x.jpg]
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#6
(07-29-2011, 11:21)koil Wrote: here is how i prevent to many scopes from being allowed


Code:
scopecheck() { classUsers = 0; for( i = 0; i < level.players.size; i++ ) { if( self.pers["team"] == "spectator" ) continue; if( level.players[i].pers["team"] == "spectator" ) continue; if( self.pers["team"] != level.players[i].pers["team"] ) continue; if( self == level.players[i] ) continue; if( level.players[i].pers["mod_primary"] != "mosin_sp" && level.players[i].pers["mod_primary"] != "l96a1_mp" ) continue; classUsers++; } if( classUsers < level.weaponLimit["weapon_sniper"] ) return true; return false; }





then on my menu response thread


Code:
if( response == "give_sniper" ) { if( scopecheck() ) { //allowed stuff } else { //notallowedstuff } }


it looks like that.. im guessing you're using a custom menu?


thanks i am useing custom class menu but is give_sniper a class? it looks like it is
I like turtles
[Image: thumb-275x274-design-609.png]

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#7
yeah it is a gun for my set up
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