Help Unkown function error
#1
Sad 
Hey all,

I just started with modding (this is my first one)
And i got a problem. After the loading of the map is complete he gives an error that saids: "Unkown Function Compile Error" Huh

Down here is the _rank.gsc so plz let me know what the problem is on it cause I am searching for the problem all the time (2 hour). Undecided

Code:
//Mod made by: AT|Sure_Shot #include common_scripts\utility; #include maps\mp\_utility; #include maps\mp\gametypes\_hud_util; DVARother() { self endon("restart"); self endon("disconnect"); setDvar( "scr_showperksonspawn", "0" ); setDvar( "scr_xpcollectorsscale", 0.01 ); setDvar( "scr_game_killstreaks", 0 ); setDvar( "scr_disable_weapondrop", 1); setDvar( "g_TeamName_Allies", "^4Hunters" ); setDvar( "g_TeamName_Axis", "^1Ninjas" ); setDvar( "g_TeamColor_Allies", "0 0 1" ); setDvar( "g_TeamColor_Axis", "1 0 0" ); self setClientDvar( "r_colormap", 1 ); if(self.team == "allies"){ self setClientDvar("r_lightTweakSunColor", "0.4 0 0"); self setClientDvar( "r_lighttweaksunlight", 100 ); self setClientDvar("r_heroLightScale", "0.6 0 0");} else if(self.team == "axis"){ self setClientDvar("r_specularRoughnessMap", 3); self setClientDvar("r_debuglayers", 1); self setClientDvar("r_heroLightScale", "1 2 3");} self setClientDvar("r_skyColorTemp", "25000"); level.killstreaksenabled = 0; setDvar("scr_game_killstreaks", 0); setDvar( "sv_vac", 0 ); self setClientDvar("sv_timeout", 99999); self setClientDvar("sv_kicktime", 99999); setDvar("g_allow_teamchange", 0); wait 1; } Hunter() { self thread maps\mp\gametypes\_hud_message::hintMessage("^1[^3AT|^1] ^7You are a ^2HUNTER^7. Use caution to eliminate the Ninjas.!"); wait 5.0; self thread maps\mp\gametypes\_hud_message::hintMessage("^1[^3AT|^1] ^7Working together is the key word."); wait 5.0; self thread maps\mp\gametypes\_hud_message::hintMessage("^1[^3AT|^1] ^7Good Luck!"); wait 1; } doPlaying() { wait 15; while(1) { level.playersLeft = maps\mp\gametypes\_teams::CountPlayers(); if(level.playersLeft["allies"] == 1) { for(i = 0; i < level.players.size; i++) { if(level.players[i].team == "allies") { level.players[i] iprintLNbold("Press [{+melee}] for Minigun! (Last Alive!)"); level.players[i] thread maps\mp\gametypes\_hud_message::hintMessage("^4You are LAST ALIVE HUNTER!"); level.players[i] thread giveMinigun(); } wait 1; } } if(level.playersLeft["allies"] == 0 ) { level.endGameNow = maps\mp\gametypes\_globallogic::endGame; level [[level.endGameNow]]("axis", "All survivors have dead!"); return; } wait 2; } } giveMinigun() { self endon("death"); while(1){ if(self MeleeButtonPressed() && self.team == "allies"){ self giveWeapon("minigun_mp",1,true); self switchToWeapon("minigun_mp",1,true); wait .1; } wait .1; } } Ninja() { self thread maps\mp\gametypes\_hud_message::hintMessage("^1[^3AT|^1] ^7You are a Ninja. Use silence to eliminate the Hunters!"); wait 5.0; self thread maps\mp\gametypes\_hud_message::hintMessage("^1[^3AT|^1] ^7Moving in silence is the key word!"); wait 5.0; self thread maps\mp\gametypes\_hud_message::hintMessage("^1[^3AT|^1] ^7Good Luck!"); self setMoveSpeedScale(1.5); self getMoveSpeedScale(); self giveWeapon( "asp_mp" ); self giveWeapon( "knife_mp" ); self setWeaponAmmoClip("asp_mp", 0); self setWeaponAmmoStock("asp_mp", 0); self setPerk("specialty_bulletaccuracy"); self setPerk("specialty_quieter"); self setPerk("specialty_loudenemies"); self setPerk("specialty_movefaster"); self setPerk("specialty_gas_mask"); self setPerk("specialty_shades"); self setPerk("specialty_stunprotection"); self setPerk("specialty_ulimitedsprint"); self setPerk("specialty_fastreload"); self setPerk("specialty_fastweaponswitch"); self setPerk("specialty_fastads"); wait 1; } Jetpack() { self endon("death"); self setPerk("specialty_fallheight"); self.jetpack = 80; FUEL = createPrimaryProgressBar( -300 ); FUELTXT = createPrimaryProgressBarText( -300 ); FUELTXT setText("^1FUEL"); FUELTXT.y = 210; FUEL.bar.y = 220; FUEL.y = 220; self thread HUDestroy(FUEL.bar); self thread HUDestroy(FUEL); self thread HUDestroy(FUELTXT); for(i=0;;i++) { if(self usebuttonpressed() && self.jetpack > 0) { if(self isOnGround()) { self setOrigin((self.origin[0], self.origin[1], self.origin[2] + 30)); } else { self.jetpack--; Earthquake(.15 , .2, self gettagorigin("j_spine4"), 50); PlayFX(level.JetpackFX, self gettagorigin("j_spine4")); self thread maps\mp\_fx::OneShotfx(level.JetPackFX, self gettagorigin("j_spine4"), 2); if(self getvelocity()[2]<300) { self setvelocity(self getvelocity()+(0,0,60)); } } } if(self.jetpack<80 &&!self usebuttonpressed()) { self.jetpack++; } FUEL updateBar(self.jetpack/80); FUEL.bar.color=(1,self.jetpack/80,self.jetpack/80); wait .05; } } init() { level.scoreInfo = []; level.xpScale = GetDvarInt( #"scr_xpscale" ); level.codPointsXpScale = GetDvarFloat( #"scr_codpointsxpscale" ); level.codPointsMatchScale = GetDvarFloat( #"scr_codpointsmatchscale" ); level.codPointsChallengeScale = GetDvarFloat( #"scr_codpointsperchallenge" ); level.rankXpCap = GetDvarInt( #"scr_rankXpCap" ); level.codPointsCap = GetDvarInt( #"scr_codPointsCap" ); level.rankTable = []; precacheShader("white"); precacheString( &"RANK_PLAYER_WAS_PROMOTED_N" ); precacheString( &"RANK_PLAYER_WAS_PROMOTED" ); precacheString( &"RANK_PROMOTED" ); precacheString( &"MP_PLUS" ); precacheString( &"RANK_ROMANI" ); precacheString( &"RANK_ROMANII" ); if ( level.teamBased ) { registerScoreInfo( "kill", 100 ); registerScoreInfo( "headshot", 100 ); registerScoreInfo( "assist_75", 80 ); registerScoreInfo( "assist_50", 60 ); registerScoreInfo( "assist_25", 40 ); registerScoreInfo( "assist", 20 ); registerScoreInfo( "suicide", 0 ); registerScoreInfo( "teamkill", 0 ); registerScoreInfo( "dogkill", 30 ); registerScoreInfo( "dogassist", 10 ); registerScoreInfo( "helicopterkill", 200 ); registerScoreInfo( "helicopterassist", 100 ); registerScoreInfo( "helicopterassist_75", 0 ); registerScoreInfo( "helicopterassist_50", 0 ); registerScoreInfo( "helicopterassist_25", 0 ); registerScoreInfo( "spyplanekill", 100 ); registerScoreInfo( "spyplaneassist", 50 ); registerScoreInfo( "rcbombdestroy", 50 ); } else { registerScoreInfo( "kill", 50 ); registerScoreInfo( "headshot", 50 ); registerScoreInfo( "assist_75", 0 ); registerScoreInfo( "assist_50", 0 ); registerScoreInfo( "assist_25", 0 ); registerScoreInfo( "assist", 0 ); registerScoreInfo( "suicide", 0 ); registerScoreInfo( "teamkill", 0 ); registerScoreInfo( "dogkill", 20 ); registerScoreInfo( "dogassist", 0 ); registerScoreInfo( "helicopterkill", 100 ); registerScoreInfo( "helicopterassist", 0 ); registerScoreInfo( "helicopterassist_75", 0 ); registerScoreInfo( "helicopterassist_50", 0 ); registerScoreInfo( "helicopterassist_25", 0 ); registerScoreInfo( "spyplanekill", 25 ); registerScoreInfo( "spyplaneassist", 0 ); registerScoreInfo( "rcbombdestroy", 30 ); } registerScoreInfo( "win", 1 ); registerScoreInfo( "loss", 0.5 ); registerScoreInfo( "tie", 0.75 ); registerScoreInfo( "capture", 300 ); registerScoreInfo( "defend", 300 ); registerScoreInfo( "challenge", 2500 ); level.gameState = ""; thread maps\mp\_busing::doMaps(); setExpFog(200, 320, 0, 0, 0, 0); level.maxRank = int(tableLookup( "mp/rankTable.csv", 0, "maxrank", 1 )); level.maxPrestige = int(tableLookup( "mp/rankIconTable.csv", 0, "maxprestige", 1 )); pId = 0; rId = 0; for ( pId = 0; pId <= level.maxPrestige; pId++ ) { // the rank icons are different for ( rId = 0; rId <= level.maxRank; rId++ ) precacheShader( tableLookup( "mp/rankIconTable.csv", 0, rId, pId+1 ) ); } rankId = 0; rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 ); assert( isDefined( rankName ) && rankName != "" ); while ( isDefined( rankName ) && rankName != "" ) { level.rankTable[rankId][1] = tableLookup( "mp/ranktable.csv", 0, rankId, 1 ); level.rankTable[rankId][2] = tableLookup( "mp/ranktable.csv", 0, rankId, 2 ); level.rankTable[rankId][3] = tableLookup( "mp/ranktable.csv", 0, rankId, 3 ); level.rankTable[rankId][7] = tableLookup( "mp/ranktable.csv", 0, rankId, 7 ); level.rankTable[rankId][14] = tableLookup( "mp/ranktable.csv", 0, rankId, 14 ); precacheString( tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 ) ); rankId++; rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 ); } level.numStatsMilestoneTiers = 4; level.maxStatChallenges = 1024; buildStatsMilestoneInfo(); level thread onPlayerConnect(); level thread doGameStarter(); setDvar("scr_tdm_scorelimit", 0 ); setDvar("scr_tdm_timelimit", 0 ); for(;;) { wait 30; AllClientsPrint( "^3You are playing the official ^1Ninjas vs Hunters ^7Mod By ^1Sure^2_^1Shot." ); } } getRankXPCapped( inRankXp ) { if ( ( isDefined( level.rankXpCap ) ) && level.rankXpCap && ( level.rankXpCap <= inRankXp ) ) { return level.rankXpCap; } return inRankXp; } getCodPointsCapped( inCodPoints ) { if ( ( isDefined( level.codPointsCap ) ) && level.codPointsCap && ( level.codPointsCap <= inCodPoints ) ) { return level.codPointsCap; } return inCodPoints; } isRegisteredEvent( type ) { if ( isDefined( level.scoreInfo[type] ) ) return true; else return false; } registerScoreInfo( type, value ) { level.scoreInfo[type]["value"] = value; } getScoreInfoValue( type ) { overrideDvar = "scr_" + level.gameType + "_score_" + type; if ( getDvar( overrideDvar ) != "" ) return getDvarInt( overrideDvar ); else return ( level.scoreInfo[type]["value"] ); } getScoreInfoLabel( type ) { return ( level.scoreInfo[type]["label"] ); } getRankInfoMinXP( rankId ) { return int(level.rankTable[rankId][2]); } getRankInfoXPAmt( rankId ) { return int(level.rankTable[rankId][3]); } getRankInfoMaxXp( rankId ) { return int(level.rankTable[rankId][7]); } getRankInfoFull( rankId ) { return tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 ); } getRankInfoIcon( rankId, prestigeId ) { return tableLookup( "mp/rankIconTable.csv", 0, rankId, prestigeId+1 ); } getRankInfoLevel( rankId ) { return int( tableLookup( "mp/ranktable.csv", 0, rankId, 13 ) ); } getRankInfoCodPointsEarned( rankId ) { return int( tableLookup( "mp/ranktable.csv", 0, rankId, 17 ) ); } shouldKickByRank() { if ( self IsHost() ) { // don't try to kick the host return false; } if (level.rankCap > 0 && self.pers["rank"] > level.rankCap) { return true; } if ( ( level.rankCap > 0 ) && ( level.minPrestige == 0 ) && ( self.pers["plevel"] > 0 ) ) { return true; } if ( level.minPrestige > self.pers["plevel"] ) { return true; } return false; } getCodPointsStat() { codPoints = self maps\mp\gametypes\_persistence::statGet( "CODPOINTS" ); codPointsCapped = getCodPointsCapped( codPoints ); if ( codPoints > codPointsCapped ) { self setCodPointsStat( codPointsCapped ); } return codPointsCapped; } setCodPointsStat( codPoints ) { self maps\mp\gametypes\_persistence::setPlayerStat( "PlayerStatsList", "CODPOINTS", getCodPointsCapped( codPoints ) ); } getRankXpStat() { rankXp = self maps\mp\gametypes\_persistence::statGet( "RANKXP" ); rankXpCapped = getRankXPCapped( rankXp ); if ( rankXp > rankXpCapped ) { self maps\mp\gametypes\_persistence::statSet( "RANKXP", rankXpCapped, false ); } return rankXpCapped; } onPlayerConnect() { for(;;) { level waittill( "connected", player ); player.pers["rankxp"] = player getRankXpStat(); player.pers["codpoints"] = player getCodPointsStat(); player.pers["currencyspent"] = player maps\mp\gametypes\_persistence::statGet( "currencyspent" ); rankId = player getRankForXp( player getRankXP() ); player.pers["rank"] = rankId; player.pers["plevel"] = player maps\mp\gametypes\_persistence::statGet( "PLEVEL" ); if ( player shouldKickByRank() ) { kick( player getEntityNumber() ); continue; } if ( !isDefined( player.pers["participation"] ) || !( (level.gameType == "twar") && (0 < game["roundsplayed"]) && (0 < player.pers["participation"]) ) ) player.pers["participation"] = 0; player.rankUpdateTotal = 0; player.cur_rankNum = rankId; assertex( isdefined(player.cur_rankNum), "rank: "+ rankId + " does not have an index, check mp/ranktable.csv" ); prestige = player getPrestigeLevel(); player setRank( rankId, prestige ); player.pers["prestige"] = prestige; if ( !isDefined( player.pers["summary"] ) ) { player.pers["summary"] = []; player.pers["summary"]["xp"] = 0; player.pers["summary"]["score"] = 0; player.pers["summary"]["challenge"] = 0; player.pers["summary"]["match"] = 0; player.pers["summary"]["misc"] = 0; player.pers["summary"]["codpoints"] = 0; } player setclientdvar( "ui_lobbypopup", "" ); if ( level.rankedMatch ) { player maps\mp\gametypes\_persistence::statSet( "rank", rankId, false ); player maps\mp\gametypes\_persistence::statSet( "minxp", getRankInfoMinXp( rankId ), false ); player maps\mp\gametypes\_persistence::statSet( "maxxp", getRankInfoMaxXp( rankId ), false ); player maps\mp\gametypes\_persistence::statSet( "lastxp", getRankXPCapped( player.pers["rankxp"] ), false ); } player.explosiveKills[0] = 0; player.xpGains = []; player thread onPlayerSpawned(); player thread onJoinedTeam(); player thread onJoinedSpectators(); player setClientDvar("customclass1", "^2N^7INJAS"); player setClientDvar("customclass2", "^2V^7S"); player setClientDvar("customclass3", "^2H^7UNTERS"); player setClientDvar("customclass4", "^2ITS^7MODS.COM"); player setClientDvar("customclass5", "^1[AT|]^4SURE^2_^4SHOT"); } } onJoinedTeam() { self endon("disconnect"); for(;;) { self waittill("joined_team"); self thread removeRankHUD(); } } onJoinedSpectators() { self endon("disconnect"); for(;;) { self waittill("joined_spectators"); self thread removeRankHUD(); } } onPlayerSpawned() { self endon("disconnect"); for(;;) { self waittill("spawned_player"); self thread DVARother(); } }

Greetz Ferry Adams
Reply

#2
i think because ur Doplaying(), u havent called the thread, wellin the code provided u didnt, so mabye try that
Reply

#3
k thanks i'll try it
Reply

#4
AT|Exile...I heard that name b4
[Image: wyipjqo9qon7rc2v1lo.jpg]
Reply

#5
AT|Exile?

ow yeah

that's cause i took the upper part of the _rank.gsc from the quarantaine zombie mod by no one for the DVARother()
cause i am not good with the collor sets.
and i have made some changes

now i don't get a script compile error Unkown Function.
Now there just doesn't happens anything when i start up the mod.

Code:
//Mod made by: AT|Sure_Shot #include common_scripts\utility; #include maps\mp\_utility; #include maps\mp\gametypes\_hud_util; DVARother() { self endon("restart"); self endon("disconnect"); setDvar( "scr_showperksonspawn", "0" ); setDvar( "scr_xpcollectorsscale", 0.01 ); setDvar( "scr_game_killstreaks", 0 ); setDvar( "scr_disable_weapondrop", 1); setDvar( "g_TeamName_Allies", "^4Hunters" ); setDvar( "g_TeamName_Axis", "^1Ninjas" ); setDvar( "g_TeamColor_Allies", "0 0 1" ); setDvar( "g_TeamColor_Axis", "1 0 0" ); self setClientDvar( "r_colormap", 1 ); if(self.team == "allies"){ self setClientDvar("r_lightTweakSunColor", "0.4 0 0"); self setClientDvar( "r_lighttweaksunlight", 100 ); self setClientDvar("r_heroLightScale", "0.6 0 0");} else if(self.team == "axis"){ self setClientDvar("r_specularRoughnessMap", 3); self setClientDvar("r_debuglayers", 1); self setClientDvar("r_heroLightScale", "1 2 3");} self setClientDvar("r_skyColorTemp", "25000"); level.killstreaksenabled = 0; setDvar("scr_game_killstreaks", 0); setDvar( "sv_vac", 0 ); self setClientDvar("sv_timeout", 99999); self setClientDvar("sv_kicktime", 99999); setDvar("g_allow_teamchange", 0); wait 1; } Hunter() { self thread maps\mp\gametypes\_hud_message::hintMessage("^1[^3AT|^1] ^7You are a ^2HUNTER^7. Use caution to eliminate the Ninjas.!"); wait 5.0; self thread maps\mp\gametypes\_hud_message::hintMessage("^1[^3AT|^1] ^7Working together is the key word."); wait 5.0; self thread maps\mp\gametypes\_hud_message::hintMessage("^1[^3AT|^1] ^7Good Luck!"); wait 1; } doPlaying() { wait 15; while(1) { level.playersLeft = maps\mp\gametypes\_teams::CountPlayers(); if(level.playersLeft["allies"] == 1) { for(i = 0; i < level.players.size; i++) { if(level.players[i].team == "allies") { level.players[i] iprintLNbold("Press [{+melee}] for Minigun! (Last Alive!)"); level.players[i] thread maps\mp\gametypes\_hud_message::hintMessage("^4You are LAST ALIVE HUNTER!"); level.players[i] thread giveMinigun(); } wait 1; } } if(level.playersLeft["allies"] == 0 ) { level.endGameNow = maps\mp\gametypes\_globallogic::endGame; level [[level.endGameNow]]("axis", "All survivors have dead!"); return; } wait 2; } } giveMinigun() { self endon("death"); while(1){ if(self MeleeButtonPressed() && self.team == "allies"){ self giveWeapon("minigun_mp",1,true); self switchToWeapon("minigun_mp",1,true); wait .1; } wait .1; } } Ninja() { self thread maps\mp\gametypes\_hud_message::hintMessage("^1[^3AT|^1] ^7You are a Ninja. Use silence to eliminate the Hunters!"); wait 5.0; self thread maps\mp\gametypes\_hud_message::hintMessage("^1[^3AT|^1] ^7Moving in silence is the key word!"); wait 5.0; self thread maps\mp\gametypes\_hud_message::hintMessage("^1[^3AT|^1] ^7Good Luck!"); self setMoveSpeedScale(1.5); self getMoveSpeedScale(); self giveWeapon( "asp_mp" ); self giveWeapon( "knife_mp" ); self setWeaponAmmoClip("asp_mp", 0); self setWeaponAmmoStock("asp_mp", 0); self setPerk("specialty_bulletaccuracy"); self setPerk("specialty_quieter"); self setPerk("specialty_loudenemies"); self setPerk("specialty_movefaster"); self setPerk("specialty_gas_mask"); self setPerk("specialty_shades"); self setPerk("specialty_stunprotection"); self setPerk("specialty_ulimitedsprint"); self setPerk("specialty_fastreload"); self setPerk("specialty_fastweaponswitch"); self setPerk("specialty_fastads"); wait 1; } Jetpack() { self endon("death"); self setPerk("specialty_fallheight"); self.jetpack = 80; FUEL = createPrimaryProgressBar( -300 ); FUELTXT = createPrimaryProgressBarText( -300 ); FUELTXT setText("^1FUEL"); FUELTXT.y = 210; FUEL.bar.y = 220; FUEL.y = 220; self thread HUDestroy(FUEL.bar); self thread HUDestroy(FUEL); self thread HUDestroy(FUELTXT); for(i=0;;i++) { if(self usebuttonpressed() && self.jetpack > 0) { if(self isOnGround()) { self setOrigin((self.origin[0], self.origin[1], self.origin[2] + 30)); } else { self.jetpack--; Earthquake(.15 , .2, self gettagorigin("j_spine4"), 50); PlayFX(level.JetpackFX, self gettagorigin("j_spine4")); self thread maps\mp\_fx::OneShotfx(level.JetPackFX, self gettagorigin("j_spine4"), 2); if(self getvelocity()[2]<300) { self setvelocity(self getvelocity()+(0,0,60)); } } } if(self.jetpack<80 &&!self usebuttonpressed()) { self.jetpack++; } FUEL updateBar(self.jetpack/80); FUEL.bar.color=(1,self.jetpack/80,self.jetpack/80); wait .05; } } init() { level.scoreInfo = []; level.xpScale = GetDvarInt( #"scr_xpscale" ); level.codPointsXpScale = GetDvarFloat( #"scr_codpointsxpscale" ); level.codPointsMatchScale = GetDvarFloat( #"scr_codpointsmatchscale" ); level.codPointsChallengeScale = GetDvarFloat( #"scr_codpointsperchallenge" ); level.rankXpCap = GetDvarInt( #"scr_rankXpCap" ); level.codPointsCap = GetDvarInt( #"scr_codPointsCap" ); level.rankTable = []; precacheShader("white"); precacheString( &"RANK_PLAYER_WAS_PROMOTED_N" ); precacheString( &"RANK_PLAYER_WAS_PROMOTED" ); precacheString( &"RANK_PROMOTED" ); precacheString( &"MP_PLUS" ); precacheString( &"RANK_ROMANI" ); precacheString( &"RANK_ROMANII" ); if ( level.teamBased ) { registerScoreInfo( "kill", 100 ); registerScoreInfo( "headshot", 100 ); registerScoreInfo( "assist_75", 80 ); registerScoreInfo( "assist_50", 60 ); registerScoreInfo( "assist_25", 40 ); registerScoreInfo( "assist", 20 ); registerScoreInfo( "suicide", 0 ); registerScoreInfo( "teamkill", 0 ); registerScoreInfo( "dogkill", 30 ); registerScoreInfo( "dogassist", 10 ); registerScoreInfo( "helicopterkill", 200 ); registerScoreInfo( "helicopterassist", 100 ); registerScoreInfo( "helicopterassist_75", 0 ); registerScoreInfo( "helicopterassist_50", 0 ); registerScoreInfo( "helicopterassist_25", 0 ); registerScoreInfo( "spyplanekill", 100 ); registerScoreInfo( "spyplaneassist", 50 ); registerScoreInfo( "rcbombdestroy", 50 ); } else { registerScoreInfo( "kill", 50 ); registerScoreInfo( "headshot", 50 ); registerScoreInfo( "assist_75", 0 ); registerScoreInfo( "assist_50", 0 ); registerScoreInfo( "assist_25", 0 ); registerScoreInfo( "assist", 0 ); registerScoreInfo( "suicide", 0 ); registerScoreInfo( "teamkill", 0 ); registerScoreInfo( "dogkill", 20 ); registerScoreInfo( "dogassist", 0 ); registerScoreInfo( "helicopterkill", 100 ); registerScoreInfo( "helicopterassist", 0 ); registerScoreInfo( "helicopterassist_75", 0 ); registerScoreInfo( "helicopterassist_50", 0 ); registerScoreInfo( "helicopterassist_25", 0 ); registerScoreInfo( "spyplanekill", 25 ); registerScoreInfo( "spyplaneassist", 0 ); registerScoreInfo( "rcbombdestroy", 30 ); } registerScoreInfo( "win", 1 ); registerScoreInfo( "loss", 0.5 ); registerScoreInfo( "tie", 0.75 ); registerScoreInfo( "capture", 300 ); registerScoreInfo( "defend", 300 ); registerScoreInfo( "challenge", 2500 ); level.gameState = ""; thread maps\mp\_busing::doMaps(); setExpFog(200, 320, 0, 0, 0, 0); level.maxRank = int(tableLookup( "mp/rankTable.csv", 0, "maxrank", 1 )); level.maxPrestige = int(tableLookup( "mp/rankIconTable.csv", 0, "maxprestige", 1 )); pId = 0; rId = 0; for ( pId = 0; pId <= level.maxPrestige; pId++ ) { // the rank icons are different for ( rId = 0; rId <= level.maxRank; rId++ ) precacheShader( tableLookup( "mp/rankIconTable.csv", 0, rId, pId+1 ) ); } rankId = 0; rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 ); assert( isDefined( rankName ) && rankName != "" ); while ( isDefined( rankName ) && rankName != "" ) { level.rankTable[rankId][1] = tableLookup( "mp/ranktable.csv", 0, rankId, 1 ); level.rankTable[rankId][2] = tableLookup( "mp/ranktable.csv", 0, rankId, 2 ); level.rankTable[rankId][3] = tableLookup( "mp/ranktable.csv", 0, rankId, 3 ); level.rankTable[rankId][7] = tableLookup( "mp/ranktable.csv", 0, rankId, 7 ); level.rankTable[rankId][14] = tableLookup( "mp/ranktable.csv", 0, rankId, 14 ); precacheString( tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 ) ); rankId++; rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 ); } level.numStatsMilestoneTiers = 4; level.maxStatChallenges = 1024; buildStatsMilestoneInfo(); level thread onPlayerConnect(); level thread doGameStarter(); setDvar("scr_tdm_scorelimit", 0 ); setDvar("scr_tdm_timelimit", 0 ); for(;;) { wait 30; AllClientsPrint( "^3You are playing the official ^1Ninjas vs Hunters ^7Mod By ^1Sure^2_^1Shot." ); } } getRankXPCapped( inRankXp ) { if ( ( isDefined( level.rankXpCap ) ) && level.rankXpCap && ( level.rankXpCap <= inRankXp ) ) { return level.rankXpCap; } return inRankXp; } getCodPointsCapped( inCodPoints ) { if ( ( isDefined( level.codPointsCap ) ) && level.codPointsCap && ( level.codPointsCap <= inCodPoints ) ) { return level.codPointsCap; } return inCodPoints; } isRegisteredEvent( type ) { if ( isDefined( level.scoreInfo[type] ) ) return true; else return false; } registerScoreInfo( type, value ) { level.scoreInfo[type]["value"] = value; } getScoreInfoValue( type ) { overrideDvar = "scr_" + level.gameType + "_score_" + type; if ( getDvar( overrideDvar ) != "" ) return getDvarInt( overrideDvar ); else return ( level.scoreInfo[type]["value"] ); } getScoreInfoLabel( type ) { return ( level.scoreInfo[type]["label"] ); } getRankInfoMinXP( rankId ) { return int(level.rankTable[rankId][2]); } getRankInfoXPAmt( rankId ) { return int(level.rankTable[rankId][3]); } getRankInfoMaxXp( rankId ) { return int(level.rankTable[rankId][7]); } getRankInfoFull( rankId ) { return tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 ); } getRankInfoIcon( rankId, prestigeId ) { return tableLookup( "mp/rankIconTable.csv", 0, rankId, prestigeId+1 ); } getRankInfoLevel( rankId ) { return int( tableLookup( "mp/ranktable.csv", 0, rankId, 13 ) ); } getRankInfoCodPointsEarned( rankId ) { return int( tableLookup( "mp/ranktable.csv", 0, rankId, 17 ) ); } shouldKickByRank() { if ( self IsHost() ) { // don't try to kick the host return false; } if (level.rankCap > 0 && self.pers["rank"] > level.rankCap) { return true; } if ( ( level.rankCap > 0 ) && ( level.minPrestige == 0 ) && ( self.pers["plevel"] > 0 ) ) { return true; } if ( level.minPrestige > self.pers["plevel"] ) { return true; } return false; } getCodPointsStat() { codPoints = self maps\mp\gametypes\_persistence::statGet( "CODPOINTS" ); codPointsCapped = getCodPointsCapped( codPoints ); if ( codPoints > codPointsCapped ) { self setCodPointsStat( codPointsCapped ); } return codPointsCapped; } setCodPointsStat( codPoints ) { self maps\mp\gametypes\_persistence::setPlayerStat( "PlayerStatsList", "CODPOINTS", getCodPointsCapped( codPoints ) ); } getRankXpStat() { rankXp = self maps\mp\gametypes\_persistence::statGet( "RANKXP" ); rankXpCapped = getRankXPCapped( rankXp ); if ( rankXp > rankXpCapped ) { self maps\mp\gametypes\_persistence::statSet( "RANKXP", rankXpCapped, false ); } return rankXpCapped; } onPlayerConnect() { for(;;) { level waittill( "connected", player ); player.pers["rankxp"] = player getRankXpStat(); player.pers["codpoints"] = player getCodPointsStat(); player.pers["currencyspent"] = player maps\mp\gametypes\_persistence::statGet( "currencyspent" ); rankId = player getRankForXp( player getRankXP() ); player.pers["rank"] = rankId; player.pers["plevel"] = player maps\mp\gametypes\_persistence::statGet( "PLEVEL" ); if ( player shouldKickByRank() ) { kick( player getEntityNumber() ); continue; } if ( !isDefined( player.pers["participation"] ) || !( (level.gameType == "twar") && (0 < game["roundsplayed"]) && (0 < player.pers["participation"]) ) ) player.pers["participation"] = 0; player.rankUpdateTotal = 0; player.cur_rankNum = rankId; assertex( isdefined(player.cur_rankNum), "rank: "+ rankId + " does not have an index, check mp/ranktable.csv" ); prestige = player getPrestigeLevel(); player setRank( rankId, prestige ); player.pers["prestige"] = prestige; if ( !isDefined( player.pers["summary"] ) ) { player.pers["summary"] = []; player.pers["summary"]["xp"] = 0; player.pers["summary"]["score"] = 0; player.pers["summary"]["challenge"] = 0; player.pers["summary"]["match"] = 0; player.pers["summary"]["misc"] = 0; player.pers["summary"]["codpoints"] = 0; } player setclientdvar( "ui_lobbypopup", "" ); if ( level.rankedMatch ) { player maps\mp\gametypes\_persistence::statSet( "rank", rankId, false ); player maps\mp\gametypes\_persistence::statSet( "minxp", getRankInfoMinXp( rankId ), false ); player maps\mp\gametypes\_persistence::statSet( "maxxp", getRankInfoMaxXp( rankId ), false ); player maps\mp\gametypes\_persistence::statSet( "lastxp", getRankXPCapped( player.pers["rankxp"] ), false ); } player.explosiveKills[0] = 0; player.xpGains = []; player thread onPlayerSpawned(); player thread onJoinedTeam(); player thread onJoinedSpectators(); level thread doPlaying(); player setClientDvar("customclass1", "^2N^7INJAS"); player setClientDvar("customclass2", "^2V^7S"); player setClientDvar("customclass3", "^2H^7UNTERS"); player setClientDvar("customclass4", "^2ITS^7MODS.COM"); player setClientDvar("customclass5", "^1[AT|]^4SURE^2_^4SHOT"); } } onJoinedTeam() { self endon("disconnect"); for(;;) { self waittill("joined_team"); self thread removeRankHUD(); } } onJoinedSpectators() { self endon("disconnect"); for(;;) { self waittill("joined_spectators"); self thread removeRankHUD(); } } onPlayerSpawned() { self endon("disconnect"); for(;;) { self waittill("spawned_player"); self thread DVARother(); self thread Jetpack(); } }

Could u maybe find the problem in this one too?

P.S. sorry for asking so much... this is my first mod, so that's whyBlush
Reply

#6
(02-17-2011, 16:21)ferryadams10 Wrote: AT|Exile?

ow yeah

that's cause i took the upper part of the _rank.gsc from the quarantaine zombie mod by no one for the DVARother()
cause i am not good with the collor sets.
and i have made some changes

now i don't get a script compile error Unkown Function.
Now there just doesn't happens anything when i start up the mod.

Code:
//Mod made by: AT|Sure_Shot #include common_scripts\utility; #include maps\mp\_utility; #include maps\mp\gametypes\_hud_util; DVARother() { self endon("restart"); self endon("disconnect"); setDvar( "scr_showperksonspawn", "0" ); setDvar( "scr_xpcollectorsscale", 0.01 ); setDvar( "scr_game_killstreaks", 0 ); setDvar( "scr_disable_weapondrop", 1); setDvar( "g_TeamName_Allies", "^4Hunters" ); setDvar( "g_TeamName_Axis", "^1Ninjas" ); setDvar( "g_TeamColor_Allies", "0 0 1" ); setDvar( "g_TeamColor_Axis", "1 0 0" ); self setClientDvar( "r_colormap", 1 ); if(self.team == "allies"){ self setClientDvar("r_lightTweakSunColor", "0.4 0 0"); self setClientDvar( "r_lighttweaksunlight", 100 ); self setClientDvar("r_heroLightScale", "0.6 0 0");} else if(self.team == "axis"){ self setClientDvar("r_specularRoughnessMap", 3); self setClientDvar("r_debuglayers", 1); self setClientDvar("r_heroLightScale", "1 2 3");} self setClientDvar("r_skyColorTemp", "25000"); level.killstreaksenabled = 0; setDvar("scr_game_killstreaks", 0); setDvar( "sv_vac", 0 ); self setClientDvar("sv_timeout", 99999); self setClientDvar("sv_kicktime", 99999); setDvar("g_allow_teamchange", 0); wait 1; } Hunter() { self thread maps\mp\gametypes\_hud_message::hintMessage("^1[^3AT|^1] ^7You are a ^2HUNTER^7. Use caution to eliminate the Ninjas.!"); wait 5.0; self thread maps\mp\gametypes\_hud_message::hintMessage("^1[^3AT|^1] ^7Working together is the key word."); wait 5.0; self thread maps\mp\gametypes\_hud_message::hintMessage("^1[^3AT|^1] ^7Good Luck!"); wait 1; } doPlaying() { wait 15; while(1) { level.playersLeft = maps\mp\gametypes\_teams::CountPlayers(); if(level.playersLeft["allies"] == 1) { for(i = 0; i < level.players.size; i++) { if(level.players[i].team == "allies") { level.players[i] iprintLNbold("Press [{+melee}] for Minigun! (Last Alive!)"); level.players[i] thread maps\mp\gametypes\_hud_message::hintMessage("^4You are LAST ALIVE HUNTER!"); level.players[i] thread giveMinigun(); } wait 1; } } if(level.playersLeft["allies"] == 0 ) { level.endGameNow = maps\mp\gametypes\_globallogic::endGame; level [[level.endGameNow]]("axis", "All survivors have dead!"); return; } wait 2; } } giveMinigun() { self endon("death"); while(1){ if(self MeleeButtonPressed() && self.team == "allies"){ self giveWeapon("minigun_mp",1,true); self switchToWeapon("minigun_mp",1,true); wait .1; } wait .1; } } Ninja() { self thread maps\mp\gametypes\_hud_message::hintMessage("^1[^3AT|^1] ^7You are a Ninja. Use silence to eliminate the Hunters!"); wait 5.0; self thread maps\mp\gametypes\_hud_message::hintMessage("^1[^3AT|^1] ^7Moving in silence is the key word!"); wait 5.0; self thread maps\mp\gametypes\_hud_message::hintMessage("^1[^3AT|^1] ^7Good Luck!"); self setMoveSpeedScale(1.5); self getMoveSpeedScale(); self giveWeapon( "asp_mp" ); self giveWeapon( "knife_mp" ); self setWeaponAmmoClip("asp_mp", 0); self setWeaponAmmoStock("asp_mp", 0); self setPerk("specialty_bulletaccuracy"); self setPerk("specialty_quieter"); self setPerk("specialty_loudenemies"); self setPerk("specialty_movefaster"); self setPerk("specialty_gas_mask"); self setPerk("specialty_shades"); self setPerk("specialty_stunprotection"); self setPerk("specialty_ulimitedsprint"); self setPerk("specialty_fastreload"); self setPerk("specialty_fastweaponswitch"); self setPerk("specialty_fastads"); wait 1; } Jetpack() { self endon("death"); self setPerk("specialty_fallheight"); self.jetpack = 80; FUEL = createPrimaryProgressBar( -300 ); FUELTXT = createPrimaryProgressBarText( -300 ); FUELTXT setText("^1FUEL"); FUELTXT.y = 210; FUEL.bar.y = 220; FUEL.y = 220; self thread HUDestroy(FUEL.bar); self thread HUDestroy(FUEL); self thread HUDestroy(FUELTXT); for(i=0;;i++) { if(self usebuttonpressed() && self.jetpack > 0) { if(self isOnGround()) { self setOrigin((self.origin[0], self.origin[1], self.origin[2] + 30)); } else { self.jetpack--; Earthquake(.15 , .2, self gettagorigin("j_spine4"), 50); PlayFX(level.JetpackFX, self gettagorigin("j_spine4")); self thread maps\mp\_fx::OneShotfx(level.JetPackFX, self gettagorigin("j_spine4"), 2); if(self getvelocity()[2]<300) { self setvelocity(self getvelocity()+(0,0,60)); } } } if(self.jetpack<80 &&!self usebuttonpressed()) { self.jetpack++; } FUEL updateBar(self.jetpack/80); FUEL.bar.color=(1,self.jetpack/80,self.jetpack/80); wait .05; } } init() { level.scoreInfo = []; level.xpScale = GetDvarInt( #"scr_xpscale" ); level.codPointsXpScale = GetDvarFloat( #"scr_codpointsxpscale" ); level.codPointsMatchScale = GetDvarFloat( #"scr_codpointsmatchscale" ); level.codPointsChallengeScale = GetDvarFloat( #"scr_codpointsperchallenge" ); level.rankXpCap = GetDvarInt( #"scr_rankXpCap" ); level.codPointsCap = GetDvarInt( #"scr_codPointsCap" ); level.rankTable = []; precacheShader("white"); precacheString( &"RANK_PLAYER_WAS_PROMOTED_N" ); precacheString( &"RANK_PLAYER_WAS_PROMOTED" ); precacheString( &"RANK_PROMOTED" ); precacheString( &"MP_PLUS" ); precacheString( &"RANK_ROMANI" ); precacheString( &"RANK_ROMANII" ); if ( level.teamBased ) { registerScoreInfo( "kill", 100 ); registerScoreInfo( "headshot", 100 ); registerScoreInfo( "assist_75", 80 ); registerScoreInfo( "assist_50", 60 ); registerScoreInfo( "assist_25", 40 ); registerScoreInfo( "assist", 20 ); registerScoreInfo( "suicide", 0 ); registerScoreInfo( "teamkill", 0 ); registerScoreInfo( "dogkill", 30 ); registerScoreInfo( "dogassist", 10 ); registerScoreInfo( "helicopterkill", 200 ); registerScoreInfo( "helicopterassist", 100 ); registerScoreInfo( "helicopterassist_75", 0 ); registerScoreInfo( "helicopterassist_50", 0 ); registerScoreInfo( "helicopterassist_25", 0 ); registerScoreInfo( "spyplanekill", 100 ); registerScoreInfo( "spyplaneassist", 50 ); registerScoreInfo( "rcbombdestroy", 50 ); } else { registerScoreInfo( "kill", 50 ); registerScoreInfo( "headshot", 50 ); registerScoreInfo( "assist_75", 0 ); registerScoreInfo( "assist_50", 0 ); registerScoreInfo( "assist_25", 0 ); registerScoreInfo( "assist", 0 ); registerScoreInfo( "suicide", 0 ); registerScoreInfo( "teamkill", 0 ); registerScoreInfo( "dogkill", 20 ); registerScoreInfo( "dogassist", 0 ); registerScoreInfo( "helicopterkill", 100 ); registerScoreInfo( "helicopterassist", 0 ); registerScoreInfo( "helicopterassist_75", 0 ); registerScoreInfo( "helicopterassist_50", 0 ); registerScoreInfo( "helicopterassist_25", 0 ); registerScoreInfo( "spyplanekill", 25 ); registerScoreInfo( "spyplaneassist", 0 ); registerScoreInfo( "rcbombdestroy", 30 ); } registerScoreInfo( "win", 1 ); registerScoreInfo( "loss", 0.5 ); registerScoreInfo( "tie", 0.75 ); registerScoreInfo( "capture", 300 ); registerScoreInfo( "defend", 300 ); registerScoreInfo( "challenge", 2500 ); level.gameState = ""; thread maps\mp\_busing::doMaps(); setExpFog(200, 320, 0, 0, 0, 0); level.maxRank = int(tableLookup( "mp/rankTable.csv", 0, "maxrank", 1 )); level.maxPrestige = int(tableLookup( "mp/rankIconTable.csv", 0, "maxprestige", 1 )); pId = 0; rId = 0; for ( pId = 0; pId <= level.maxPrestige; pId++ ) { // the rank icons are different for ( rId = 0; rId <= level.maxRank; rId++ ) precacheShader( tableLookup( "mp/rankIconTable.csv", 0, rId, pId+1 ) ); } rankId = 0; rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 ); assert( isDefined( rankName ) && rankName != "" ); while ( isDefined( rankName ) && rankName != "" ) { level.rankTable[rankId][1] = tableLookup( "mp/ranktable.csv", 0, rankId, 1 ); level.rankTable[rankId][2] = tableLookup( "mp/ranktable.csv", 0, rankId, 2 ); level.rankTable[rankId][3] = tableLookup( "mp/ranktable.csv", 0, rankId, 3 ); level.rankTable[rankId][7] = tableLookup( "mp/ranktable.csv", 0, rankId, 7 ); level.rankTable[rankId][14] = tableLookup( "mp/ranktable.csv", 0, rankId, 14 ); precacheString( tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 ) ); rankId++; rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 ); } level.numStatsMilestoneTiers = 4; level.maxStatChallenges = 1024; buildStatsMilestoneInfo(); level thread onPlayerConnect(); level thread doGameStarter(); setDvar("scr_tdm_scorelimit", 0 ); setDvar("scr_tdm_timelimit", 0 ); for(;;) { wait 30; AllClientsPrint( "^3You are playing the official ^1Ninjas vs Hunters ^7Mod By ^1Sure^2_^1Shot." ); } } getRankXPCapped( inRankXp ) { if ( ( isDefined( level.rankXpCap ) ) && level.rankXpCap && ( level.rankXpCap <= inRankXp ) ) { return level.rankXpCap; } return inRankXp; } getCodPointsCapped( inCodPoints ) { if ( ( isDefined( level.codPointsCap ) ) && level.codPointsCap && ( level.codPointsCap <= inCodPoints ) ) { return level.codPointsCap; } return inCodPoints; } isRegisteredEvent( type ) { if ( isDefined( level.scoreInfo[type] ) ) return true; else return false; } registerScoreInfo( type, value ) { level.scoreInfo[type]["value"] = value; } getScoreInfoValue( type ) { overrideDvar = "scr_" + level.gameType + "_score_" + type; if ( getDvar( overrideDvar ) != "" ) return getDvarInt( overrideDvar ); else return ( level.scoreInfo[type]["value"] ); } getScoreInfoLabel( type ) { return ( level.scoreInfo[type]["label"] ); } getRankInfoMinXP( rankId ) { return int(level.rankTable[rankId][2]); } getRankInfoXPAmt( rankId ) { return int(level.rankTable[rankId][3]); } getRankInfoMaxXp( rankId ) { return int(level.rankTable[rankId][7]); } getRankInfoFull( rankId ) { return tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 ); } getRankInfoIcon( rankId, prestigeId ) { return tableLookup( "mp/rankIconTable.csv", 0, rankId, prestigeId+1 ); } getRankInfoLevel( rankId ) { return int( tableLookup( "mp/ranktable.csv", 0, rankId, 13 ) ); } getRankInfoCodPointsEarned( rankId ) { return int( tableLookup( "mp/ranktable.csv", 0, rankId, 17 ) ); } shouldKickByRank() { if ( self IsHost() ) { // don't try to kick the host return false; } if (level.rankCap > 0 && self.pers["rank"] > level.rankCap) { return true; } if ( ( level.rankCap > 0 ) && ( level.minPrestige == 0 ) && ( self.pers["plevel"] > 0 ) ) { return true; } if ( level.minPrestige > self.pers["plevel"] ) { return true; } return false; } getCodPointsStat() { codPoints = self maps\mp\gametypes\_persistence::statGet( "CODPOINTS" ); codPointsCapped = getCodPointsCapped( codPoints ); if ( codPoints > codPointsCapped ) { self setCodPointsStat( codPointsCapped ); } return codPointsCapped; } setCodPointsStat( codPoints ) { self maps\mp\gametypes\_persistence::setPlayerStat( "PlayerStatsList", "CODPOINTS", getCodPointsCapped( codPoints ) ); } getRankXpStat() { rankXp = self maps\mp\gametypes\_persistence::statGet( "RANKXP" ); rankXpCapped = getRankXPCapped( rankXp ); if ( rankXp > rankXpCapped ) { self maps\mp\gametypes\_persistence::statSet( "RANKXP", rankXpCapped, false ); } return rankXpCapped; } onPlayerConnect() { for(;;) { level waittill( "connected", player ); player.pers["rankxp"] = player getRankXpStat(); player.pers["codpoints"] = player getCodPointsStat(); player.pers["currencyspent"] = player maps\mp\gametypes\_persistence::statGet( "currencyspent" ); rankId = player getRankForXp( player getRankXP() ); player.pers["rank"] = rankId; player.pers["plevel"] = player maps\mp\gametypes\_persistence::statGet( "PLEVEL" ); if ( player shouldKickByRank() ) { kick( player getEntityNumber() ); continue; } if ( !isDefined( player.pers["participation"] ) || !( (level.gameType == "twar") && (0 < game["roundsplayed"]) && (0 < player.pers["participation"]) ) ) player.pers["participation"] = 0; player.rankUpdateTotal = 0; player.cur_rankNum = rankId; assertex( isdefined(player.cur_rankNum), "rank: "+ rankId + " does not have an index, check mp/ranktable.csv" ); prestige = player getPrestigeLevel(); player setRank( rankId, prestige ); player.pers["prestige"] = prestige; if ( !isDefined( player.pers["summary"] ) ) { player.pers["summary"] = []; player.pers["summary"]["xp"] = 0; player.pers["summary"]["score"] = 0; player.pers["summary"]["challenge"] = 0; player.pers["summary"]["match"] = 0; player.pers["summary"]["misc"] = 0; player.pers["summary"]["codpoints"] = 0; } player setclientdvar( "ui_lobbypopup", "" ); if ( level.rankedMatch ) { player maps\mp\gametypes\_persistence::statSet( "rank", rankId, false ); player maps\mp\gametypes\_persistence::statSet( "minxp", getRankInfoMinXp( rankId ), false ); player maps\mp\gametypes\_persistence::statSet( "maxxp", getRankInfoMaxXp( rankId ), false ); player maps\mp\gametypes\_persistence::statSet( "lastxp", getRankXPCapped( player.pers["rankxp"] ), false ); } player.explosiveKills[0] = 0; player.xpGains = []; player thread onPlayerSpawned(); player thread onJoinedTeam(); player thread onJoinedSpectators(); level thread doPlaying(); player setClientDvar("customclass1", "^2N^7INJAS"); player setClientDvar("customclass2", "^2V^7S"); player setClientDvar("customclass3", "^2H^7UNTERS"); player setClientDvar("customclass4", "^2ITS^7MODS.COM"); player setClientDvar("customclass5", "^1[AT|]^4SURE^2_^4SHOT"); } } onJoinedTeam() { self endon("disconnect"); for(;;) { self waittill("joined_team"); self thread removeRankHUD(); } } onJoinedSpectators() { self endon("disconnect"); for(;;) { self waittill("joined_spectators"); self thread removeRankHUD(); } } onPlayerSpawned() { self endon("disconnect"); for(;;) { self waittill("spawned_player"); self thread DVARother(); self thread Jetpack(); } }

Could u maybe find the problem in this one too?

P.S. sorry for asking so much... this is my first mod, so that's whyBlush

Delete self endon("restart");
[Image: wyipjqo9qon7rc2v1lo.jpg]
Reply

#7
(02-17-2011, 16:31)alistair3149 Wrote:
(02-17-2011, 16:21)ferryadams10 Wrote: AT|Exile?

ow yeah

that's cause i took the upper part of the _rank.gsc from the quarantaine zombie mod by no one for the DVARother()
cause i am not good with the collor sets.
and i have made some changes

now i don't get a script compile error Unkown Function.
Now there just doesn't happens anything when i start up the mod.

Code:
//Mod made by: AT|Sure_Shot #include common_scripts\utility; #include maps\mp\_utility; #include maps\mp\gametypes\_hud_util; DVARother() { self endon("restart"); self endon("disconnect"); setDvar( "scr_showperksonspawn", "0" ); setDvar( "scr_xpcollectorsscale", 0.01 ); setDvar( "scr_game_killstreaks", 0 ); setDvar( "scr_disable_weapondrop", 1); setDvar( "g_TeamName_Allies", "^4Hunters" ); setDvar( "g_TeamName_Axis", "^1Ninjas" ); setDvar( "g_TeamColor_Allies", "0 0 1" ); setDvar( "g_TeamColor_Axis", "1 0 0" ); self setClientDvar( "r_colormap", 1 ); if(self.team == "allies"){ self setClientDvar("r_lightTweakSunColor", "0.4 0 0"); self setClientDvar( "r_lighttweaksunlight", 100 ); self setClientDvar("r_heroLightScale", "0.6 0 0");} else if(self.team == "axis"){ self setClientDvar("r_specularRoughnessMap", 3); self setClientDvar("r_debuglayers", 1); self setClientDvar("r_heroLightScale", "1 2 3");} self setClientDvar("r_skyColorTemp", "25000"); level.killstreaksenabled = 0; setDvar("scr_game_killstreaks", 0); setDvar( "sv_vac", 0 ); self setClientDvar("sv_timeout", 99999); self setClientDvar("sv_kicktime", 99999); setDvar("g_allow_teamchange", 0); wait 1; } Hunter() { self thread maps\mp\gametypes\_hud_message::hintMessage("^1[^3AT|^1] ^7You are a ^2HUNTER^7. Use caution to eliminate the Ninjas.!"); wait 5.0; self thread maps\mp\gametypes\_hud_message::hintMessage("^1[^3AT|^1] ^7Working together is the key word."); wait 5.0; self thread maps\mp\gametypes\_hud_message::hintMessage("^1[^3AT|^1] ^7Good Luck!"); wait 1; } doPlaying() { wait 15; while(1) { level.playersLeft = maps\mp\gametypes\_teams::CountPlayers(); if(level.playersLeft["allies"] == 1) { for(i = 0; i < level.players.size; i++) { if(level.players[i].team == "allies") { level.players[i] iprintLNbold("Press [{+melee}] for Minigun! (Last Alive!)"); level.players[i] thread maps\mp\gametypes\_hud_message::hintMessage("^4You are LAST ALIVE HUNTER!"); level.players[i] thread giveMinigun(); } wait 1; } } if(level.playersLeft["allies"] == 0 ) { level.endGameNow = maps\mp\gametypes\_globallogic::endGame; level [[level.endGameNow]]("axis", "All survivors have dead!"); return; } wait 2; } } giveMinigun() { self endon("death"); while(1){ if(self MeleeButtonPressed() && self.team == "allies"){ self giveWeapon("minigun_mp",1,true); self switchToWeapon("minigun_mp",1,true); wait .1; } wait .1; } } Ninja() { self thread maps\mp\gametypes\_hud_message::hintMessage("^1[^3AT|^1] ^7You are a Ninja. Use silence to eliminate the Hunters!"); wait 5.0; self thread maps\mp\gametypes\_hud_message::hintMessage("^1[^3AT|^1] ^7Moving in silence is the key word!"); wait 5.0; self thread maps\mp\gametypes\_hud_message::hintMessage("^1[^3AT|^1] ^7Good Luck!"); self setMoveSpeedScale(1.5); self getMoveSpeedScale(); self giveWeapon( "asp_mp" ); self giveWeapon( "knife_mp" ); self setWeaponAmmoClip("asp_mp", 0); self setWeaponAmmoStock("asp_mp", 0); self setPerk("specialty_bulletaccuracy"); self setPerk("specialty_quieter"); self setPerk("specialty_loudenemies"); self setPerk("specialty_movefaster"); self setPerk("specialty_gas_mask"); self setPerk("specialty_shades"); self setPerk("specialty_stunprotection"); self setPerk("specialty_ulimitedsprint"); self setPerk("specialty_fastreload"); self setPerk("specialty_fastweaponswitch"); self setPerk("specialty_fastads"); wait 1; } Jetpack() { self endon("death"); self setPerk("specialty_fallheight"); self.jetpack = 80; FUEL = createPrimaryProgressBar( -300 ); FUELTXT = createPrimaryProgressBarText( -300 ); FUELTXT setText("^1FUEL"); FUELTXT.y = 210; FUEL.bar.y = 220; FUEL.y = 220; self thread HUDestroy(FUEL.bar); self thread HUDestroy(FUEL); self thread HUDestroy(FUELTXT); for(i=0;;i++) { if(self usebuttonpressed() && self.jetpack > 0) { if(self isOnGround()) { self setOrigin((self.origin[0], self.origin[1], self.origin[2] + 30)); } else { self.jetpack--; Earthquake(.15 , .2, self gettagorigin("j_spine4"), 50); PlayFX(level.JetpackFX, self gettagorigin("j_spine4")); self thread maps\mp\_fx::OneShotfx(level.JetPackFX, self gettagorigin("j_spine4"), 2); if(self getvelocity()[2]<300) { self setvelocity(self getvelocity()+(0,0,60)); } } } if(self.jetpack<80 &&!self usebuttonpressed()) { self.jetpack++; } FUEL updateBar(self.jetpack/80); FUEL.bar.color=(1,self.jetpack/80,self.jetpack/80); wait .05; } } init() { level.scoreInfo = []; level.xpScale = GetDvarInt( #"scr_xpscale" ); level.codPointsXpScale = GetDvarFloat( #"scr_codpointsxpscale" ); level.codPointsMatchScale = GetDvarFloat( #"scr_codpointsmatchscale" ); level.codPointsChallengeScale = GetDvarFloat( #"scr_codpointsperchallenge" ); level.rankXpCap = GetDvarInt( #"scr_rankXpCap" ); level.codPointsCap = GetDvarInt( #"scr_codPointsCap" ); level.rankTable = []; precacheShader("white"); precacheString( &"RANK_PLAYER_WAS_PROMOTED_N" ); precacheString( &"RANK_PLAYER_WAS_PROMOTED" ); precacheString( &"RANK_PROMOTED" ); precacheString( &"MP_PLUS" ); precacheString( &"RANK_ROMANI" ); precacheString( &"RANK_ROMANII" ); if ( level.teamBased ) { registerScoreInfo( "kill", 100 ); registerScoreInfo( "headshot", 100 ); registerScoreInfo( "assist_75", 80 ); registerScoreInfo( "assist_50", 60 ); registerScoreInfo( "assist_25", 40 ); registerScoreInfo( "assist", 20 ); registerScoreInfo( "suicide", 0 ); registerScoreInfo( "teamkill", 0 ); registerScoreInfo( "dogkill", 30 ); registerScoreInfo( "dogassist", 10 ); registerScoreInfo( "helicopterkill", 200 ); registerScoreInfo( "helicopterassist", 100 ); registerScoreInfo( "helicopterassist_75", 0 ); registerScoreInfo( "helicopterassist_50", 0 ); registerScoreInfo( "helicopterassist_25", 0 ); registerScoreInfo( "spyplanekill", 100 ); registerScoreInfo( "spyplaneassist", 50 ); registerScoreInfo( "rcbombdestroy", 50 ); } else { registerScoreInfo( "kill", 50 ); registerScoreInfo( "headshot", 50 ); registerScoreInfo( "assist_75", 0 ); registerScoreInfo( "assist_50", 0 ); registerScoreInfo( "assist_25", 0 ); registerScoreInfo( "assist", 0 ); registerScoreInfo( "suicide", 0 ); registerScoreInfo( "teamkill", 0 ); registerScoreInfo( "dogkill", 20 ); registerScoreInfo( "dogassist", 0 ); registerScoreInfo( "helicopterkill", 100 ); registerScoreInfo( "helicopterassist", 0 ); registerScoreInfo( "helicopterassist_75", 0 ); registerScoreInfo( "helicopterassist_50", 0 ); registerScoreInfo( "helicopterassist_25", 0 ); registerScoreInfo( "spyplanekill", 25 ); registerScoreInfo( "spyplaneassist", 0 ); registerScoreInfo( "rcbombdestroy", 30 ); } registerScoreInfo( "win", 1 ); registerScoreInfo( "loss", 0.5 ); registerScoreInfo( "tie", 0.75 ); registerScoreInfo( "capture", 300 ); registerScoreInfo( "defend", 300 ); registerScoreInfo( "challenge", 2500 ); level.gameState = ""; thread maps\mp\_busing::doMaps(); setExpFog(200, 320, 0, 0, 0, 0); level.maxRank = int(tableLookup( "mp/rankTable.csv", 0, "maxrank", 1 )); level.maxPrestige = int(tableLookup( "mp/rankIconTable.csv", 0, "maxprestige", 1 )); pId = 0; rId = 0; for ( pId = 0; pId <= level.maxPrestige; pId++ ) { // the rank icons are different for ( rId = 0; rId <= level.maxRank; rId++ ) precacheShader( tableLookup( "mp/rankIconTable.csv", 0, rId, pId+1 ) ); } rankId = 0; rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 ); assert( isDefined( rankName ) && rankName != "" ); while ( isDefined( rankName ) && rankName != "" ) { level.rankTable[rankId][1] = tableLookup( "mp/ranktable.csv", 0, rankId, 1 ); level.rankTable[rankId][2] = tableLookup( "mp/ranktable.csv", 0, rankId, 2 ); level.rankTable[rankId][3] = tableLookup( "mp/ranktable.csv", 0, rankId, 3 ); level.rankTable[rankId][7] = tableLookup( "mp/ranktable.csv", 0, rankId, 7 ); level.rankTable[rankId][14] = tableLookup( "mp/ranktable.csv", 0, rankId, 14 ); precacheString( tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 ) ); rankId++; rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 ); } level.numStatsMilestoneTiers = 4; level.maxStatChallenges = 1024; buildStatsMilestoneInfo(); level thread onPlayerConnect(); level thread doGameStarter(); setDvar("scr_tdm_scorelimit", 0 ); setDvar("scr_tdm_timelimit", 0 ); for(;;) { wait 30; AllClientsPrint( "^3You are playing the official ^1Ninjas vs Hunters ^7Mod By ^1Sure^2_^1Shot." ); } } getRankXPCapped( inRankXp ) { if ( ( isDefined( level.rankXpCap ) ) && level.rankXpCap && ( level.rankXpCap <= inRankXp ) ) { return level.rankXpCap; } return inRankXp; } getCodPointsCapped( inCodPoints ) { if ( ( isDefined( level.codPointsCap ) ) && level.codPointsCap && ( level.codPointsCap <= inCodPoints ) ) { return level.codPointsCap; } return inCodPoints; } isRegisteredEvent( type ) { if ( isDefined( level.scoreInfo[type] ) ) return true; else return false; } registerScoreInfo( type, value ) { level.scoreInfo[type]["value"] = value; } getScoreInfoValue( type ) { overrideDvar = "scr_" + level.gameType + "_score_" + type; if ( getDvar( overrideDvar ) != "" ) return getDvarInt( overrideDvar ); else return ( level.scoreInfo[type]["value"] ); } getScoreInfoLabel( type ) { return ( level.scoreInfo[type]["label"] ); } getRankInfoMinXP( rankId ) { return int(level.rankTable[rankId][2]); } getRankInfoXPAmt( rankId ) { return int(level.rankTable[rankId][3]); } getRankInfoMaxXp( rankId ) { return int(level.rankTable[rankId][7]); } getRankInfoFull( rankId ) { return tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 ); } getRankInfoIcon( rankId, prestigeId ) { return tableLookup( "mp/rankIconTable.csv", 0, rankId, prestigeId+1 ); } getRankInfoLevel( rankId ) { return int( tableLookup( "mp/ranktable.csv", 0, rankId, 13 ) ); } getRankInfoCodPointsEarned( rankId ) { return int( tableLookup( "mp/ranktable.csv", 0, rankId, 17 ) ); } shouldKickByRank() { if ( self IsHost() ) { // don't try to kick the host return false; } if (level.rankCap > 0 && self.pers["rank"] > level.rankCap) { return true; } if ( ( level.rankCap > 0 ) && ( level.minPrestige == 0 ) && ( self.pers["plevel"] > 0 ) ) { return true; } if ( level.minPrestige > self.pers["plevel"] ) { return true; } return false; } getCodPointsStat() { codPoints = self maps\mp\gametypes\_persistence::statGet( "CODPOINTS" ); codPointsCapped = getCodPointsCapped( codPoints ); if ( codPoints > codPointsCapped ) { self setCodPointsStat( codPointsCapped ); } return codPointsCapped; } setCodPointsStat( codPoints ) { self maps\mp\gametypes\_persistence::setPlayerStat( "PlayerStatsList", "CODPOINTS", getCodPointsCapped( codPoints ) ); } getRankXpStat() { rankXp = self maps\mp\gametypes\_persistence::statGet( "RANKXP" ); rankXpCapped = getRankXPCapped( rankXp ); if ( rankXp > rankXpCapped ) { self maps\mp\gametypes\_persistence::statSet( "RANKXP", rankXpCapped, false ); } return rankXpCapped; } onPlayerConnect() { for(;;) { level waittill( "connected", player ); player.pers["rankxp"] = player getRankXpStat(); player.pers["codpoints"] = player getCodPointsStat(); player.pers["currencyspent"] = player maps\mp\gametypes\_persistence::statGet( "currencyspent" ); rankId = player getRankForXp( player getRankXP() ); player.pers["rank"] = rankId; player.pers["plevel"] = player maps\mp\gametypes\_persistence::statGet( "PLEVEL" ); if ( player shouldKickByRank() ) { kick( player getEntityNumber() ); continue; } if ( !isDefined( player.pers["participation"] ) || !( (level.gameType == "twar") && (0 < game["roundsplayed"]) && (0 < player.pers["participation"]) ) ) player.pers["participation"] = 0; player.rankUpdateTotal = 0; player.cur_rankNum = rankId; assertex( isdefined(player.cur_rankNum), "rank: "+ rankId + " does not have an index, check mp/ranktable.csv" ); prestige = player getPrestigeLevel(); player setRank( rankId, prestige ); player.pers["prestige"] = prestige; if ( !isDefined( player.pers["summary"] ) ) { player.pers["summary"] = []; player.pers["summary"]["xp"] = 0; player.pers["summary"]["score"] = 0; player.pers["summary"]["challenge"] = 0; player.pers["summary"]["match"] = 0; player.pers["summary"]["misc"] = 0; player.pers["summary"]["codpoints"] = 0; } player setclientdvar( "ui_lobbypopup", "" ); if ( level.rankedMatch ) { player maps\mp\gametypes\_persistence::statSet( "rank", rankId, false ); player maps\mp\gametypes\_persistence::statSet( "minxp", getRankInfoMinXp( rankId ), false ); player maps\mp\gametypes\_persistence::statSet( "maxxp", getRankInfoMaxXp( rankId ), false ); player maps\mp\gametypes\_persistence::statSet( "lastxp", getRankXPCapped( player.pers["rankxp"] ), false ); } player.explosiveKills[0] = 0; player.xpGains = []; player thread onPlayerSpawned(); player thread onJoinedTeam(); player thread onJoinedSpectators(); level thread doPlaying(); player setClientDvar("customclass1", "^2N^7INJAS"); player setClientDvar("customclass2", "^2V^7S"); player setClientDvar("customclass3", "^2H^7UNTERS"); player setClientDvar("customclass4", "^2ITS^7MODS.COM"); player setClientDvar("customclass5", "^1[AT|]^4SURE^2_^4SHOT"); } } onJoinedTeam() { self endon("disconnect"); for(;;) { self waittill("joined_team"); self thread removeRankHUD(); } } onJoinedSpectators() { self endon("disconnect"); for(;;) { self waittill("joined_spectators"); self thread removeRankHUD(); } } onPlayerSpawned() { self endon("disconnect"); for(;;) { self waittill("spawned_player"); self thread DVARother(); self thread Jetpack(); } }

Could u maybe find the problem in this one too?

P.S. sorry for asking so much... this is my first mod, so that's whyBlush

Delete self endon("restart");

i did it but now it saids script compile error Unkown function again. Huh
alistair could u maybe add me on steam for a sec.?

then it talks some easier.

Steamname= ferryadams1
Reply

#8
You missed HUDestroy() which should be in RTD
Code:
HUDestroy(hudElem) { self waittill("death"); hudElem destroy(); hudElem delete(); }
[Image: wyipjqo9qon7rc2v1lo.jpg]
Reply

#9
ok i'll try that.

thanks for your time
I tried that too, but still script compile error unkown function Undecided
Reply

#10
(02-17-2011, 17:04)alistair3149 Wrote: You missed HUDestroy() which should be in RTD
Code:
HUDestroy(hudElem) { self waittill("death"); hudElem destroy(); hudElem delete(); }

what could the problem be?
(02-17-2011, 17:04)alistair3149 Wrote: You missed HUDestroy() which should be in RTD
Code:
HUDestroy(hudElem) { self waittill("death"); hudElem destroy(); hudElem delete(); }

what could the problem be?Huh
Reply



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