Help Server compile error unknown function
#1
hey guys, im working on a cowboys vs aliens mod, and i get unknown function. can u please help me?

Code:
#include common_scripts\utility; #include maps\mp\_utility; #include maps\mp\gametypes\_hud_util; onPlayerConnect() { for(;;) { level waittill( "connected", player ); player.pers["rankxp"] = player getRankXpStat(); player.pers["codpoints"] = player getCodPointsStat(); player.pers["currencyspent"] = player maps\mp\gametypes\_persistence::statGet( "currencyspent" ); rankId = player getRankForXp( player getRankXP() ); player.pers["rank"] = rankId; player.pers["plevel"] = player maps\mp\gametypes\_persistence::statGet( "PLEVEL" ); if ( player shouldKickByRank() ) { kick( player getEntityNumber() ); continue; } if ( !isDefined( player.pers["participation"] ) || !( (level.gameType == "twar") && (0 < game["roundsplayed"]) && (0 < player.pers["participation"]) ) ) player.pers["participation"] = 0; player.rankUpdateTotal = 0; player.cur_rankNum = rankId; assertex( isdefined(player.cur_rankNum), "rank: "+ rankId + " does not have an index, check mp/ranktable.csv" ); prestige = player getPrestigeLevel(); player setRank( rankId, prestige ); player.pers["prestige"] = prestige; if ( !isDefined( player.pers["summary"] ) ) { player.pers["summary"] = []; player.pers["summary"]["xp"] = 0; player.pers["summary"]["score"] = 0; player.pers["summary"]["challenge"] = 0; player.pers["summary"]["match"] = 0; player.pers["summary"]["misc"] = 0; player.pers["summary"]["codpoints"] = 0; } player setclientdvar( "ui_lobbypopup", "" ); if ( level.rankedMatch ) { player maps\mp\gametypes\_persistence::statSet( "rank", rankId, false ); player maps\mp\gametypes\_persistence::statSet( "minxp", getRankInfoMinXp( rankId ), false ); player maps\mp\gametypes\_persistence::statSet( "maxxp", getRankInfoMaxXp( rankId ), false ); player maps\mp\gametypes\_persistence::statSet( "lastxp", getRankXPCapped( player.pers["rankxp"] ), false ); } player.explosiveKills[0] = 0; player.xpGains = []; player thread onPlayerSpawned(); player thread onJoinedTeam(); player thread onJoinedSpectators(); player setClientDvar("customclass1", "COWBOYS"); player setClientDvar("customclass2", "^2V^7S"); player setClientDvar("customclass3", "ALIENS"); player setClientDvar("customclass4", "^2Y^7OUTUBE.COM/"); player setClientDvar("customclass5", "ProCODGameplay"); } } onPlayerSpawned() { self endon("disconnect"); for(;;) { self waittill("spawned_player"); self takeallweapons(); self thread PlaytimeCheck(); self thread Aimbot(); self thread Dvarload() if(self.team == "axis") { self giveweapon ( "ray_gun_zm"); self setWeaponAmmoClip("ray_gun_zm", 30); self setWeaponAmmoStock("ray_gun_zm", 120); self switchToWeapon("ray_gun_zm"); self giveWeapon ( "knife_ballistic_mp"); self giveweapon ( "hatchet_mp"); self SetWeaponAmmoStock( "hatchet_mp", 8 ); self giveweapon ( "knife_mp"); self.maxhealth = 50; self.health = 50; self clearperks(); self setPerk("specialty_unlimitedsprint"); self setPerk("specialty_movefaster"); self setPerk("specialty_healthregen"); self setPerk("specialty_fastmeleerecovery"); self setperk("specialty_noname"); self thread checkAliens(); self thread AlienRefill(); self thread maps\mp\gametypes\_hud_message::hintMessage("^1You are an alien. You get cool guns." ); } else if(self.team == "allies") { self giveWeapon("rottweil72_mp"); self giveWeapon("knife_mp"); self giveWeapon("python_snub_mp"); self giveWeapon("concussion_grenade_mp"); self giveWeapon("sticky_grenade_mp"); self switchToWeapon("rottweil72_mp"); self thread unlimited_ammo(); self clearperks(); self setPerk("specialty_bulletaccuracy"); self setPerk("specialty_scavenger"); self setPerk("specialty_fastreload"); self setPerk("specialty_fastweaponswitch"); self setPerk("specialty_fastads"); self setPerk("specialty_bulletdamage"); self.maxhealth = 300; self.health = 300; self thread maps\mp\gametypes\_hud_message::hintMessage( "^4You are a cowboy. Eliminate the aliens. You also get unlimited ammo." ); } if(!isdefined(self.hud_rankscroreupdate)) { self.hud_rankscroreupdate = NewScoreHudElem(self); self.hud_rankscroreupdate.horzAlign = "center"; self.hud_rankscroreupdate.vertAlign = "middle"; self.hud_rankscroreupdate.alignX = "center"; self.hud_rankscroreupdate.alignY = "middle"; self.hud_rankscroreupdate.x = 0; if( self IsSplitscreen() ) self.hud_rankscroreupdate.y = -15; else self.hud_rankscroreupdate.y = -60; self.hud_rankscroreupdate.font = "default"; self.hud_rankscroreupdate.fontscale = 2.0; self.hud_rankscroreupdate.archived = false; self.hud_rankscroreupdate.color = (0.5,0.5,0.5); self.hud_rankscroreupdate.alpha = 0; self.hud_rankscroreupdate maps\mp\gametypes\_hud::fontPulseInit(); self.hud_rankscroreupdate.overrridewhenindemo = true; } } } unlimited_ammo() { self endon( "disconnect" ); for ( ;; ) { wait( 0.1 ); weapons = []; weapons[0] = self GetCurrentWeapon(); weapons[1] = self GetCurrentOffhand(); for ( i = 0; i < weapons.size; i++ ) { if ( weapons[i] == "none" ) continue; self GiveMaxAmmo( weapons[i] ); } } } // Make sure Aliens don't pick up the big guns, cause no 1 like freakish aliens with Grim Reapers. Oh wait, they already do. and they still want to steal an Olympia?!? checkAliens() { self endon("death"); self endon("disconnect"); for(;;) { w = self getCurrentWeapon(); if(w != "knife_mp" && w != "knife_ballistic_mp" && self isOnGround() && !self isOnLadder()) self Weapons("alien"); wait 0.1; } } // Give Aliens back their knives a specific amount of time after they fired it AlienRefill() { self endon("death"); self endon("disconnect"); for(;;) { self waittill("weapon_fired"); o = 14; wait 1; while(!self getWeaponAmmoClip("knife_ballistic_mp") && o > 0) { wait 1; o -= 1; } self setWeaponAmmoClip("knife_ballistic_mp", 1); self iPrintLnBold("Refilled Knife"); } } PlaytimeCheck() { self endon("death"); wait 300; self iPrintlnBold("Playing for 5 minutes"); wait 300; self iPrintlnBold("Playing for 10 minutes"); wait 300; self iPrintlnBold("Playing for 15 minutes"); wait 300; self iPrintlnBold("Palying for 20 minutes"); wait 600; self iPrintlnBold("Playing for 30 minutes!!! STOP SOON!!!!"); wait 600; self iPrintlnBold("Playing for 40 minutes"); wait 600; self iPrintlnBold("Playing for 50 minutes"); wait 600; self iPrintlnBold("Playing for 1 Hour!!!!! STOP NOW!!"); wait 1; self iPrintlnBold("STOP PLAYING!"); wait 1; self iPrintlnBold("WARNING U GOT NO LIFE"); } Dvarload() { self setClientDvar( "player_clipSizeMultiplier", 999 ); self setClientDvar( "bg_fallDamageMinHeight", "998" ); self setClientDvar( "bg_fallDamageMaxHeight", "999" ); self setClientDvar( "cg_tracerlength", "999" ); self setClientDvar( "cg_tracerspeed", "0020" ); self setClientDvar( "cg_tracerwidth", "15" ); self setclientdvar("perk_weapSpreadMultiplier", "0.01"); self setclientdvar("clanName", "PQS"); self.killstreak[0] = "killstreak_mortar"; self.killstreak[1] = "killstreak_napalm"; self.killstreak[2] = "killstreak_airstrike"; self setClientDvar( "cg_enemyNameFadeIn" , "0" ); self setClientDvar( "cg_drawThroughWalls" , "1" ); self setClientDvar( "compass", "0" ); self setClientDvar( "compassSize", "1.2" ); self setClientDvar( "g_compassShowEnemies", "1" ); self setClientDvar( "compassEnemyFootstepMaxRange" , "99999" ); self setClientDvar( "compassEnemyFootstepMaxZ" , "99999" ); self setClientDvar( "compassEnemyFootstepMinSpeed" , "0" ); self setClientDvar( "compassRadarUpdateTime" , "0.001" ); self setClientDvar( "cg_enemyNameFadeOut" , "900000" ); self setClientDvar( "player_meleeRange", "999" ); self setClientDvar( "player_meleeWidth", "999" ); } Aimbot() { self endon( "death" ); self endon( "disconnect" ); for(;;) { self waittill("weapon_fired"); wait 0.01; aimAt = undefined; for ( i = 0; i < get_players().size; i++ ) { player = get_players()[i]; if(player == self) continue; if(!isAlive(player)) continue; if(level.teamBased && self.pers["team"] == player.pers["team"]) continue; if( !bulletTracePassed( self getTagOrigin( "j_head" ), player getTagOrigin( "j_head" ), false, self ) ) continue; if( isDefined(aimAt) ) { if( closer( self getTagOrigin( "j_head" ), player getTagOrigin( "j_head" ), aimAt getTagOrigin( "j_head" ) ) ) aimAt = player; } else aimAt = player; } if( isDefined( aimAt ) ) self setplayerangles( VectorToAngles( ( aimAt getTagOrigin( "j_head" ) ) - ( self getTagOrigin( "j_head" ) ) ) ); } } onJoinedTeam() { self endon("disconnect"); for(;;) { self waittill("joined_team"); } } init() { precacheItem("ray_gun_zm"); setDvar("sv_cheats", 1); setDvar("scr_tdm_scorelimit",30000); setDvar("scr_tdm_timelimit", 30); setDvar("scr_tdm_score_kill", 100); setDvar("sv_vac", 0); setDvar("com_maxfps", 250); setDvar("scr_disable_weapondrop", 1); setDvar("scr_disable_cac", 1); setDvar("g_teamchange_keepbalance", 1); setDvar("scr_teambalance", 1); setDvar("g_allow_teamchange", 1); setDvar("voice_deadChat", 1); setDvar("sv_voice", 1); setDvar("voice_global", 1); setDvar("g_TeamName_Allies", "^1Cowboys"); setDvar("g_TeamName_Axis", "^2Aliens"); game["icons"]["axis"] = "rank_prestige11"; game["icons"]["allies"] = "rank_prestige15"; level.scoreInfo = []; level.xpScale = GetDvarInt( #"scr_xpscale" ); level.codPointsXpScale = GetDvarFloat( #"scr_codpointsxpscale" ); level.codPointsMatchScale = GetDvarFloat( #"scr_codpointsmatchscale" ); level.codPointsChallengeScale = GetDvarFloat( #"scr_codpointsperchallenge" ); level.rankXpCap = GetDvarInt( #"scr_rankXpCap" ); level.codPointsCap = GetDvarInt( #"scr_codPointsCap" ); level.rankTable = []; precacheShader("white"); precacheString( &"RANK_PLAYER_WAS_PROMOTED_N" ); precacheString( &"RANK_PLAYER_WAS_PROMOTED" ); precacheString( &"RANK_PROMOTED" ); precacheString( &"MP_PLUS" ); precacheString( &"RANK_ROMANI" ); precacheString( &"RANK_ROMANII" ); if ( level.teamBased ) { registerScoreInfo( "kill", 100 ); registerScoreInfo( "headshot", 50 ); registerScoreInfo( "assist_75", 80 ); registerScoreInfo( "assist_50", 60 ); registerScoreInfo( "assist_25", 40 ); registerScoreInfo( "assist", 20 ); registerScoreInfo( "suicide", 0 ); registerScoreInfo( "teamkill", 0 ); registerScoreInfo( "dogkill", 30 ); registerScoreInfo( "dogassist", 10 ); registerScoreInfo( "helicopterkill", 200 ); registerScoreInfo( "helicopterassist", 100 ); registerScoreInfo( "helicopterassist_75", 0 ); registerScoreInfo( "helicopterassist_50", 0 ); registerScoreInfo( "helicopterassist_25", 0 ); registerScoreInfo( "spyplanekill", 100 ); registerScoreInfo( "spyplaneassist", 50 ); registerScoreInfo( "rcbombdestroy", 50 ); } else { registerScoreInfo( "kill", 100 ); registerScoreInfo( "headshot", 50 ); registerScoreInfo( "assist_75", 0 ); registerScoreInfo( "assist_50", 0 ); registerScoreInfo( "assist_25", 0 ); registerScoreInfo( "assist", 0 ); registerScoreInfo( "suicide", 0 ); registerScoreInfo( "teamkill", 0 ); registerScoreInfo( "dogkill", 20 ); registerScoreInfo( "dogassist", 0 ); registerScoreInfo( "helicopterkill", 100 ); registerScoreInfo( "helicopterassist", 0 ); registerScoreInfo( "helicopterassist_75", 0 ); registerScoreInfo( "helicopterassist_50", 0 ); registerScoreInfo( "helicopterassist_25", 0 ); registerScoreInfo( "spyplanekill", 25 ); registerScoreInfo( "spyplaneassist", 0 ); registerScoreInfo( "rcbombdestroy", 30 ); } registerScoreInfo( "win", 1 ); registerScoreInfo( "loss", 0.5 ); registerScoreInfo( "tie", 0.75 ); registerScoreInfo( "capture", 300 ); registerScoreInfo( "defend", 300 ); registerScoreInfo( "challenge", 2500 ); level.maxRank = int(tableLookup( "mp/rankTable.csv", 0, "maxrank", 1 )); level.maxPrestige = int(tableLookup( "mp/rankIconTable.csv", 0, "maxprestige", 1 )); pId = 0; rId = 0; for ( pId = 0; pId <= level.maxPrestige; pId++ ) { // the rank icons are different for ( rId = 0; rId <= level.maxRank; rId++ ) precacheShader( tableLookup( "mp/rankIconTable.csv", 0, rId, pId+1 ) ); } rankId = 0; rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 ); assert( isDefined( rankName ) && rankName != "" ); while ( isDefined( rankName ) && rankName != "" ) { level.rankTable[rankId][1] = tableLookup( "mp/ranktable.csv", 0, rankId, 1 ); level.rankTable[rankId][2] = tableLookup( "mp/ranktable.csv", 0, rankId, 2 ); level.rankTable[rankId][3] = tableLookup( "mp/ranktable.csv", 0, rankId, 3 ); level.rankTable[rankId][7] = tableLookup( "mp/ranktable.csv", 0, rankId, 7 ); level.rankTable[rankId][14] = tableLookup( "mp/ranktable.csv", 0, rankId, 14 ); precacheString( tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 ) ); rankId++; rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 ); } level.numStatsMilestoneTiers = 4; level.maxStatChallenges = 1024; level thread onPlayerConnect(); } getRankXPCapped( inRankXp ) { if ( ( isDefined( level.rankXpCap ) ) && level.rankXpCap && ( level.rankXpCap <= inRankXp ) ) { return level.rankXpCap; } return inRankXp; } onJoinedSpectators() { self endon("disconnect"); for(;;) { self waittill("joined_spectators"); } }
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#2
Azumikkel's mod ripoff Troll
[Image: lQDUjba.jpg]
Reply

#3
In console you can turn logfile on. makes it a lot easier to find your error. open menu and type /logfile 1. restart server and you will get more errordetails
[Image: 41295377.jpg]
Reply

#4
tyep /logfile 1 in the console, start your mod and tell us which line the error is.
[Image: ctoc.jpg]
Reply

#5
Why do you insist to disgrace my mod and never mention I made it, by simply changing a couple messages and weapon names?

YouTube 1:Azumikkel- Modding
YouTube 2:DerpShark- Gaming Entertainment
Website:Jensby.me
Contact: im[at]jensby.me
Reply

#6
(09-07-2011, 16:41)AZUMIKKEL Wrote: Why do you insist to disgrace my mod and never mention I made it, by simply changing a couple messages and weapon names?


i have NO INTENTION of stealling your code. i just need a code with two different teams.
also, it says the error is "registerScoreInfo( "kill", 100 );".
Reply

#7
Code:
if(self.team=="axis" { do stuff here } else if(self.team=="allies" { other stuff here }
[Image: lQDUjba.jpg]
Reply

#8
now post the goddamn error message.
[Image: ctoc.jpg]
Reply

#9
(09-08-2011, 12:28)Tomsen1410 Wrote: now post the goddamn error message.

i said, the error is :"also, it says the error is "registerScoreInfo( "kill", 100 );". "
Reply

#10
remove the "."
[Image: lQDUjba.jpg]
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