Help Removing threading
#1
I'm trying to go back to this that i was using however the Threading kept making the servers crash any help appreciated, and in current format it obviouslt doesn't work.


Code:
using System; using System.Collections.Generic; //using System.Threading; using Addon; namespace RW { public class plugin_test : CPlugin { public override void OnServerFrame() { } public override void OnServerLoad() { ServerPrint("rANDOM plugin loaded!"); } public override ChatType OnSay(string Message, ServerClient Client) { return ChatType.ChatContinue; } public static void SafeSleep(int AmountSec) { int total = 0; while (total != AmountSec) { total++; //Thread.Sleep(1000); } } public override void OnPlayerSpawned(ServerClient Client) { onInit(Client); onmsg(Client); } void onSpam(Object x) { while (true) { SafeSleep(45); ServerSay("^2RWMod: ^4Type !info to get info", true); iPrintLn("^2Created by ^5JayDi", null); //SafeSleep(20); //ServerSay("^2RWMod: ^4Random Weapon Mod ^5by JayDi", true); //iPrintLn("^1INFECTED", null); //SafeSleep(10); //ServerSay("^2RWMod: ^3Invite your friends!", true); //iPrintLn("^2VERSION: 1.0", null); } } void onInit(ServerClient Client) { //ThreadPool.QueueUserWorkItem(new WaitCallback(weapz), Client); } void onmsg(ServerClient Client) { //ThreadPool.QueueUserWorkItem(new WaitCallback(msgz), Client); } void msgz(Object arg) { ServerClient Client = (ServerClient)arg; iPrintLnBold("^1Welcome to the ^2Random Weapon ^3Mod ^1by ^4JayDi", Client); //SafeSleep(1); //iPrintLnBold("^2ITSMODS.COM", Client); } void weapz(Object arg) { //Thread.Sleep(200); ServerClient Client = (ServerClient)arg; // magic trick to avoid running in infected and gungame (by: Pieter/JoSchaap) bool younoworkokay = false; String gametype = GetDvar("g_gametype"); if (gametype == "gun") { younoworkokay = true; } if (gametype == "infect") { younoworkokay = false; if (Client.Team != Teams.Allies) { younoworkokay = true; } } if (younoworkokay != true) { { Client.Other.ClearPerks(); // Clear perks ffs string[] AllSecondaries = { "iw5_mp9_mp", "iw5_skorpion_mp", }; //"iw5_fmg9_mp", //"iw5_g18_mp", //"iw5_mp412_mp", //"iw5_deserteagle_mp", //"iw5_usp45_mp", //"iw5_p99_mp", //"iw5_fnfiveseven_mp", //"rpg_mp", //"iw5_smaw_mp", //"stinger_mp", //"javelin_mp", //"xm25_mp", string[] AllPrimaries = { "iw5_g36c_mp", "iw5_m4_mp", "iw5_fad_mp", "iw5_acr_mp", "iw5_type95_mp", "iw5_mk14_mp", "iw5_scar_mp", "iw5_cm901_mp", "iw5_mp7_mp", "iw5_p90_mp", "iw5_ump45_mp", "iw5_barrett_mp_barrettscope", "iw5_rsass_mp_rsassscope", "iw5_dragunov_mp_dragunovscope", "iw5_msr_mp_msrscope", "iw5_pp90m1_mp", "iw5_as50_mp_as50scope", }; //"iw5_ak47_mp", //"iw5_m16_mp", //"iw5_sa80_mp", //"iw5_striker_mp", //"iw5_m60_mp", //"iw5_ksg_mp", //"iw5_mp5_mp", //"iw5_pecheneg_mp", //"iw5_mg36_mp", //"iw5_m9_mp", //"iw5_mk46_mp", //"iw5_spas12_mp", //"riotshield_mp", //"iw5_aa12_mp", //"iw5_1887_mp", //"iw5_usas12_mp", //"ac130_105mm_mp", string[] AllPerks = { "specialty_assists", "specialty_fastreload", "specialty_twoprimaries", "specialty_quickdraw", "specialty_autospot", "specialty_stalker", "specialty_bulletaccuracy", "specialty_scavenger", }; //"specialty_blastshield", //"specialty_hardline", //"specialty_blindeye", //"specialty_coldblooded", //"specialty_paint", //"specialty_quieter", //"specialty_detectexplosive", string[] AllOffhand = { "flash_grenade_mp", "concussion_grenade_mp", "trophy_mp", }; //"smoke_grenade_mp", //"specialty_scrambler", //"specialty_portable_radar", //"specialty_tacticalinsertion", //"emp_grenade_mp", string[] AllEquipment = { "c4_mp", "claymore_mp", "bouncingbetty_mp", }; //"frag_grenade_mp", //"semtex_mp", //"specialty_portable_radar", //"throwingknife_mp", // ========== Attachments ================// string[] assAttachs = { "_acog", "_reflex", "_silencer", "_gl", "_fmj", "_eotech", }; //"_hybrid", //"_heartbeat", //"_thermal", //"_shotgun", //"_xmags", string[] smgAttachs = { "_acogsmg", "_reflexsmg", "_rof", "_eotechsmg", }; //"_hamrhybrid", //"_thermalsmg", string[] lmgAttachs = { "_reflexlmg", "_eotechlmg", "_grip", "_acog",}; //"_thermal", string[] sniperAttachs = { "_zoomscope", "_acog", }; //"_heartbeat", //"_thermal", //"_xmags", string[] shotgunAttachs = { "_grip", "_reflex", "_eotech", }; //"_xmags", string[] pistolAttachs = { "_akimbo", "_tactical", }; string[] mpAttachs = { "_akimbo", "_reflex", "_eotech", }; //"_xmags", string[] camo = { "camo0", "camo01", "camo02", "camo03", "camo05", "camo06", "camo07", "camo8", "camo9", "camo10", "camo11", }; //"camo04", // =============== Init ================= // bool assault = false; bool sniper = false; bool smg = false; bool explosive = false; bool other = false; bool mpistol = false; bool special = false; bool riot = false; // ====== Get Random Weapon ===== // // Primary string primary = getRandom(AllPrimaries); int primarywep = GetWeapon(primary); // Secondary string secondary = getRandom(AllSecondaries); int secondarywep = GetWeapon(secondary); // Perk string perk = getRandom(AllPerks); int myperk = GetPerk(perk); // Offhand string offhand = getRandom(AllOffhand); int offhandwep = GetWeapon(offhand); // Equipment string equipment = getRandom(AllEquipment); int equipmentwep = GetWeapon(equipment); //int badwep = 0; //Client.Other.PrimaryWeapon = badwep; //Client.Other.CurrentWeapon = badwep; //int badwep2 = GetWeapon("iw5_barrett_mp_barrettscope"); //Client.Other.PrimaryWeapon = badwep2; //Client.Other.CurrentWeapon = badwep2; // ======= OMG SHITLOAD OF CODES GOING NEXT ======== // Client.Other.SetPerk(myperk); Client.Other.OffhandWeapon = offhandwep; Client.Other.Equipment = equipmentwep; iPrintLnBold("^2Random Weapons & perks Initialised. ", Client); if (primary == "iw5_mg36_mp") { } //sniperz else if (primary == "iw5_msr_mp") { sniper = true; int WepID = GetWeapon(primary + getRandom(sniperAttachs) + "_" + getRandom(camo)); Client.Other.PrimaryWeapon = WepID; Client.Other.CurrentWeapon = WepID; iPrintLn("^1" + primary + getRandom(sniperAttachs) + "_" + getRandom(camo), Client); } else if (primary == "iw5_dragunov_mp") { sniper = true; int WepID = GetWeapon(primary + getRandom(sniperAttachs) + "_" + getRandom(camo)); Client.Other.PrimaryWeapon = WepID; Client.Other.CurrentWeapon = WepID; iPrintLn("^1" + primary + getRandom(sniperAttachs) + "_" + getRandom(camo), Client); } else if (primary == "iw5_rsass_mp") { sniper = true; int WepID = GetWeapon(primary + getRandom(sniperAttachs) + "_" + getRandom(camo)); Client.Other.PrimaryWeapon = WepID; Client.Other.CurrentWeapon = WepID; iPrintLn("^1" + primary + getRandom(sniperAttachs) + "_" + getRandom(camo), Client); } else if (primary == "iw5_barrett_mp") { sniper = true; int WepID = GetWeapon(primary + getRandom(sniperAttachs) + "_" + getRandom(camo)); Client.Other.PrimaryWeapon = WepID; Client.Other.CurrentWeapon = WepID; iPrintLn("^1" + primary + getRandom(sniperAttachs) + "_" + getRandom(camo), Client); } else if (primary == "iw5_l96a1_mp") { sniper = true; int WepID = GetWeapon(primary + getRandom(sniperAttachs) + "_" + getRandom(camo)); Client.Other.PrimaryWeapon = WepID; Client.Other.CurrentWeapon = WepID; iPrintLn("^1" + primary + getRandom(sniperAttachs) + "_" + getRandom(camo), Client); } // smgzzz else if (primary == "iw5_ump45_mp") { smg = true; int WepID = GetWeapon(primary + getRandom(smgAttachs) + "_" + getRandom(camo)); Client.Other.PrimaryWeapon = WepID; Client.Other.CurrentWeapon = WepID; iPrintLn("^1" + primary + getRandom(smgAttachs) + "_" + getRandom(camo), Client); } else if (primary == "iw5_pp90m1_mp") { smg = true; int WepID = GetWeapon(primary + getRandom(smgAttachs) + "_" + getRandom(camo)); Client.Other.PrimaryWeapon = WepID; Client.Other.CurrentWeapon = WepID; iPrintLn("^1" + primary + getRandom(smgAttachs) + "_" + getRandom(camo), Client); } else if (primary == "iw5_p90_mp") { smg = true; int WepID = GetWeapon(primary + getRandom(smgAttachs) + "_" + getRandom(camo)); Client.Other.PrimaryWeapon = WepID; Client.Other.CurrentWeapon = WepID; iPrintLn("^1" + primary + getRandom(smgAttachs) + "_" + getRandom(camo), Client); } else if (primary == "iw5_m9_mp") { smg = true; int WepID = GetWeapon(primary + getRandom(smgAttachs) + "_" + getRandom(camo)); Client.Other.PrimaryWeapon = WepID; Client.Other.CurrentWeapon = WepID; iPrintLn("^1" + primary + getRandom(smgAttachs) + "_" + getRandom(camo), Client); } else if (primary == "iw5_mp7_mp") { smg = true; int WepID = GetWeapon(primary + getRandom(smgAttachs) + "_" + getRandom(camo)); Client.Other.PrimaryWeapon = WepID; Client.Other.CurrentWeapon = WepID; iPrintLn("^1" + primary + getRandom(smgAttachs) + "_" + getRandom(camo), Client); } else if (primary == "iw5_mp5_mp") { smg = true; int WepID = GetWeapon(primary + getRandom(smgAttachs) + "_" + getRandom(camo)); Client.Other.PrimaryWeapon = WepID; Client.Other.CurrentWeapon = WepID; iPrintLn("^1" + primary + getRandom(smgAttachs) + "_" + getRandom(camo), Client); } // assault else if (primary == "iw5_cm901_mp") { assault = true; int WepID = GetWeapon(primary + getRandom(assAttachs) + "_" + getRandom(camo)); Client.Other.PrimaryWeapon = WepID; Client.Other.CurrentWeapon = WepID; iPrintLn("^1" + primary + getRandom(assAttachs) + "_" + getRandom(camo), Client); } else if (primary == "iw5_g36c_mp") { assault = true; int WepID = GetWeapon(primary + getRandom(assAttachs) + "_" + getRandom(camo)); Client.Other.PrimaryWeapon = WepID; Client.Other.CurrentWeapon = WepID; iPrintLn("^1" + primary + getRandom(assAttachs) + "_" + getRandom(camo), Client); } else if (primary == "iw5_scar_mp") { assault = true; int WepID = GetWeapon(primary + getRandom(assAttachs) + "_" + getRandom(camo)); Client.Other.PrimaryWeapon = WepID; Client.Other.CurrentWeapon = WepID; iPrintLn("^1" + primary + getRandom(assAttachs) + "_" + getRandom(camo), Client); } else if (primary == "iw5_mk14_mp") { assault = true; int WepID = GetWeapon(primary + getRandom(assAttachs) + "_" + getRandom(camo)); Client.Other.PrimaryWeapon = WepID; Client.Other.CurrentWeapon = WepID; iPrintLn("^1" + primary + getRandom(assAttachs) + "_" + getRandom(camo), Client); } else if (primary == "iw5_type95_mp") { assault = true; int WepID = GetWeapon(primary + getRandom(assAttachs) + "_" + getRandom(camo)); Client.Other.PrimaryWeapon = WepID; Client.Other.CurrentWeapon = WepID; iPrintLn("^1" + primary + getRandom(assAttachs) + "_" + getRandom(camo), Client); } else if (primary == "iw5_fad_mp") { assault = true; int WepID = GetWeapon(primary + getRandom(assAttachs) + "_" + getRandom(camo)); Client.Other.PrimaryWeapon = WepID; Client.Other.CurrentWeapon = WepID; iPrintLn("^1" + primary + getRandom(assAttachs) + "_" + getRandom(camo), Client); } else if (primary == "iw5_m4_mp") { assault = true; int WepID = GetWeapon(primary + getRandom(assAttachs) + "_" + getRandom(camo)); Client.Other.PrimaryWeapon = WepID; Client.Other.CurrentWeapon = WepID; iPrintLn("^1" + primary + getRandom(assAttachs) + "_" + getRandom(camo), Client); } else if (primary == "iw5_ak47_mp") { assault = true; int WepID = GetWeapon(primary + getRandom(assAttachs) + "_" + getRandom(camo)); Client.Other.PrimaryWeapon = WepID; Client.Other.CurrentWeapon = WepID; iPrintLn("^1" + primary + getRandom(assAttachs) + "_" + getRandom(camo), Client); } // otherzz else if (primary == "riotshield_mp") { riot = true; Client.Other.PrimaryWeapon = primarywep; Client.Other.CurrentWeapon = primarywep; } // Automachine pistols if (secondary == "iw5_fmg9_mp") { mpistol = true; int WepID = GetWeapon(secondary + getRandom(mpAttachs)); Client.Other.SecondaryWeapon = WepID; } if (secondary == "iw5_mp9_mp") { mpistol = true; int WepID = GetWeapon(secondary + getRandom(mpAttachs)); Client.Other.SecondaryWeapon = WepID; } if (secondary == "iw5_skorpion_mp") { mpistol = true; int WepID = GetWeapon(secondary + getRandom(mpAttachs)); Client.Other.SecondaryWeapon = WepID; } Ammoz(Client); } } } // ============== Other =================== // public static void Ammoz(ServerClient client) { client.Ammo.PrimaryAmmoClip = 298; client.Ammo.SecondaryAmmoClip = 240; } string getRandom(string[] input) { Random r = new Random(); return input[randomFix().Next(0, input.Length)]; } public static Random randomFix() { //Thread.Sleep(10); return new Random(); } } }
[Image: b_560_95_1.png]


[Image: b_560_95_1.png]

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#2
Use stopwatch and elapsedMilisec value, i did this in my 'KillMe' mod, @Ich1994 used it in ezm
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
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#3
Meh... I think i should write a tutorial
[Image: compiling.png][Image: aLKA8og_460sa.gif]
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#4
@SailorMoon sorry i don't know how to do that, anyone willing to help?
[Image: b_560_95_1.png]


[Image: b_560_95_1.png]

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#5
no-one?

EDIT
close if ya want, it's sorted.
[Image: b_560_95_1.png]


[Image: b_560_95_1.png]

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