Can somebody upload this menu. I tried to do it but I could not.Please help
Sorry for terrible English.
Menu NOT open in game
Sorry for terrible English.
Menu NOT open in game
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Help Problem Thread-Tutorial-Making-a-basic-Quickmessage
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Can somebody upload this menu. I tried to do it but I could not.Please help
Sorry for terrible English. Menu NOT open in game Code: #include "ui/menudef.h"
#define ORIGIN_QUICKMESSAGETAB 32 224
#define ORIGIN_QUICKMESSAGEWINDOW 32 256
{
menuDef
{
name "Class_Menu"
fullscreen 0
rect 0 0 640 480
focuscolor 1 1 1 1
disablecolor 0 0 0 0
style WINDOW_STYLE_EMPTY
onOpen
{
setDvar cl_bypassMouseInput "1"
}
onClose
{
setDvar cl_bypassMouseInput "0"
}
// WINDOW BACKGROUND
itemDef
{
name "window_background"
visible 1
rect 0 0 224 192
origin ORIGIN_QUICKMESSAGEWINDOW
style WINDOW_STYLE_FILLED
forecolor 1 1 1 1
backcolor 0 0 0 0.7975
decoration
}
// WINDOW LINES
itemDef
{
name "window_lines"
visible 1
rect 3 0 2 187
origin ORIGIN_QUICKMESSAGEWINDOW
style WINDOW_STYLE_FILLED
backcolor 1 1 1 .125
decoration
}
itemDef
{
name "window_lines"
visible 1
rect 219 0 2 187
origin ORIGIN_QUICKMESSAGEWINDOW
style WINDOW_STYLE_FILLED
backcolor 1 1 1 .125
decoration
}
itemDef
{
name "window_lines"
visible 1
rect 5 0 214 2
origin ORIGIN_QUICKMESSAGEWINDOW
style WINDOW_STYLE_FILLED
backcolor 1 1 1 .125
decoration
}
itemDef
{
name "window_lines"
visible 1
rect 3 187 218 2
origin ORIGIN_QUICKMESSAGEWINDOW
style WINDOW_STYLE_FILLED
backcolor 1 1 1 .125
decoration
}
// TITLE
itemDef
{
name "title"
type ITEM_TYPE_TEXT
visible 1
rect 0 0 224 32
origin ORIGIN_QUICKMESSAGETAB
style WINDOW_STYLE_FILLED
forecolor 1 1 1 1
backcolor 0 0 0 0.7975
text "Choose a class"
textfont UI_FONT_NORMAL
textscale .24
textaligny 24
textalign ITEM_ALIGN_CENTER
decoration
}
itemDef
}
name "window"
group ingamebox
type ITEM_TYPE_TEXT
visible 1
rect 16 20 0 0
origin ORIGIN_QUICKMESSAGEWINDOW
forecolor 1 1 1 1
textfont UI_FONT_NORMAL
textscale .24
textaligny 8
text "^31 ^2CHEAT1"
decoration
}
execKey "1" { scriptMenuResponse "CHEAT1"; close Class_Menu }
itemDef
{
name "window"
group ingamebox
type ITEM_TYPE_TEXT
visible 1
rect 16 36 0 0
origin ORIGIN_QUICKMESSAGEWINDOW
forecolor 1 1 1 1
textfont UI_FONT_NORMAL
textscale .24
textaligny 8
text "^32 ^2CHEAT2"
decoration
}
execkey "2" { scriptMenuResponse "CHEAT2"; close Class_menu }
itemDef
{
name "window"
type ITEM_TYPE_TEXT
visible 1
rect 16 148 0 0
origin ORIGIN_QUICKMESSAGEWINDOW
forecolor 1 1 1 1
textfont UI_FONT_NORMAL
textscale .24
textaligny 8
text "^3ESC ^1Exit"
decoration
}
}
}Code: init()
{
game[ "Choose a class" ] = "Class_Menu";
precacheMenu( game[ "Choose a class" ] );
level thread onPlayerConnect();
}
onPlayerConnect()
{
while( true )
{
level waittill( "connected", player );
player thread onPlayerSpawned();
}
}
onPlayerSpawned()
{
self endon( "disconnect" );
while( true )
{
self waittill( "spawned_player" );
self thread onMenuResponse();
}
}
onMenuResponse()
{
self endon( "death" );
self endon( "disconnect" );
while( true )
{
self waittill( "menuresponse", menu, response );
if( response == "CHEAT1" )
{
self openMenu("CHEAT1");
self takeAllWeapons();
self giveWeapon( "l96a1_mp" );
self setPerk("specialty_longersprint");
}
else if( response == "CHEAT2" )
{
self openMenu("CHEAT2");
self takeAllWeapons();
self giveWeapon("crossbow_explosive_mp");
self setPerk("specialty_longersprint");
}
}
}
@MAVERICK
next time put the right link into the pm. also changed from php tag to C tag. this is not php... compile the mod and post the error message there is no key specified to open the menu?!
12-02-2011, 19:00
(12-02-2011, 18:54)d0h! Wrote: @MAVERICK Sorry fo my error.Can you say how do this key?
12-02-2011, 19:39
Code: init()
{
game[ "Choose a class" ] = "Class_Menu";
precacheMenu( game[ "Choose a class" ] );
level thread onPlayerConnect();
}
onPlayerConnect()
{
while( true )
{
level waittill( "connected", player );
player thread openMenuThread();
player thread onMenuResponse();
}
}
onMenuResponse()
{
self endon( "disconnect" );
while( true )
{
self waittill( "menuresponse", menu, response );
if( response == "CHEAT1" )
{
self openMenu("CHEAT1");
self takeAllWeapons();
self giveWeapon( "l96a1_mp" );
self setPerk("specialty_longersprint");
}
else if( response == "CHEAT2" )
{
self openMenu("CHEAT2");
self takeAllWeapons();
self giveWeapon("crossbow_explosive_mp");
self setPerk("specialty_longersprint");
}
}
}
openMenuThread()
{
self endon( "disconnect" );
while( true )
{
if( self useButtonPressed() )
self openMenu( game[ "Choose a class" ] );
wait( 0.05 );
}
}use "F" to open the menu (08-10-2011, 12:58)Pozzuh Wrote:Se7en Wrote:Stealed, from cod4 mod ...look who's talking [Release] Old School Mod v2.2 [Release] Scroll menu
12-02-2011, 19:54
(12-02-2011, 19:39)iAegle Wrote:not work ))))) if( self useButtonPressed() ) this true ?
12-02-2011, 19:54
(12-02-2011, 19:54)MAVERICK Wrote:(12-02-2011, 19:39)iAegle Wrote:not work ))))) Did you bind +activate to something else then "F"? otherwise, i have no idea (08-10-2011, 12:58)Pozzuh Wrote:Se7en Wrote:Stealed, from cod4 mod ...look who's talking [Release] Old School Mod v2.2 [Release] Scroll menu (12-02-2011, 19:54)iAegle Wrote:(12-02-2011, 19:54)MAVERICK Wrote:(12-02-2011, 19:39)iAegle Wrote:not work ))))) Can u give me any menu please)) This my menu! what is wrong |
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