Help Load FX's For Each Map
#1
Question 
hi all,

i have this as code: for the fx'es

PHP Code:
using System; using System.Collections.Generic; using System.Text; using Addon; namespace Addon { public class FX : CPlugin { int fx = 0; string map = ""; public override void OnPrecache() { fx = Extensions.LoadFX("fire/car_fire_mp"); } public override void OnPlayerSpawned(ServerClient Client) { map = GetDvar("mapname"); if (map == "mp_dome") { Extensions.PlayFX(fx, new Vector(135.6009f, -261.9915f, 743.2084f)); Extensions.PlayFX(fx, new Vector(-24.5175f, -271.4558f, 721.1387f)); Extensions.PlayFX(fx, new Vector(80.38245f, -382.3839f, 663.1788f)); } if (map == "mp_alpha") { Extensions.PlayFX(fx, new Vector(-683.41f, 1666.279f, 140.1256f)); Extensions.PlayFX(fx, new Vector(-693.41f, 1666.279f, 140.1256f)); Extensions.PlayFX(fx, new Vector(-703.41f, 1666.279f, 140.1256f)); } } } }

so i have a question "how can i spawn for each map a different FX?"

like map dome = fx "fire/car_fire_mp"
and map lockdown = fx "smoke/battlefield_smokebank_S_warm_dense"
and this for each map how can i add that to my plugin?
Reply

#2
Code:
fx,
Is the one you want to change. So, precache all fx's and make like a separate variable per se. And replace it with the "fx".

Code:
fx2 = Extensions.LoadFX("fire/car_fire_SP"); if (map == "mp_bravo") { Extensions.PlayFX(fx2, new Vector(-703.41f, 1666.279f, 140.1256f)); }
Do not take life too seriously. You will never get out of it alive.
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Reply

#3
(05-30-2013, 20:34)DidUknowiPwn Wrote:
Code:
fx,
Is the one you want to change. So, precache all fx's and make like a separate variable per se. And replace it with the "fx".

Code:
fx2 = Extensions.LoadFX("fire/car_fire_SP"); if (map == "mp_bravo") { Extensions.PlayFX(fx2, new Vector(-703.41f, 1666.279f, 140.1256f)); }

thankyou very much Big Grin

+1rep ^^
Reply



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