Help Is This Possible?
#1
Question 
i have a question if is possible it to make the infected people with a fx that follow them?

like that u have map dome and FX "fire/firelp_med_pm_nodistort"
that the FX is on the infected so that it looks that the infected people are on fire?
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#2
There's no function like 'linkTo' ;(

You can try to create specific FX and set position to player. ( looped )
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
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#3
(05-25-2013, 10:41)SailorMoon Wrote: There's no function like 'linkTo' ;(

You can try to create specific FX and set position to player. ( looped )

ooh OK thank for replay fast i had first this
if (Client.Team == Teams.Axis)
Extensions.PlayFX(Extensions.LoadFX("fire/firelp_med_pm_nodistort"), new Vector(Client.OriginX, Client.OriginY, Client.OriginZ));
but that it stay where the infected spauwn

but i don't actually know how to ( looped ) sorry i am not good in that coding
maybe if u want can u make a example?
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#4
(05-25-2013, 10:55)DJSKilly Wrote:
(05-25-2013, 10:41)SailorMoon Wrote: There's no function like 'linkTo' ;(

You can try to create specific FX and set position to player. ( looped )

ooh OK thank for replay fast i had first this
if (Client.Team == Teams.Axis)
Extensions.PlayFX(Extensions.LoadFX("fire/firelp_med_pm_nodistort"), new Vector(Client.OriginX, Client.OriginY, Client.OriginZ));
but that it stay where the infected spauwn

but i don't actually know how to ( looped ) sorry i am not good in that coding
maybe if u want can u make a example?

Put in 'OnAddonFrame'
Code:
List<ServerClient> clients; clients = GetClients(); if (clients != null) { if (clients.Count > 0) { foreach (ServerClient client in GetClients()) { if (client.Ping == 999) continue; //if (client.Other.isAlive == true) //{ if (client.ConnectionState != ConnectionStates.MapLoading) { if (client.ConnectionState != ConnectionStates.Connecting) { if (client.ConnectionState != ConnectionStates.Zombie) { if(client.Team = Teams.Axis) playfxthere ... etc
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
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#5
PHP Code:
using System; using System.Collections.Generic; using System.Text; using Addon; namespace FX { class Class1 : CPlugin { public override void OnAddonFrame() { List<ServerClient> clients; clients = GetClients(); if (clients != null) { if (clients.Count > 0) { foreach (ServerClient client in GetClients()) { if (client.Ping == 999) continue; if (client.Other.isAlive == true) { if (client.ConnectionState != ConnectionStates.MapLoading) { if (client.ConnectionState != ConnectionStates.Connecting) { if (client.ConnectionState != ConnectionStates.Zombie) { if (client.Team = Teams.Axis) { Extensions.PlayFX(Extensions.LoadFX("fire/firelp_med_pm_nodistort"), new Vector(client.OriginX, client.OriginY, client.OriginZ)); } } } } } } } } } } }


i get a error by if (client.Team = Teams.Axis)

Error 5 Cannot implicitly convert type 'Addon.Teams' to 'bool'
can u ex plane how to fix this?
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#6
(05-25-2013, 11:49)DJSKilly Wrote: i get a error by if (client.Team = Teams.Axis)

Error 5 Cannot implicitly convert type 'Addon.Teams' to 'bool'
can u ex plane how to fix this?

if(client.Team == Teams.Axis)

you should load the FX in OnPrecache() or it won't work probably
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