Help Help Please!
#1
Hey,
ive got a Problem. Code:

Code:
Rescuing() { self endon("disconnect"); self waittill("spawned_player"); for( ; ; ) { if(isPlayer(self) && self UseButtonPressed()) //self.pers["team"] == "allies" && !self.isInPrison && { level.test = true; wait 10; } wait 0.01; } }

Code:
doRescue() { self endon("disconnect"); for( ; ; ) { if(level.test) { if(self.RescueNumber == 1) { level.test = false; self.isInPrison = false; self.RescueNumber -= 1; if(level.JumpersInPrison >= 0){level.JumpersInPrison-=1;} self thread [[level.spawnClient]](); } if(isDefined(self.RescueNumber)){self.RescueNumber = self.RescueNumber - 1;} } wait 0.01; } }

My Prob now is:
When i press "F" (usebutton) now, the IF in the doRescue function is true, BUT only the
Code:
level.JumpersInPrison-=1;
gonna be executed. the rest doesnt work and i wont respawn. Only those things with a "level. " will be executed. The rest with "self" (for example the spawning function or
Code:
if(isDefined(self.RescueNumber)){self.RescueNumber = self.RescueNumber - 1;}
wont work.

But i dont know why...
Please help Smile

Sry, it could be hard to understand what i mean^^
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#2
First of all you should use wait .05 instead of .01. Secondly where is self.rescuenumber for the first time defined?
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#3
(08-21-2011, 20:06)Justin Wrote: First of all you should use wait .05 instead of .01. Secondly where is self.rescuenumber for the first time defined?

it is defined Wink
and already tried with .05
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#4
Ok, done. To the ones who interests in:

Code:
for(i = 0 ; i < level.players.size; i++) { if(level.players[i].team == "allies") level.players[i].test = true; }

Smile
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#5
(08-21-2011, 20:10)Tomsen1410 Wrote:
(08-21-2011, 20:06)Justin Wrote: First of all you should use wait .05 instead of .01. Secondly where is self.rescuenumber for the first time defined?

it is defined Wink
and already tried with .05

You should always use 0.05. If you use anything smaller the server will lag.
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