HIHelp... again
#1
I have a script compile error.could you help me?

line brick_get waittill( "use", player );

Code:
#include common_scripts\utility; #include _utility; main() { level.door_move_speed = 3 // set this higher for the door to move slower thread easter_egg(); } easter_egg() { //get the bricks and triggers brick_start = getent ("brick1","targetname"); brick_dest = getent ("brick2","targetname"); brick_get = getent ("trigger_brick","targetname"); brick_give = getent ("give_brick","targetname"); wait .05; brick_dest MoveZ( -256 ) brick_get waittill( "use", player ); brick_start MoveZ( -256 ) trig_get sethintstring( "" ); IPrintLnBold( "Search for the hole on the brick wall!" ); brick_give sethintstring( " F " ); brick_give waittill( "use", player ); brick_dest MoveZ( +256 ) brick_get sethintstring( "" ); Earthquake( 0.5, 5, self.origin, 512 ); IPrintLnBold( "You placed the brick!" ); thread DISCOVER(); } DISCOVER() { door = getent ("door","targetname"); door MoveZ( -100, level.door_move_speed ) }
[Image: 1nzceg.png]
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#2
MoveZ requires the time parameter.

See this:
http://www.zeroy.com/script/motion/movez.htm


Edit:
You also forgot to set ";" after moveZ.
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#3
brick_dest MoveZ( -256 );<---


";" missing in 3 lines
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#4
(04-17-2012, 01:53)trasto Wrote: brick_dest MoveZ( -256 );<---


";" missing in 3 lines

Yes... I already mentioned that.
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#5
and what about the line

brick_get waittill( "use", player );

[Image: 1nzceg.png]
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#6
(04-17-2012, 18:50)tsoPANos Wrote: and what about the line

brick_get waittill( "use", player );

No error on that, just the movezs
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#7
COD 4 says bad syntax at the line
Code:
brick_get waittill( "use", player );


Should I make it like this?
Code:
brick_get waittill( "trigger", player );

[Image: 1nzceg.png]
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#8
(04-18-2012, 09:34)tsoPANos Wrote: COD 4 says bad syntax at the line
Code:
brick_get waittill( "use", player );


Should I make it like this?
Code:
brick_get waittill( "trigger", player );

Yes.
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#9
@Rendflex I don't think this triggers a bad syntax error.

Here is also a ; missing

level.door_move_speed = 3;
[Image: azuw.jpg]
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#10
(04-18-2012, 11:51)zxz0O0 Wrote: @Rendflex I don't think this triggers a bad syntax error.

No, it doesn't. However, I had to make sure the script worked correctly.
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