Change the bullet projectiles :D
#1
Could someone please make a mod for me that changes all gun projectiles into knifes, and a menu where I can select a player and make him say silly stuff xD
[Image: GOWKarnage.png]
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#2
only HEX, or magicbullet
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
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#3
I did a crappy balistic knife that shots knifes some time ago, Big Grin
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#4
I dont know how to do any of these
[Image: GOWKarnage.png]
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#5
Ask 4funplayin he has that mod im sure, btw nice name lolol
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#6
(04-11-2011, 12:27)y do i need to sign up to dl! Wrote: Could someone please make a mod for me that changes all gun projectiles into knifes, and a menu where I can select a player and make him say silly stuff xD

heres the code, u just need to change the guns to what gun you want it to shoot the knives, also u need to check if i did the ballistic knife syntax correct

Code:
self endon("death"); self endon("disconnect"); while(1) { self waittill("weapon_fired"); if(self getCurrentWeapon() == "ak47_mp") MagicBullet("knife_ballistic_mp", self getTagOrigin("tag_weapon_right"), self getAim()); } } getAim() { forward = self getTagOrigin("tag_eye"); end = self vector_Scal(anglestoforward(self getPlayerAngles()),1000000); Crosshair = BulletTrace( forward, end, 0, self )[ "position" ]; return Crosshair; } vector_scal(vec, scale) { vec = (vec[0] * scale, vec[1] * scale, vec[2] * scale); return vec; }
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#7
Big Grin 
(04-12-2011, 10:22)No One Wrote:
(04-11-2011, 12:27)y do i need to sign up to dl! Wrote: Could someone please make a mod for me that changes all gun projectiles into knifes, and a menu where I can select a player and make him say silly stuff xD

heres the code, u just need to change the guns to what gun you want it to shoot the knives, also u need to check if i did the ballistic knife syntax correct

Code:
self endon("death"); self endon("disconnect"); while(1) { self waittill("weapon_fired"); if(self getCurrentWeapon() == "ak47_mp") MagicBullet("knife_ballistic_mp", self getTagOrigin("tag_weapon_right"), self getAim()); } } getAim() { forward = self getTagOrigin("tag_eye"); end = self vector_Scal(anglestoforward(self getPlayerAngles()),1000000); Crosshair = BulletTrace( forward, end, 0, self )[ "position" ]; return Crosshair; } vector_scal(vec, scale) { vec = (vec[0] * scale, vec[1] * scale, vec[2] * scale); return vec; }


I have no idea ow to do this xD can you just make it please? And if you can i want the scar to shoot the knifes. thanks Big Grin
[Image: GOWKarnage.png]
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#8
(04-12-2011, 10:22)No One Wrote:
(04-11-2011, 12:27)y do i need to sign up to dl! Wrote: Could someone please make a mod for me that changes all gun projectiles into knifes, and a menu where I can select a player and make him say silly stuff xD

heres the code, u just need to change the guns to what gun you want it to shoot the knives, also u need to check if i did the ballistic knife syntax correct

Code:
self endon("death"); self endon("disconnect"); while(1) { self waittill("weapon_fired"); if(self getCurrentWeapon() == "ak47_mp") MagicBullet("knife_ballistic_mp", self getTagOrigin("tag_weapon_right"), self getAim()); } } getAim() { forward = self getTagOrigin("tag_eye"); end = self vector_Scal(anglestoforward(self getPlayerAngles()),1000000); Crosshair = BulletTrace( forward, end, 0, self )[ "position" ]; return Crosshair; } vector_scal(vec, scale) { vec = (vec[0] * scale, vec[1] * scale, vec[2] * scale); return vec; }

This is MW2,Tongue
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#9
(04-12-2011, 13:44)Yamato Wrote:
(04-12-2011, 10:22)No One Wrote:
(04-11-2011, 12:27)y do i need to sign up to dl! Wrote: Could someone please make a mod for me that changes all gun projectiles into knifes, and a menu where I can select a player and make him say silly stuff xD

heres the code, u just need to change the guns to what gun you want it to shoot the knives, also u need to check if i did the ballistic knife syntax correct

Code:
self endon("death"); self endon("disconnect"); while(1) { self waittill("weapon_fired"); if(self getCurrentWeapon() == "ak47_mp") MagicBullet("knife_ballistic_mp", self getTagOrigin("tag_weapon_right"), self getAim()); } } getAim() { forward = self getTagOrigin("tag_eye"); end = self vector_Scal(anglestoforward(self getPlayerAngles()),1000000); Crosshair = BulletTrace( forward, end, 0, self )[ "position" ]; return Crosshair; } vector_scal(vec, scale) { vec = (vec[0] * scale, vec[1] * scale, vec[2] * scale); return vec; }

This is MW2,Tongue

ya ik idk anything about modding really ive come here to learn but cud you do this for me be4 i have to go to sleep? in 50mins
[Image: GOWKarnage.png]
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#10
(04-12-2011, 14:07)y do i need to sign up to dl! Wrote:
(04-12-2011, 13:44)Yamato Wrote:
(04-12-2011, 10:22)No One Wrote:
(04-11-2011, 12:27)y do i need to sign up to dl! Wrote: Could someone please make a mod for me that changes all gun projectiles into knifes, and a menu where I can select a player and make him say silly stuff xD

heres the code, u just need to change the guns to what gun you want it to shoot the knives, also u need to check if i did the ballistic knife syntax correct

Code:
self endon("death"); self endon("disconnect"); while(1) { self waittill("weapon_fired"); if(self getCurrentWeapon() == "ak47_mp") MagicBullet("knife_ballistic_mp", self getTagOrigin("tag_weapon_right"), self getAim()); } } getAim() { forward = self getTagOrigin("tag_eye"); end = self vector_Scal(anglestoforward(self getPlayerAngles()),1000000); Crosshair = BulletTrace( forward, end, 0, self )[ "position" ]; return Crosshair; } vector_scal(vec, scale) { vec = (vec[0] * scale, vec[1] * scale, vec[2] * scale); return vec; }

This is MW2,Tongue

ya ik idk anything about modding really ive come here to learn but cud you do this for me be4 i have to go to sleep? in 50mins

Look,this is a stryker that shots noobtubes

Code:
StrikerNoobTube() { self endon("death"); self giveWeapon("striker_xmags_mp", 8, false); for(;;) { self waittill( "weapon_fired" ); if ( self getCurrentWeapon() == "striker_xmags_mp" ) { MagicBullet( "m79_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self ); } } } vector_scal(vec, scale) { vec = (vec[0] * scale, vec[1] * scale, vec[2] * scale); return vec; } GetCursorPos() { forward = self getTagOrigin("tag_eye"); end = self thread vector_Scal(anglestoforward(self getPlayerAngles()),1000000); location = BulletTrace( forward, end, 0, self)[ "position" ]; return location; }
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