Ammo BAR dont work! Buggy
#1
How? here code:
buggy
PHP Code:
AmmoBar() { useBar = createPrimaryProgressBar( -250 ); useBar.y = 220; useBar.x = 65; useBar.bar.y = 220; useBar.bar.x = 0; useBarText = createPrimaryProgressBarText( -250 ); useBarText.y = 205; for(;;) { self.Clip = self getWeaponAmmoClip(self getCurrentWeapon()); self.Stock = self getWeaponAmmoStock(self getCurrentWeapon()); usebar updateBar( self.clip/100,100 ); wait 0.05; } }
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#2
THIS IS MINE
Code:
showAmmo() { self endon("death"); self endon("disconnect"); level endon("game_ended"); ammoBoard = self createFontString( "default", 1.5 ); ammoBoard setPoint( "LEFT", "CENTER", 150, 210); amnt = spawnstruct(); amnt.ammo = self getWeaponAmmoClip(self getCurrentWeapon()); ammoBoard setValue(amnt.ammo); ammoBoard.color = (1, 0, 1); if( self IsSplitscreen() ) self.ammoBoard.y = -15; else self.ammoBoard.y = -60; self thread destroyOnDeath(ammoBoard); stockBoard = self createFontString( "default", 1.5 ); stockBoard setPoint( "LEFT", "CENTER", 170, 210); amntz = spawnstruct(); amntz.ammo = self getWeaponAmmoStock(self getCurrentWeapon()); stockBoard setValue(amntz.ammo); stockBoard.color = (1, 0, 1); if( self IsSplitscreen() ) self.stockBoard.y = -15; else self.stockBoard.y = -60; self thread destroyOnDeath(stockBoard); self thread createText(1, "^6/", 1.5, "LEFT", "CENTER", 164.63, 210); while(1) { if(self getCurrentWeapon() != "none") { amnt.ammo = self getWeaponAmmoClip(self getCurrentWeapon()); amntz.ammo = self getWeaponAmmoStock(self getCurrentWeapon()); if(amnt.ammo >= 0 && amnt.ammo <= 10) { self thread replaceText(1, "LEFT", "CENTER", 160, 210); stockBoard setPoint( "LEFT", "CENTER", 166, 210); } if(amnt.ammo >= 11 && amnt.ammo <= 99) { self thread replaceText(1, "LEFT", "CENTER", 164.63, 210); stockBoard setPoint( "LEFT", "CENTER", 170, 210); } if(amnt.ammo >= 100) { self thread replaceText(1, "LEFT", "CENTER", 171.53, 210); stockBoard setPoint( "LEFT", "CENTER", 177.5, 210); } ammoBoard setValue(amnt.ammo); stockBoard setValue(amntz.ammo); } wait 0.10; } }
And you need to use easy text to.
[Image: 1fxsnb.jpg]
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#3
noo, this is not aammo bar!
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#4
If this is not an ammo bar, then 1 + 1 doesn't equal 2.

Here's ya proof that this is AN ammo bar:


Here's ya proof that 1+1 = 2
-there is no proof for 1+1 = 2 just count to 2 twice and it becomes 4 and WTF MY BRAIN HURTS-
[Image: 1fxsnb.jpg]
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#5
o_o give me code pls) of ammo bar
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#6
(02-15-2011, 19:39)4FunPlayin Wrote: THIS IS MINE
Code:
showAmmo() { self endon("death"); self endon("disconnect"); level endon("game_ended"); ammoBoard = self createFontString( "default", 1.5 ); ammoBoard setPoint( "LEFT", "CENTER", 150, 210); amnt = spawnstruct(); amnt.ammo = self getWeaponAmmoClip(self getCurrentWeapon()); ammoBoard setValue(amnt.ammo); ammoBoard.color = (1, 0, 1); if( self IsSplitscreen() ) self.ammoBoard.y = -15; else self.ammoBoard.y = -60; self thread destroyOnDeath(ammoBoard); stockBoard = self createFontString( "default", 1.5 ); stockBoard setPoint( "LEFT", "CENTER", 170, 210); amntz = spawnstruct(); amntz.ammo = self getWeaponAmmoStock(self getCurrentWeapon()); stockBoard setValue(amntz.ammo); stockBoard.color = (1, 0, 1); if( self IsSplitscreen() ) self.stockBoard.y = -15; else self.stockBoard.y = -60; self thread destroyOnDeath(stockBoard); self thread createText(1, "^6/", 1.5, "LEFT", "CENTER", 164.63, 210); while(1) { if(self getCurrentWeapon() != "none") { amnt.ammo = self getWeaponAmmoClip(self getCurrentWeapon()); amntz.ammo = self getWeaponAmmoStock(self getCurrentWeapon()); if(amnt.ammo >= 0 && amnt.ammo <= 10) { self thread replaceText(1, "LEFT", "CENTER", 160, 210); stockBoard setPoint( "LEFT", "CENTER", 166, 210); } if(amnt.ammo >= 11 && amnt.ammo <= 99) { self thread replaceText(1, "LEFT", "CENTER", 164.63, 210); stockBoard setPoint( "LEFT", "CENTER", 170, 210); } if(amnt.ammo >= 100) { self thread replaceText(1, "LEFT", "CENTER", 171.53, 210); stockBoard setPoint( "LEFT", "CENTER", 177.5, 210); } ammoBoard setValue(amnt.ammo); stockBoard setValue(amntz.ammo); } wait 0.10; } }
And you need to use easy text to.
You miss out all your text functions and I can tell u that it is ammo bar
[Image: wyipjqo9qon7rc2v1lo.jpg]
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#7
lol code: it is bad code:
dont work stab-ty
AmmoBar()
{
self endon("death");
self endon("disconnect");
level endon("game_ended");

self.ammoBar = newclienthudelem(self);
self.ammoBar.alignX = "right";
self.ammoBar.alignY = "middle";
self.ammoBar.horzAlign = "fullscreen";
self.ammoBar.vertAlign = "fullscreen";
self.ammoBar.y = 0;
self.ammoBar.x = 0;

self.ammoBar.alpha = 1;
self.ammoBar.sort = 2;
self.ammoBar.color = (0,1,0);
self.ammoBar setShader("white",100,7);

self.ammoBarback = newclienthudelem(self);
self.ammoBarback.alignX = "right";
self.ammoBarback.alignY = "middle";
self.ammoBarback.horzAlign = "fullscreen";
self.ammoBarback.vertAlign = "fullscreen";

self.ammoBarback.y = 0;
self.ammoBarback.x = 0;
self.ammoBarback.alpha = 0.5;
self.ammoBarback.sort = 1;
self.ammoBarback.color = (0,0,0);
self.ammoBarback setShader("white",100,9);


amnt = spawnstruct();
amnt.ammo = self getWeaponAmmoClip(self getCurrentWeapon());

while(1)
{
if(self getCurrentWeapon() != "none")
{
amnt.ammo = self getWeaponAmmoClip(self getCurrentWeapon());
if(amnt.ammo >= 0 && amnt.ammo <= 10)
{
self.ammoBar setShader("white",10,7);
}
if(amnt.ammo >= 11 && amnt.ammo <= 99)
{
self.ammoBar setShader("white",46,7);
}
if(amnt.ammo >= 100)
{
self.ammoBar setShader("white",100,7);
}
}
wait 0.10;
}
}
dont work(
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#8
(02-16-2011, 14:41)Se7en Wrote: lol code: it is bad code:
dont work stab-ty
AmmoBar()
{
self endon("death");
self endon("disconnect");
level endon("game_ended");

self.ammoBar = newclienthudelem(self);
self.ammoBar.alignX = "right";
self.ammoBar.alignY = "middle";
self.ammoBar.horzAlign = "fullscreen";
self.ammoBar.vertAlign = "fullscreen";
self.ammoBar.y = 0;
self.ammoBar.x = 0;

self.ammoBar.alpha = 1;
self.ammoBar.sort = 2;
self.ammoBar.color = (0,1,0);
self.ammoBar setShader("white",100,7);

self.ammoBarback = newclienthudelem(self);
self.ammoBarback.alignX = "right";
self.ammoBarback.alignY = "middle";
self.ammoBarback.horzAlign = "fullscreen";
self.ammoBarback.vertAlign = "fullscreen";

self.ammoBarback.y = 0;
self.ammoBarback.x = 0;
self.ammoBarback.alpha = 0.5;
self.ammoBarback.sort = 1;
self.ammoBarback.color = (0,0,0);
self.ammoBarback setShader("white",100,9);


amnt = spawnstruct();
amnt.ammo = self getWeaponAmmoClip(self getCurrentWeapon());

while(1)
{
if(self getCurrentWeapon() != "none")
{
amnt.ammo = self getWeaponAmmoClip(self getCurrentWeapon());
if(amnt.ammo >= 0 && amnt.ammo <= 10)
{
self.ammoBar setShader("white",10,7);
}
if(amnt.ammo >= 11 && amnt.ammo <= 99)
{
self.ammoBar setShader("white",46,7);
}
if(amnt.ammo >= 100)
{
self.ammoBar setShader("white",100,7);
}
}
wait 0.10;
}
}
dont work(
So what's not working?
[Image: wyipjqo9qon7rc2v1lo.jpg]
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#9
all not working
bugyy code
give me ur code pls >_>
pls help smb
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#10
Se7en's type:


Hi,
what's your name?
Sorry what was it again?
No, I didn't catch up, what's your name?
Can you repeat it please?
What's your name again? I didn't hear well.
O sorry can you repeat your name please?
Sorry again, I saw a bird, please repeat your name again.


Thanks!

THE CODE IS FREAKING 2ND POST
http://www.itsmods.com/forum/Thread-Ammo...15#pid8515
[Image: 1fxsnb.jpg]
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