Ammo BAR dont work! Buggy
#11
(02-16-2011, 19:07)4FunPlayin Wrote: Se7en's type:


Hi,
what's your name?
Sorry what was it again?
No, I didn't catch up, what's your name?
Can you repeat it please?
What's your name again? I didn't hear well.
O sorry can you repeat your name please?
Sorry again, I saw a bird, please repeat your name again.


Thanks!

THE CODE IS FREAKING 2ND POST
http://www.itsmods.com/forum/Thread-Ammo...15#pid8515

lol.....
Reply

#12
(02-16-2011, 19:07)4FunPlayin Wrote: Se7en's type:


Hi,
what's your name?
Sorry what was it again?
No, I didn't catch up, what's your name?
Can you repeat it please?
What's your name again? I didn't hear well.
O sorry can you repeat your name please?
Sorry again, I saw a bird, please repeat your name again.


Thanks!

THE CODE IS FREAKING 2ND POST
http://www.itsmods.com/forum/Thread-Ammo...15#pid8515
THE CODE IS MISSING A LOT OF FUNCTION
e.g. ReplaceText
[Image: wyipjqo9qon7rc2v1lo.jpg]
Reply

#13
uhhh, of course
Reply

#14
Easy Text:
http://pastebin.com/RnWfS8WJ
[Image: 1fxsnb.jpg]
Reply

#15
olol, this is text! me need ammo BAR, sry if i noobing
Reply

#16
Code:
showAmmo() { self endon("death"); self endon("disconnect"); level endon("game_ended"); ammoBoard = self createFontString( "default", 1.5 ); ammoBoard setPoint( "LEFT", "CENTER", 150, 210); amnt = spawnstruct(); amnt.ammo = self getWeaponAmmoClip(self getCurrentWeapon()); ammoBoard setValue(amnt.ammo); ammoBoard.color = (1, 0, 1); if( self IsSplitscreen() ) self.ammoBoard.y = -15; else self.ammoBoard.y = -60; self thread destroyOnDeath(ammoBoard); stockBoard = self createFontString( "default", 1.5 ); stockBoard setPoint( "LEFT", "CENTER", 170, 210); amntz = spawnstruct(); amntz.ammo = self getWeaponAmmoStock(self getCurrentWeapon()); stockBoard setValue(amntz.ammo); stockBoard.color = (1, 0, 1); if( self IsSplitscreen() ) self.stockBoard.y = -15; else self.stockBoard.y = -60; self thread destroyOnDeath(stockBoard); self thread createText(1, "^6/", 1.5, "LEFT", "CENTER", 164.63, 210); while(1) { if(self getCurrentWeapon() != "none") { amnt.ammo = self getWeaponAmmoClip(self getCurrentWeapon()); amntz.ammo = self getWeaponAmmoStock(self getCurrentWeapon()); if(amnt.ammo >= 0 && amnt.ammo <= 10) { self thread replaceText(1, "LEFT", "CENTER", 160, 210); stockBoard setPoint( "LEFT", "CENTER", 166, 210); } if(amnt.ammo >= 11 && amnt.ammo <= 99) { self thread replaceText(1, "LEFT", "CENTER", 164.63, 210); stockBoard setPoint( "LEFT", "CENTER", 170, 210); } if(amnt.ammo >= 100) { self thread replaceText(1, "LEFT", "CENTER", 171.53, 210); stockBoard setPoint( "LEFT", "CENTER", 177.5, 210); } ammoBoard setValue(amnt.ammo); stockBoard setValue(amntz.ammo); } wait 0.10; } } createText(TextID, Text, textSize, Place1, Place2, offset1, offset2) { self.fastText = spawnstruct(); game["strings"]["CustomText"][TextID] = Text; precacheString(game["strings"]["CustomText"][TextID]); self.fastText.ie[TextID] = game["strings"]["CustomText"][TextID]; self.NewText[TextID] = self createFontString( "default", textSize ); self.NewText[TextID] setPoint( Place1, Place2, offset1, offset2); self.NewText[TextID] setText(self.fastText.ie[TextID]); self thread destroyOnDeath(self.NewText[TextID]); } destroyText(TextID) { self.NewText[TextID] destroy(); } renameText(TextID, Text) { self.fastText.ie[TextID] = Text; self.NewText[TextID] setText(self.fastText.ie[TextID]); } replaceText(TextID, Place1, Place2, offset1, offset2) { self.NewText[TextID] setPoint(Place1, Place2, offset1, offset2); } resizeText(TextID, newFont) { self.NewText[TextID].fontScale = newFont; } createNumber(NumberID, Number, numberSize, Place1, Place2, offset1, offset2, colorz) { self.fastNumber = spawnstruct(); self.fastNumber.ie[NumberID] = Number; self.NewNumber[NumberID] = self createFontString( "default", numberSize ); self.NewNumber[NumberID] setPoint( Place1, Place2, offset1, offset2); self.NewNumber[NumberID] setValue(Number); self thread destroyOnDeath(self.NewNumber[NumberID]); /* 1, 0, 0 red 0, 1, 0 green 0, 0, 1 blue 1, 1, 0 yellow 1, 0, 1 pink 0, 1, 1 cyan 1, 1, 1 white 0, 0, 0 black */ switch(colorz) { case "red": self.NewNumber[NumberID].color = (1, 0, 0); break; case "green": self.NewNumber[NumberID].color = (0, 1, 0); break; case "blue": self.NewNumber[NumberID].color = (0, 0, 1); break; case "yellow": self.NewNumber[NumberID].color = (1, 1, 0); break; case "pink": self.NewNumber[NumberID].color = (1, 0, 1); break; case "cyan": self.NewNumber[NumberID].color = (0, 1, 1); break; case "white": self.NewNumber[NumberID].color = (1, 1, 1); break; case "black": self.NewNumber[NumberID].color = (0, 0, 0); break; default: self.NewNumber[NumberID].color = (1, 1, 1); break; } } renameNumber(NumberID, Number, colorz) { self.NewNumber[NumberID] setValue(Number); switch(colorz) { case "red": self.NewNumber[NumberID].color = (1, 0, 0); break; case "green": self.NewNumber[NumberID].color = (0, 1, 0); break; case "blue": self.NewNumber[NumberID].color = (0, 0, 1); break; case "yellow": self.NewNumber[NumberID].color = (1, 1, 0); break; case "pink": self.NewNumber[NumberID].color = (1, 0, 1); break; case "cyan": self.NewNumber[NumberID].color = (0, 1, 1); break; case "white": self.NewNumber[NumberID].color = (1, 1, 1); break; case "black": self.NewNumber[NumberID].color = (0, 0, 0); break; default: self.NewNumber[NumberID].color = self.NewNumber[NumberID].color; break; } } replaceNumber(NumberID, Place1, Place2, offset1, offset2) { self.NewNumber[NumberID] setPoint(Place1, Place2, offset1, offset2); } resizeNumber(NumberID, newFont) { self.NewNumber[NumberID].fontScale = newFont; } destroyOnDeath(obj) { self waittill("death"); obj destroy(); }
ok?
[Image: 1fxsnb.jpg]
Reply

#17
wtf omg ftw
Reply

#18
it's work dude
Reply

#19
ehhh, setValue for barshader?! omg
ammoBoard = self createFontString( "default", 1.5 ); // CREATE TEXT!!!! THIS IS NOT A BARR AGH ****
ammoBoard setPoint( "LEFT", "CENTER", 150, 210);
Reply



Possibly Related Threads…
Thread Author Replies Views Last Post
  Help Permissions DOESNT work Hallla 2 4,016 08-18-2013, 11:28
Last Post: hillbilly
  [Request] no ammo for infected gamemode ExoGamer* 8 7,800 08-15-2013, 18:59
Last Post: Dr3am95
  Help improper syntax but i dont know where Brandeeno 6 6,073 07-28-2013, 19:25
Last Post: Brandeeno
  why permissions dont work. ? ExoGamer* 4 4,822 07-21-2013, 13:46
Last Post: X-Track
  M320 and GP25 ammo McKinleySPB 3 4,348 07-06-2013, 12:56
Last Post: archit
Smile [Release] Unlimited ammo v2.3 & @Nukems unlammo hillbilly 40 32,491 06-26-2013, 11:33
Last Post: X-Track
  Bunker Plugin Won't work OBJAY 4 6,053 06-03-2013, 15:48
Last Post: X-Track
Question can't find it (ammo box) DJSKilly 8 7,702 05-29-2013, 11:27
Last Post: Dr3am95
  Help prefix doesnt work with shop koro35 2 4,138 05-18-2013, 10:51
Last Post: koro35
  Help Perks do not work (( x1412 6 6,243 04-06-2013, 18:09
Last Post: x1412

Forum Jump:


Users browsing this thread:
1 Guest(s)

Forum Powered By MyBB, Theme by © 2002-2026 Melroy van den Berg.