03-14-2014, 17:19
03-14-2014, 17:58
What you mean by the 'box'?
03-14-2014, 18:28
(03-14-2014, 17:58)SailorMoon Wrote: [ -> ]What you mean by the 'box'?
Carepackage probably...
Thanks Barata...
03-14-2014, 19:11
Freight, for 4 murders.
03-24-2014, 19:41
The option can approach that the player of the team simply couldn't take a box...
03-24-2014, 19:59
you mean the carepackage?
if team steals your carapackage then they should be killed?
if team steals your carapackage then they should be killed?
03-25-2014, 16:37
Exactly! Help...
Here part of a code from _airdrop.gsc , it is possible to eat an exit here...
checkChange( team )
{
self endon ( "death" );
for ( ;; )
{
level waittill ( "joined_team" );
self setUnUsable( team );
wait .25;
}
}
setSelfAndEnemyUsable( owner )
{
foreach ( player in level.players )
{
if ( player != owner && player.team == self.team )
self disablePlayerUse( player );
else
self enablePlayerUse( player );
}
}
setUnUsable( team )
{
foreach ( player in level.players )
{
if (team != player.team)
self disablePlayerUse( player );
}
}
setUsableByTeam( team )
{
foreach ( player in level.players )
{
if ( !isDefined( team ) )
self enablePlayerUse( player );
else if ( team == player.team )
self enablePlayerUse( player );
else
self disablePlayerUse( player );
}
}
setUsableOnceByTeam( team )
{
foreach ( player in level.players )
{
if ( isDefined( self.usedBy[ player.guid ] ) )
self disablePlayerUse( player );
else if ( !isDefined( team ) )
self enablePlayerUse( player );
else if ( team == player.team )
self enablePlayerUse( player );
else
self disablePlayerUse( player );
}
}
Here part of a code from _airdrop.gsc , it is possible to eat an exit here...
checkChange( team )
{
self endon ( "death" );
for ( ;; )
{
level waittill ( "joined_team" );
self setUnUsable( team );
wait .25;
}
}
setSelfAndEnemyUsable( owner )
{
foreach ( player in level.players )
{
if ( player != owner && player.team == self.team )
self disablePlayerUse( player );
else
self enablePlayerUse( player );
}
}
setUnUsable( team )
{
foreach ( player in level.players )
{
if (team != player.team)
self disablePlayerUse( player );
}
}
setUsableByTeam( team )
{
foreach ( player in level.players )
{
if ( !isDefined( team ) )
self enablePlayerUse( player );
else if ( team == player.team )
self enablePlayerUse( player );
else
self disablePlayerUse( player );
}
}
setUsableOnceByTeam( team )
{
foreach ( player in level.players )
{
if ( isDefined( self.usedBy[ player.guid ] ) )
self disablePlayerUse( player );
else if ( !isDefined( team ) )
self enablePlayerUse( player );
else if ( team == player.team )
self enablePlayerUse( player );
else
self disablePlayerUse( player );
}
}