11-09-2013, 17:02
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11-09-2013, 17:16
Now I finally don't believe to you and to your previous releases "made by you". This code is so stupid. Use Allies() and Axis() from another thread. Some guy released it.
11-09-2013, 17:20
(11-09-2013, 17:02)[HARD] Tony. Wrote: [ -> ]CSHARP Code
if (Client.Team == Teams.Allies) { private void CreateServerAd1() { HudElem txt = CreateNewHudElem(); txt.Type = HudElementTypes.Text; txt.ShowToEnt = Entity_World; txt.HideInMenu = true; txt.Font = HudElementFonts.Default; txt.FontScale = 0.8f; txt.PointType = 81; txt.OriginY = 70f; txt.OriginX = 10f; txt.SetString("^3SURVIVORS"); } if (Client.Team == Teams.Axis) { private void CreateServerAd2() { HudElem txt = CreateNewHudElem(); txt.Type = HudElementTypes.Text; txt.ShowToEnt = Entity_World; txt.HideInMenu = true; txt.Font = HudElementFonts.Default; txt.FontScale = 0.8f; txt.PointType = 81; txt.OriginY = 70f; txt.OriginX = 10f; txt.SetString("^1INFECTED"); } }
How made its?
Here Look At this Link: http://addon.teamsdk.com/?q=structs_enums Go down to the Hudelem stuff and look there.
11-09-2013, 18:29
(11-09-2013, 17:20)Casper Wrote: [ -> ](11-09-2013, 17:02)[HARD] Tony. Wrote: [ -> ]CSHARP Code
if (Client.Team == Teams.Allies) { private void CreateServerAd1() { HudElem txt = CreateNewHudElem(); txt.Type = HudElementTypes.Text; txt.ShowToEnt = Entity_World; txt.HideInMenu = true; txt.Font = HudElementFonts.Default; txt.FontScale = 0.8f; txt.PointType = 81; txt.OriginY = 70f; txt.OriginX = 10f; txt.SetString("^3SURVIVORS"); } if (Client.Team == Teams.Axis) { private void CreateServerAd2() { HudElem txt = CreateNewHudElem(); txt.Type = HudElementTypes.Text; txt.ShowToEnt = Entity_World; txt.HideInMenu = true; txt.Font = HudElementFonts.Default; txt.FontScale = 0.8f; txt.PointType = 81; txt.OriginY = 70f; txt.OriginX = 10f; txt.SetString("^1INFECTED"); } }
How made its?
Here Look At this Link: http://addon.teamsdk.com/?q=structs_enums Go down to the Hudelem stuff and look there.
The problem is.. he doesn't know how to do it.
11-09-2013, 19:26
(11-09-2013, 18:29)SailorMoon Wrote: [ -> ](11-09-2013, 17:20)Casper Wrote: [ -> ](11-09-2013, 17:02)[HARD] Tony. Wrote: [ -> ]CSHARP Code
if (Client.Team == Teams.Allies) { private void CreateServerAd1() { HudElem txt = CreateNewHudElem(); txt.Type = HudElementTypes.Text; txt.ShowToEnt = Entity_World; txt.HideInMenu = true; txt.Font = HudElementFonts.Default; txt.FontScale = 0.8f; txt.PointType = 81; txt.OriginY = 70f; txt.OriginX = 10f; txt.SetString("^3SURVIVORS"); } if (Client.Team == Teams.Axis) { private void CreateServerAd2() { HudElem txt = CreateNewHudElem(); txt.Type = HudElementTypes.Text; txt.ShowToEnt = Entity_World; txt.HideInMenu = true; txt.Font = HudElementFonts.Default; txt.FontScale = 0.8f; txt.PointType = 81; txt.OriginY = 70f; txt.OriginX = 10f; txt.SetString("^1INFECTED"); } }
How made its?
Here Look At this Link: http://addon.teamsdk.com/?q=structs_enums Go down to the Hudelem stuff and look there.
The problem is.. he doesn't know how to do it.
I sorta figured that..
11-09-2013, 20:33
(11-09-2013, 19:26)Casper Wrote: [ -> ]I sorta figured that..
Then help him please, lol... I don't want to help him because he won't understand what he is doing.
11-10-2013, 04:00
(11-09-2013, 20:33)SailorMoon Wrote: [ -> ](11-09-2013, 19:26)Casper Wrote: [ -> ]I sorta figured that..
Then help him please, lol... I don't want to help him because he won't understand what he is doing.
I have a full schedule with work . . . . . doesn't leave me much time.
@Sailormoon Is there a way to make a hud only veiwable by one person tho. ? Just wonderin if it was possible.
@[HARD] Tony. Heres the codes to make the huds veiwable by one team.
Here's For Infected:
Code:
txt.Team = Teams.Axis;
Here's For Survivor:
Code:
txt.Team = Teams.Allies;
11-10-2013, 06:03
nvm
11-10-2013, 10:43
Yes, it's possible.
11-10-2013, 15:44
(11-10-2013, 10:43)SailorMoon Wrote: [ -> ]Yes, it's possible.
Could you show me a code please i tried but i couldn't figure it out..
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