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Release Sharpshooter Mod (Beta)
03-27-2012, 23:31 (This post was last modified: 03-28-2012 09:48 by SailorMoon.)
Post: #1
Rainbow Sharpshooter Mod (Beta)
[Image: x5078Untitled-1r67.jpg]

What's that?
That's gametype was in Black Ops. I made that for Modern Warfare 3.

Gametype information
Every 30 seconds, every player will have random weapon, for every kill you will get random perk.

Main information
On spawn, you must type !s to unlock spawn protection, and get weapon. Sorry, i can't make without it, plugins are not powerful as mods (for now) Big Grin . Recommended to play in DM!

Future features
- Weapons with attachments
- And something more

POSSIBLE BUGS
onKill - you can lag, or do not get perk. - NOT TESTED. I Can't create server because internet sux Dumb Bitch
All things are works fine.

Credits
@jaydi - Made it
@JariZ - Helping
@Treyarch - Idea

Download
NEW:

.rar  sharpshooter.rar (Size: 5.65 KB / Downloads: 94)


Video is comming
Next plugins:
- Shop system
- Random weapon mod
Related links

Steam: jaydi2112
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03-28-2012, 07:36 (This post was last modified: 03-28-2012 07:37 by JariZ.)
Post: #2
RE: Sharpshooter Mod (Beta)
I hope the !s bug is fixed, also I really don't like the !s part at all.
Will probably release a modded version of the one I made for RtD because that one does work fine, and doesn't lag so much

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03-28-2012, 08:01
Post: #3
RE: Sharpshooter Mod (Beta)
@JayDi if you wanna print messages to all players you can use null as the ServerClient parameter you don't need to use foreach.

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03-28-2012, 08:51 (This post was last modified: 03-28-2012 08:52 by JoSchaap.)
Post: #4
RE: Sharpshooter Mod (Beta)
CSHARP Code
  1. private void printAll(string msg)
  2. {
  3. foreach (ServerClient client in base.GetClients())
  4. {
  5. base.iPrintLn(msg, client);
  6. }
  7. }
  8.  
  9. private void printAllBold(string msg)
  10. {
  11. foreach (ServerClient client in base.GetClients())
  12. {
  13. base.iPrintLnBold(msg, client);
  14. }
  15. }


change to:

CSHARP Code
  1. private void printAll(string msg)
  2. {
  3. base.iPrintLn(msg, null);
  4. }
  5.  
  6. private void printAllBold(string msg)
  7. {
  8. base.iPrintLnBold(msg, null);
  9. }


will solve some of your lag issues indeed Smile
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d0h! (03-28-2012), SailorMoon (03-28-2012)
03-28-2012, 09:14
Post: #5
RE: Sharpshooter Mod (Beta)
A lag often means that an exception occured. I recommend you to use try catch blocks. Also if you use many if statements to check one single variable (like you do with the random perks) it's better to use switch case.

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SailorMoon (03-28-2012)
03-28-2012, 09:36 (This post was last modified: 03-28-2012 09:48 by SailorMoon.)
Post: #6
RE: Sharpshooter Mod (Beta)
(03-28-2012 07:36)JariZ Wrote:  I hope the !s bug is fixed, also I really don't like the !s part at all.
Will probably release a modded version of the one I made for RtD because that one does work fine, and doesn't lag so much

thats fixed
okay, thanks.
I didn't tested that mod with more players. I will remake thoose functions.
ok, reuploaded. fixed

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03-28-2012, 10:57
Post: #7
RE: Sharpshooter Mod (Beta)
Y U NO add source? saves me from decompiling Smile

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03-28-2012, 15:02
Post: #8
RE: Sharpshooter Mod (Beta)
because there are bugs he'll fix tomorrow
Related links

(11-25-2012 14:44)kokole Wrote:  Scammer or not, that's why I never buy from people.
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JariZ (03-28-2012), Nukem (03-28-2012), SailorMoon (06-25-2012)
03-28-2012, 15:46
Post: #9
RE: Sharpshooter Mod (Beta)
@pieter stop decompiling -.-
I think that people have the right to keep the source to themselves and when they decide not to release it, i'm okay with that.
Where i'm not okay with is when people post sourcecodes theirselves while the author doesn't approve.


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03-28-2012, 16:16
Post: #10
RE: Sharpshooter Mod (Beta)
i wont stop decompiling, that just curiousity Smile

however i would never and will never post the full source without authors agreement Wink


this was just a snippet, to elaborate the lag issue Smile

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