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	<channel>
		<title><![CDATA[ItsMods - Mod Releases]]></title>
		<link>https://www.itsmods.com/</link>
		<description><![CDATA[ItsMods - https://www.itsmods.com]]></description>
		<pubDate>Thu, 22 Oct 2026 18:07:01 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[i need itsmodsloader]]></title>
			<link>https://www.itsmods.com/Thread-Help-i-need-itsmodsloader.html</link>
			<pubDate>Sun, 03 Dec 2017 17:51:08 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://www.itsmods.com/member.php?action=profile&uid=137314">TargetNutralize</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.itsmods.com/Thread-Help-i-need-itsmodsloader.html</guid>
			<description><![CDATA[help,plz<br />
i search all the forum ,but i can't find a download link for the itsmodsloader<br />
could anyone share me with a download link or email me 597593118[at]qq.com<br />
thank you]]></description>
			<content:encoded><![CDATA[help,plz<br />
i search all the forum ,but i can't find a download link for the itsmodsloader<br />
could anyone share me with a download link or email me 597593118[at]qq.com<br />
thank you]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[is there a way to have all the dlcs zombie in the version steam?]]></title>
			<link>https://www.itsmods.com/Thread-Help-is-there-a-way-to-have-all-the-dlcs-zombie-in-the-version-steam.html</link>
			<pubDate>Sat, 10 Sep 2016 18:23:13 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://www.itsmods.com/member.php?action=profile&uid=128101">auron98x23</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.itsmods.com/Thread-Help-is-there-a-way-to-have-all-the-dlcs-zombie-in-the-version-steam.html</guid>
			<description><![CDATA[is there a way to have all the dlcs zombie in the version steam?]]></description>
			<content:encoded><![CDATA[is there a way to have all the dlcs zombie in the version steam?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[bots in the zombie mode]]></title>
			<link>https://www.itsmods.com/Thread-bots-in-the-zombie-mode.html</link>
			<pubDate>Sat, 02 Jul 2016 15:03:33 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://www.itsmods.com/member.php?action=profile&uid=122083">dxzz_</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.itsmods.com/Thread-bots-in-the-zombie-mode.html</guid>
			<description><![CDATA[there is a mod that allows you to have in zombie mode to have as bots nikolai, takeo etc ... that follow you and help you kill zombies?]]></description>
			<content:encoded><![CDATA[there is a mod that allows you to have in zombie mode to have as bots nikolai, takeo etc ... that follow you and help you kill zombies?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[BO1 TRICKSHOT DUMMY + DOWNLOAD!]]></title>
			<link>https://www.itsmods.com/Thread-BO1-TRICKSHOT-DUMMY-DOWNLOAD.html</link>
			<pubDate>Sat, 11 Jul 2015 02:13:58 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://www.itsmods.com/member.php?action=profile&uid=114524">vexi600</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.itsmods.com/Thread-BO1-TRICKSHOT-DUMMY-DOWNLOAD.html</guid>
			<description><![CDATA[I've finally got it finished, well v1 atleast, and i hope you all enjoy it.<br />
It was actually a pain in the ass to actually do but me and virus are still working on eb codes, and the slomo + killcams, so this isnt the last release of this, just the one we're making public <img src="https://www.itsmods.com/images/smilies/smile.gif" alt="Smile" title="Smile" class="smilie smilie_1" /><br />
Its stable as of now, so once you get the hang of the settings youll be fine, our next update on this should be 10x better<br />
( New Menu Layout ) and a few other things. <br />
<br />
<iframe width="640" height="360" src="//www.youtube-nocookie.com/embed/1S3ss8nBTwQ?start=" frameborder="0" allowfullscreen></iframe><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">HOW TO USE THE MOD ITSELF</span></span><br />
<iframe width="640" height="360" src="//www.youtube-nocookie.com/embed/cGtNx82oP6c?start=" frameborder="0" allowfullscreen></iframe><br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">DOWNLOAD</span><br />
<a href="http://www.gamefront.com/files/25112023/mp_BO1TSD_V1.1.zip" target="_blank" rel="noopener" class="mycode_url">http://www.gamefront.com/files/25112023/...D_V1.1.zip</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Virus Total</span><br />
<a href="https://www.virustotal.com/en/url/bc5ca695705b7b38b6ea590a6c63421cfa5394b6172e9f528ed3eb8d8855add7/analysis/1436571978/" target="_blank" rel="noopener" class="mycode_url">https://www.virustotal.com/en/url/bc5ca6...436571978/</a>]]></description>
			<content:encoded><![CDATA[I've finally got it finished, well v1 atleast, and i hope you all enjoy it.<br />
It was actually a pain in the ass to actually do but me and virus are still working on eb codes, and the slomo + killcams, so this isnt the last release of this, just the one we're making public <img src="https://www.itsmods.com/images/smilies/smile.gif" alt="Smile" title="Smile" class="smilie smilie_1" /><br />
Its stable as of now, so once you get the hang of the settings youll be fine, our next update on this should be 10x better<br />
( New Menu Layout ) and a few other things. <br />
<br />
<iframe width="640" height="360" src="//www.youtube-nocookie.com/embed/1S3ss8nBTwQ?start=" frameborder="0" allowfullscreen></iframe><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">HOW TO USE THE MOD ITSELF</span></span><br />
<iframe width="640" height="360" src="//www.youtube-nocookie.com/embed/cGtNx82oP6c?start=" frameborder="0" allowfullscreen></iframe><br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">DOWNLOAD</span><br />
<a href="http://www.gamefront.com/files/25112023/mp_BO1TSD_V1.1.zip" target="_blank" rel="noopener" class="mycode_url">http://www.gamefront.com/files/25112023/...D_V1.1.zip</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Virus Total</span><br />
<a href="https://www.virustotal.com/en/url/bc5ca695705b7b38b6ea590a6c63421cfa5394b6172e9f528ed3eb8d8855add7/analysis/1436571978/" target="_blank" rel="noopener" class="mycode_url">https://www.virustotal.com/en/url/bc5ca6...436571978/</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Ultimate Combat Training v1.54]]></title>
			<link>https://www.itsmods.com/Thread-Release-Ultimate-Combat-Training-v1-54.html</link>
			<pubDate>Thu, 02 Oct 2014 13:11:22 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://www.itsmods.com/member.php?action=profile&uid=106289">WCP</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.itsmods.com/Thread-Release-Ultimate-Combat-Training-v1-54.html</guid>
			<description><![CDATA[Lots of things achieved altered and added for combat training.<br />
-Gore and ragdolling for all weapons.<br />
-New weapon camos.<br />
-Play with up to 29 bots in a match.<br />
-All gametypes added.<br />
-Lots of changes to gameplay and weapons.<br />
-Extensive options menu and extensive .cfg file to edit.<br />
-Much much more...<br />
<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://www.itsmods.com/images/attachtypes/zip.gif" title="ZIP File" border="0" alt=".zip" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=3151" target="_blank" title="">mp_uct1.54.zip</a> (Size: 8.19 MB / Downloads: 1228)
<!-- end: postbit_attachments_attachment --><br />
<br />
-Along with the mod,I also release the source materials.<br />
<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://www.itsmods.com/images/attachtypes/zip.gif" title="ZIP File" border="0" alt=".zip" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=3152" target="_blank" title="">mp_uct_v1.54_source.zip</a> (Size: 2.28 MB / Downloads: 416)
<!-- end: postbit_attachments_attachment --><br />
<br />
You can view screenshots on moddb.com;<br />
<br />
<a href="http://www.moddb.com/mods/ultimate-combat-training" target="_blank" rel="noopener" class="mycode_url">http://www.moddb.com/mods/ultimate-combat-training</a>]]></description>
			<content:encoded><![CDATA[Lots of things achieved altered and added for combat training.<br />
-Gore and ragdolling for all weapons.<br />
-New weapon camos.<br />
-Play with up to 29 bots in a match.<br />
-All gametypes added.<br />
-Lots of changes to gameplay and weapons.<br />
-Extensive options menu and extensive .cfg file to edit.<br />
-Much much more...<br />
<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://www.itsmods.com/images/attachtypes/zip.gif" title="ZIP File" border="0" alt=".zip" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=3151" target="_blank" title="">mp_uct1.54.zip</a> (Size: 8.19 MB / Downloads: 1228)
<!-- end: postbit_attachments_attachment --><br />
<br />
-Along with the mod,I also release the source materials.<br />
<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://www.itsmods.com/images/attachtypes/zip.gif" title="ZIP File" border="0" alt=".zip" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=3152" target="_blank" title="">mp_uct_v1.54_source.zip</a> (Size: 2.28 MB / Downloads: 416)
<!-- end: postbit_attachments_attachment --><br />
<br />
You can view screenshots on moddb.com;<br />
<br />
<a href="http://www.moddb.com/mods/ultimate-combat-training" target="_blank" rel="noopener" class="mycode_url">http://www.moddb.com/mods/ultimate-combat-training</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[War Room Survival | Final]]></title>
			<link>https://www.itsmods.com/Thread-Release-War-Room-Survival-Final.html</link>
			<pubDate>Sat, 24 May 2014 08:52:54 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://www.itsmods.com/member.php?action=profile&uid=89186">Antlions</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.itsmods.com/Thread-Release-War-Room-Survival-Final.html</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size">= WAR ROOM SURVIVAL =</span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: xx-large;" class="mycode_size">Final</span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size">April 9th, 2015. 2:35 AM</span></div>
<br />
<br />
<br />
<img src="http://i923.photobucket.com/albums/ad73/Utamia/2015-04-09_00003_zpstraapxp1.jpg~original" loading="lazy"  alt="[Image: 2015-04-09_00003_zpstraapxp1.jpg~original]" class="mycode_img" /><br />
<br />
<div style="text-align: center;" class="mycode_align">War Room Survival, the final version. This version is more polished than the now outdated versions. This mod takes you into blackops zombies FIRST "custom" map. You and up to three(four total) other teammates are set to survive within the walls of the Pentagons War Room. This level contains a variety of perks, wall weapons, and the random weapon box. Test your skill and don't give up, compare your stats with friends and spread the word.</div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size">This mod includes:</span><br />
Fully functioning perk machines w/ 4 originals | PhD Flopper | Who's Who | Wall Buys (mp5k, stakeout, pm63, frags, bowie, claymore) | Random Weapon Box | Pack-A-Punch | And hours of entertainment |</div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: xx-large;" class="mycode_size">War Room Demonstration videos</span></div>
<br />
<br />
Slightly outdated whos who demonstration but the perk works almost the same way.<br />
<iframe width="640" height="360" src="//www.youtube-nocookie.com/embed/eg7UMFth82k?start=" frameborder="0" allowfullscreen></iframe><br />
<br />
<br />
<br />
A slightly outdated gameplay demonstration. Things weren't too polished.<iframe width="640" height="360" src="//www.youtube-nocookie.com/embed/ZBovCNZtYL4?start=" frameborder="0" allowfullscreen></iframe><br />
<br />
<br />
<span style="font-size: medium;" class="mycode_size"><br />
Lead Developer: George1589 (Darkstare6423) - Coder<br />
<br />
Co Developer: Antlions (Utamia) - partial coding and everything else<br />
<br />
General Help : Sailormoon, Cyborgking<br />
<br />
If you find any bugs PLEASE leave a comment to let me and my friend know, we're eager to send any bugfix update.<br />
<br />
</span><br />
<br />
DOWNLOAD ---&gt; <a href="https://dl.dropboxusercontent.com/u/84005442/WarRoomFinalbuild.zip" target="_blank" rel="noopener" class="mycode_url">War Room Survival Beta v1.1</a> &lt;--- DOWNLOAD]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size">= WAR ROOM SURVIVAL =</span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: xx-large;" class="mycode_size">Final</span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size">April 9th, 2015. 2:35 AM</span></div>
<br />
<br />
<br />
<img src="http://i923.photobucket.com/albums/ad73/Utamia/2015-04-09_00003_zpstraapxp1.jpg~original" loading="lazy"  alt="[Image: 2015-04-09_00003_zpstraapxp1.jpg~original]" class="mycode_img" /><br />
<br />
<div style="text-align: center;" class="mycode_align">War Room Survival, the final version. This version is more polished than the now outdated versions. This mod takes you into blackops zombies FIRST "custom" map. You and up to three(four total) other teammates are set to survive within the walls of the Pentagons War Room. This level contains a variety of perks, wall weapons, and the random weapon box. Test your skill and don't give up, compare your stats with friends and spread the word.</div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size">This mod includes:</span><br />
Fully functioning perk machines w/ 4 originals | PhD Flopper | Who's Who | Wall Buys (mp5k, stakeout, pm63, frags, bowie, claymore) | Random Weapon Box | Pack-A-Punch | And hours of entertainment |</div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: xx-large;" class="mycode_size">War Room Demonstration videos</span></div>
<br />
<br />
Slightly outdated whos who demonstration but the perk works almost the same way.<br />
<iframe width="640" height="360" src="//www.youtube-nocookie.com/embed/eg7UMFth82k?start=" frameborder="0" allowfullscreen></iframe><br />
<br />
<br />
<br />
A slightly outdated gameplay demonstration. Things weren't too polished.<iframe width="640" height="360" src="//www.youtube-nocookie.com/embed/ZBovCNZtYL4?start=" frameborder="0" allowfullscreen></iframe><br />
<br />
<br />
<span style="font-size: medium;" class="mycode_size"><br />
Lead Developer: George1589 (Darkstare6423) - Coder<br />
<br />
Co Developer: Antlions (Utamia) - partial coding and everything else<br />
<br />
General Help : Sailormoon, Cyborgking<br />
<br />
If you find any bugs PLEASE leave a comment to let me and my friend know, we're eager to send any bugfix update.<br />
<br />
</span><br />
<br />
DOWNLOAD ---&gt; <a href="https://dl.dropboxusercontent.com/u/84005442/WarRoomFinalbuild.zip" target="_blank" rel="noopener" class="mycode_url">War Room Survival Beta v1.1</a> &lt;--- DOWNLOAD]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[War Room Survival Alpha]]></title>
			<link>https://www.itsmods.com/Thread-Release-War-Room-Survival-Alpha.html</link>
			<pubDate>Sat, 28 Dec 2013 09:06:01 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://www.itsmods.com/member.php?action=profile&uid=89186">Antlions</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.itsmods.com/Thread-Release-War-Room-Survival-Alpha.html</guid>
			<description><![CDATA[<span style="font-size: xx-large;" class="mycode_size"><div style="text-align: center;" class="mycode_align">===ALPHA===</div></span><br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size">= WAR ROOM SURVIVAL =</span></div>
<br />
<img src="http://i923.photobucket.com/albums/ad73/Utamia/warroomsurvival1_zps893a3b5e.jpg" loading="lazy"  alt="[Image: warroomsurvival1_zps893a3b5e.jpg]" class="mycode_img" /><br />
<br />
<div style="text-align: center;" class="mycode_align">War Room survival is a Black Ops 2 themed survival mod for the level "Five".<br />
1 - 4 players spawn in the war room. You are unable to leave the war room. All of the perks are on.</div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size">This mod includes:</span><br />
- Mp5k -<br />
- PM63 -<br />
- Stakeout -<br />
- Barriers to open -<br />
- Quick Revive -<br />
- Double Tap -<br />
- Speed Cola -<br />
- Jugger Nog -<br />
- PhD Flopper -<br />
- Pack-A-Punch -<br />
- ! Spectator Free-Roam ! -<br />
- <span style="font-size: xx-large;" class="mycode_size">BETA RELEASE SOON</span> -</div>
<span style="font-size: xx-large;" class="mycode_size"><div style="text-align: center;" class="mycode_align"><iframe width="640" height="360" src="//www.youtube-nocookie.com/embed/tOZA9fMwIH8?start=" frameborder="0" allowfullscreen></iframe></div></span><br />
<br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><iframe width="640" height="360" src="//www.youtube-nocookie.com/embed/53GBBON0skQ?start=" frameborder="0" allowfullscreen></iframe></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><iframe width="640" height="360" src="//www.youtube-nocookie.com/embed/aJ7SeUmR7M4?start=" frameborder="0" allowfullscreen></iframe></span></div>
<br />
Lead Developer: George1589 (Darkstare6423) - Coder<br />
<br />
Co Developer: Antlions (Utamia) - model porter, ideas or something, fx<br />
<br />
DOWNLOAD ---&gt; <a href="https://dl.dropboxusercontent.com/u/84005442/war_room_survival_alpha1.zip" target="_blank" rel="noopener" class="mycode_url">War Room Survival Alpha</a> &lt;--- DOWNLOAD<br />
<br />
]]></description>
			<content:encoded><![CDATA[<span style="font-size: xx-large;" class="mycode_size"><div style="text-align: center;" class="mycode_align">===ALPHA===</div></span><br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size">= WAR ROOM SURVIVAL =</span></div>
<br />
<img src="http://i923.photobucket.com/albums/ad73/Utamia/warroomsurvival1_zps893a3b5e.jpg" loading="lazy"  alt="[Image: warroomsurvival1_zps893a3b5e.jpg]" class="mycode_img" /><br />
<br />
<div style="text-align: center;" class="mycode_align">War Room survival is a Black Ops 2 themed survival mod for the level "Five".<br />
1 - 4 players spawn in the war room. You are unable to leave the war room. All of the perks are on.</div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size">This mod includes:</span><br />
- Mp5k -<br />
- PM63 -<br />
- Stakeout -<br />
- Barriers to open -<br />
- Quick Revive -<br />
- Double Tap -<br />
- Speed Cola -<br />
- Jugger Nog -<br />
- PhD Flopper -<br />
- Pack-A-Punch -<br />
- ! Spectator Free-Roam ! -<br />
- <span style="font-size: xx-large;" class="mycode_size">BETA RELEASE SOON</span> -</div>
<span style="font-size: xx-large;" class="mycode_size"><div style="text-align: center;" class="mycode_align"><iframe width="640" height="360" src="//www.youtube-nocookie.com/embed/tOZA9fMwIH8?start=" frameborder="0" allowfullscreen></iframe></div></span><br />
<br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><iframe width="640" height="360" src="//www.youtube-nocookie.com/embed/53GBBON0skQ?start=" frameborder="0" allowfullscreen></iframe></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><iframe width="640" height="360" src="//www.youtube-nocookie.com/embed/aJ7SeUmR7M4?start=" frameborder="0" allowfullscreen></iframe></span></div>
<br />
Lead Developer: George1589 (Darkstare6423) - Coder<br />
<br />
Co Developer: Antlions (Utamia) - model porter, ideas or something, fx<br />
<br />
DOWNLOAD ---&gt; <a href="https://dl.dropboxusercontent.com/u/84005442/war_room_survival_alpha1.zip" target="_blank" rel="noopener" class="mycode_url">War Room Survival Alpha</a> &lt;--- DOWNLOAD<br />
<br />
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[zura's Sword Fight Mod!]]></title>
			<link>https://www.itsmods.com/Thread-Release-zura-s-Sword-Fight-Mod.html</link>
			<pubDate>Sat, 09 Nov 2013 01:41:20 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://www.itsmods.com/member.php?action=profile&uid=86859">zurasaur</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.itsmods.com/Thread-Release-zura-s-Sword-Fight-Mod.html</guid>
			<description><![CDATA[<span style="font-size: large;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font">hey guys,<br />
releasing a quick fun mod i put together with a sword model so you can have some swordfights, hahaha. hope someone enjoys this. link below <img src="https://www.itsmods.com/images/smilies/smile.gif" alt="Smile" title="Smile" class="smilie smilie_1" /><br />
<img src="http://img820.imageshack.us/img820/9828/1kfj.png" loading="lazy"  alt="[Image: 1kfj.png]" class="mycode_img" /><br />
<img src="https://www.itsmods.com/images/smilies/biggrin.gif" alt="Big Grin" title="Big Grin" class="smilie smilie_4" /></span></span><br />
[attachment=2825]]]></description>
			<content:encoded><![CDATA[<span style="font-size: large;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font">hey guys,<br />
releasing a quick fun mod i put together with a sword model so you can have some swordfights, hahaha. hope someone enjoys this. link below <img src="https://www.itsmods.com/images/smilies/smile.gif" alt="Smile" title="Smile" class="smilie smilie_1" /><br />
<img src="http://img820.imageshack.us/img820/9828/1kfj.png" loading="lazy"  alt="[Image: 1kfj.png]" class="mycode_img" /><br />
<img src="https://www.itsmods.com/images/smilies/biggrin.gif" alt="Big Grin" title="Big Grin" class="smilie smilie_4" /></span></span><br />
[attachment=2825]]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Zombie Annihilation Mod v1.7 (updated)]]></title>
			<link>https://www.itsmods.com/Thread-Release-Zombie-Annihilation-Mod-v1-7-updated.html</link>
			<pubDate>Sun, 02 Jun 2013 21:41:38 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://www.itsmods.com/member.php?action=profile&uid=78472">Griggs</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.itsmods.com/Thread-Release-Zombie-Annihilation-Mod-v1-7-updated.html</guid>
			<description><![CDATA[<span style="color: orange;" class="mycode_color">Hunter Shop:</span><br />
                                          - "Name of Item" [Points required]<br />
- Weapons<br />
     &gt; Normal Weapons<br />
<div><div class="spoiler_header">Spoiler <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">
- Skorpion [200]<br />
- Enfield [200]<br />
- Stakeout [300]<br />
- L96A1 [400]<br />
- PM63 [400]<br />
- SPAS-12 [500]<br />
- AK-47 [500]<br />
- AK-74u [500]<br />
- Commando [600]</div></div>     &gt; Good Weapons<br />
<div><div class="spoiler_header">Spoiler <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">
- Famas [700]<br />
- Galil [800]<br />
- AUG [850]<br />
- AA12 [900]<br />
- G11 [900]<br />
- M60 [1000]<br />
- PPSH-41 [1000]<br />
- PPSH-41 w/ Big Ammo [1500]</div></div>     &gt; Awesome Weapons<br />
<div><div class="spoiler_header">Spoiler <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">
- Flamethrower [1000]<br />
- RPG [1500]<br />
- China Lake [1500]<br />
- Ray Gun [2000]<br />
- WunderWaffle [2000]<br />
- Mustang &amp; Sally [2500]</div></div>
<span style="color: orange;" class="mycode_color">- Perks</span><br />
- Speedoo [500] // Makes you run &amp; reload faster.<br />
- Ninja [400] <br />
- Small Crosshair [150]<br />
- Limb Protector [300] // Protects you from the first limb (tomahawk) hit.<br />
<br />
<span style="color: orange;" class="mycode_color">Barricades</span><br />
- Normal Barricade [100] // Place out a box to prevent zombies from getting in.<br />
- Standing Barricade [150]<br />
<br />
<span style="color: orange;" class="mycode_color">Class Shop</span><br />
The class shop is the special shop for the class you selected in the start of the round, the class shop contains special items like rare powerful weapons, discounts and other perks.<br />
<br />
<span style="color: orange;" class="mycode_color">Zombie Shop</span><br />
- Increase Health [100] // Gives you a permanent HP boost with 50 HP each purchase, max health for a zombie is 500.<br />
- Fast Zombie [300] // Makes you run faster.<br />
- Hell Zombie [450] // Hunters who come near you will be lit on fire, lose health and possibly die.<br />
- Remove a limb [400] // Removes a limb and is used as a tomahawk to kill hunters.<br />
- Ballistic Knives [600]<br />
- Flakjacket [700]<br />
- Hijack Satellite [600] // Deployes a SR-71 Blackbird.<br />
- Cade Limb [200] // Instantly destroys barricades.<br />
<br />
<span style="color: orange;" class="mycode_color">Summary</span><br />
Zombie Annihilation Mod is a PVP (Player vs Player) Zombies vs Survivors gamemode where a few random zombies are chosen at the start of the round and the remaining survivors will try to survive the zombie apocalypse, if a zombie kills you, you will turn into one and now the people you thought was your friends are now your enemies. <br />
<br />
<span style="color: orange;" class="mycode_color">Download &amp; Play the mod</span><br />
To download and play the mod join one of our servers:<br />
EU Server. Amsterdam, NL: /connect 173.199.108.101:3074<br />
US Server. New Jersey, US: /connect 66.55.142.91:3084<br />
- Our servers can also be found in the unranked server listing named <br />
/UU/ Zombie Annihilation.<br />
<br />
<span style="color: orange;" class="mycode_color">Frequently asked Questions</span><br />
<span style="color: red;" class="mycode_color">Question:</span> How do I use my points?<br />
<span style="color: green;" class="mycode_color">Answer:</span> By pressing 4 your shop should open and from there you can find the stuff you need.<br />
<br />
<span style="color: red;" class="mycode_color">Question:</span> What are the rules of the server?<br />
<span style="color: green;" class="mycode_color">Answer:</span> By typing !rules in the chat the console will write them out, for more rules follow this link: <div><div class="spoiler_header">Spoiler <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">http://undeaduprising.net/new/index.php?/topic/210-rules-of-zam/</div></div>
More might be added later, but if you have more questions, ask an experienced player, or a server admin.<br />
<br />
<span style="color: orange;" class="mycode_color">Videos</span><br />
soon...<br />
<br />
<span style="color: orange;" class="mycode_color">Screenshots</span><br />
soon...<br />
<br />
<span style="color: orange;" class="mycode_color">Credits:</span><br />
- Classixz.<br />
- Rollonmath42.<br />
- Tom Crowley.<br />
- Nukem.<br />
- Azumikkel.<br />
- MetPL.<br />
- Tito.<br />
- ParadoX.<br />
- Pozzuh.<br />
- Killinggdyl.<br />
- Smeackle.<br />
- 100% Lemon.<br />
- JayDi.<br />
And help from various forums such as MPGH and ItsMods.]]></description>
			<content:encoded><![CDATA[<span style="color: orange;" class="mycode_color">Hunter Shop:</span><br />
                                          - "Name of Item" [Points required]<br />
- Weapons<br />
     &gt; Normal Weapons<br />
<div><div class="spoiler_header">Spoiler <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">
- Skorpion [200]<br />
- Enfield [200]<br />
- Stakeout [300]<br />
- L96A1 [400]<br />
- PM63 [400]<br />
- SPAS-12 [500]<br />
- AK-47 [500]<br />
- AK-74u [500]<br />
- Commando [600]</div></div>     &gt; Good Weapons<br />
<div><div class="spoiler_header">Spoiler <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">
- Famas [700]<br />
- Galil [800]<br />
- AUG [850]<br />
- AA12 [900]<br />
- G11 [900]<br />
- M60 [1000]<br />
- PPSH-41 [1000]<br />
- PPSH-41 w/ Big Ammo [1500]</div></div>     &gt; Awesome Weapons<br />
<div><div class="spoiler_header">Spoiler <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">
- Flamethrower [1000]<br />
- RPG [1500]<br />
- China Lake [1500]<br />
- Ray Gun [2000]<br />
- WunderWaffle [2000]<br />
- Mustang &amp; Sally [2500]</div></div>
<span style="color: orange;" class="mycode_color">- Perks</span><br />
- Speedoo [500] // Makes you run &amp; reload faster.<br />
- Ninja [400] <br />
- Small Crosshair [150]<br />
- Limb Protector [300] // Protects you from the first limb (tomahawk) hit.<br />
<br />
<span style="color: orange;" class="mycode_color">Barricades</span><br />
- Normal Barricade [100] // Place out a box to prevent zombies from getting in.<br />
- Standing Barricade [150]<br />
<br />
<span style="color: orange;" class="mycode_color">Class Shop</span><br />
The class shop is the special shop for the class you selected in the start of the round, the class shop contains special items like rare powerful weapons, discounts and other perks.<br />
<br />
<span style="color: orange;" class="mycode_color">Zombie Shop</span><br />
- Increase Health [100] // Gives you a permanent HP boost with 50 HP each purchase, max health for a zombie is 500.<br />
- Fast Zombie [300] // Makes you run faster.<br />
- Hell Zombie [450] // Hunters who come near you will be lit on fire, lose health and possibly die.<br />
- Remove a limb [400] // Removes a limb and is used as a tomahawk to kill hunters.<br />
- Ballistic Knives [600]<br />
- Flakjacket [700]<br />
- Hijack Satellite [600] // Deployes a SR-71 Blackbird.<br />
- Cade Limb [200] // Instantly destroys barricades.<br />
<br />
<span style="color: orange;" class="mycode_color">Summary</span><br />
Zombie Annihilation Mod is a PVP (Player vs Player) Zombies vs Survivors gamemode where a few random zombies are chosen at the start of the round and the remaining survivors will try to survive the zombie apocalypse, if a zombie kills you, you will turn into one and now the people you thought was your friends are now your enemies. <br />
<br />
<span style="color: orange;" class="mycode_color">Download &amp; Play the mod</span><br />
To download and play the mod join one of our servers:<br />
EU Server. Amsterdam, NL: /connect 173.199.108.101:3074<br />
US Server. New Jersey, US: /connect 66.55.142.91:3084<br />
- Our servers can also be found in the unranked server listing named <br />
/UU/ Zombie Annihilation.<br />
<br />
<span style="color: orange;" class="mycode_color">Frequently asked Questions</span><br />
<span style="color: red;" class="mycode_color">Question:</span> How do I use my points?<br />
<span style="color: green;" class="mycode_color">Answer:</span> By pressing 4 your shop should open and from there you can find the stuff you need.<br />
<br />
<span style="color: red;" class="mycode_color">Question:</span> What are the rules of the server?<br />
<span style="color: green;" class="mycode_color">Answer:</span> By typing !rules in the chat the console will write them out, for more rules follow this link: <div><div class="spoiler_header">Spoiler <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">http://undeaduprising.net/new/index.php?/topic/210-rules-of-zam/</div></div>
More might be added later, but if you have more questions, ask an experienced player, or a server admin.<br />
<br />
<span style="color: orange;" class="mycode_color">Videos</span><br />
soon...<br />
<br />
<span style="color: orange;" class="mycode_color">Screenshots</span><br />
soon...<br />
<br />
<span style="color: orange;" class="mycode_color">Credits:</span><br />
- Classixz.<br />
- Rollonmath42.<br />
- Tom Crowley.<br />
- Nukem.<br />
- Azumikkel.<br />
- MetPL.<br />
- Tito.<br />
- ParadoX.<br />
- Pozzuh.<br />
- Killinggdyl.<br />
- Smeackle.<br />
- 100% Lemon.<br />
- JayDi.<br />
And help from various forums such as MPGH and ItsMods.]]></content:encoded>
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		<item>
			<title><![CDATA[Cyborg's Team Gungame v1.1]]></title>
			<link>https://www.itsmods.com/Thread-Release-Cyborg-s-Team-Gungame-v1-1.html</link>
			<pubDate>Mon, 09 Apr 2012 12:09:19 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://www.itsmods.com/member.php?action=profile&uid=4856">Cyborgking</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.itsmods.com/Thread-Release-Cyborg-s-Team-Gungame-v1-1.html</guid>
			<description><![CDATA[As requested, a team gungame mod for black ops.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">[Main Features]</span><ul class="mycode_list"><li>Teambased gungame: you share the gungame as a team. spawn near teammates, etc.<br />
</li>
<li>Bot support: two fill modes, normal and filled, filled will add bots when the player amount will drop below a certain number and kick bots when it gets above. Will also try to keep the teams even.<br />
</li>
<li>Configs: You can create your own configs that sets which weapons are in the gungame, how many kills you have to make per level, movement speed and more. The game will randomly choose one config per match. You can also exclude configs for certain maps.<br />
</li>
<li>Emblem visible on all primary weapons.<br />
</li>
</ul>
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">[Video]</span><br />
<iframe width="640" height="360" src="//www.youtube-nocookie.com/embed/x6mze48hURM?start=" frameborder="0" allowfullscreen></iframe><br />
<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">[Instructions]</span><br />
<span style="font-style: italic;" class="mycode_i">playing it in private match</span><br />
If you want to play the gametype in private match, simply select the gametype "team gungame" from the gametypes menu.<br />
<br />
<span style="font-style: italic;" class="mycode_i">running it on a dedicated server</span><br />
If you want to play the gamemode on a dedicated server, you'll have to type "setadmindvar g_gametype tgun" (without the ") in the console and restart the map. Furthermore, if you want to make sure the game doesn't switch to TDM again next map, you'll have to type this in console:<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>setadmindvar sv_mapRotation "map mp_mountain  map mp_villa  map mp_array  map mp_cairo  map mp_cosmodrome  map mp_cracked  map mp_crisis  map mp_duga  map mp_firingrange  map mp_hanoi  map mp_havoc  map mp_nuked  map mp_radiation map mp_russianbase"</code></div></div><br />
<span style="font-style: italic;" class="mycode_i">editing the settings</span><br />
To edit the settings, simply look into the mod_settings.gsc found in the mp_teamgungame dictionary.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">[Credits]</span><ul class="mycode_list"><li>Cyborgking for creating the mod.<br />
</li>
<li>ieagle for the custom gametype hud example.<br />
</li>
<li>Everybody who has made awesome tutorials!<br />
</li>
</ul>
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">[Version Updates]</span><br />
<div><div class="spoiler_header">1.1 <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;"><span style="text-decoration: underline;" class="mycode_u">Bug fixes</span><br />
-Fixed the bug where your grenade would sometimes not get refilled.<br />
-Fixed the bug where grenade explosion were not effected by level.setexplosivedamage.<br />
-Fixed the bug where the game wouldn't start if you spawned in a gametype other than team gungame.<br />
-Fixed the bug where the bots would not respawn when force-respawn was turned off.<br />
-Fixed the bug where a player would sometimes not see the score hud values.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Weapons</span><br />
-Added Unscoped Mosin Nagant.<br />
-Added Ray Gun (damage has been scaled down to 1-2 shots to kill).<br />
-Added KS23 (damage has been scaled down to approximately that of the stakeout).<br />
-Added STG (damage has been scaled down to half the damage of single player).<br />
-Added MP40 (damage has been scaled down to half the damage of single player).<br />
-Added PPSH (damage has been scaled down to approximately that of a kiparis).<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Settings</span><br />
-Setting any of the damage multipliers to -1 will now make any amount of that damage type instant kill.<br />
-Setting any of the damage multipliers to 0 will now make the damage type cause no damage at all.<br />
-Added a new setting: level.setweight, sets the weight for a config, allowing it to be chosen more or less frequently.<br />
-Added a new setting: level.setfastswitch, enables quick weapon switching.<br />
-Added a new setting: level.setheadshotonly, when enabled, only bullets who hit the head will do damage.<br />
-Added a new setting: level.setimpactdamage, sets how much damage is done by impact damage.<br />
-Added a new setting: level.setattachrefill, sets whether launcher ammo should get refilled.<br />
-Added a new setting: level.settime, sets how long a match lasts.<br />
-Added a new setting: level.naderefilltime, sets how long it takes untill you get your grenade back.<br />
-Added a new bot difficulty setting: med-hard, a difficulty between medium and hard.<br />
-The kills needed seting per tier is now set per tier, putting in two tiers with the same weapon in a row will now be ignored.<br />
-The showonradar setting is now set per config.<br />
-The fastweaponswitch setting is now set per config.<br />
-Added a new setting: level.grenaderefilltime, sets how much time it takes till a grenade gets refilled.<br />
-You can now give a config any number you want, it doesn't have to be consecutive anymore.<br />
-Renamed config one from default to classic.<br />
-Added a new config: World War 2, gun progression that has only the ww2 weapons<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Misc</span><br />
-You can now use minigun_wager_mp and m202_flash_wager_mp.<br />
-The spawn system is now excactly the same as in team deatmatch.<br />
-Unlimited ammo will now refill the clip of the minigun instead of the ammo reserve.<br />
-Improved the weapons list.<br />
-Your reserve ammo for your masterkey attachment should now not get higher than 8.<br />
-Changed the gametype objective description in the in-game menu a little.<br />
<br />
-Your equipment will now be removed if you go to the next level and that level doesn't give you the same equipment.<br />
-Grenade rounds are now better supported.<br />
-Equipment rounds are now better supported.<br />
-Improved weapon switching.<br />
-Fastweaponswitch is now on the whole time instead of only when weapon swapping occurs.</div></div>
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">[Downloads]</span><br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://www.itsmods.com/images/attachtypes/zip.gif" title="" border="0" alt=".rar" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=3154" target="_blank" title="">TeamGunGamev11.rar</a> (Size: 2.89 MB / Downloads: 286)
<!-- end: postbit_attachments_attachment --><br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://www.itsmods.com/images/attachtypes/zip.gif" title="" border="0" alt=".rar" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=3155" target="_blank" title="">TeamGunGamev11SourceCode.rar</a> (Size: 111.3 KB / Downloads: 167)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[As requested, a team gungame mod for black ops.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">[Main Features]</span><ul class="mycode_list"><li>Teambased gungame: you share the gungame as a team. spawn near teammates, etc.<br />
</li>
<li>Bot support: two fill modes, normal and filled, filled will add bots when the player amount will drop below a certain number and kick bots when it gets above. Will also try to keep the teams even.<br />
</li>
<li>Configs: You can create your own configs that sets which weapons are in the gungame, how many kills you have to make per level, movement speed and more. The game will randomly choose one config per match. You can also exclude configs for certain maps.<br />
</li>
<li>Emblem visible on all primary weapons.<br />
</li>
</ul>
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">[Video]</span><br />
<iframe width="640" height="360" src="//www.youtube-nocookie.com/embed/x6mze48hURM?start=" frameborder="0" allowfullscreen></iframe><br />
<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">[Instructions]</span><br />
<span style="font-style: italic;" class="mycode_i">playing it in private match</span><br />
If you want to play the gametype in private match, simply select the gametype "team gungame" from the gametypes menu.<br />
<br />
<span style="font-style: italic;" class="mycode_i">running it on a dedicated server</span><br />
If you want to play the gamemode on a dedicated server, you'll have to type "setadmindvar g_gametype tgun" (without the ") in the console and restart the map. Furthermore, if you want to make sure the game doesn't switch to TDM again next map, you'll have to type this in console:<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>setadmindvar sv_mapRotation "map mp_mountain  map mp_villa  map mp_array  map mp_cairo  map mp_cosmodrome  map mp_cracked  map mp_crisis  map mp_duga  map mp_firingrange  map mp_hanoi  map mp_havoc  map mp_nuked  map mp_radiation map mp_russianbase"</code></div></div><br />
<span style="font-style: italic;" class="mycode_i">editing the settings</span><br />
To edit the settings, simply look into the mod_settings.gsc found in the mp_teamgungame dictionary.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">[Credits]</span><ul class="mycode_list"><li>Cyborgking for creating the mod.<br />
</li>
<li>ieagle for the custom gametype hud example.<br />
</li>
<li>Everybody who has made awesome tutorials!<br />
</li>
</ul>
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">[Version Updates]</span><br />
<div><div class="spoiler_header">1.1 <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;"><span style="text-decoration: underline;" class="mycode_u">Bug fixes</span><br />
-Fixed the bug where your grenade would sometimes not get refilled.<br />
-Fixed the bug where grenade explosion were not effected by level.setexplosivedamage.<br />
-Fixed the bug where the game wouldn't start if you spawned in a gametype other than team gungame.<br />
-Fixed the bug where the bots would not respawn when force-respawn was turned off.<br />
-Fixed the bug where a player would sometimes not see the score hud values.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Weapons</span><br />
-Added Unscoped Mosin Nagant.<br />
-Added Ray Gun (damage has been scaled down to 1-2 shots to kill).<br />
-Added KS23 (damage has been scaled down to approximately that of the stakeout).<br />
-Added STG (damage has been scaled down to half the damage of single player).<br />
-Added MP40 (damage has been scaled down to half the damage of single player).<br />
-Added PPSH (damage has been scaled down to approximately that of a kiparis).<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Settings</span><br />
-Setting any of the damage multipliers to -1 will now make any amount of that damage type instant kill.<br />
-Setting any of the damage multipliers to 0 will now make the damage type cause no damage at all.<br />
-Added a new setting: level.setweight, sets the weight for a config, allowing it to be chosen more or less frequently.<br />
-Added a new setting: level.setfastswitch, enables quick weapon switching.<br />
-Added a new setting: level.setheadshotonly, when enabled, only bullets who hit the head will do damage.<br />
-Added a new setting: level.setimpactdamage, sets how much damage is done by impact damage.<br />
-Added a new setting: level.setattachrefill, sets whether launcher ammo should get refilled.<br />
-Added a new setting: level.settime, sets how long a match lasts.<br />
-Added a new setting: level.naderefilltime, sets how long it takes untill you get your grenade back.<br />
-Added a new bot difficulty setting: med-hard, a difficulty between medium and hard.<br />
-The kills needed seting per tier is now set per tier, putting in two tiers with the same weapon in a row will now be ignored.<br />
-The showonradar setting is now set per config.<br />
-The fastweaponswitch setting is now set per config.<br />
-Added a new setting: level.grenaderefilltime, sets how much time it takes till a grenade gets refilled.<br />
-You can now give a config any number you want, it doesn't have to be consecutive anymore.<br />
-Renamed config one from default to classic.<br />
-Added a new config: World War 2, gun progression that has only the ww2 weapons<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Misc</span><br />
-You can now use minigun_wager_mp and m202_flash_wager_mp.<br />
-The spawn system is now excactly the same as in team deatmatch.<br />
-Unlimited ammo will now refill the clip of the minigun instead of the ammo reserve.<br />
-Improved the weapons list.<br />
-Your reserve ammo for your masterkey attachment should now not get higher than 8.<br />
-Changed the gametype objective description in the in-game menu a little.<br />
<br />
-Your equipment will now be removed if you go to the next level and that level doesn't give you the same equipment.<br />
-Grenade rounds are now better supported.<br />
-Equipment rounds are now better supported.<br />
-Improved weapon switching.<br />
-Fastweaponswitch is now on the whole time instead of only when weapon swapping occurs.</div></div>
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">[Downloads]</span><br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://www.itsmods.com/images/attachtypes/zip.gif" title="" border="0" alt=".rar" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=3154" target="_blank" title="">TeamGunGamev11.rar</a> (Size: 2.89 MB / Downloads: 286)
<!-- end: postbit_attachments_attachment --><br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://www.itsmods.com/images/attachtypes/zip.gif" title="" border="0" alt=".rar" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=3155" target="_blank" title="">TeamGunGamev11SourceCode.rar</a> (Size: 111.3 KB / Downloads: 167)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Custom Weapon Pack #1]]></title>
			<link>https://www.itsmods.com/Thread-Release-Custom-Weapon-Pack-1.html</link>
			<pubDate>Fri, 03 Feb 2012 18:34:11 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://www.itsmods.com/member.php?action=profile&uid=3737">Nekochan</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.itsmods.com/Thread-Release-Custom-Weapon-Pack-1.html</guid>
			<description><![CDATA[Hey guys, <br />
<br />
Edit 2014: It isn't working, sorry everyone. But anyways, by some "reports" it is working. Seems like I forgot to include some files from "raw" folder. I am really sorry. <br />
<br />
I released <span style="text-decoration: underline;" class="mycode_u">FIRST</span> weapon pack for <span style="font-weight: bold;" class="mycode_b">Black ops</span> for lazy people as @<a href="https://www.itsmods.com/User-Lemon.html"><span style="color: #000080;"><strong>Lemon</strong></span></a> <img src="https://www.itsmods.com/images/smilies/troll.png" alt="Troll" title="Troll" class="smilie smilie_25" /><br />
That's not hard to make, you can make it yourself by using my tutorials... <br />
I made thoose weapons for ~30 minutes.<br />
Weapons WITHOUT attachments, no new sounds....<br />
So weapons are:<ul class="mycode_list"><li>MP5 <br />
</li>
<li>G3<br />
</li>
<li>G36c<br />
</li>
<li>W1200<br />
</li>
<li>P90<br />
</li>
<li>Desert Eagle<br />
</li>
<li>M40a3<br />
</li>
</ul>
<br />
*<span style="font-weight: bold;" class="mycode_b">Ready to compile!</span><br />
<br />
In <span style="font-weight: bold;" class="mycode_b">second</span> pack i will add more weapons.<br />
<br />
<br />
+rep me, if you liked it :3<br />
<br />
Credits:<br />
@<a href="https://www.itsmods.com/User-Nekochan.html"><span style="color: #000080;"><strong>Nekochan</strong></span></a> - Made it<br />
IW - Original Models/Animations<br />
<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://www.itsmods.com/images/attachtypes/zip.gif" title="ZIP File" border="0" alt=".zip" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=1547" target="_blank" title="">newweps.zip</a> (Size: 5 MB / Downloads: 2314)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[Hey guys, <br />
<br />
Edit 2014: It isn't working, sorry everyone. But anyways, by some "reports" it is working. Seems like I forgot to include some files from "raw" folder. I am really sorry. <br />
<br />
I released <span style="text-decoration: underline;" class="mycode_u">FIRST</span> weapon pack for <span style="font-weight: bold;" class="mycode_b">Black ops</span> for lazy people as @<a href="https://www.itsmods.com/User-Lemon.html"><span style="color: #000080;"><strong>Lemon</strong></span></a> <img src="https://www.itsmods.com/images/smilies/troll.png" alt="Troll" title="Troll" class="smilie smilie_25" /><br />
That's not hard to make, you can make it yourself by using my tutorials... <br />
I made thoose weapons for ~30 minutes.<br />
Weapons WITHOUT attachments, no new sounds....<br />
So weapons are:<ul class="mycode_list"><li>MP5 <br />
</li>
<li>G3<br />
</li>
<li>G36c<br />
</li>
<li>W1200<br />
</li>
<li>P90<br />
</li>
<li>Desert Eagle<br />
</li>
<li>M40a3<br />
</li>
</ul>
<br />
*<span style="font-weight: bold;" class="mycode_b">Ready to compile!</span><br />
<br />
In <span style="font-weight: bold;" class="mycode_b">second</span> pack i will add more weapons.<br />
<br />
<br />
+rep me, if you liked it :3<br />
<br />
Credits:<br />
@<a href="https://www.itsmods.com/User-Nekochan.html"><span style="color: #000080;"><strong>Nekochan</strong></span></a> - Made it<br />
IW - Original Models/Animations<br />
<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://www.itsmods.com/images/attachtypes/zip.gif" title="ZIP File" border="0" alt=".zip" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=1547" target="_blank" title="">newweps.zip</a> (Size: 5 MB / Downloads: 2314)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Cyborg's AI Survival 1.1]]></title>
			<link>https://www.itsmods.com/Thread-Release-Cyborg-s-AI-Survival-1-1.html</link>
			<pubDate>Wed, 30 Nov 2011 15:09:47 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://www.itsmods.com/member.php?action=profile&uid=4856">Cyborgking</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.itsmods.com/Thread-Release-Cyborg-s-AI-Survival-1-1.html</guid>
			<description><![CDATA[I decided to open a new thread for this version since quite a lot has changed.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">[Short Description]</span><br />
AI Survival is a survival mod for black ops which adds a gametype where players have to survive waves of combat traning-like bots.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">[Main Features]</span><ul class="mycode_list"><li>15 rounds with bots that have different loadouts.<br />
</li>
<li>currency system which allows you to buy killstreaks, special weapons and stat boosters.<br />
</li>
<li>multipliers to keep the game balanced when more players are playing.<br />
</li>
<li>30+ settings<br />
</li>
</ul>
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">[Video]</span><br />
<iframe width="640" height="360" src="//www.youtube-nocookie.com/embed/xy_BTn72glI?start=" frameborder="0" allowfullscreen></iframe><br />
<br />
<span style="font-weight: bold;" class="mycode_b">[Instructions]</span><br />
<span style="font-style: italic;" class="mycode_i">playing it in private match</span><br />
If you want to play the gametype in private match, simply select the gametypes from the gametype menu.<br />
<br />
<span style="font-style: italic;" class="mycode_i">running it on a dedicated server</span><br />
If you want to play the gamemode on a dedicated server, you'll have to type "setadmindvar g_gametype aico" (without the ") in the console and restart the map. Furthermore, if you want to make sure the game doesn't switch to TDM again next map, you'll have to type this in console:<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>setadmindvar sv_mapRotation "map mp_mountain  map mp_villa  map mp_array  map mp_cairo  map mp_cosmodrome  map mp_cracked  map mp_crisis  map mp_duga  map mp_firingrange  map mp_hanoi  map mp_havoc  map mp_nuked  map mp_radiation map mp_russianbase"</code></div></div><br />
<span style="font-style: italic;" class="mycode_i">editing the settings</span><br />
To edit the settings, open: mod_settings.gsc<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">[Servers running the mod]</span><br />
<br />
<a href="http://www.gametracker.com/server_info/173.199.91.18:3104/" target="_blank" rel="noopener" class="mycode_url"><img src="http://cache.www.gametracker.com/server_info/173.199.91.18:3104/b_560_95_1.png" loading="lazy"  alt="[Image: b_560_95_1.png]" class="mycode_img" /></a><br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">[Credits]</span><ul class="mycode_list"><li>Cyborgking for creating the mod<br />
</li>
<li>Jorandude, beta tester and for inspiration<br />
</li>
<li>Nukem for the unused key tip, explaining me about the overflow error and some bits of code.<br />
</li>
<li>Makers of itszombiemod for some bits of code<br />
</li>
<li>zxz0O0 for the base code of the fire effect and damage over time of the dragons breath<br />
</li>
<li>ieagle for the easy menu example<br />
</li>
<li>XG R4PiDzZ and Zy0n- for the shop menu in version 0.1 and 0.2 <br />
</li>
<li>Se7en for the points gain effect<br />
</li>
<li>Azumikkel for the key to open the shop in version 0.1 and 0.2<br />
</li>
<li>Elite_nudel for allowing me to use his server to catch bugs<br />
</li>
<li>=FCF= Steve for allowing me to use his server to catch bugs <br />
</li>
<li>Everybody who has made awesome tutorials!<br />
</li>
</ul>
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">[Version Updates]</span><br />
<div><div class="spoiler_header">1.1 <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;"><span style="text-decoration: underline;" class="mycode_u">Bug fixes</span><br />
-Fixed the bug where no bots would get added to the game when the money multiplier was disabled.<br />
-Fixed the bug where the game would start without a player on the survivors team when the money multiplier was disabled.<br />
-Fixed the bug where the shop menu would not close when you went into last stand or died when you went into laststand before in the same life.  <br />
-Fixed the bug where the "you will spawn next round message" would not appear.                                                                  <br />
-Fixed the bug where you would not switch to your dragons breath when you previously had a grim reaper as current weapon and bought a dragons breath.   <br />
-Fixed the bug where the players would still get points when all players died.                                                                          <br />
-Fixed the bug where the credit gain of double kills, triple kills and multikills were not effected by the money multiplier.                            <br />
-Fixed the bug where the damage over time effect would be applied multiple times in one burn if you hit a player with multiple pellets in one shot before he was burning by the dragonsbreath.  <br />
-Fixed the bug where you could set friendly dogs on fire with the dragons breath.                                    <br />
-Fixed the bug where the first round message was displayed when the game ended before the first round started.                                                                                  <br />
-Fixed the bug where a round message could stick when a new round message appeared before the previous one was removed.                                                                          <br />
-Fixed the bug where the kill markers would not disappear when the game ended.                          <br />
-Fixed the bug where the credits gain effect did not start at the same hight as the credits display.    <br />
-Fixed the bug where the botbulletdamage multiplier was used instead of the dogrespawntime multiplier when checking if the maximum amount of the dogrespawntime multiplier was reached.     <br />
-Fixed the bug where the dogs could kill the bots in the dog round.                              <br />
-Fixed the bug where you could buy two items at once in the shop by quickly pressing a hotkey after having purchased something. <br />
-Fixed the bug where you got back a tactical insertion during the refill times while there was still one placed on the ground.<br />
-Fixed the bug where the game would start without the player and would not add enemies if the money multiplier was disabled.<br />
-Fixed the bug where your flamethrower attachment clip was not refilled at the start of a new round. As a consequence, the game takes away your flamethrower attachment for a very short period when it gets refilled.<br />
-Fixed the bug where the dogrespawntime multiplier total was always 1 higher than it should be, leading to a value always above 100%.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Shop</span><br />
-You now can't buy a special weapon anymore if you already have maximum ammo for that weapon.<br />
-You can now buy the health booster twice per life.<br />
-A health boost now costs 2,500 credits.<br />
-A health boost now gives +15% max health.                           <br />
-You now no longer see the open shop tip when you are spectating someone.<br />
-Added a new shop item: all 1th and 3th tier pro perks for 3500 credits.<br />
-Changed the price of the dragons breath from 3600 to 3200 credits.<br />
-changed the price of the grim reaper from 3200 to 3600 credits. <br />
-Added the option to commit suicide to the shop menu. <br />
-Ordered the shop items by price per category.<br />
-Increased response time of the shop.<br />
-Increased the price of the minigun from 4200 to 4500 credits.<br />
-Added , to thousands. <br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Dragons Breath</span><br />
-Increased the damage of the damage over time effect of the dragonsbreath(now does as much damage as the napalm damage over time).      <br />
-Increased the lenght of the damage over time effect of the dragonsbreath.                                                              <br />
-(The duration of the dragons breath flame effect now better represents the lenght of the damage over time effect of the dragonsbreath.)<br />
-Decreased the stock ammo of the dragons breath from 48 to 40.<br />
-The dragons breath burn effect is now also seen as fire damage.                                             <br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Last Stand</span><br />
-The revive icon will now be yellow if somebody is not getting revived and white when somebody is.<br />
-You will not not be killed if you go into last stand while you are in the air.<br />
-You now will also be put in last stand if your health reaches 0 while calling a mortar strike.         <br />
-You now will also be put in last stand if your health reaches 0 while trying to revive somebody.<br />
-You now will also be put in last stand if you were damaged by fall damage.<br />
-You now will also be put in last stand if you were hit by an explosive weapon.<br />
-You now will also be put in last stand if you were damaged by impact damage.       <br />
-Added a progress bar when you are reviving someone/ being revived.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Medals</span><br />
-Disabled the payback medal when playing AI Survival.<br />
-Disabled the comeback medal when playing AI Survival.<br />
-The first blood medal is now given to the player that kills the first bot instead of the first killer that kills any sort of player.                                     <br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Settings</span><br />
-You can now find the settings file directly in the mod folder.                                         <br />
-Force respawn is now automatically on when playing the AI Survival gamemode.                    <br />
-Every setting that used to be done with 1 for on and 0 for off is now handled with true or false instead.  <br />
-Added settings that allows you to block glitchy areas in maps. Glitchy areas are areas where the bots have a very hard time trying or are unable to hit you.   <br />
-Melee kills now gives 150 credits by default.  <br />
-The bot amount mulitplier is now .2 by default. <br />
-The money multiplier is now 0.03 by default.<br />
-Reworked the settings file to make it easier to use and understand. <br />
-The maximum of the multipliers totals are now based on the multiplier itself instead of the magnification(multiplier +1).                                               <br />
-Added a new setting: level.killmarkerreq, sets when the kill markers will show.<br />
-Added a new setting: level.ainame, sets whether the red name above bots should be shown.<br />
-Added a new setting: level.hchud, sets whether the hud type should be hardcore or normal.<br />
-Added a new setting: level.hpbar, sets whether the health bar should be shown.<br />
-Added a new setting: level.revbar, sets whether the revive bar should be shown.                                <br />
-Added a new setting: level.botamount, sets how much bots you have to kill more by default.                   <br />
-Added a new bot difficulty: normal-hard, a difficulty between normal and hard.<br />
-Added a new setting: level.aicorestrictsmoke, sets wheter a smoke grenade should be replaced by something else.<br />
-Added a new settings: level.explosivedamage, sets how much damage is done to players with explosives. A new multiplier has been put in for this new setting as well.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Misc</span><br />
-The bots now have a WA2000 in round 14.<br />
-Added a mod description for when you select it in the mod menu.<br />
-You will now no longer see the shop menu open hint when you're dead.<br />
-You now still respawn when you die right before the round starts and will spawn after the round has started,<br />
-The bots now no longer have to uncock their weapon every time they spawn.<br />
-Increased the stock ammo of the grim reaper from 12 to 16.<br />
-The bots now spawn when the first round message is displayed instead of when they join the server.<br />
-The time between the match start period and the round message that is displayed for round 1 is now grace period (you can switch loadouts instantly).<br />
-Bots will no longer have to wait 0.5 seconds untill they have their weapons or juggeraut suit.<br />
-Some hud elements have been merged. This could prevent text overlapping and prevent reaching the maximum hud element limit.<br />
-A mortar team, B52 or napalm strike will no longer cause shellshock on teammates when playing AI Survival.<br />
-The game will now end 2.5 seconds after the last bot is killed in the last round to make sure you get all the points you deserve(players are invulnerable to everything in that time).<br />
-The time between the match start period and the round message that is displayed for round 1 is now grace period (you can switch loadouts instantly).<br />
-Juggernaut bots won't sprint anymore.<br />
-You will now also get your equipment refilled at the end of a wave.<br />
-The "you will spawn next round message" will now stay on your screen as long as you are dead.   <br />
-You now also get a willy pete at the start of a new round if you had one.                                <br />
-The bots now spawn spread accross the map at the first spawn of a round.                       <br />
-Changed/corrected some text. <br />
-You now can't disable a teammates claymore or tactical insertion anymore with flash or concussion grenades while playing ai survival unless hardcore mode is on.<br />
-You will now no longer get hitfeedback from mortar strikes, sentry guns, b52s, napalm strikes and attack helicopters when you hit a dog and are playing AI Survival.<br />
-Prevented some assets from being loaded twice.<br />
-Code optimalization.</div></div>
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">[Downloads]</span><br />
<a href="https://www.dropbox.com/s/jxpw916nq9ovrus/AISurvivalv11.rar" target="_blank" rel="noopener" class="mycode_url"><span style="font-size: small;" class="mycode_size">AISurvivalv11.rar</span></a><br />
<a href="https://www.dropbox.com/s/fites3hpe4uix92/AISurvivalv11SourceCode.rar" target="_blank" rel="noopener" class="mycode_url"><span style="font-size: small;" class="mycode_size">AISurvivalv11SourceCode.rar</span></a><br />
<span style="font-size: x-small;" class="mycode_size">I had to upload the files this way because this forum keeps removing the attachments somehow.</span>]]></description>
			<content:encoded><![CDATA[I decided to open a new thread for this version since quite a lot has changed.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">[Short Description]</span><br />
AI Survival is a survival mod for black ops which adds a gametype where players have to survive waves of combat traning-like bots.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">[Main Features]</span><ul class="mycode_list"><li>15 rounds with bots that have different loadouts.<br />
</li>
<li>currency system which allows you to buy killstreaks, special weapons and stat boosters.<br />
</li>
<li>multipliers to keep the game balanced when more players are playing.<br />
</li>
<li>30+ settings<br />
</li>
</ul>
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">[Video]</span><br />
<iframe width="640" height="360" src="//www.youtube-nocookie.com/embed/xy_BTn72glI?start=" frameborder="0" allowfullscreen></iframe><br />
<br />
<span style="font-weight: bold;" class="mycode_b">[Instructions]</span><br />
<span style="font-style: italic;" class="mycode_i">playing it in private match</span><br />
If you want to play the gametype in private match, simply select the gametypes from the gametype menu.<br />
<br />
<span style="font-style: italic;" class="mycode_i">running it on a dedicated server</span><br />
If you want to play the gamemode on a dedicated server, you'll have to type "setadmindvar g_gametype aico" (without the ") in the console and restart the map. Furthermore, if you want to make sure the game doesn't switch to TDM again next map, you'll have to type this in console:<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>setadmindvar sv_mapRotation "map mp_mountain  map mp_villa  map mp_array  map mp_cairo  map mp_cosmodrome  map mp_cracked  map mp_crisis  map mp_duga  map mp_firingrange  map mp_hanoi  map mp_havoc  map mp_nuked  map mp_radiation map mp_russianbase"</code></div></div><br />
<span style="font-style: italic;" class="mycode_i">editing the settings</span><br />
To edit the settings, open: mod_settings.gsc<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">[Servers running the mod]</span><br />
<br />
<a href="http://www.gametracker.com/server_info/173.199.91.18:3104/" target="_blank" rel="noopener" class="mycode_url"><img src="http://cache.www.gametracker.com/server_info/173.199.91.18:3104/b_560_95_1.png" loading="lazy"  alt="[Image: b_560_95_1.png]" class="mycode_img" /></a><br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">[Credits]</span><ul class="mycode_list"><li>Cyborgking for creating the mod<br />
</li>
<li>Jorandude, beta tester and for inspiration<br />
</li>
<li>Nukem for the unused key tip, explaining me about the overflow error and some bits of code.<br />
</li>
<li>Makers of itszombiemod for some bits of code<br />
</li>
<li>zxz0O0 for the base code of the fire effect and damage over time of the dragons breath<br />
</li>
<li>ieagle for the easy menu example<br />
</li>
<li>XG R4PiDzZ and Zy0n- for the shop menu in version 0.1 and 0.2 <br />
</li>
<li>Se7en for the points gain effect<br />
</li>
<li>Azumikkel for the key to open the shop in version 0.1 and 0.2<br />
</li>
<li>Elite_nudel for allowing me to use his server to catch bugs<br />
</li>
<li>=FCF= Steve for allowing me to use his server to catch bugs <br />
</li>
<li>Everybody who has made awesome tutorials!<br />
</li>
</ul>
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">[Version Updates]</span><br />
<div><div class="spoiler_header">1.1 <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;"><span style="text-decoration: underline;" class="mycode_u">Bug fixes</span><br />
-Fixed the bug where no bots would get added to the game when the money multiplier was disabled.<br />
-Fixed the bug where the game would start without a player on the survivors team when the money multiplier was disabled.<br />
-Fixed the bug where the shop menu would not close when you went into last stand or died when you went into laststand before in the same life.  <br />
-Fixed the bug where the "you will spawn next round message" would not appear.                                                                  <br />
-Fixed the bug where you would not switch to your dragons breath when you previously had a grim reaper as current weapon and bought a dragons breath.   <br />
-Fixed the bug where the players would still get points when all players died.                                                                          <br />
-Fixed the bug where the credit gain of double kills, triple kills and multikills were not effected by the money multiplier.                            <br />
-Fixed the bug where the damage over time effect would be applied multiple times in one burn if you hit a player with multiple pellets in one shot before he was burning by the dragonsbreath.  <br />
-Fixed the bug where you could set friendly dogs on fire with the dragons breath.                                    <br />
-Fixed the bug where the first round message was displayed when the game ended before the first round started.                                                                                  <br />
-Fixed the bug where a round message could stick when a new round message appeared before the previous one was removed.                                                                          <br />
-Fixed the bug where the kill markers would not disappear when the game ended.                          <br />
-Fixed the bug where the credits gain effect did not start at the same hight as the credits display.    <br />
-Fixed the bug where the botbulletdamage multiplier was used instead of the dogrespawntime multiplier when checking if the maximum amount of the dogrespawntime multiplier was reached.     <br />
-Fixed the bug where the dogs could kill the bots in the dog round.                              <br />
-Fixed the bug where you could buy two items at once in the shop by quickly pressing a hotkey after having purchased something. <br />
-Fixed the bug where you got back a tactical insertion during the refill times while there was still one placed on the ground.<br />
-Fixed the bug where the game would start without the player and would not add enemies if the money multiplier was disabled.<br />
-Fixed the bug where your flamethrower attachment clip was not refilled at the start of a new round. As a consequence, the game takes away your flamethrower attachment for a very short period when it gets refilled.<br />
-Fixed the bug where the dogrespawntime multiplier total was always 1 higher than it should be, leading to a value always above 100%.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Shop</span><br />
-You now can't buy a special weapon anymore if you already have maximum ammo for that weapon.<br />
-You can now buy the health booster twice per life.<br />
-A health boost now costs 2,500 credits.<br />
-A health boost now gives +15% max health.                           <br />
-You now no longer see the open shop tip when you are spectating someone.<br />
-Added a new shop item: all 1th and 3th tier pro perks for 3500 credits.<br />
-Changed the price of the dragons breath from 3600 to 3200 credits.<br />
-changed the price of the grim reaper from 3200 to 3600 credits. <br />
-Added the option to commit suicide to the shop menu. <br />
-Ordered the shop items by price per category.<br />
-Increased response time of the shop.<br />
-Increased the price of the minigun from 4200 to 4500 credits.<br />
-Added , to thousands. <br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Dragons Breath</span><br />
-Increased the damage of the damage over time effect of the dragonsbreath(now does as much damage as the napalm damage over time).      <br />
-Increased the lenght of the damage over time effect of the dragonsbreath.                                                              <br />
-(The duration of the dragons breath flame effect now better represents the lenght of the damage over time effect of the dragonsbreath.)<br />
-Decreased the stock ammo of the dragons breath from 48 to 40.<br />
-The dragons breath burn effect is now also seen as fire damage.                                             <br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Last Stand</span><br />
-The revive icon will now be yellow if somebody is not getting revived and white when somebody is.<br />
-You will not not be killed if you go into last stand while you are in the air.<br />
-You now will also be put in last stand if your health reaches 0 while calling a mortar strike.         <br />
-You now will also be put in last stand if your health reaches 0 while trying to revive somebody.<br />
-You now will also be put in last stand if you were damaged by fall damage.<br />
-You now will also be put in last stand if you were hit by an explosive weapon.<br />
-You now will also be put in last stand if you were damaged by impact damage.       <br />
-Added a progress bar when you are reviving someone/ being revived.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Medals</span><br />
-Disabled the payback medal when playing AI Survival.<br />
-Disabled the comeback medal when playing AI Survival.<br />
-The first blood medal is now given to the player that kills the first bot instead of the first killer that kills any sort of player.                                     <br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Settings</span><br />
-You can now find the settings file directly in the mod folder.                                         <br />
-Force respawn is now automatically on when playing the AI Survival gamemode.                    <br />
-Every setting that used to be done with 1 for on and 0 for off is now handled with true or false instead.  <br />
-Added settings that allows you to block glitchy areas in maps. Glitchy areas are areas where the bots have a very hard time trying or are unable to hit you.   <br />
-Melee kills now gives 150 credits by default.  <br />
-The bot amount mulitplier is now .2 by default. <br />
-The money multiplier is now 0.03 by default.<br />
-Reworked the settings file to make it easier to use and understand. <br />
-The maximum of the multipliers totals are now based on the multiplier itself instead of the magnification(multiplier +1).                                               <br />
-Added a new setting: level.killmarkerreq, sets when the kill markers will show.<br />
-Added a new setting: level.ainame, sets whether the red name above bots should be shown.<br />
-Added a new setting: level.hchud, sets whether the hud type should be hardcore or normal.<br />
-Added a new setting: level.hpbar, sets whether the health bar should be shown.<br />
-Added a new setting: level.revbar, sets whether the revive bar should be shown.                                <br />
-Added a new setting: level.botamount, sets how much bots you have to kill more by default.                   <br />
-Added a new bot difficulty: normal-hard, a difficulty between normal and hard.<br />
-Added a new setting: level.aicorestrictsmoke, sets wheter a smoke grenade should be replaced by something else.<br />
-Added a new settings: level.explosivedamage, sets how much damage is done to players with explosives. A new multiplier has been put in for this new setting as well.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Misc</span><br />
-The bots now have a WA2000 in round 14.<br />
-Added a mod description for when you select it in the mod menu.<br />
-You will now no longer see the shop menu open hint when you're dead.<br />
-You now still respawn when you die right before the round starts and will spawn after the round has started,<br />
-The bots now no longer have to uncock their weapon every time they spawn.<br />
-Increased the stock ammo of the grim reaper from 12 to 16.<br />
-The bots now spawn when the first round message is displayed instead of when they join the server.<br />
-The time between the match start period and the round message that is displayed for round 1 is now grace period (you can switch loadouts instantly).<br />
-Bots will no longer have to wait 0.5 seconds untill they have their weapons or juggeraut suit.<br />
-Some hud elements have been merged. This could prevent text overlapping and prevent reaching the maximum hud element limit.<br />
-A mortar team, B52 or napalm strike will no longer cause shellshock on teammates when playing AI Survival.<br />
-The game will now end 2.5 seconds after the last bot is killed in the last round to make sure you get all the points you deserve(players are invulnerable to everything in that time).<br />
-The time between the match start period and the round message that is displayed for round 1 is now grace period (you can switch loadouts instantly).<br />
-Juggernaut bots won't sprint anymore.<br />
-You will now also get your equipment refilled at the end of a wave.<br />
-The "you will spawn next round message" will now stay on your screen as long as you are dead.   <br />
-You now also get a willy pete at the start of a new round if you had one.                                <br />
-The bots now spawn spread accross the map at the first spawn of a round.                       <br />
-Changed/corrected some text. <br />
-You now can't disable a teammates claymore or tactical insertion anymore with flash or concussion grenades while playing ai survival unless hardcore mode is on.<br />
-You will now no longer get hitfeedback from mortar strikes, sentry guns, b52s, napalm strikes and attack helicopters when you hit a dog and are playing AI Survival.<br />
-Prevented some assets from being loaded twice.<br />
-Code optimalization.</div></div>
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">[Downloads]</span><br />
<a href="https://www.dropbox.com/s/jxpw916nq9ovrus/AISurvivalv11.rar" target="_blank" rel="noopener" class="mycode_url"><span style="font-size: small;" class="mycode_size">AISurvivalv11.rar</span></a><br />
<a href="https://www.dropbox.com/s/fites3hpe4uix92/AISurvivalv11SourceCode.rar" target="_blank" rel="noopener" class="mycode_url"><span style="font-size: small;" class="mycode_size">AISurvivalv11SourceCode.rar</span></a><br />
<span style="font-size: x-small;" class="mycode_size">I had to upload the files this way because this forum keeps removing the attachments somehow.</span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[x7|ZombieExtMod]]></title>
			<link>https://www.itsmods.com/Thread-Release-x7-ZombieExtMod.html</link>
			<pubDate>Thu, 20 Oct 2011 17:56:21 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://www.itsmods.com/member.php?action=profile&uid=3737">Nekochan</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.itsmods.com/Thread-Release-x7-ZombieExtMod.html</guid>
			<description><![CDATA[Hey guys! <br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: xx-large;" class="mycode_size">Update 2015</span></span>, <br />
Okay, server is alive again!<br />
Join: 173.199.83.10:3074 ( fast download )<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: xx-large;" class="mycode_size">Update 2014</span></span>, check download link below.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"> Some videos of old versions: </span><br />
<a href="http://youtube.com/EPwVycNurlo" target="_blank" rel="noopener" class="mycode_url">http://youtube.com/EPwVycNurlo</a><br />
<a href="http://youtu.be/fsl9G2rbhfq" target="_blank" rel="noopener" class="mycode_url">http://youtu.be/fsl9G2rbhfq</a><br />
<br />
<iframe width="640" height="360" src="//www.youtube-nocookie.com/embed/EPwVycNurlo?start=" frameborder="0" allowfullscreen></iframe><br />
<br />
<iframe width="640" height="360" src="//www.youtube-nocookie.com/embed/oXt1YYHBLx4?start=" frameborder="0" allowfullscreen></iframe><br />
<br />
P.S. Mod was sold. Wait for another edits and thank you all for support!<br />
<br />
<br />
<br />
This is my zombie mod, ZombieExtMod ( zom_xtreme ), P vs P Type<br />
<br />
DOWNLOAD HERE<br />
<a href="http://darknight.pro/downloads.php" target="_blank" rel="noopener" class="mycode_url">http://darknight.pro/downloads.php</a><br />
(link is down, pm me )<br />
<br />
<span style="font-style: italic;" class="mycode_i">Information:</span><ul class="mycode_list"><li>You can get FULL mod information here: <a href="http://www.itsmods.com/forum/Thread-zom-xtreme-Survival-NO-BUGS-Alpha-0-05-Version.html" target="_blank" rel="noopener" class="mycode_url">Click ( PREVIEW )</a><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Edits on this mod are not allowed.</span><br />
</li>
<li>ALL MAPS ARE WORKING<br />
</li>
<li>Mod is not playable in private match. ( well it is, just don't forget to /exec mod2 before map launch )<br />
</li>
<li>Report all bugs to me.<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">OFFICIAL SERVER</span></span> ( @<a href="https://www.itsmods.com/User-JariZ.html"><span style="color: #000080;"><strong>JariZ</strong></span></a> 's )<br />
<img src="http://cache.www.gametracker.com/server_info/173.199.71.159:3084/b_160_400_1_ffffff_c5c5c5_ffffff_000000_0_1_0.png" loading="lazy"  alt="[Image: b_160_400_1_ffffff_c5c5c5_ffffff_000000_0_1_0.png]" class="mycode_img" /><br />
<br />
<br />
// Some changes after release.<br />
- Added Gewehr-43<br />
- Added new thing in shop: Trap<br />
- New epic backgroup ( thanks to x7'mxzo )<br />
- Fixed some bugs<br />
- Added epic sounds(Dialogs): Surpriizeee, Max ammoo, Eat them brains... Brains... <br />
- Added new epic limb with blood trail and animations<br />
- Fixed mystery box<br />
- Added sounds for Special Cola<br />
- New award: 20 kills - Special MP40 ( With red-dot sight, more power )<br />
- Added Lasers to mine<br />
- Added blood explosion ( i have bad computer, so cant start BO on max graphics  - Not tested, Credits to: @<a href="https://www.itsmods.com/User-rotceh-dnih.html"><span style="color: #000080;"><strong>rotceh_dnih</strong></span></a> for FX )<br />
- Added new zombie weapon, as cod5. <br />
- Added FG-42 ( custom animations )<br />
- Added New M1911 ( Custom animations, upgraded ( not M&amp;S )) <br />
- Now you can find in mystery box things as: mine, medpack, cola.<br />
- Fixed Mystery-Box sound<br />
- Mod size is 10 MB now! It just loads sounds from IW_XXs.iwd<br />
- Added more blood. (Credits: @<a href="https://www.itsmods.com/User-rotceh-dnih.html"><span style="color: #000080;"><strong>rotceh_dnih</strong></span></a> )<br />
- Sounds are better now. <br />
- Changed main menu music<br />
- Fixed Critical Error ( Tested )<br />
- Added sounds to Special cola ( Belch, open, break, etc )<br />
- Now you can cure infection with 3 Medpacks or Buy antidote<br />
- Some hud as "Class info" is moved to tab key ( scoreboard )<br />
- Added 'Hellhound Dog' Special for Zombie dog.... You will turn into hellhound dog ( same fx, sounds... but model is wrong lol ) <br />
- Added Eyes glowing to zombies<br />
- Added real zombie weapon to zombies<br />
- Added Type100 <br />
- Fixed Class Menu<br />
- Shop key - N, Mod Menu - B<br />
- Fixed double credits bug<br />
- Added more sounds ( Pickup etc )<br />
- Fixed Vision file<br />
- New Zombie class menu<br />
- and other fixes<br />
- Added original MP5<br />
- Added Granny's Soda<br />
- Deleted hud bar, and added counter.<br />
- HUD font is smaller now<br />
- Added some msg, deleted modspam.<br />
- Fixed ALL dmg bugs.<br />
- Added new mystery box ( Credits to Fixz and Jookbob )<br />
- Fixed infinity weapon glitch<br />
- Added Dynamite ( From cod5 one )<br />
- Game is balanced now<br />
- Added new music ( 115, from Theatre )<br />
- Added 'Weapon Stealing' Perk for zombies ( Buy it in shop || Same as COD Zombies ). Same hand animations.<br />
- Added perfect animation on spawn. ( Like preparing to the fight )<br />
- Fixed zombie pick system ( It was like 20 players, 1 zombie )<br />
- Added VIP ( VIP will get 7 medpacks, 17 sodas, 3 Mines, 500 points, Headicon (Credits to icon: @<a href="https://www.itsmods.com/User-met94.html"><span style="color: #000080;"><strong>met94</strong></span></a> ) )<br />
- HUD is Better now. Added perfect icons, deleted hp bar. Credits to Kill3r for epic HP Icon (heart one)<br />
- No crashes more ( Maybe, not tested )<br />
- No more buggy hud elems ( Fixed, Tested 100% )<br />
- MP40, PPSH has less dmg now ( It was 7-9 bullets - kill )<br />
- Added Bowie knife. Every Survivor has it.<br />
- Fixed bottle animations<br />
- Sorted menus ( Most importand things are first, look @ screens )<br />
- Fixed multikill<br />
- Edited connect.menu<br />
- Added println msgs like "&lt;playername&gt; enablied flashlight"<br />
- Removed Flamethrower. It is too overpowered.<br />
- For more balance... on survivor death, every survivor will get 5 points. Thanks to @<a href="https://www.itsmods.com/User-surtek.html">surtek</a> for idea.<br />
- Shop key is L, Modmenu - M<br />
- Added: New sounds for last man, dead survivor, game over.... <br />
- Mod Menu Key is M, Shop menu key is L<br />
- No more server overflow<br />
- Edited ESC menu ( Added credits and mod information menu )<br />
- Deleted 2 useless functions<br />
- Camp places not blocked ( Agree with Mr @JellyPL  )<br />
- Added sentry to shop menu (210 points)<br />
- Added Mute player menu<br />
- Added CoD4 M4 Carbine<br />
- Added some new fxs/visions<br />
- Added some voxes<br />
- Fixed infection text<br />
- Fixed 'Fast-Jump' glitch<br />
- Removed some materials<br />
- Added new icons ( Thanks to 'Google' lol, and Kill3r for them )<br />
- You can change FOV in modmenu<br />
- Added HP icons to scoreboard<br />
- Fixed Healing/Supplying<br />
- Added new lens for snipers<br />
- Added MG-42, Thompson, Kar-98k ^^<br />
- Added new skin for Trench gun 1897<br />
- Fixed Jugger-Nog machine ( Added Collision )<br />
- Fixed alot weapons<br />
- Added new visions for Last Survivor and Prepare time ( Extracted from zombie_cosmodrome.ff )<br />
- Added some new ambients<br />
- Added new mini-icons to compass ( vending machine, mystery box )<br />
- Added new models for zombies<br />
- Added new vip systems<br />
- Added new playermodels<br />
- Added new weapons<br />
- Weapon are BUYABLE now<br />
Since November 2012<br />
- New class menu<br />
- Added new awards<br />
<br />
AND MUCH MORE! <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Credits:</span><ul class="mycode_list"><li>@<a href="https://www.itsmods.com/User-Nekochan.html"><span style="color: #000080;"><strong>Nekochan</strong></span></a> (me <img src="https://www.itsmods.com/images/smilies/poptart.gif" alt="Nyan Cat" title="Nyan Cat" class="smilie smilie_21" /> , aka yudi21, _se7en_u, jaydi ): Mod creator / developer<br />
</li>
<li>Dobby and Kill3r - Main <span style="font-weight: bold;" class="mycode_b">inspiration, some assets</span>, BIG thanks to them!<br />
</li>
<li>@<a href="https://www.itsmods.com/User-Nukem.html"><span style="color: #000080;"><strong>Nukem</strong></span></a> / Koene - help with Maya 2009.<br />
</li>
<li>@<a href="https://www.itsmods.com/User-Pozzuh.html"><span style="color: #000080;"><strong>Pozzuh</strong></span></a> - *nice menu*<br />
</li>
<li>HP and Mine icon code - myk_tony<br />
</li>
<li>3arc bots - Testing<br />
</li>
<li>Kill3r - Health icon ( heart one )<br />
</li>
<li>Rotu/Bipo - Array and Barricades code.<br />
</li>
<li>Sanya/Koene - Some MW2 Models<br />
</li>
<li>Treyarch - Sentry code, but i modifed it<br />
</li>
<li>mxzo - Textures, Shaders, Background<br />
</li>
<li>It'sMods - Tutorials &amp; other stuff <img src="https://www.itsmods.com/images/smilies/heart.gif" alt="Heart" title="Heart" class="smilie smilie_16" /><br />
</li>
</ul>
<br />
<span style="font-size: xx-large;" class="mycode_size"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">2014 Update</span></span></span><br />
<br />
Since *a lot* of people asking me for mod files.. Here you go!<br />
<span style="font-weight: bold;" class="mycode_b">NOTE</span>: If you want to launch private game, type /exec mod2 in console before map launching! I repeat, this is <span style="font-weight: bold;" class="mycode_b">important!</span>. To change amount of bots in game type "zomx_testbots X" after /exec.<br />
<br />
<br />
This is last unreleased version 17.0. Thanks to my friend Ramsy for giving me files, because I lost mod sources somewhere on my old hdd so I was unable and lazy to build the newest version again.<br />
<br />
Small changelog:<br />
* Added new sounds<br />
* Nicer UI.<br />
<br />
Some things which I couldn't to do/bugs:<br />
* Characters ( even zombies ) scream something like "I AM HIT" and another Black ops voices.<br />
* Sometimes it crashes on private game start, I don't know why, probably you forgot to /exec mod2.<br />
* Bots are still stupid.<br />
<br />
Okay, download link.<br />
<a href="https://www.mediafire.com/?f25cz8jzc1wbq5d" target="_blank" rel="noopener" class="mycode_url">https://www.mediafire.com/?f25cz8jzc1wbq5d</a>]]></description>
			<content:encoded><![CDATA[Hey guys! <br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: xx-large;" class="mycode_size">Update 2015</span></span>, <br />
Okay, server is alive again!<br />
Join: 173.199.83.10:3074 ( fast download )<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: xx-large;" class="mycode_size">Update 2014</span></span>, check download link below.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"> Some videos of old versions: </span><br />
<a href="http://youtube.com/EPwVycNurlo" target="_blank" rel="noopener" class="mycode_url">http://youtube.com/EPwVycNurlo</a><br />
<a href="http://youtu.be/fsl9G2rbhfq" target="_blank" rel="noopener" class="mycode_url">http://youtu.be/fsl9G2rbhfq</a><br />
<br />
<iframe width="640" height="360" src="//www.youtube-nocookie.com/embed/EPwVycNurlo?start=" frameborder="0" allowfullscreen></iframe><br />
<br />
<iframe width="640" height="360" src="//www.youtube-nocookie.com/embed/oXt1YYHBLx4?start=" frameborder="0" allowfullscreen></iframe><br />
<br />
P.S. Mod was sold. Wait for another edits and thank you all for support!<br />
<br />
<br />
<br />
This is my zombie mod, ZombieExtMod ( zom_xtreme ), P vs P Type<br />
<br />
DOWNLOAD HERE<br />
<a href="http://darknight.pro/downloads.php" target="_blank" rel="noopener" class="mycode_url">http://darknight.pro/downloads.php</a><br />
(link is down, pm me )<br />
<br />
<span style="font-style: italic;" class="mycode_i">Information:</span><ul class="mycode_list"><li>You can get FULL mod information here: <a href="http://www.itsmods.com/forum/Thread-zom-xtreme-Survival-NO-BUGS-Alpha-0-05-Version.html" target="_blank" rel="noopener" class="mycode_url">Click ( PREVIEW )</a><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Edits on this mod are not allowed.</span><br />
</li>
<li>ALL MAPS ARE WORKING<br />
</li>
<li>Mod is not playable in private match. ( well it is, just don't forget to /exec mod2 before map launch )<br />
</li>
<li>Report all bugs to me.<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">OFFICIAL SERVER</span></span> ( @<a href="https://www.itsmods.com/User-JariZ.html"><span style="color: #000080;"><strong>JariZ</strong></span></a> 's )<br />
<img src="http://cache.www.gametracker.com/server_info/173.199.71.159:3084/b_160_400_1_ffffff_c5c5c5_ffffff_000000_0_1_0.png" loading="lazy"  alt="[Image: b_160_400_1_ffffff_c5c5c5_ffffff_000000_0_1_0.png]" class="mycode_img" /><br />
<br />
<br />
// Some changes after release.<br />
- Added Gewehr-43<br />
- Added new thing in shop: Trap<br />
- New epic backgroup ( thanks to x7'mxzo )<br />
- Fixed some bugs<br />
- Added epic sounds(Dialogs): Surpriizeee, Max ammoo, Eat them brains... Brains... <br />
- Added new epic limb with blood trail and animations<br />
- Fixed mystery box<br />
- Added sounds for Special Cola<br />
- New award: 20 kills - Special MP40 ( With red-dot sight, more power )<br />
- Added Lasers to mine<br />
- Added blood explosion ( i have bad computer, so cant start BO on max graphics  - Not tested, Credits to: @<a href="https://www.itsmods.com/User-rotceh-dnih.html"><span style="color: #000080;"><strong>rotceh_dnih</strong></span></a> for FX )<br />
- Added new zombie weapon, as cod5. <br />
- Added FG-42 ( custom animations )<br />
- Added New M1911 ( Custom animations, upgraded ( not M&amp;S )) <br />
- Now you can find in mystery box things as: mine, medpack, cola.<br />
- Fixed Mystery-Box sound<br />
- Mod size is 10 MB now! It just loads sounds from IW_XXs.iwd<br />
- Added more blood. (Credits: @<a href="https://www.itsmods.com/User-rotceh-dnih.html"><span style="color: #000080;"><strong>rotceh_dnih</strong></span></a> )<br />
- Sounds are better now. <br />
- Changed main menu music<br />
- Fixed Critical Error ( Tested )<br />
- Added sounds to Special cola ( Belch, open, break, etc )<br />
- Now you can cure infection with 3 Medpacks or Buy antidote<br />
- Some hud as "Class info" is moved to tab key ( scoreboard )<br />
- Added 'Hellhound Dog' Special for Zombie dog.... You will turn into hellhound dog ( same fx, sounds... but model is wrong lol ) <br />
- Added Eyes glowing to zombies<br />
- Added real zombie weapon to zombies<br />
- Added Type100 <br />
- Fixed Class Menu<br />
- Shop key - N, Mod Menu - B<br />
- Fixed double credits bug<br />
- Added more sounds ( Pickup etc )<br />
- Fixed Vision file<br />
- New Zombie class menu<br />
- and other fixes<br />
- Added original MP5<br />
- Added Granny's Soda<br />
- Deleted hud bar, and added counter.<br />
- HUD font is smaller now<br />
- Added some msg, deleted modspam.<br />
- Fixed ALL dmg bugs.<br />
- Added new mystery box ( Credits to Fixz and Jookbob )<br />
- Fixed infinity weapon glitch<br />
- Added Dynamite ( From cod5 one )<br />
- Game is balanced now<br />
- Added new music ( 115, from Theatre )<br />
- Added 'Weapon Stealing' Perk for zombies ( Buy it in shop || Same as COD Zombies ). Same hand animations.<br />
- Added perfect animation on spawn. ( Like preparing to the fight )<br />
- Fixed zombie pick system ( It was like 20 players, 1 zombie )<br />
- Added VIP ( VIP will get 7 medpacks, 17 sodas, 3 Mines, 500 points, Headicon (Credits to icon: @<a href="https://www.itsmods.com/User-met94.html"><span style="color: #000080;"><strong>met94</strong></span></a> ) )<br />
- HUD is Better now. Added perfect icons, deleted hp bar. Credits to Kill3r for epic HP Icon (heart one)<br />
- No crashes more ( Maybe, not tested )<br />
- No more buggy hud elems ( Fixed, Tested 100% )<br />
- MP40, PPSH has less dmg now ( It was 7-9 bullets - kill )<br />
- Added Bowie knife. Every Survivor has it.<br />
- Fixed bottle animations<br />
- Sorted menus ( Most importand things are first, look @ screens )<br />
- Fixed multikill<br />
- Edited connect.menu<br />
- Added println msgs like "&lt;playername&gt; enablied flashlight"<br />
- Removed Flamethrower. It is too overpowered.<br />
- For more balance... on survivor death, every survivor will get 5 points. Thanks to @<a href="https://www.itsmods.com/User-surtek.html">surtek</a> for idea.<br />
- Shop key is L, Modmenu - M<br />
- Added: New sounds for last man, dead survivor, game over.... <br />
- Mod Menu Key is M, Shop menu key is L<br />
- No more server overflow<br />
- Edited ESC menu ( Added credits and mod information menu )<br />
- Deleted 2 useless functions<br />
- Camp places not blocked ( Agree with Mr @JellyPL  )<br />
- Added sentry to shop menu (210 points)<br />
- Added Mute player menu<br />
- Added CoD4 M4 Carbine<br />
- Added some new fxs/visions<br />
- Added some voxes<br />
- Fixed infection text<br />
- Fixed 'Fast-Jump' glitch<br />
- Removed some materials<br />
- Added new icons ( Thanks to 'Google' lol, and Kill3r for them )<br />
- You can change FOV in modmenu<br />
- Added HP icons to scoreboard<br />
- Fixed Healing/Supplying<br />
- Added new lens for snipers<br />
- Added MG-42, Thompson, Kar-98k ^^<br />
- Added new skin for Trench gun 1897<br />
- Fixed Jugger-Nog machine ( Added Collision )<br />
- Fixed alot weapons<br />
- Added new visions for Last Survivor and Prepare time ( Extracted from zombie_cosmodrome.ff )<br />
- Added some new ambients<br />
- Added new mini-icons to compass ( vending machine, mystery box )<br />
- Added new models for zombies<br />
- Added new vip systems<br />
- Added new playermodels<br />
- Added new weapons<br />
- Weapon are BUYABLE now<br />
Since November 2012<br />
- New class menu<br />
- Added new awards<br />
<br />
AND MUCH MORE! <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Credits:</span><ul class="mycode_list"><li>@<a href="https://www.itsmods.com/User-Nekochan.html"><span style="color: #000080;"><strong>Nekochan</strong></span></a> (me <img src="https://www.itsmods.com/images/smilies/poptart.gif" alt="Nyan Cat" title="Nyan Cat" class="smilie smilie_21" /> , aka yudi21, _se7en_u, jaydi ): Mod creator / developer<br />
</li>
<li>Dobby and Kill3r - Main <span style="font-weight: bold;" class="mycode_b">inspiration, some assets</span>, BIG thanks to them!<br />
</li>
<li>@<a href="https://www.itsmods.com/User-Nukem.html"><span style="color: #000080;"><strong>Nukem</strong></span></a> / Koene - help with Maya 2009.<br />
</li>
<li>@<a href="https://www.itsmods.com/User-Pozzuh.html"><span style="color: #000080;"><strong>Pozzuh</strong></span></a> - *nice menu*<br />
</li>
<li>HP and Mine icon code - myk_tony<br />
</li>
<li>3arc bots - Testing<br />
</li>
<li>Kill3r - Health icon ( heart one )<br />
</li>
<li>Rotu/Bipo - Array and Barricades code.<br />
</li>
<li>Sanya/Koene - Some MW2 Models<br />
</li>
<li>Treyarch - Sentry code, but i modifed it<br />
</li>
<li>mxzo - Textures, Shaders, Background<br />
</li>
<li>It'sMods - Tutorials &amp; other stuff <img src="https://www.itsmods.com/images/smilies/heart.gif" alt="Heart" title="Heart" class="smilie smilie_16" /><br />
</li>
</ul>
<br />
<span style="font-size: xx-large;" class="mycode_size"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">2014 Update</span></span></span><br />
<br />
Since *a lot* of people asking me for mod files.. Here you go!<br />
<span style="font-weight: bold;" class="mycode_b">NOTE</span>: If you want to launch private game, type /exec mod2 in console before map launching! I repeat, this is <span style="font-weight: bold;" class="mycode_b">important!</span>. To change amount of bots in game type "zomx_testbots X" after /exec.<br />
<br />
<br />
This is last unreleased version 17.0. Thanks to my friend Ramsy for giving me files, because I lost mod sources somewhere on my old hdd so I was unable and lazy to build the newest version again.<br />
<br />
Small changelog:<br />
* Added new sounds<br />
* Nicer UI.<br />
<br />
Some things which I couldn't to do/bugs:<br />
* Characters ( even zombies ) scream something like "I AM HIT" and another Black ops voices.<br />
* Sometimes it crashes on private game start, I don't know why, probably you forgot to /exec mod2.<br />
* Bots are still stupid.<br />
<br />
Okay, download link.<br />
<a href="https://www.mediafire.com/?f25cz8jzc1wbq5d" target="_blank" rel="noopener" class="mycode_url">https://www.mediafire.com/?f25cz8jzc1wbq5d</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Vote NOW for the best Mod [Contest]]]></title>
			<link>https://www.itsmods.com/Thread-News-Vote-NOW-for-the-best-Mod-Contest--4501.html</link>
			<pubDate>Tue, 20 Sep 2011 00:00:50 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://www.itsmods.com/member.php?action=profile&uid=2">d0h!</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.itsmods.com/Thread-News-Vote-NOW-for-the-best-Mod-Contest--4501.html</guid>
			<description><![CDATA[Contest is over, today the Voting starts and <span style="font-weight: bold;" class="mycode_b">ends on 26th of September</span>.<br />
You get <span style="font-weight: bold;" class="mycode_b">7 days</span> to promote your Mod and get as much votes as possible.<br />
<br />
Of course you can still update a few things, fix errors etc. but do it asap as people will test your mod within the next days.<br />
<br />
Beware of the Rules, only people with at least 10 posts are allowed to vote!<br />
Votes from people with less than 10 posts or people which gained 10 posts by spamming brainless comments dont count.<br />
<br />
<span style="font-style: italic;" class="mycode_i">Download the Mods you prefer, test them, play with friends and make your decision.<br />
You are allowed to vote on your own Mod</span><br />
<br />
The Contest Mods are marked with <span style="font-weight: bold;" class="mycode_b">[Contest]</span> and can be found here:<br />
click here -&gt; <a href="http://www.itsmods.com/forum/Forum-Mod-Releases.html" target="_blank" rel="noopener" class="mycode_url"><span style="color: #FF0000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Contest Mods</span></span></a> &lt;-<br />
<br />
<span style="font-weight: bold;" class="mycode_b">or just click on the Link next to the Modders name within the Voting</span><br />
<br />
<a href="http://www.itsmods.com/forum/Thread-Vote-NOW-for-the-best-Mod-Contest.html" target="_blank" rel="noopener" class="mycode_url"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Click here to get to the Voting</span></span></span></a><br />
<br />
<span style="font-style: italic;" class="mycode_i">Have fun and happy voting</span><br />
<br />
//also i have the right to disqualify any mod if i find something suspicious]]></description>
			<content:encoded><![CDATA[Contest is over, today the Voting starts and <span style="font-weight: bold;" class="mycode_b">ends on 26th of September</span>.<br />
You get <span style="font-weight: bold;" class="mycode_b">7 days</span> to promote your Mod and get as much votes as possible.<br />
<br />
Of course you can still update a few things, fix errors etc. but do it asap as people will test your mod within the next days.<br />
<br />
Beware of the Rules, only people with at least 10 posts are allowed to vote!<br />
Votes from people with less than 10 posts or people which gained 10 posts by spamming brainless comments dont count.<br />
<br />
<span style="font-style: italic;" class="mycode_i">Download the Mods you prefer, test them, play with friends and make your decision.<br />
You are allowed to vote on your own Mod</span><br />
<br />
The Contest Mods are marked with <span style="font-weight: bold;" class="mycode_b">[Contest]</span> and can be found here:<br />
click here -&gt; <a href="http://www.itsmods.com/forum/Forum-Mod-Releases.html" target="_blank" rel="noopener" class="mycode_url"><span style="color: #FF0000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Contest Mods</span></span></a> &lt;-<br />
<br />
<span style="font-weight: bold;" class="mycode_b">or just click on the Link next to the Modders name within the Voting</span><br />
<br />
<a href="http://www.itsmods.com/forum/Thread-Vote-NOW-for-the-best-Mod-Contest.html" target="_blank" rel="noopener" class="mycode_url"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Click here to get to the Voting</span></span></span></a><br />
<br />
<span style="font-style: italic;" class="mycode_i">Have fun and happy voting</span><br />
<br />
//also i have the right to disqualify any mod if i find something suspicious]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Servers Running Mods [List]]]></title>
			<link>https://www.itsmods.com/Thread-News-Servers-Running-Mods-List.html</link>
			<pubDate>Thu, 23 Jun 2011 16:13:52 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://www.itsmods.com/member.php?action=profile&uid=4">Eekhoorn</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.itsmods.com/Thread-News-Servers-Running-Mods-List.html</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">Playing Mods on Dedicated Servers:</span><br />
<ul class="mycode_list"><li>Start Black Ops<br />
</li>
<li>open the console by clicking on ^ or  (depends on keyboard language)<br />
</li>
<li>type in: <span style="font-weight: bold;" class="mycode_b">/connect IP<img src="https://www.itsmods.com/images/smilies/tongue.gif" alt="Tongue" title="Tongue" class="smilie smilie_5" />ORT</span> <br />
</li>
<li>Example: (in this case the AI Zombie Server)<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>/connect 216.155.146.132:3074</code></div></div> <br />
</li>
<li>or another Example with POW Zombie<br />
</li>
<li><div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>/connect 216.155.140.226:3074</code></div></div></li>
<li>hit Enter, the game will connect to the server<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">You want to host your own Mod or any other Mod:</span> (only friends can join)<br />
<ul class="mycode_list"><li>visit this link: <a href="http://www.itsmods.com/forum/Thread-Loading-Mods-With-Mod-Support-1-09.html" target="_blank" rel="noopener" class="mycode_url">http://www.itsmods.com/forum/Thread-Load...-1-09.html</a></li>
</ul>
<br />
<br />
<br />
Server list of servers that have mods on it:<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">PoW|ZombieEpidemicBetav2</span><br />
<br />
<a href="http://www.gametracker.com/server_info/216.155.140.226:3074/" target="_blank" rel="noopener" class="mycode_url"><img src="http://cache.www.gametracker.com/server_info/216.155.140.226:3074/b_560_95_1.png" loading="lazy"  alt="[Image: b_560_95_1.png]" class="mycode_img" /></a><br />
<br />
/connect 216.155.140.226:3074 (US)<br />
<br />
/connect 173.199.109.169:3084 (NL)<br />
<br />
<hr class="mycode_hr" />
<br />
<span style="font-weight: bold;" class="mycode_b">No Hope AI Zombies</span><br />
<br />
<a href="http://www.gametracker.com/server_info/216.155.146.132:3074/" target="_blank" rel="noopener" class="mycode_url"><img src="http://cache.www.gametracker.com/server_info/216.155.146.132:3074/b_560_95_1.png" loading="lazy"  alt="[Image: b_560_95_1.png]" class="mycode_img" /></a><br />
<br />
<hr class="mycode_hr" />
<br />
<span style="font-weight: bold;" class="mycode_b">Protect the King</span><br />
<br />
<a href="http://www.gametracker.com/server_info/173.199.105.82:3104/" target="_blank" rel="noopener" class="mycode_url"><img src="http://cache.www.gametracker.com/server_info/173.199.105.82:3104/b_560_95_1.png" loading="lazy"  alt="[Image: b_560_95_1.png]" class="mycode_img" /></a><br />
<br />
<hr class="mycode_hr" />
<br />
<span style="font-weight: bold;" class="mycode_b">Roll The Dice V2</span><br />
<br />
<a href="http://www.gametracker.com/server_info/173.199.71.159:3084/" target="_blank" rel="noopener" class="mycode_url"><img src="http://cache.www.gametracker.com/server_info/173.199.71.159:3084/b_560_95_1.png" loading="lazy"  alt="[Image: b_560_95_1.png]" class="mycode_img" /></a><br />
<br />
<a href="http://www.gametracker.com/server_info/173.199.78.108:3104/" target="_blank" rel="noopener" class="mycode_url"><img src="http://cache.www.gametracker.com/server_info/173.199.78.108:3104/b_560_95_1.png" loading="lazy"  alt="[Image: b_560_95_1.png]" class="mycode_img" /></a><br />
<br />
<a href="http://www.gametracker.com/server_info/195.122.134.186:3124/" target="_blank" rel="noopener" class="mycode_url"><img src="http://cache.www.gametracker.com/server_info/195.122.134.186:3124/b_560_95_1.png" loading="lazy"  alt="[Image: b_560_95_1.png]" class="mycode_img" /></a><br />
<br />
<a href="http://www.gametracker.com/server_info/173.199.93.177:3074/" target="_blank" rel="noopener" class="mycode_url"><img src="http://cache.www.gametracker.com/server_info/173.199.93.177:3074/b_560_95_1.png" loading="lazy"  alt="[Image: b_560_95_1.png]" class="mycode_img" /></a><br />
<br />
<hr class="mycode_hr" />
<br />
<span style="font-weight: bold;" class="mycode_b">xKMod</span><br />
<br />
<a href="http://www.gametracker.com/server_info/173.199.75.51:3074/" target="_blank" rel="noopener" class="mycode_url"><img src="http://cache.www.gametracker.com/server_info/173.199.75.51:3074/b_560_95_1.png" loading="lazy"  alt="[Image: b_560_95_1.png]" class="mycode_img" /></a><br />
<br />
<a href="http://www.gametracker.com/server_info/209.222.31.48:3254/" target="_blank" rel="noopener" class="mycode_url"><img src="http://cache.www.gametracker.com/server_info/209.222.31.48:3254/b_560_95_1.png" loading="lazy"  alt="[Image: b_560_95_1.png]" class="mycode_img" /></a><br />
<br />
<hr class="mycode_hr" />
<br />
<span style="font-weight: bold;" class="mycode_b">Tactical CROUCH only</span><br />
<br />
<a href="http://www.gametracker.com/server_info/173.199.105.81:3164/" target="_blank" rel="noopener" class="mycode_url"><img src="http://cache.www.gametracker.com/server_info/173.199.105.81:3164/b_560_95_1.png" loading="lazy"  alt="[Image: b_560_95_1.png]" class="mycode_img" /></a><br />
<br />
<hr class="mycode_hr" />
<br />
<span style="font-weight: bold;" class="mycode_b">[-AR-] BOLTS Mod</span> <span style="font-style: italic;" class="mycode_i">Mosin-Nagant, Arisaka, SpringField, and Kar98k</span><br />
<br />
<a href="http://www.gametracker.com/server_info/173.199.88.40:3094/" target="_blank" rel="noopener" class="mycode_url"><img src="http://cache.www.gametracker.com/server_info/173.199.88.40:3094/b_560_95_1.png" loading="lazy"  alt="[Image: b_560_95_1.png]" class="mycode_img" /></a><br />
<br />
<hr class="mycode_hr" />
<br />
<span style="font-weight: bold;" class="mycode_b">Reverse Gungame - SparkyMcSparks</span><br />
<br />
<a href="http://www.gametracker.com/server_info/173.199.86.40:3074/" target="_blank" rel="noopener" class="mycode_url"><img src="http://cache.www.gametracker.com/server_info/173.199.86.40:3074/b_560_95_1.png" loading="lazy"  alt="[Image: b_560_95_1.png]" class="mycode_img" /></a><br />
<br />
<hr class="mycode_hr" />
<br />
<span style="font-weight: bold;" class="mycode_b">Old School mode v2</span><br />
<br />
<a href="http://www.gametracker.com/server_info/8.6.15.41:3074/" target="_blank" rel="noopener" class="mycode_url"><img src="http://cache.www.gametracker.com/server_info/8.6.15.41:3074/b_560_95_1.png" loading="lazy"  alt="[Image: b_560_95_1.png]" class="mycode_img" /></a><br />
<br />
<hr class="mycode_hr" />
<br />
<span style="font-weight: bold;" class="mycode_b">[SHIFT] Freeze Tag Mod </span><br />
<br />
<a href="http://www.gametracker.com/server_info/173.199.78.216:3134/" target="_blank" rel="noopener" class="mycode_url"><img src="http://cache.www.gametracker.com/server_info/173.199.78.216:3134/b_560_95_1.png" loading="lazy"  alt="[Image: b_560_95_1.png]" class="mycode_img" /></a><br />
<br />
<hr class="mycode_hr" />
<br />
<span style="font-weight: bold;" class="mycode_b">Gungame - Azumikkel</span><br />
<a href="http://www.gametracker.com/server_info/173.199.105.48:3184/" target="_blank" rel="noopener" class="mycode_url"><img src="http://cache.www.gametracker.com/server_info/173.199.105.48:3184/b_560_95_1.png" loading="lazy"  alt="[Image: b_560_95_1.png]" class="mycode_img" /></a><br />
<br />
<hr class="mycode_hr" />
<br />
<span style="font-weight: bold;" class="mycode_b">Grenade SymphonyNade v2.0 Training Mod</span><br />
173.199.108.7:3094 (NL) <span style="color: #32CD32;" class="mycode_color">Status: Online</span><br />
<br />
<hr class="mycode_hr" />
<br />
<span style="font-weight: bold;" class="mycode_b">Mike Myers Beta</span><br />
173.199.80.4:3084 (AU) <span style="color: #32CD32;" class="mycode_color">Status: Online</span><br />
<br />
<hr class="mycode_hr" />
<br />
<span style="font-weight: bold;" class="mycode_b">[HOG]Rampage's WaW Bolts</span><br />
173.199.104.237:3134 (US) <span style="color: #32CD32;" class="mycode_color">Status: Online</span><br />
<br />
<br />
<span style="font-style: italic;" class="mycode_i">Notice: If you got a server with a mod on it, and you want it to be in the list, send me a PM or post it as a reply on this thread!</span>]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">Playing Mods on Dedicated Servers:</span><br />
<ul class="mycode_list"><li>Start Black Ops<br />
</li>
<li>open the console by clicking on ^ or  (depends on keyboard language)<br />
</li>
<li>type in: <span style="font-weight: bold;" class="mycode_b">/connect IP<img src="https://www.itsmods.com/images/smilies/tongue.gif" alt="Tongue" title="Tongue" class="smilie smilie_5" />ORT</span> <br />
</li>
<li>Example: (in this case the AI Zombie Server)<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>/connect 216.155.146.132:3074</code></div></div> <br />
</li>
<li>or another Example with POW Zombie<br />
</li>
<li><div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>/connect 216.155.140.226:3074</code></div></div></li>
<li>hit Enter, the game will connect to the server<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">You want to host your own Mod or any other Mod:</span> (only friends can join)<br />
<ul class="mycode_list"><li>visit this link: <a href="http://www.itsmods.com/forum/Thread-Loading-Mods-With-Mod-Support-1-09.html" target="_blank" rel="noopener" class="mycode_url">http://www.itsmods.com/forum/Thread-Load...-1-09.html</a></li>
</ul>
<br />
<br />
<br />
Server list of servers that have mods on it:<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">PoW|ZombieEpidemicBetav2</span><br />
<br />
<a href="http://www.gametracker.com/server_info/216.155.140.226:3074/" target="_blank" rel="noopener" class="mycode_url"><img src="http://cache.www.gametracker.com/server_info/216.155.140.226:3074/b_560_95_1.png" loading="lazy"  alt="[Image: b_560_95_1.png]" class="mycode_img" /></a><br />
<br />
/connect 216.155.140.226:3074 (US)<br />
<br />
/connect 173.199.109.169:3084 (NL)<br />
<br />
<hr class="mycode_hr" />
<br />
<span style="font-weight: bold;" class="mycode_b">No Hope AI Zombies</span><br />
<br />
<a href="http://www.gametracker.com/server_info/216.155.146.132:3074/" target="_blank" rel="noopener" class="mycode_url"><img src="http://cache.www.gametracker.com/server_info/216.155.146.132:3074/b_560_95_1.png" loading="lazy"  alt="[Image: b_560_95_1.png]" class="mycode_img" /></a><br />
<br />
<hr class="mycode_hr" />
<br />
<span style="font-weight: bold;" class="mycode_b">Protect the King</span><br />
<br />
<a href="http://www.gametracker.com/server_info/173.199.105.82:3104/" target="_blank" rel="noopener" class="mycode_url"><img src="http://cache.www.gametracker.com/server_info/173.199.105.82:3104/b_560_95_1.png" loading="lazy"  alt="[Image: b_560_95_1.png]" class="mycode_img" /></a><br />
<br />
<hr class="mycode_hr" />
<br />
<span style="font-weight: bold;" class="mycode_b">Roll The Dice V2</span><br />
<br />
<a href="http://www.gametracker.com/server_info/173.199.71.159:3084/" target="_blank" rel="noopener" class="mycode_url"><img src="http://cache.www.gametracker.com/server_info/173.199.71.159:3084/b_560_95_1.png" loading="lazy"  alt="[Image: b_560_95_1.png]" class="mycode_img" /></a><br />
<br />
<a href="http://www.gametracker.com/server_info/173.199.78.108:3104/" target="_blank" rel="noopener" class="mycode_url"><img src="http://cache.www.gametracker.com/server_info/173.199.78.108:3104/b_560_95_1.png" loading="lazy"  alt="[Image: b_560_95_1.png]" class="mycode_img" /></a><br />
<br />
<a href="http://www.gametracker.com/server_info/195.122.134.186:3124/" target="_blank" rel="noopener" class="mycode_url"><img src="http://cache.www.gametracker.com/server_info/195.122.134.186:3124/b_560_95_1.png" loading="lazy"  alt="[Image: b_560_95_1.png]" class="mycode_img" /></a><br />
<br />
<a href="http://www.gametracker.com/server_info/173.199.93.177:3074/" target="_blank" rel="noopener" class="mycode_url"><img src="http://cache.www.gametracker.com/server_info/173.199.93.177:3074/b_560_95_1.png" loading="lazy"  alt="[Image: b_560_95_1.png]" class="mycode_img" /></a><br />
<br />
<hr class="mycode_hr" />
<br />
<span style="font-weight: bold;" class="mycode_b">xKMod</span><br />
<br />
<a href="http://www.gametracker.com/server_info/173.199.75.51:3074/" target="_blank" rel="noopener" class="mycode_url"><img src="http://cache.www.gametracker.com/server_info/173.199.75.51:3074/b_560_95_1.png" loading="lazy"  alt="[Image: b_560_95_1.png]" class="mycode_img" /></a><br />
<br />
<a href="http://www.gametracker.com/server_info/209.222.31.48:3254/" target="_blank" rel="noopener" class="mycode_url"><img src="http://cache.www.gametracker.com/server_info/209.222.31.48:3254/b_560_95_1.png" loading="lazy"  alt="[Image: b_560_95_1.png]" class="mycode_img" /></a><br />
<br />
<hr class="mycode_hr" />
<br />
<span style="font-weight: bold;" class="mycode_b">Tactical CROUCH only</span><br />
<br />
<a href="http://www.gametracker.com/server_info/173.199.105.81:3164/" target="_blank" rel="noopener" class="mycode_url"><img src="http://cache.www.gametracker.com/server_info/173.199.105.81:3164/b_560_95_1.png" loading="lazy"  alt="[Image: b_560_95_1.png]" class="mycode_img" /></a><br />
<br />
<hr class="mycode_hr" />
<br />
<span style="font-weight: bold;" class="mycode_b">[-AR-] BOLTS Mod</span> <span style="font-style: italic;" class="mycode_i">Mosin-Nagant, Arisaka, SpringField, and Kar98k</span><br />
<br />
<a href="http://www.gametracker.com/server_info/173.199.88.40:3094/" target="_blank" rel="noopener" class="mycode_url"><img src="http://cache.www.gametracker.com/server_info/173.199.88.40:3094/b_560_95_1.png" loading="lazy"  alt="[Image: b_560_95_1.png]" class="mycode_img" /></a><br />
<br />
<hr class="mycode_hr" />
<br />
<span style="font-weight: bold;" class="mycode_b">Reverse Gungame - SparkyMcSparks</span><br />
<br />
<a href="http://www.gametracker.com/server_info/173.199.86.40:3074/" target="_blank" rel="noopener" class="mycode_url"><img src="http://cache.www.gametracker.com/server_info/173.199.86.40:3074/b_560_95_1.png" loading="lazy"  alt="[Image: b_560_95_1.png]" class="mycode_img" /></a><br />
<br />
<hr class="mycode_hr" />
<br />
<span style="font-weight: bold;" class="mycode_b">Old School mode v2</span><br />
<br />
<a href="http://www.gametracker.com/server_info/8.6.15.41:3074/" target="_blank" rel="noopener" class="mycode_url"><img src="http://cache.www.gametracker.com/server_info/8.6.15.41:3074/b_560_95_1.png" loading="lazy"  alt="[Image: b_560_95_1.png]" class="mycode_img" /></a><br />
<br />
<hr class="mycode_hr" />
<br />
<span style="font-weight: bold;" class="mycode_b">[SHIFT] Freeze Tag Mod </span><br />
<br />
<a href="http://www.gametracker.com/server_info/173.199.78.216:3134/" target="_blank" rel="noopener" class="mycode_url"><img src="http://cache.www.gametracker.com/server_info/173.199.78.216:3134/b_560_95_1.png" loading="lazy"  alt="[Image: b_560_95_1.png]" class="mycode_img" /></a><br />
<br />
<hr class="mycode_hr" />
<br />
<span style="font-weight: bold;" class="mycode_b">Gungame - Azumikkel</span><br />
<a href="http://www.gametracker.com/server_info/173.199.105.48:3184/" target="_blank" rel="noopener" class="mycode_url"><img src="http://cache.www.gametracker.com/server_info/173.199.105.48:3184/b_560_95_1.png" loading="lazy"  alt="[Image: b_560_95_1.png]" class="mycode_img" /></a><br />
<br />
<hr class="mycode_hr" />
<br />
<span style="font-weight: bold;" class="mycode_b">Grenade SymphonyNade v2.0 Training Mod</span><br />
173.199.108.7:3094 (NL) <span style="color: #32CD32;" class="mycode_color">Status: Online</span><br />
<br />
<hr class="mycode_hr" />
<br />
<span style="font-weight: bold;" class="mycode_b">Mike Myers Beta</span><br />
173.199.80.4:3084 (AU) <span style="color: #32CD32;" class="mycode_color">Status: Online</span><br />
<br />
<hr class="mycode_hr" />
<br />
<span style="font-weight: bold;" class="mycode_b">[HOG]Rampage's WaW Bolts</span><br />
173.199.104.237:3134 (US) <span style="color: #32CD32;" class="mycode_color">Status: Online</span><br />
<br />
<br />
<span style="font-style: italic;" class="mycode_i">Notice: If you got a server with a mod on it, and you want it to be in the list, send me a PM or post it as a reply on this thread!</span>]]></content:encoded>
		</item>
	</channel>
</rss>