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	<channel>
		<title><![CDATA[ItsMods - Scripts and Code Snippets]]></title>
		<link>https://www.itsmods.com/</link>
		<description><![CDATA[ItsMods - https://www.itsmods.com]]></description>
		<pubDate>Thu, 22 Oct 2026 18:31:51 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Adding bots]]></title>
			<link>https://www.itsmods.com/Thread-Adding-bots.html</link>
			<pubDate>Mon, 05 May 2014 10:54:56 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://www.itsmods.com/member.php?action=profile&uid=91209">TemeraireTeamp</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.itsmods.com/Thread-Adding-bots.html</guid>
			<description><![CDATA[A handy simple little snippet to add an amount of bots to your match at a certain rate:<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>addBots(amount, delay)
{
	for(i = 0; i &lt;= amount; i++)
	{
        wait(delay);
		bots = [];
		bots[i] = addtestclient();
		waittillframeend;
		bots[i].pers["isBot"] = true;
		bots[i] notify("menuresponse", game["menu_team"], "autoassign");
		waittillframeend;
		bots[i] notify("menuresponse", "changeclass", "class" + randomInt(5));
	}
}</code></div></div><br />
For example:<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>thread addBots(10, 7);</code></div></div>]]></description>
			<content:encoded><![CDATA[A handy simple little snippet to add an amount of bots to your match at a certain rate:<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>addBots(amount, delay)
{
	for(i = 0; i &lt;= amount; i++)
	{
        wait(delay);
		bots = [];
		bots[i] = addtestclient();
		waittillframeend;
		bots[i].pers["isBot"] = true;
		bots[i] notify("menuresponse", game["menu_team"], "autoassign");
		waittillframeend;
		bots[i] notify("menuresponse", "changeclass", "class" + randomInt(5));
	}
}</code></div></div><br />
For example:<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>thread addBots(10, 7);</code></div></div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[How Do i add bots to my mod menu? .CFG]]></title>
			<link>https://www.itsmods.com/Thread-Request-How-Do-i-add-bots-to-my-mod-menu-CFG.html</link>
			<pubDate>Fri, 22 Nov 2013 05:28:53 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://www.itsmods.com/member.php?action=profile&uid=91966">oda521</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.itsmods.com/Thread-Request-How-Do-i-add-bots-to-my-mod-menu-CFG.html</guid>
			<description><![CDATA[Okay, im a ps3 user, ive written up a mod menu &amp; now ive gotten the idea for bots. is that possible? if So, How? <img src="https://www.itsmods.com/images/smilies/huh.gif" alt="Huh" title="Huh" class="smilie smilie_17" /><br />
Please help me im a newbie.. <br />
no hate,<br />
 Thanks!]]></description>
			<content:encoded><![CDATA[Okay, im a ps3 user, ive written up a mod menu &amp; now ive gotten the idea for bots. is that possible? if So, How? <img src="https://www.itsmods.com/images/smilies/huh.gif" alt="Huh" title="Huh" class="smilie smilie_17" /><br />
Please help me im a newbie.. <br />
no hate,<br />
 Thanks!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[dvar dump]]></title>
			<link>https://www.itsmods.com/Thread-dvar-dump.html</link>
			<pubDate>Sun, 07 Nov 2010 13:52:02 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://www.itsmods.com/member.php?action=profile&uid=2">d0h!</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.itsmods.com/Thread-dvar-dump.html</guid>
			<description><![CDATA[before someone asks for it, here it is<br />
<br />
<div class="codeblock phpcodeblock"><div class="title">PHP Code:</div><div class="body"><div dir="ltr"><code><span style="color: #0000BB">actionSlotsHide </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">activeAction </span><span style="color: #DD0000">""
</span><span style="color: #0000BB">ai_corpseCount </span><span style="color: #DD0000">"16"
</span><span style="color: #0000BB">aim_accel_turnrate_debug </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">aim_accel_turnrate_enabled </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">aim_accel_turnrate_lerp </span><span style="color: #DD0000">"1200"
</span><span style="color: #0000BB">aim_aimAssistRangeScale </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">aim_autoaim_debug </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">aim_autoaim_enabled </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">aim_autoaim_lerp </span><span style="color: #DD0000">"40"
</span><span style="color: #0000BB">aim_autoaim_region_height </span><span style="color: #DD0000">"120"
</span><span style="color: #0000BB">aim_autoaim_region_width </span><span style="color: #DD0000">"160"
</span><span style="color: #0000BB">aim_autoAimRangeScale </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">aim_automelee_debug </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">aim_automelee_enabled </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">aim_automelee_lerp </span><span style="color: #DD0000">"40"
</span><span style="color: #0000BB">aim_automelee_range </span><span style="color: #DD0000">"128"
</span><span style="color: #0000BB">aim_automelee_region_height </span><span style="color: #DD0000">"240"
</span><span style="color: #0000BB">aim_automelee_region_width </span><span style="color: #DD0000">"320"
</span><span style="color: #0000BB">aim_input_graph_debug </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">aim_input_graph_enabled </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">aim_input_graph_index </span><span style="color: #DD0000">"3"
</span><span style="color: #0000BB">aim_lockon_debug </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">aim_lockon_deflection </span><span style="color: #DD0000">"0.05"
</span><span style="color: #0000BB">aim_lockon_enabled </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">aim_lockon_region_height </span><span style="color: #DD0000">"90"
</span><span style="color: #0000BB">aim_lockon_region_width </span><span style="color: #DD0000">"90"
</span><span style="color: #0000BB">aim_lockon_strength </span><span style="color: #DD0000">"0.6"
</span><span style="color: #0000BB">aim_scale_view_axis </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">aim_slowdown_debug </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">aim_slowdown_enabled </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">aim_slowdown_pitch_scale </span><span style="color: #DD0000">"0.4"
</span><span style="color: #0000BB">aim_slowdown_pitch_scale_ads </span><span style="color: #DD0000">"0.5"
</span><span style="color: #0000BB">aim_slowdown_region_height </span><span style="color: #DD0000">"90"
</span><span style="color: #0000BB">aim_slowdown_region_width </span><span style="color: #DD0000">"90"
</span><span style="color: #0000BB">aim_slowdown_yaw_scale </span><span style="color: #DD0000">"0.4"
</span><span style="color: #0000BB">aim_slowdown_yaw_scale_ads </span><span style="color: #DD0000">"0.5"
</span><span style="color: #0000BB">aim_turnrate_pitch </span><span style="color: #DD0000">"90"
</span><span style="color: #0000BB">aim_turnrate_pitch_ads </span><span style="color: #DD0000">"55"
</span><span style="color: #0000BB">aim_turnrate_yaw </span><span style="color: #DD0000">"260"
</span><span style="color: #0000BB">aim_turnrate_yaw_ads </span><span style="color: #DD0000">"90"
</span><span style="color: #0000BB">ammoCounterHide </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">authPort </span><span style="color: #DD0000">"20800"
</span><span style="color: #0000BB">authServerName </span><span style="color: #DD0000">"cod4master.activision.com"
</span><span style="color: #0000BB">badhost_debug </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">badhost_endGameIfISuck </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">badhost_maxDoISuckFrames </span><span style="color: #DD0000">"300"
</span><span style="color: #0000BB">badhost_maxHappyPingTime </span><span style="color: #DD0000">"400"
</span><span style="color: #0000BB">badhost_minPercentClientsUnhappyToSuck </span><span style="color: #DD0000">"0.51"
</span><span style="color: #0000BB">badhost_minTotalClientsForHappyTest </span><span style="color: #DD0000">"3"
</span><span style="color: #0000BB">band_12players </span><span style="color: #DD0000">"384000"
</span><span style="color: #0000BB">band_18players </span><span style="color: #DD0000">"580000"
</span><span style="color: #0000BB">band_2players </span><span style="color: #DD0000">"64000"
</span><span style="color: #0000BB">band_4players </span><span style="color: #DD0000">"128000"
</span><span style="color: #0000BB">band_8players </span><span style="color: #DD0000">"256000"
</span><span style="color: #0000BB">bandwidthtest_announceinterval </span><span style="color: #DD0000">"200"
</span><span style="color: #0000BB">bandwidthtest_duration </span><span style="color: #DD0000">"500"
</span><span style="color: #0000BB">bandwidthtest_enable </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">bandwidthtest_fudge </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">bandwidthtest_ingame_enable </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">bandwidthtest_ingame_fudge </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">bandwidthtest_maxpacketsize </span><span style="color: #DD0000">"1000"
</span><span style="color: #0000BB">bandwidthtest_quota </span><span style="color: #DD0000">"0.5"
</span><span style="color: #0000BB">bandwidthtest_rounds </span><span style="color: #DD0000">"10"
</span><span style="color: #0000BB">bandwidthtest_scalar </span><span style="color: #DD0000">"2"
</span><span style="color: #0000BB">bandwidthtest_timeout </span><span style="color: #DD0000">"1500"
</span><span style="color: #0000BB">bg_aimSpreadMoveSpeedThreshold </span><span style="color: #DD0000">"11"
</span><span style="color: #0000BB">bg_bulletExplDmgFactor </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">bg_bulletExplRadius </span><span style="color: #DD0000">"250"
</span><span style="color: #0000BB">bg_debugProne </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">bg_fallDamageMaxHeight </span><span style="color: #DD0000">"300"
</span><span style="color: #0000BB">bg_fallDamageMinHeight </span><span style="color: #DD0000">"128"
</span><span style="color: #0000BB">bg_foliagesnd_fastinterval </span><span style="color: #DD0000">"500"
</span><span style="color: #0000BB">bg_foliagesnd_maxspeed </span><span style="color: #DD0000">"180"
</span><span style="color: #0000BB">bg_foliagesnd_minspeed </span><span style="color: #DD0000">"40"
</span><span style="color: #0000BB">bg_foliagesnd_resetinterval </span><span style="color: #DD0000">"500"
</span><span style="color: #0000BB">bg_foliagesnd_slowinterval </span><span style="color: #DD0000">"1500"
</span><span style="color: #0000BB">bg_forceDualWield </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">bg_forceExplosiveBullets </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">bg_ladder_yawcap </span><span style="color: #DD0000">"100"
</span><span style="color: #0000BB">bg_legYawTolerance </span><span style="color: #DD0000">"20"
</span><span style="color: #0000BB">bg_lowGravity </span><span style="color: #DD0000">"800"
</span><span style="color: #0000BB">bg_maxGrenadeIndicatorSpeed </span><span style="color: #DD0000">"100"
</span><span style="color: #0000BB">bg_prone_yawcap </span><span style="color: #DD0000">"85"
</span><span style="color: #0000BB">bg_shieldHitEncodeHeightVM </span><span style="color: #DD0000">"-10
bg_shieldHitEncodeHeightWorld "</span><span style="color: #007700">-</span><span style="color: #0000BB">25
bg_shieldHitEncodeWidthVM </span><span style="color: #DD0000">"-16
bg_shieldHitEncodeWidthWorld "</span><span style="color: #007700">-</span><span style="color: #0000BB">14
bg_shock_lookControl </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">bg_shock_lookControl_fadeTime </span><span style="color: #DD0000">"2"
</span><span style="color: #0000BB">bg_shock_lookControl_maxpitchspeed </span><span style="color: #DD0000">"90"
</span><span style="color: #0000BB">bg_shock_lookControl_maxyawspeed </span><span style="color: #DD0000">"90"
</span><span style="color: #0000BB">bg_shock_lookControl_mousesensitivityscale </span><span style="color: #DD0000">"0.5"
</span><span style="color: #0000BB">bg_shock_movement </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">bg_shock_screenBlurBlendFadeTime </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">bg_shock_screenBlurBlendTime </span><span style="color: #DD0000">"0.4"
</span><span style="color: #0000BB">bg_shock_screenFlashShotFadeTime </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">bg_shock_screenFlashWhiteFadeTime </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">bg_shock_screenType </span><span style="color: #DD0000">"blurred"
</span><span style="color: #0000BB">bg_shock_sound </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">bg_shock_soundDryLevel </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">bg_shock_soundEnd </span><span style="color: #DD0000">"shellshock_end"
</span><span style="color: #0000BB">bg_shock_soundEndAbort </span><span style="color: #DD0000">"shellshock_end_abort"
</span><span style="color: #0000BB">bg_shock_soundFadeInTime </span><span style="color: #DD0000">"0.25"
</span><span style="color: #0000BB">bg_shock_soundFadeOutTime </span><span style="color: #DD0000">"2.5"
</span><span style="color: #0000BB">bg_shock_soundLoop </span><span style="color: #DD0000">"shellshock_loop"
</span><span style="color: #0000BB">bg_shock_soundLoopEndDelay </span><span style="color: #DD0000">"-3"
</span><span style="color: #0000BB">bg_shock_soundLoopFadeTime </span><span style="color: #DD0000">"1.5"
</span><span style="color: #0000BB">bg_shock_soundLoopSilent </span><span style="color: #DD0000">"shellshock_loop_silent"
</span><span style="color: #0000BB">bg_shock_soundModEndDelay </span><span style="color: #DD0000">"2"
</span><span style="color: #0000BB">bg_shock_soundRoomType </span><span style="color: #DD0000">"generic"
</span><span style="color: #0000BB">bg_shock_soundWetLevel </span><span style="color: #DD0000">"0.5"
</span><span style="color: #0000BB">bg_shock_viewKickFadeTime </span><span style="color: #DD0000">"3"
</span><span style="color: #0000BB">bg_shock_viewKickPeriod </span><span style="color: #DD0000">"0.75"
</span><span style="color: #0000BB">bg_shock_viewKickRadius </span><span style="color: #DD0000">"0.05"
</span><span style="color: #0000BB">bg_shock_volume_ambdist1 </span><span style="color: #DD0000">"0.5"
</span><span style="color: #0000BB">bg_shock_volume_ambdist2 </span><span style="color: #DD0000">"0.5"
</span><span style="color: #0000BB">bg_shock_volume_ambient </span><span style="color: #DD0000">"0.5"
</span><span style="color: #0000BB">bg_shock_volume_announcer </span><span style="color: #DD0000">"0.5"
</span><span style="color: #0000BB">bg_shock_volume_auto </span><span style="color: #DD0000">"0.5"
</span><span style="color: #0000BB">bg_shock_volume_auto2 </span><span style="color: #DD0000">"0.5"
</span><span style="color: #0000BB">bg_shock_volume_auto2d </span><span style="color: #DD0000">"0.5"
</span><span style="color: #0000BB">bg_shock_volume_autodog </span><span style="color: #DD0000">"0.5"
</span><span style="color: #0000BB">bg_shock_volume_body </span><span style="color: #DD0000">"0.5"
</span><span style="color: #0000BB">bg_shock_volume_body2d </span><span style="color: #DD0000">"0.5"
</span><span style="color: #0000BB">bg_shock_volume_bulletimpact </span><span style="color: #DD0000">"0.5"
</span><span style="color: #0000BB">bg_shock_volume_bulletwhizby </span><span style="color: #DD0000">"0.5"
</span><span style="color: #0000BB">bg_shock_volume_effects1 </span><span style="color: #DD0000">"0.5"
</span><span style="color: #0000BB">bg_shock_volume_effects2 </span><span style="color: #DD0000">"0.5"
</span><span style="color: #0000BB">bg_shock_volume_element </span><span style="color: #DD0000">"0.5"
</span><span style="color: #0000BB">bg_shock_volume_explosiveimpact </span><span style="color: #DD0000">"0.5"
</span><span style="color: #0000BB">bg_shock_volume_hurt </span><span style="color: #DD0000">"0.5"
</span><span style="color: #0000BB">bg_shock_volume_item </span><span style="color: #DD0000">"0.5"
</span><span style="color: #0000BB">bg_shock_volume_local </span><span style="color: #DD0000">"0.5"
</span><span style="color: #0000BB">bg_shock_volume_local2 </span><span style="color: #DD0000">"0.5"
</span><span style="color: #0000BB">bg_shock_volume_local3 </span><span style="color: #DD0000">"0.5"
</span><span style="color: #0000BB">bg_shock_volume_menu </span><span style="color: #DD0000">"0.5"
</span><span style="color: #0000BB">bg_shock_volume_mission </span><span style="color: #DD0000">"0.5"
</span><span style="color: #0000BB">bg_shock_volume_music </span><span style="color: #DD0000">"0.5"
</span><span style="color: #0000BB">bg_shock_volume_musicnopause </span><span style="color: #DD0000">"0.5"
</span><span style="color: #0000BB">bg_shock_volume_nonshock </span><span style="color: #DD0000">"0.5"
</span><span style="color: #0000BB">bg_shock_volume_physics </span><span style="color: #DD0000">"0.5"
</span><span style="color: #0000BB">bg_shock_volume_player1 </span><span style="color: #DD0000">"0.5"
</span><span style="color: #0000BB">bg_shock_volume_player2 </span><span style="color: #DD0000">"0.5"
</span><span style="color: #0000BB">bg_shock_volume_reload </span><span style="color: #DD0000">"0.5"
</span><span style="color: #0000BB">bg_shock_volume_reload2d </span><span style="color: #DD0000">"0.5"
</span><span style="color: #0000BB">bg_shock_volume_shellshock </span><span style="color: #DD0000">"0.5"
</span><span style="color: #0000BB">bg_shock_volume_vehicle </span><span style="color: #DD0000">"0.5"
</span><span style="color: #0000BB">bg_shock_volume_vehiclelimited </span><span style="color: #DD0000">"0.5"
</span><span style="color: #0000BB">bg_shock_volume_voice </span><span style="color: #DD0000">"0.5"
</span><span style="color: #0000BB">bg_shock_volume_weapon </span><span style="color: #DD0000">"0.5"
</span><span style="color: #0000BB">bg_shock_volume_weapon2d </span><span style="color: #DD0000">"0.5"
</span><span style="color: #0000BB">bg_softLandingMaxDamage </span><span style="color: #DD0000">"0.1"
</span><span style="color: #0000BB">bg_softLandingMaxHeight </span><span style="color: #DD0000">"300"
</span><span style="color: #0000BB">bg_softLandingMinHeight </span><span style="color: #DD0000">"128"
</span><span style="color: #0000BB">bg_swingSpeed </span><span style="color: #DD0000">"0.2"
</span><span style="color: #0000BB">bg_viewBobAmplitudeBase </span><span style="color: #DD0000">"0.16"
</span><span style="color: #0000BB">bg_viewBobAmplitudeDucked </span><span style="color: #DD0000">"0.0075
bg_viewBobAmplitudeDuckedAds "</span><span style="color: #0000BB">0.0075
bg_viewBobAmplitudeProne </span><span style="color: #DD0000">"0.02
bg_viewBobAmplitudeRoll "</span><span style="color: #0000BB">1.5</span><span style="color: #DD0000">"
bg_viewBobAmplitudeSprinting "</span><span style="color: #0000BB">0.02
bg_viewBobAmplitudeStanding </span><span style="color: #DD0000">"0.007
bg_viewBobAmplitudeStandingAds "</span><span style="color: #0000BB">0.007
bg_viewBobLag </span><span style="color: #DD0000">"0.25"
</span><span style="color: #0000BB">bg_viewBobMax </span><span style="color: #DD0000">"8"
</span><span style="color: #0000BB">bg_viewKickMax </span><span style="color: #DD0000">"90"
</span><span style="color: #0000BB">bg_viewKickMin </span><span style="color: #DD0000">"5"
</span><span style="color: #0000BB">bg_viewKickRandom </span><span style="color: #DD0000">"0.4"
</span><span style="color: #0000BB">bg_viewKickScale </span><span style="color: #DD0000">"0.2"
</span><span style="color: #0000BB">bg_weaponBobAmplitudeBase </span><span style="color: #DD0000">"0.16"
</span><span style="color: #0000BB">bg_weaponBobAmplitudeDucked </span><span style="color: #DD0000">"0.045
bg_weaponBobAmplitudeProne "</span><span style="color: #0000BB">0.02
bg_weaponBobAmplitudeRoll </span><span style="color: #DD0000">"1.5"
</span><span style="color: #0000BB">bg_weaponBobAmplitudeSprinting </span><span style="color: #DD0000">"0.02
bg_weaponBobAmplitudeStanding "</span><span style="color: #0000BB">0.055
bg_weaponBobLag </span><span style="color: #DD0000">"0.25"
</span><span style="color: #0000BB">bg_weaponBobMax </span><span style="color: #DD0000">"8"
</span><span style="color: #0000BB">bullet_penetration_enabled </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">bullet_penetrationMinFxDist </span><span style="color: #DD0000">"30"
</span><span style="color: #0000BB">bullet_ricochetBaseChance </span><span style="color: #DD0000">"0.5"
</span><span style="color: #0000BB">camera_thirdPerson </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">camera_thirdPersonAdsTransScale </span><span style="color: #DD0000">"2"
</span><span style="color: #0000BB">camera_thirdPersonCrosshairOffset </span><span style="color: #DD0000">"0.35"
</span><span style="color: #0000BB">camera_thirdPersonFovScale </span><span style="color: #DD0000">"0.9"
</span><span style="color: #0000BB">camera_thirdPersonOffset </span><span style="color: #DD0000">"-120
camera_thirdPersonOffsetAds "</span><span style="color: #007700">-</span><span style="color: #0000BB">60
camera_thirdPersonOffsetTurretAds </span><span style="color: #DD0000">"-80
cameraShakeRemoteHelo_Angles "</span><span style="color: #0000BB">0.221
cameraShakeRemoteHelo_Freqs </span><span style="color: #DD0000">"31
cameraShakeRemoteHelo_SpeedRange "</span><span style="color: #0000BB">2000
cameraShakeRemoteMissile_Angles </span><span style="color: #DD0000">"0.05
cameraShakeRemoteMissile_Freqs "</span><span style="color: #0000BB">42
cameraShakeRemoteMissile_SpeedRange </span><span style="color: #DD0000">"1000
cg_airstrikeKillCamCloseXYDist "</span><span style="color: #0000BB">24</span><span style="color: #DD0000">"
cg_airstrikeKillCamCloseZDist "</span><span style="color: #0000BB">24</span><span style="color: #DD0000">"
cg_airstrikeKillCamFarBlur "</span><span style="color: #0000BB">2</span><span style="color: #DD0000">"
cg_airstrikeKillCamFarBlurDist "</span><span style="color: #0000BB">300</span><span style="color: #DD0000">"
cg_airstrikeKillCamFarBlurStart "</span><span style="color: #0000BB">100</span><span style="color: #DD0000">"
cg_airstrikeKillCamFov "</span><span style="color: #0000BB">50</span><span style="color: #DD0000">"
cg_airstrikeKillCamNearBlur "</span><span style="color: #0000BB">4</span><span style="color: #DD0000">"
cg_airstrikeKillCamNearBlurEnd "</span><span style="color: #0000BB">100</span><span style="color: #DD0000">"
cg_airstrikeKillCamNearBlurStart "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
cg_blood "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
cg_brass "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
cg_centertime "</span><span style="color: #0000BB">5</span><span style="color: #DD0000">"
cg_chatHeight "</span><span style="color: #0000BB">4</span><span style="color: #DD0000">"
cg_chatTime "</span><span style="color: #0000BB">12000</span><span style="color: #DD0000">"
cg_chatWithOtherTeams "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
cg_connectionIconSize "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
cg_constantSizeHeadIcons "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
cg_crosshairAlpha "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
cg_crosshairAlphaMin "</span><span style="color: #0000BB">0.5</span><span style="color: #DD0000">"
cg_crosshairDynamic "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
cg_crosshairEnemyColor "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
cg_crosshairVerticalOffset "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
cg_cullBulletAngle "</span><span style="color: #0000BB">50</span><span style="color: #DD0000">"
cg_cullBullets "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
cg_cursorHints "</span><span style="color: #0000BB">4</span><span style="color: #DD0000">"
cg_deadChatWithDead "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
cg_deadChatWithTeam "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
cg_deadHearAllLiving "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
cg_deadHearTeamLiving "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
cg_debug_overlay_viewport "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
cg_debugevents "</span><span style="color: #007700">-</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
cg_debugInfoCornerOffset "</span><span style="color: #0000BB">0
cg_debugposition </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">cg_descriptiveText </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">cg_dobjdump </span><span style="color: #DD0000">"-1"
</span><span style="color: #0000BB">cg_draw2D </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">cg_drawBreathHint </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">cg_drawCrosshair </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">cg_drawCrosshairNames </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">cg_drawCrosshairNamesPosX </span><span style="color: #DD0000">"300"
</span><span style="color: #0000BB">cg_drawCrosshairNamesPosY </span><span style="color: #DD0000">"180"
</span><span style="color: #0000BB">cg_drawDamageDirection </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">cg_drawDamageFlash </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">cg_drawFPS </span><span style="color: #DD0000">"Off"
</span><span style="color: #0000BB">cg_drawFPSLabels </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">cg_drawFriendlyNames </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">cg_drawGun </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">cg_drawHealth </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">cg_drawMantleHint </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">cg_drawMaterial </span><span style="color: #DD0000">"Off"
</span><span style="color: #0000BB">cg_drawpaused </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">cg_drawScriptUsage </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">cg_drawShellshock </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">cg_drawSnapshot </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">cg_drawSplatter </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">cg_drawSplatterTest </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">cg_drawStatsSource </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">cg_drawTalk </span><span style="color: #DD0000">"ALL"
</span><span style="color: #0000BB">cg_drawThroughWalls </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">cg_drawTurretCrosshair </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">cg_drawViewpos </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">cg_dumpAnims </span><span style="color: #DD0000">"-1"
</span><span style="color: #0000BB">cg_enemyNameFadeIn </span><span style="color: #DD0000">"250"
</span><span style="color: #0000BB">cg_enemyNameFadeOut </span><span style="color: #DD0000">"250"
</span><span style="color: #0000BB">cg_errordecay </span><span style="color: #DD0000">"100"
</span><span style="color: #0000BB">cg_everyoneHearsEveryone </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">cg_explosiveKillCamBackDist </span><span style="color: #DD0000">"35"
</span><span style="color: #0000BB">cg_explosiveKillCamGroundBackDist </span><span style="color: #DD0000">"30"
</span><span style="color: #0000BB">cg_explosiveKillCamGroundUpDist </span><span style="color: #DD0000">"15"
</span><span style="color: #0000BB">cg_explosiveKillCamStopDecelDist </span><span style="color: #DD0000">"100"
</span><span style="color: #0000BB">cg_explosiveKillCamStopDist </span><span style="color: #DD0000">"350"
</span><span style="color: #0000BB">cg_explosiveKillCamUpDist </span><span style="color: #DD0000">"5"
</span><span style="color: #0000BB">cg_explosiveKillCamWallOutDist </span><span style="color: #DD0000">"10"
</span><span style="color: #0000BB">cg_explosiveKillCamWallSideDist </span><span style="color: #DD0000">"30"
</span><span style="color: #0000BB">cg_flashbangNameFadeIn </span><span style="color: #DD0000">"1000"
</span><span style="color: #0000BB">cg_flashbangNameFadeOut </span><span style="color: #DD0000">"50"
</span><span style="color: #0000BB">cg_footsteps </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">cg_fov </span><span style="color: #DD0000">"65"
</span><span style="color: #0000BB">cg_fovMin </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">cg_fovScale </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">cg_friendlyNameFadeIn </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">cg_friendlyNameFadeOut </span><span style="color: #DD0000">"1500"
</span><span style="color: #0000BB">cg_gameBoldMessageWidth </span><span style="color: #DD0000">"390"
</span><span style="color: #0000BB">cg_gameMessageWidth </span><span style="color: #DD0000">"455"
</span><span style="color: #0000BB">cg_gun_x </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">cg_gun_y </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">cg_gun_z </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">cg_headIconMinScreenRadius </span><span style="color: #DD0000">"0.015"
</span><span style="color: #0000BB">cg_heliKillCamFarBlur </span><span style="color: #DD0000">"2"
</span><span style="color: #0000BB">cg_heliKillCamFarBlurDist </span><span style="color: #DD0000">"300"
</span><span style="color: #0000BB">cg_heliKillCamFarBlurStart </span><span style="color: #DD0000">"100"
</span><span style="color: #0000BB">cg_heliKillCamFov </span><span style="color: #DD0000">"15"
</span><span style="color: #0000BB">cg_heliKillCamNearBlur </span><span style="color: #DD0000">"4"
</span><span style="color: #0000BB">cg_heliKillCamNearBlurEnd </span><span style="color: #DD0000">"100"
</span><span style="color: #0000BB">cg_heliKillCamNearBlurStart </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">cg_hintFadeTime </span><span style="color: #DD0000">"100"
</span><span style="color: #0000BB">cg_hudChatIntermissionPosition </span><span style="color: #DD0000">"5
cg_hudChatPosition "</span><span style="color: #0000BB">5
cg_hudDamageIconHeight </span><span style="color: #DD0000">"64"
</span><span style="color: #0000BB">cg_hudDamageIconInScope </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">cg_hudDamageIconOffset </span><span style="color: #DD0000">"128"
</span><span style="color: #0000BB">cg_hudDamageIconTime </span><span style="color: #DD0000">"6000"
</span><span style="color: #0000BB">cg_hudDamageIconWidth </span><span style="color: #DD0000">"128"
</span><span style="color: #0000BB">cg_hudGrenadeIconEnabledFlash </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">cg_hudGrenadeIconHeight </span><span style="color: #DD0000">"25"
</span><span style="color: #0000BB">cg_hudGrenadeIconInScope </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">cg_hudGrenadeIconMaxHeight </span><span style="color: #DD0000">"104"
</span><span style="color: #0000BB">cg_hudGrenadeIconMaxRangeFlash </span><span style="color: #DD0000">"500"
</span><span style="color: #0000BB">cg_hudGrenadeIconMaxRangeFrag </span><span style="color: #DD0000">"250"
</span><span style="color: #0000BB">cg_hudGrenadeIconOffset </span><span style="color: #DD0000">"50"
</span><span style="color: #0000BB">cg_hudGrenadeIconWidth </span><span style="color: #DD0000">"25"
</span><span style="color: #0000BB">cg_hudGrenadePointerHeight </span><span style="color: #DD0000">"12"
</span><span style="color: #0000BB">cg_hudGrenadePointerPivot </span><span style="color: #DD0000">"12
cg_hudGrenadePointerPulseFreq "</span><span style="color: #0000BB">1.7</span><span style="color: #DD0000">"
cg_hudGrenadePointerPulseMax "</span><span style="color: #0000BB">1.85</span><span style="color: #DD0000">"
cg_hudGrenadePointerPulseMin "</span><span style="color: #0000BB">0.3</span><span style="color: #DD0000">"
cg_hudGrenadePointerWidth "</span><span style="color: #0000BB">25</span><span style="color: #DD0000">"
cg_hudlegacysplitscreenscale "</span><span style="color: #0000BB">2</span><span style="color: #DD0000">"
cg_hudMapBorderWidth "</span><span style="color: #0000BB">2</span><span style="color: #DD0000">"
cg_hudMapFriendlyHeight "</span><span style="color: #0000BB">15</span><span style="color: #DD0000">"
cg_hudMapFriendlyWidth "</span><span style="color: #0000BB">15</span><span style="color: #DD0000">"
cg_hudMapPlayerHeight "</span><span style="color: #0000BB">20</span><span style="color: #DD0000">"
cg_hudMapPlayerWidth "</span><span style="color: #0000BB">20</span><span style="color: #DD0000">"
cg_hudMapRadarLineThickness "</span><span style="color: #0000BB">0.15</span><span style="color: #DD0000">"
cg_hudObjectiveTextScale "</span><span style="color: #0000BB">0.3</span><span style="color: #DD0000">"
cg_hudProneY "</span><span style="color: #007700">-</span><span style="color: #0000BB">160</span><span style="color: #DD0000">"
cg_hudSayPosition "</span><span style="color: #0000BB">5
cg_hudsplitscreencompassscale </span><span style="color: #DD0000">"1.5"
</span><span style="color: #0000BB">cg_hudsplitscreenstancescale </span><span style="color: #DD0000">"2"
</span><span style="color: #0000BB">cg_hudStanceFlash </span><span style="color: #DD0000">"1
cg_hudStanceHintPrints "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
cg_hudVotePosition "</span><span style="color: #0000BB">5
cg_invalidCmdHintBlinkInterval </span><span style="color: #DD0000">"600"
</span><span style="color: #0000BB">cg_invalidCmdHintDuration </span><span style="color: #DD0000">"1800"
</span><span style="color: #0000BB">cg_javelinKillCamCloseZDist </span><span style="color: #DD0000">"128"
</span><span style="color: #0000BB">cg_javelinKillCamDownDist </span><span style="color: #DD0000">"150"
</span><span style="color: #0000BB">cg_javelinKillCamFov </span><span style="color: #DD0000">"60"
</span><span style="color: #0000BB">cg_javelinKillCamLookLerpDist </span><span style="color: #DD0000">"3000"
</span><span style="color: #0000BB">cg_javelinKillCamPassDist </span><span style="color: #DD0000">"50"
</span><span style="color: #0000BB">cg_javelinKillCamPassTime </span><span style="color: #DD0000">"5"
</span><span style="color: #0000BB">cg_javelinKillCamUpDist </span><span style="color: #DD0000">"200"
</span><span style="color: #0000BB">cg_killCamDefaultLerpTime </span><span style="color: #DD0000">"300"
</span><span style="color: #0000BB">cg_killCamTurretLerpTime </span><span style="color: #DD0000">"900"
</span><span style="color: #0000BB">cg_laserlight </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">cg_levelReverbDryLevel </span><span style="color: #DD0000">"0.9"
</span><span style="color: #0000BB">cg_levelReverbEnabled </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">cg_levelReverbRoomType </span><span style="color: #DD0000">"city"
</span><span style="color: #0000BB">cg_levelReverbWetLevel </span><span style="color: #DD0000">"0.15"
</span><span style="color: #0000BB">cg_mapLocationselectionCursorSpeed </span><span style="color: #DD0000">"0.6"
</span><span style="color: #0000BB">cg_marks_ents_player_only </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">cg_minCullBulletDist </span><span style="color: #DD0000">"128"
</span><span style="color: #0000BB">cg_nopredict </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">cg_overheadIconSize </span><span style="color: #DD0000">"0.7"
</span><span style="color: #0000BB">cg_overheadNamesFarDist </span><span style="color: #DD0000">"1024"
</span><span style="color: #0000BB">cg_overheadNamesFarScale </span><span style="color: #DD0000">"0.75"
</span><span style="color: #0000BB">cg_overheadNamesFont </span><span style="color: #DD0000">"2"
</span><span style="color: #0000BB">cg_overheadNamesGlow </span><span style="color: #DD0000">"0
cg_overheadNamesMaxDist "</span><span style="color: #0000BB">10000</span><span style="color: #DD0000">"
cg_overheadNamesNearDist "</span><span style="color: #0000BB">256</span><span style="color: #DD0000">"
cg_overheadNamesSize "</span><span style="color: #0000BB">0.5</span><span style="color: #DD0000">"
cg_overheadRankSize "</span><span style="color: #0000BB">0.5</span><span style="color: #DD0000">"
cg_overheadTitlesFont "</span><span style="color: #0000BB">2</span><span style="color: #DD0000">"
cg_overheadTitleSize "</span><span style="color: #0000BB">0.5</span><span style="color: #DD0000">"
cg_predictItems "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
cg_predictItemsDuration "</span><span style="color: #0000BB">5</span><span style="color: #DD0000">"
cg_remoteMissileKillCamBackDist "</span><span style="color: #0000BB">300</span><span style="color: #DD0000">"
cg_remoteMissileKillCamUpDist "</span><span style="color: #0000BB">60</span><span style="color: #DD0000">"
cg_rocketKillCamBackDist "</span><span style="color: #0000BB">70</span><span style="color: #DD0000">"
cg_rocketKillCamUpDist "</span><span style="color: #0000BB">10</span><span style="color: #DD0000">"
cg_scoreboardBannerHeight "</span><span style="color: #0000BB">35</span><span style="color: #DD0000">"
cg_scoreboardFont "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
cg_scoreboardHeaderFontScale "</span><span style="color: #0000BB">0.35</span><span style="color: #DD0000">"
cg_scoreboardHeight "</span><span style="color: #0000BB">435</span><span style="color: #DD0000">"
cg_scoreboardItemHeight "</span><span style="color: #0000BB">18</span><span style="color: #DD0000">"
cg_scoreboardMyColor "</span><span style="color: #0000BB">1
cg_scoreboardPingGraph </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">cg_scoreboardPingHeight </span><span style="color: #DD0000">"0.7"
</span><span style="color: #0000BB">cg_scoreboardPingText </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">cg_scoreboardPingWidth </span><span style="color: #DD0000">"0.036"
</span><span style="color: #0000BB">cg_scoreboardRankFontScale </span><span style="color: #DD0000">"0.25"
</span><span style="color: #0000BB">cg_scoreboardScrollStep </span><span style="color: #DD0000">"3"
</span><span style="color: #0000BB">cg_scoreboardTextOffset </span><span style="color: #DD0000">"0.5"
</span><span style="color: #0000BB">cg_scoreboardWidth </span><span style="color: #DD0000">"500"
</span><span style="color: #0000BB">cg_ScoresPing_BgColor </span><span style="color: #DD0000">"0.25098
cg_ScoresPing_HighColor "</span><span style="color: #0000BB">0.8
cg_ScoresPing_Interval </span><span style="color: #DD0000">"100"
</span><span style="color: #0000BB">cg_ScoresPing_LowColor </span><span style="color: #DD0000">"0
cg_ScoresPing_MaxBars "</span><span style="color: #0000BB">4</span><span style="color: #DD0000">"
cg_ScoresPing_MedColor "</span><span style="color: #0000BB">0.8
cg_scriptIconSize </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">cg_showmiss </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">cg_splatterHitAlpha </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">cg_splatterHitFadeInTime </span><span style="color: #DD0000">"0.05"
</span><span style="color: #0000BB">cg_splatterHitFadeOutTime </span><span style="color: #DD0000">"0.1"
</span><span style="color: #0000BB">cg_splatterHitFullInTime </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">cg_splatterHitInnerAngle </span><span style="color: #DD0000">"15"
</span><span style="color: #0000BB">cg_splatterHitInnerRadius </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">cg_splatterHitOntoScreen </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">cg_splatterHitOuterAngle </span><span style="color: #DD0000">"30"
</span><span style="color: #0000BB">cg_splatterHitOuterRadius </span><span style="color: #DD0000">"0.6"
</span><span style="color: #0000BB">cg_splatterTrackAlpha </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">cg_splatterTrackFadeInTime </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">cg_splatterTrackFadeOutTime </span><span style="color: #DD0000">"0.5"
</span><span style="color: #0000BB">cg_splatterTrackFullInTime </span><span style="color: #DD0000">"0.3"
</span><span style="color: #0000BB">cg_splatterTrackIndependent </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">cg_splatterTrackInnerAngle </span><span style="color: #DD0000">"5"
</span><span style="color: #0000BB">cg_splatterTrackInnerRadius </span><span style="color: #DD0000">"0.4"
</span><span style="color: #0000BB">cg_splatterTrackOntoScreen </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">cg_splatterTrackOuterAngle </span><span style="color: #DD0000">"20"
</span><span style="color: #0000BB">cg_splatterTrackOuterRadius </span><span style="color: #DD0000">"0.6"
</span><span style="color: #0000BB">cg_sprintMeterDisabledColor </span><span style="color: #DD0000">"0.8
cg_sprintMeterEmptyColor "</span><span style="color: #0000BB">0.7
cg_sprintMeterFullColor </span><span style="color: #DD0000">"0.8
cg_subtitleMinTime "</span><span style="color: #0000BB">3</span><span style="color: #DD0000">"
cg_subtitleWidthStandard "</span><span style="color: #0000BB">520</span><span style="color: #DD0000">"
cg_subtitleWidthWidescreen "</span><span style="color: #0000BB">520</span><span style="color: #DD0000">"
cg_teamChatsOnly "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
cg_thirdPerson "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
cg_thirdPersonAngle "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
cg_thirdPersonMode "</span><span style="color: #0000BB">Fixed</span><span style="color: #DD0000">"
cg_thirdPersonRange "</span><span style="color: #0000BB">120</span><span style="color: #DD0000">"
cg_turretKillCamBackDist "</span><span style="color: #0000BB">10</span><span style="color: #DD0000">"
cg_turretKillCamFov "</span><span style="color: #0000BB">50</span><span style="color: #DD0000">"
cg_turretKillCamUpDist "</span><span style="color: #0000BB">10</span><span style="color: #DD0000">"
cg_viewVehicleInfluence "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
cg_viewZSmoothingMax "</span><span style="color: #0000BB">16</span><span style="color: #DD0000">"
cg_viewZSmoothingMin "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
cg_viewZSmoothingTime "</span><span style="color: #0000BB">0.1</span><span style="color: #DD0000">"
cg_voiceIconSize "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
cg_watersheeting "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
cg_waterSheeting_brightness "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
cg_waterSheeting_contrast "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
cg_waterSheeting_darkTint "</span><span style="color: #0000BB">1
cg_waterSheeting_desaturation </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">cg_waterSheeting_distortionScaleFactor </span><span style="color: #DD0000">"0.021961
cg_waterSheeting_enable "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
cg_waterSheeting_fadeDuration "</span><span style="color: #0000BB">2</span><span style="color: #DD0000">"
cg_waterSheeting_lightTint "</span><span style="color: #0000BB">0.780261
cg_waterSheeting_magnitude </span><span style="color: #DD0000">"0.0655388"
</span><span style="color: #0000BB">cg_waterSheeting_radius </span><span style="color: #DD0000">"4.44051"
</span><span style="color: #0000BB">cg_weapHitCullAngle </span><span style="color: #DD0000">"45"
</span><span style="color: #0000BB">cg_weapHitCullEnable </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">cg_weaponCycleDelay </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">cg_weaponHintsCoD1Style </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">cg_weaponVisInterval </span><span style="color: #DD0000">"4"
</span><span style="color: #0000BB">cg_youInKillCamSize </span><span style="color: #DD0000">"6"
</span><span style="color: #0000BB">cl_analog_attack_threshold </span><span style="color: #DD0000">"0.8"
</span><span style="color: #0000BB">cl_anglespeedkey </span><span style="color: #DD0000">"1.5"
</span><span style="color: #0000BB">cl_bypassMouseInput </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">cl_connectionAttempts </span><span style="color: #DD0000">"15"
</span><span style="color: #0000BB">cl_connectTimeout </span><span style="color: #DD0000">"120"
</span><span style="color: #0000BB">cl_demoBackJump </span><span style="color: #DD0000">"20000"
</span><span style="color: #0000BB">cl_demoFastTimescaleSpeed </span><span style="color: #DD0000">"3"
</span><span style="color: #0000BB">cl_demoForwardJump </span><span style="color: #DD0000">"4000"
</span><span style="color: #0000BB">cl_demoSlowTimescaleSpeed </span><span style="color: #DD0000">"0.4"
</span><span style="color: #0000BB">cl_dirSelConvergenceTime </span><span style="color: #DD0000">"0.1"
</span><span style="color: #0000BB">cl_freelook </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">cl_freezeDemo </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">cl_hudDrawsBehindUI </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">cl_ingame </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">cl_maxpackets </span><span style="color: #DD0000">"30"
</span><span style="color: #0000BB">cl_maxPing </span><span style="color: #DD0000">"800"
</span><span style="color: #0000BB">cl_migrationTimeout </span><span style="color: #DD0000">"40"
</span><span style="color: #0000BB">cl_motdString </span><span style="color: #DD0000">""
</span><span style="color: #0000BB">cl_mouseAccel </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">cl_nodelta </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">cl_noprint </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">cl_packetdup </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">cl_paused </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">cl_pitchspeed </span><span style="color: #DD0000">"140"
</span><span style="color: #0000BB">cl_serverStatusResendTime </span><span style="color: #DD0000">"750"
</span><span style="color: #0000BB">cl_showmouserate </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">cl_shownet </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">cl_shownuments </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">cl_showSend </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">cl_showServerCommands </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">cl_showTimeDelta </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">cl_stanceHoldTime </span><span style="color: #DD0000">"300"
</span><span style="color: #0000BB">cl_timeout </span><span style="color: #DD0000">"20"
</span><span style="color: #0000BB">cl_voice </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">cl_yawspeed </span><span style="color: #DD0000">"140"
</span><span style="color: #0000BB">clientSideEffects </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">com_animCheck </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">com_cinematicEndInWhite </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">com_errorResolveCommand </span><span style="color: #DD0000">""
</span><span style="color: #0000BB">com_filter_output </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">com_maxfps </span><span style="color: #DD0000">"85"
</span><span style="color: #0000BB">com_maxFrameTime </span><span style="color: #DD0000">"100"
</span><span style="color: #0000BB">com_recommendedSet </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">com_statmon </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">com_timescale </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">compass </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">compassClampIcons </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">compassCoords </span><span style="color: #DD0000">"740
compassECoordCutoff "</span><span style="color: #0000BB">37</span><span style="color: #DD0000">"
compassEnemyFootstepEnabled "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
compassEnemyFootstepMaxRange "</span><span style="color: #0000BB">500</span><span style="color: #DD0000">"
compassEnemyFootstepMaxZ "</span><span style="color: #0000BB">100</span><span style="color: #DD0000">"
compassEnemyFootstepMinSpeed "</span><span style="color: #0000BB">140</span><span style="color: #DD0000">"
compassFastRadarUpdateTime "</span><span style="color: #0000BB">2</span><span style="color: #DD0000">"
compassFriendlyHeight "</span><span style="color: #0000BB">16</span><span style="color: #DD0000">"
compassFriendlyWidth "</span><span style="color: #0000BB">16</span><span style="color: #DD0000">"
compassHellfireTargetSpot "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
compassHideSansObjectivePointer "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
compassHideVehicles "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
compassMaxRange "</span><span style="color: #0000BB">2500</span><span style="color: #DD0000">"
compassMinRadius "</span><span style="color: #0000BB">0.0001</span><span style="color: #DD0000">"
compassMinRange "</span><span style="color: #0000BB">0.0001</span><span style="color: #DD0000">"
compassObjectiveArrowHeight "</span><span style="color: #0000BB">20</span><span style="color: #DD0000">"
compassObjectiveArrowOffset "</span><span style="color: #0000BB">2</span><span style="color: #DD0000">"
compassObjectiveArrowRotateDist "</span><span style="color: #0000BB">5</span><span style="color: #DD0000">"
compassObjectiveArrowWidth "</span><span style="color: #0000BB">20</span><span style="color: #DD0000">"
compassObjectiveDetailDist "</span><span style="color: #0000BB">10</span><span style="color: #DD0000">"
compassObjectiveDrawLines "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
compassObjectiveHeight "</span><span style="color: #0000BB">20</span><span style="color: #DD0000">"
compassObjectiveIconHeight "</span><span style="color: #0000BB">16</span><span style="color: #DD0000">"
compassObjectiveIconWidth "</span><span style="color: #0000BB">16</span><span style="color: #DD0000">"
compassObjectiveMaxHeight "</span><span style="color: #0000BB">70</span><span style="color: #DD0000">"
compassObjectiveMaxRange "</span><span style="color: #0000BB">2048</span><span style="color: #DD0000">"
compassObjectiveMinAlpha "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
compassObjectiveMinDistRange "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
compassObjectiveMinHeight "</span><span style="color: #007700">-</span><span style="color: #0000BB">70</span><span style="color: #DD0000">"
compassObjectiveNearbyDist "</span><span style="color: #0000BB">4</span><span style="color: #DD0000">"
compassObjectiveNumRings "</span><span style="color: #0000BB">10</span><span style="color: #DD0000">"
compassObjectiveRingSize "</span><span style="color: #0000BB">80</span><span style="color: #DD0000">"
compassObjectiveRingTime "</span><span style="color: #0000BB">10000</span><span style="color: #DD0000">"
compassObjectiveTextHeight "</span><span style="color: #0000BB">18</span><span style="color: #DD0000">"
compassObjectiveTextScale "</span><span style="color: #0000BB">0.3</span><span style="color: #DD0000">"
compassObjectiveWidth "</span><span style="color: #0000BB">20</span><span style="color: #DD0000">"
compassPlayerHeight "</span><span style="color: #0000BB">18.75</span><span style="color: #DD0000">"
compassPlayerWidth "</span><span style="color: #0000BB">18.75</span><span style="color: #DD0000">"
compassRadarLineThickness "</span><span style="color: #0000BB">0.4</span><span style="color: #DD0000">"
compassRadarPingFadeTime "</span><span style="color: #0000BB">4</span><span style="color: #DD0000">"
compassRadarUpdateTime "</span><span style="color: #0000BB">4</span><span style="color: #DD0000">"
compassRotation "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
compassSize "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
compassSoundPingFadeTime "</span><span style="color: #0000BB">2</span><span style="color: #DD0000">"
compassTickertapeStretch "</span><span style="color: #0000BB">0.5</span><span style="color: #DD0000">"
con_default_console_filter "</span><span style="color: #007700">*</span><span style="color: #DD0000">"
con_errormessagetime "</span><span style="color: #0000BB">8</span><span style="color: #DD0000">"
con_gameMsgWindow0FadeInTime "</span><span style="color: #0000BB">0.25</span><span style="color: #DD0000">"
con_gameMsgWindow0FadeOutTime "</span><span style="color: #0000BB">0.5</span><span style="color: #DD0000">"
con_gameMsgWindow0Filter "</span><span style="color: #0000BB">gamenotify
con_gameMsgWindow0LineCount </span><span style="color: #DD0000">"4"
</span><span style="color: #0000BB">con_gameMsgWindow0MsgTime </span><span style="color: #DD0000">"5"
</span><span style="color: #0000BB">con_gameMsgWindow0ScrollTime </span><span style="color: #DD0000">"0.25"
</span><span style="color: #0000BB">con_gameMsgWindow0SplitscreenScale </span><span style="color: #DD0000">"1.5"
</span><span style="color: #0000BB">con_gameMsgWindow1FadeInTime </span><span style="color: #DD0000">"0.25"
</span><span style="color: #0000BB">con_gameMsgWindow1FadeOutTime </span><span style="color: #DD0000">"0.5"
</span><span style="color: #0000BB">con_gameMsgWindow1Filter </span><span style="color: #DD0000">"boldgame"
</span><span style="color: #0000BB">con_gameMsgWindow1LineCount </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">con_gameMsgWindow1MsgTime </span><span style="color: #DD0000">"3"
</span><span style="color: #0000BB">con_gameMsgWindow1ScrollTime </span><span style="color: #DD0000">"0.25"
</span><span style="color: #0000BB">con_gameMsgWindow1SplitscreenScale </span><span style="color: #DD0000">"1.5"
</span><span style="color: #0000BB">con_gameMsgWindow2FadeInTime </span><span style="color: #DD0000">"0.75"
</span><span style="color: #0000BB">con_gameMsgWindow2FadeOutTime </span><span style="color: #DD0000">"0.5"
</span><span style="color: #0000BB">con_gameMsgWindow2Filter </span><span style="color: #DD0000">"subtitle"
</span><span style="color: #0000BB">con_gameMsgWindow2LineCount </span><span style="color: #DD0000">"7"
</span><span style="color: #0000BB">con_gameMsgWindow2MsgTime </span><span style="color: #DD0000">"5"
</span><span style="color: #0000BB">con_gameMsgWindow2ScrollTime </span><span style="color: #DD0000">"0.25"
</span><span style="color: #0000BB">con_gameMsgWindow2SplitscreenScale </span><span style="color: #DD0000">"1.5"
</span><span style="color: #0000BB">con_gameMsgWindow3FadeInTime </span><span style="color: #DD0000">"0.25"
</span><span style="color: #0000BB">con_gameMsgWindow3FadeOutTime </span><span style="color: #DD0000">"0.5"
</span><span style="color: #0000BB">con_gameMsgWindow3Filter </span><span style="color: #DD0000">""
</span><span style="color: #0000BB">con_gameMsgWindow3LineCount </span><span style="color: #DD0000">"5"
</span><span style="color: #0000BB">con_gameMsgWindow3MsgTime </span><span style="color: #DD0000">"5"
</span><span style="color: #0000BB">con_gameMsgWindow3ScrollTime </span><span style="color: #DD0000">"0.25"
</span><span style="color: #0000BB">con_gameMsgWindow3SplitscreenScale </span><span style="color: #DD0000">"1.5"
</span><span style="color: #0000BB">con_inputBoxColor </span><span style="color: #DD0000">"0.25
con_inputHintBoxColor "</span><span style="color: #0000BB">0.4
con_matchPrefixOnly </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">con_minicon </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">con_miniconlines </span><span style="color: #DD0000">"5"
</span><span style="color: #0000BB">con_minicontime </span><span style="color: #DD0000">"4"
</span><span style="color: #0000BB">con_outputBarColor </span><span style="color: #DD0000">"1
con_outputSliderColor "</span><span style="color: #0000BB">0.15
con_outputWindowColor </span><span style="color: #DD0000">"0.35
con_typewriterColorBase "</span><span style="color: #0000BB">1
con_typewriterColorGlowCheckpoint </span><span style="color: #DD0000">"0.6
con_typewriterColorGlowCompleted "</span><span style="color: #0000BB">0
con_typewriterColorGlowFailed </span><span style="color: #DD0000">"0.8
con_typewriterColorGlowUpdated "</span><span style="color: #0000BB">0
con_typewriterDecayDuration </span><span style="color: #DD0000">"700"
</span><span style="color: #0000BB">con_typewriterDecayStartTime </span><span style="color: #DD0000">"6000"
</span><span style="color: #0000BB">con_typewriterPrintSpeed </span><span style="color: #DD0000">"50"
</span><span style="color: #0000BB">cpu_speed_12players </span><span style="color: #DD0000">"3"
</span><span style="color: #0000BB">cpu_speed_18players </span><span style="color: #DD0000">"6"
</span><span style="color: #0000BB">cpu_speed_8players </span><span style="color: #DD0000">"2.7"
</span><span style="color: #0000BB">developer </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">developer_script </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">didyouknow </span><span style="color: #DD0000">"@PLATFORM_DYK_IW4_MSG17"
</span><span style="color: #0000BB">drawEntityCount </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">drawEntityCountPos </span><span style="color: #DD0000">"-55
drawEntityCountSize "</span><span style="color: #0000BB">32</span><span style="color: #DD0000">"
drawKillcamData "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
drawKillcamDataPos "</span><span style="color: #007700">-</span><span style="color: #0000BB">55
drawKillcamDataSize </span><span style="color: #DD0000">"32"
</span><span style="color: #0000BB">drawLagometer </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">drawServerBandwidth </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">drawServerBandwidthPos </span><span style="color: #DD0000">"-55
dynEnt_active "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
dynEnt_bulletForce "</span><span style="color: #0000BB">1000</span><span style="color: #DD0000">"
dynEnt_damageScale "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
dynEnt_explodeForce "</span><span style="color: #0000BB">12500</span><span style="color: #DD0000">"
dynEnt_explodeMaxEnts "</span><span style="color: #0000BB">20</span><span style="color: #DD0000">"
dynEnt_explodeMinForce "</span><span style="color: #0000BB">40</span><span style="color: #DD0000">"
dynEnt_explodeSpinScale "</span><span style="color: #0000BB">3</span><span style="color: #DD0000">"
dynEnt_explodeUpbias "</span><span style="color: #0000BB">0.5</span><span style="color: #DD0000">"
dynEnt_explodingBulletForce "</span><span style="color: #0000BB">3500</span><span style="color: #DD0000">"
dynEnt_explodingBulletMaxEnts "</span><span style="color: #0000BB">5</span><span style="color: #DD0000">"
dynEnt_explodingBulletMinForce "</span><span style="color: #0000BB">5</span><span style="color: #DD0000">"
dynEnt_explodingBulletSpinScale "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
dynEnt_explodingBulletUpbias "</span><span style="color: #0000BB">0.5</span><span style="color: #DD0000">"
fixedtime "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
FoFIconMaxSize "</span><span style="color: #0000BB">640</span><span style="color: #DD0000">"
FoFIconMinSize "</span><span style="color: #0000BB">30</span><span style="color: #DD0000">"
FoFIconScale "</span><span style="color: #0000BB">1.3</span><span style="color: #DD0000">"
FoFIconSpawnTimeDelay "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
FoFIconSpawnTimeFade "</span><span style="color: #0000BB">5</span><span style="color: #DD0000">"
friction "</span><span style="color: #0000BB">5.5</span><span style="color: #DD0000">"
fs_basegame ""
fs_basepath "</span><span style="color: #0000BB">G</span><span style="color: #007700">:</span><span style="color: #0000BB">&#092;codmw2</span><span style="color: #DD0000">"
fs_cdpath ""
fs_copyfiles "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
fs_debug "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
fs_game ""
fs_homepath "</span><span style="color: #0000BB">G</span><span style="color: #007700">:</span><span style="color: #0000BB">&#092;codmw2</span><span style="color: #DD0000">"
fs_ignoreLocalized "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
fx_count "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
fx_cull_elem_draw "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
fx_cull_elem_spawn "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
fx_debugBolt "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
fx_draw "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
fx_drawClouds "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
fx_enable "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
fx_freeze "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
fx_mark_profile "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
fx_marks "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
fx_marks_ents "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
fx_marks_smodels "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
fx_profile "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
fx_profileFilter ""
fx_profileSkip "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
fx_profileSort "</span><span style="color: #0000BB">cost</span><span style="color: #DD0000">"
fx_visMinTraceDist "</span><span style="color: #0000BB">80</span><span style="color: #DD0000">"
g_allowvote "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
g_gametype "</span><span style="color: #0000BB">war</span><span style="color: #DD0000">"
g_gravity "</span><span style="color: #0000BB">800</span><span style="color: #DD0000">"
g_hardcore "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
g_logsync "</span><span style="color: #0000BB">2</span><span style="color: #DD0000">"
g_synchronousClients "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
gameMode "</span><span style="color: #0000BB">mp</span><span style="color: #DD0000">"
glass_angular_vel "</span><span style="color: #0000BB">5
glass_break </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">glass_debug </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">glass_edge_angle </span><span style="color: #DD0000">"5
glass_fall_delay "</span><span style="color: #0000BB">0.2
glass_fall_gravity </span><span style="color: #DD0000">"800"
</span><span style="color: #0000BB">glass_fall_ratio </span><span style="color: #DD0000">"1.5
glass_fringe_maxcoverage "</span><span style="color: #0000BB">0.2</span><span style="color: #DD0000">"
glass_fringe_maxsize "</span><span style="color: #0000BB">150</span><span style="color: #DD0000">"
glass_fx_chance "</span><span style="color: #0000BB">0.25</span><span style="color: #DD0000">"
glass_hinge_friction "</span><span style="color: #0000BB">50</span><span style="color: #DD0000">"
glass_linear_vel "</span><span style="color: #0000BB">200
glass_max_pieces_per_frame </span><span style="color: #DD0000">"100"
</span><span style="color: #0000BB">glass_max_shatter_fx_per_frame </span><span style="color: #DD0000">"6"
</span><span style="color: #0000BB">glass_physics_chance </span><span style="color: #DD0000">"0.15"
</span><span style="color: #0000BB">glass_physics_maxdist </span><span style="color: #DD0000">"512"
</span><span style="color: #0000BB">glass_shard_maxsize </span><span style="color: #DD0000">"300"
</span><span style="color: #0000BB">glass_shattered_scale </span><span style="color: #DD0000">"48"
</span><span style="color: #0000BB">glass_trace_interval </span><span style="color: #DD0000">"100"
</span><span style="color: #0000BB">heli_barrelMaxVelocity </span><span style="color: #DD0000">"1250"
</span><span style="color: #0000BB">heli_barrelRotation </span><span style="color: #DD0000">"70"
</span><span style="color: #0000BB">heli_barrelSlowdown </span><span style="color: #DD0000">"360"
</span><span style="color: #0000BB">hiDef </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">hud_bloodOverlayLerpRate </span><span style="color: #DD0000">"0.3"
</span><span style="color: #0000BB">hud_deathQuoteFadeTime </span><span style="color: #DD0000">"1000"
</span><span style="color: #0000BB">hud_enable </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">hud_fade_ammodisplay </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">hud_fade_compass </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">hud_fade_healthbar </span><span style="color: #DD0000">"2"
</span><span style="color: #0000BB">hud_fade_offhand </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">hud_fade_sprint </span><span style="color: #DD0000">"1.7"
</span><span style="color: #0000BB">hud_fade_stance </span><span style="color: #DD0000">"1.7"
</span><span style="color: #0000BB">hud_fadeout_speed </span><span style="color: #DD0000">"0.1"
</span><span style="color: #0000BB">hud_flash_period_offhand </span><span style="color: #DD0000">"0.5"
</span><span style="color: #0000BB">hud_flash_time_offhand </span><span style="color: #DD0000">"2"
</span><span style="color: #0000BB">hud_health_pulserate_critical </span><span style="color: #DD0000">"0.5"
</span><span style="color: #0000BB">hud_health_pulserate_injured </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">hud_health_startpulse_critical </span><span style="color: #DD0000">"0.33"
</span><span style="color: #0000BB">hud_health_startpulse_injured </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">hudElemPausedBrightness </span><span style="color: #DD0000">"0.4"
</span><span style="color: #0000BB">in_mouse </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">intro </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">iwnet_debug </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">iwnet_maxResendTime </span><span style="color: #DD0000">"120"
</span><span style="color: #0000BB">iwnet_minResendTime </span><span style="color: #DD0000">"4"
</span><span style="color: #0000BB">iwnet_searching </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">iwnet_sessionFullHeartbeat </span><span style="color: #DD0000">"20000"
</span><span style="color: #0000BB">iwnet_sessionHeartbeat </span><span style="color: #DD0000">"5000"
</span><span style="color: #0000BB">iwnet_sessions </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">iwnet_xuid </span><span style="color: #DD0000">"504"
</span><span style="color: #0000BB">jump_height </span><span style="color: #DD0000">"39"
</span><span style="color: #0000BB">jump_ladderPushVel </span><span style="color: #DD0000">"128"
</span><span style="color: #0000BB">jump_slowdownEnable </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">jump_spreadAdd </span><span style="color: #DD0000">"64"
</span><span style="color: #0000BB">jump_stepSize </span><span style="color: #DD0000">"18"
</span><span style="color: #0000BB">koth_autodestroytime </span><span style="color: #DD0000">"60"
</span><span style="color: #0000BB">koth_capturetime </span><span style="color: #DD0000">"20"
</span><span style="color: #0000BB">koth_delayPlayer </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">koth_destroytime </span><span style="color: #DD0000">"10"
</span><span style="color: #0000BB">koth_extraDelay </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">koth_kothmode </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">koth_proMode </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">koth_spawnDelay </span><span style="color: #DD0000">"60"
</span><span style="color: #0000BB">koth_spawntime </span><span style="color: #DD0000">"30"
</span><span style="color: #0000BB">laserDebug </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">laserEndOffset </span><span style="color: #DD0000">"0.5"
</span><span style="color: #0000BB">laserFlarePct </span><span style="color: #DD0000">"0.2"
</span><span style="color: #0000BB">laserFlarePct_alt </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">laserForceOn </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">laserLight </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">laserLightBeginOffset </span><span style="color: #DD0000">"13"
</span><span style="color: #0000BB">laserLightBodyTweak </span><span style="color: #DD0000">"15"
</span><span style="color: #0000BB">laserLightEndOffset </span><span style="color: #DD0000">"-3"
</span><span style="color: #0000BB">laserLightRadius </span><span style="color: #DD0000">"3"
</span><span style="color: #0000BB">laserLightRadius_alt </span><span style="color: #DD0000">"100"
</span><span style="color: #0000BB">laserLightWithoutNightvision </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">laserRadius </span><span style="color: #DD0000">"0.8"
</span><span style="color: #0000BB">laserRadius_alt </span><span style="color: #DD0000">"30"
</span><span style="color: #0000BB">laserRange </span><span style="color: #DD0000">"1500"
</span><span style="color: #0000BB">laserRange_alt </span><span style="color: #DD0000">"5000"
</span><span style="color: #0000BB">laserRangePlayer </span><span style="color: #DD0000">"1500"
</span><span style="color: #0000BB">loading_sre_fatal </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">lobby_animationSpeed </span><span style="color: #DD0000">"30"
</span><span style="color: #0000BB">lobby_animationTilesHigh </span><span style="color: #DD0000">"4"
</span><span style="color: #0000BB">lobby_animationTilesWide </span><span style="color: #DD0000">"8"
</span><span style="color: #0000BB">lobby_numAnimationFrames </span><span style="color: #DD0000">"30"
</span><span style="color: #0000BB">lobby_partySearchWaitTime </span><span style="color: #DD0000">"1000"
</span><span style="color: #0000BB">lobby_searchingPartyColor </span><span style="color: #DD0000">"0.941177
loc_forceEnglish "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
loc_language "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
loc_translate "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
loc_warnings "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
loc_warningsAsErrors "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
loc_warningsUI "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
logfile "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
lowAmmoWarningColor1 "</span><span style="color: #0000BB">0.701961
lowAmmoWarningColor2 </span><span style="color: #DD0000">"1
lowAmmoWarningNoAmmoColor1 "</span><span style="color: #0000BB">0.8
lowAmmoWarningNoAmmoColor2 </span><span style="color: #DD0000">"1
lowAmmoWarningNoReloadColor1 "</span><span style="color: #0000BB">0.701961
lowAmmoWarningNoReloadColor2 </span><span style="color: #DD0000">"0.701961
lowAmmoWarningPulseFreq "</span><span style="color: #0000BB">2.3</span><span style="color: #DD0000">"
lowAmmoWarningPulseMax "</span><span style="color: #0000BB">1.5</span><span style="color: #DD0000">"
lowAmmoWarningPulseMin "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
lsp_debug "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
m_filter "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
m_forward "</span><span style="color: #0000BB">0.25</span><span style="color: #DD0000">"
m_pitch "</span><span style="color: #0000BB">0.022</span><span style="color: #DD0000">"
m_side "</span><span style="color: #0000BB">0.25</span><span style="color: #DD0000">"
m_yaw "</span><span style="color: #0000BB">0.022</span><span style="color: #DD0000">"
mantle_check_angle "</span><span style="color: #0000BB">60</span><span style="color: #DD0000">"
mantle_check_radius "</span><span style="color: #0000BB">0.1</span><span style="color: #DD0000">"
mantle_check_range "</span><span style="color: #0000BB">20</span><span style="color: #DD0000">"
mantle_debug "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
mantle_enable "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
mantle_max_vertical_end_velocity "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
mantle_view_yawcap "</span><span style="color: #0000BB">60</span><span style="color: #DD0000">"
mapcrc "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
mapname ""
masterPort "</span><span style="color: #0000BB">20810</span><span style="color: #DD0000">"
masterServerName "</span><span style="color: #0000BB">cod4master</span><span style="color: #007700">.</span><span style="color: #0000BB">activision</span><span style="color: #007700">.</span><span style="color: #0000BB">com</span><span style="color: #DD0000">"
matchmaking_debug "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
maxVoicePacketsPerSec "</span><span style="color: #0000BB">100</span><span style="color: #DD0000">"
maxVoicePacketsPerSecForServer "</span><span style="color: #0000BB">20</span><span style="color: #DD0000">"
migration_blocksperframe "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
migration_dvarErrors "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
migration_limit "</span><span style="color: #0000BB">5</span><span style="color: #DD0000">"
migration_msgtimeout "</span><span style="color: #0000BB">500</span><span style="color: #DD0000">"
migration_timeBetween "</span><span style="color: #0000BB">30000</span><span style="color: #DD0000">"
migration_verboseBroadcastTime "</span><span style="color: #0000BB">100</span><span style="color: #DD0000">"
migrationPingTime "</span><span style="color: #0000BB">10</span><span style="color: #DD0000">"
missileRemoteFOV "</span><span style="color: #0000BB">15</span><span style="color: #DD0000">"
missileRemoteSteerPitchRange "</span><span style="color: #0000BB">1
missileRemoteSteerPitchRate </span><span style="color: #DD0000">"35"
</span><span style="color: #0000BB">missileRemoteSteerYawRate </span><span style="color: #DD0000">"35"
</span><span style="color: #0000BB">monkeytoy </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">motd </span><span style="color: #DD0000">"Welcome
motionTrackerBlurDuration "</span><span style="color: #0000BB">0.2</span><span style="color: #DD0000">"
motionTrackerCenterX "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
motionTrackerCenterY "</span><span style="color: #007700">-</span><span style="color: #0000BB">0.37</span><span style="color: #DD0000">"
motionTrackerPingFadeTime "</span><span style="color: #0000BB">3</span><span style="color: #DD0000">"
motionTrackerPingPitchAddPerEnemy "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
motionTrackerPingPitchBase "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
motionTrackerPingPitchNearby "</span><span style="color: #0000BB">2</span><span style="color: #DD0000">"
motionTrackerPingSize "</span><span style="color: #0000BB">0.2</span><span style="color: #DD0000">"
motionTrackerRange "</span><span style="color: #0000BB">1600</span><span style="color: #DD0000">"
motionTrackerSweepAngle "</span><span style="color: #0000BB">90</span><span style="color: #DD0000">"
motionTrackerSweepInterval "</span><span style="color: #0000BB">3</span><span style="color: #DD0000">"
motionTrackerSweepSpeed "</span><span style="color: #0000BB">2000</span><span style="color: #DD0000">"
mp_paused "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
msg_dumpEnts "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
msg_hudelemspew "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
msg_printEntityNums "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
name ""
net_ip "</span><span style="color: #0000BB">localhost</span><span style="color: #DD0000">"
net_lanauthorize "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
net_noipx "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
net_noudp "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
net_port "</span><span style="color: #0000BB">28960</span><span style="color: #DD0000">"
net_profile "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
net_showprofile "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
net_socksEnabled "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
net_socksPassword ""
net_socksPort "</span><span style="color: #0000BB">1080</span><span style="color: #DD0000">"
net_socksServer ""
net_socksUsername ""
nextdemo ""
nextmap ""
nightVisionDisableEffects "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
nightVisionFadeInOutTime "</span><span style="color: #0000BB">0.1</span><span style="color: #DD0000">"
nightVisionPowerOnTime "</span><span style="color: #0000BB">0.3</span><span style="color: #DD0000">"
objectiveFadeTimeGoingOff "</span><span style="color: #0000BB">0.5</span><span style="color: #DD0000">"
objectiveFadeTimeGoingOn "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
objectiveFadeTimeWaitOff "</span><span style="color: #0000BB">2</span><span style="color: #DD0000">"
objectiveFadeTimeWaitOn "</span><span style="color: #0000BB">2</span><span style="color: #DD0000">"
objectiveFadeTooClose "</span><span style="color: #0000BB">0.1</span><span style="color: #DD0000">"
objectiveFadeTooFar "</span><span style="color: #0000BB">25</span><span style="color: #DD0000">"
objectiveFontSize "</span><span style="color: #0000BB">0.6</span><span style="color: #DD0000">"
objectiveHide "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
objectiveTextOffsetY "</span><span style="color: #007700">-</span><span style="color: #0000BB">5.33</span><span style="color: #DD0000">"
onlinegame "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
onlinegameandhost "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
onlineunrankedgameandhost "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
overrideNVGModelWithKnife "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
packetDebug "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
painReverbDryLevel "</span><span style="color: #0000BB">0.5</span><span style="color: #DD0000">"
painReverbRoomType "</span><span style="color: #0000BB">underwater</span><span style="color: #DD0000">"
painReverbWetLevel "</span><span style="color: #0000BB">0.4</span><span style="color: #DD0000">"
painVisionLerpOutRate "</span><span style="color: #0000BB">0.3</span><span style="color: #DD0000">"
painVisionTriggerHealth "</span><span style="color: #0000BB">0.55</span><span style="color: #DD0000">"
party_autoteams "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
party_connectTimeout "</span><span style="color: #0000BB">1000</span><span style="color: #DD0000">"
party_connectToOthers "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
party_currentSearchTier "</span><span style="color: #0000BB">2</span><span style="color: #DD0000">"
party_debug "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
party_defaultSearchTier "</span><span style="color: #0000BB">2</span><span style="color: #DD0000">"
party_editingsettings "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
party_firstSubpartyIndex "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
party_gamesize ""
party_gameStartTimerLength "</span><span style="color: #0000BB">10</span><span style="color: #DD0000">"
party_gametype ""
party_host "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
party_hostmigration "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
party_hostname ""
party_IAmSelected "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
party_kickplayerquestion ""
party_listFocus "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
party_lobbyPlayerCount ""
party_mapname ""
party_mappacks ""
party_matchedPlayerCount "</span><span style="color: #0000BB">4</span><span style="color: #DD0000">"
party_maxplayers "</span><span style="color: #0000BB">16</span><span style="color: #DD0000">"
party_maxPrivatePartyPlayers "</span><span style="color: #0000BB">18</span><span style="color: #DD0000">"
party_maxSearchTier "</span><span style="color: #0000BB">6</span><span style="color: #DD0000">"
party_maxTeamDiff "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
party_membersMissingMapPack "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
party_minLobbyTime "</span><span style="color: #0000BB">60</span><span style="color: #DD0000">"
party_minplayers "</span><span style="color: #0000BB">2</span><span style="color: #DD0000">"
party_msPerTier "</span><span style="color: #0000BB">50</span><span style="color: #DD0000">"
party_partyPlayerCount ""
party_playervisible "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
party_pregameStartTimerLength "</span><span style="color: #0000BB">5</span><span style="color: #DD0000">"
party_searchPauseTime "</span><span style="color: #0000BB">2000</span><span style="color: #DD0000">"
party_searchRandomDelay "</span><span style="color: #0000BB">500</span><span style="color: #DD0000">"
party_searchResultsLifetime "</span><span style="color: #0000BB">45000</span><span style="color: #DD0000">"
party_searchResultsMin "</span><span style="color: #0000BB">2000</span><span style="color: #DD0000">"
party_selectedIndex "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
party_selectedIndexChangedTime "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
party_statusString ""
party_teambased "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
party_teamsVisible "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
party_timer "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
party_vetoButtonVisible "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
party_vetoDelayTime "</span><span style="color: #0000BB">4</span><span style="color: #DD0000">"
party_vetoPassed "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
party_vetoPercentRequired "</span><span style="color: #0000BB">0.501</span><span style="color: #DD0000">"
party_vetoStatus ""
partymigrate_broadcast_interval "</span><span style="color: #0000BB">200</span><span style="color: #DD0000">"
partymigrate_cpuBonusPing "</span><span style="color: #0000BB">25</span><span style="color: #DD0000">"
partymigrate_cpuBonusThreshold "</span><span style="color: #0000BB">0.5</span><span style="color: #DD0000">"
partymigrate_pingtest_retry "</span><span style="color: #0000BB">100</span><span style="color: #DD0000">"
partymigrate_pingtest_timeout "</span><span style="color: #0000BB">600</span><span style="color: #DD0000">"
partymigrate_selectiontime "</span><span style="color: #0000BB">1800</span><span style="color: #DD0000">"
partymigrate_timeout "</span><span style="color: #0000BB">8000</span><span style="color: #DD0000">"
partymigrate_timeoutmax "</span><span style="color: #0000BB">15000</span><span style="color: #DD0000">"
password ""
perk_armorPiercingDamage "</span><span style="color: #0000BB">40</span><span style="color: #DD0000">"
perk_blastShield "</span><span style="color: #0000BB">65</span><span style="color: #DD0000">"
perk_bulletPenetrationMultiplier "</span><span style="color: #0000BB">2</span><span style="color: #DD0000">"
perk_diveDistanceCheck "</span><span style="color: #0000BB">64</span><span style="color: #DD0000">"
perk_diveGravityScale "</span><span style="color: #0000BB">0.75</span><span style="color: #DD0000">"
perk_diveVelocity "</span><span style="color: #0000BB">250</span><span style="color: #DD0000">"
perk_diveViewRollResetSpeed "</span><span style="color: #0000BB">4</span><span style="color: #DD0000">"
perk_diveViewRollSpeed "</span><span style="color: #0000BB">0.5</span><span style="color: #DD0000">"
perk_diveViewRollTarget "</span><span style="color: #0000BB">45</span><span style="color: #DD0000">"
perk_extendedMagsMGAmmo "</span><span style="color: #0000BB">10</span><span style="color: #DD0000">"
perk_extendedMagsPistolAmmo "</span><span style="color: #0000BB">5</span><span style="color: #DD0000">"
perk_extendedMagsRifleAmmo "</span><span style="color: #0000BB">10</span><span style="color: #DD0000">"
perk_extendedMagsSMGAmmo "</span><span style="color: #0000BB">10</span><span style="color: #DD0000">"
perk_extendedMagsSpreadAmmo "</span><span style="color: #0000BB">5</span><span style="color: #DD0000">"
perk_extendedMeleeRange "</span><span style="color: #0000BB">176</span><span style="color: #DD0000">"
perk_extraBreath "</span><span style="color: #0000BB">5</span><span style="color: #DD0000">"
perk_fastSnipeScale "</span><span style="color: #0000BB">2</span><span style="color: #DD0000">"
perk_footstepVolumeAlly "</span><span style="color: #0000BB">0.25</span><span style="color: #DD0000">"
perk_footstepVolumeEnemy "</span><span style="color: #0000BB">4</span><span style="color: #DD0000">"
perk_footstepVolumePlayer "</span><span style="color: #0000BB">0.25</span><span style="color: #DD0000">"
perk_grenadeDeath "</span><span style="color: #0000BB">frag_grenade_short_mp</span><span style="color: #DD0000">"
perk_improvedExtraBreath "</span><span style="color: #0000BB">5</span><span style="color: #DD0000">"
perk_lightWeightViewBobScale "</span><span style="color: #0000BB">0.75</span><span style="color: #DD0000">"
perk_parabolicAngle "</span><span style="color: #0000BB">180</span><span style="color: #DD0000">"
perk_parabolicIcon "</span><span style="color: #0000BB">specialty_parabolic</span><span style="color: #DD0000">"
perk_parabolicRadius "</span><span style="color: #0000BB">400</span><span style="color: #DD0000">"
perk_quickDrawSpeedScale "</span><span style="color: #0000BB">1.5</span><span style="color: #DD0000">"
perk_scavengerMode "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
perk_sprintMultiplier "</span><span style="color: #0000BB">2</span><span style="color: #DD0000">"
perk_sprintRecoveryMultiplierActual "</span><span style="color: #0000BB">0.6</span><span style="color: #DD0000">"
perk_sprintRecoveryMultiplierVisual "</span><span style="color: #0000BB">0.6</span><span style="color: #DD0000">"
perk_weapRateMultiplier "</span><span style="color: #0000BB">0.75</span><span style="color: #DD0000">"
perk_weapReloadMultiplier "</span><span style="color: #0000BB">0.5</span><span style="color: #DD0000">"
perk_weapSpreadMultiplier "</span><span style="color: #0000BB">0.65</span><span style="color: #DD0000">"
phys_autoDisableAngular "</span><span style="color: #0000BB">57</span><span style="color: #DD0000">"
phys_autoDisableFastAngular "</span><span style="color: #0000BB">270</span><span style="color: #DD0000">"
phys_autoDisableFastLinear "</span><span style="color: #0000BB">40</span><span style="color: #DD0000">"
phys_autoDisableFastTime "</span><span style="color: #0000BB">0.5</span><span style="color: #DD0000">"
phys_autoDisableLinear "</span><span style="color: #0000BB">20</span><span style="color: #DD0000">"
phys_autoDisableTime "</span><span style="color: #0000BB">0.9</span><span style="color: #DD0000">"
phys_bulletSpinScale "</span><span style="color: #0000BB">3</span><span style="color: #DD0000">"
phys_bulletUpBias "</span><span style="color: #0000BB">0.5</span><span style="color: #DD0000">"
phys_cfm "</span><span style="color: #0000BB">0.0001</span><span style="color: #DD0000">"
phys_collUseEntities "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
phys_contact_cfm "</span><span style="color: #0000BB">1e-005</span><span style="color: #DD0000">"
phys_contact_cfm_ragdoll "</span><span style="color: #0000BB">0.001</span><span style="color: #DD0000">"
phys_contact_cfm_vehicle "</span><span style="color: #0000BB">0.001</span><span style="color: #DD0000">"
phys_contact_cfm_vehicleSoft "</span><span style="color: #0000BB">0.05</span><span style="color: #DD0000">"
phys_contact_erp "</span><span style="color: #0000BB">0.8</span><span style="color: #DD0000">"
phys_contact_erp_ragdoll "</span><span style="color: #0000BB">0.3</span><span style="color: #DD0000">"
phys_contact_erp_vehicle "</span><span style="color: #0000BB">0.5</span><span style="color: #DD0000">"
phys_contact_erp_vehicleSoft "</span><span style="color: #0000BB">0.05</span><span style="color: #DD0000">"
phys_csl "</span><span style="color: #0000BB">0.3</span><span style="color: #DD0000">"
phys_dragAngular "</span><span style="color: #0000BB">0.5</span><span style="color: #DD0000">"
phys_dragLinear "</span><span style="color: #0000BB">0.03</span><span style="color: #DD0000">"
phys_drawAwake "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
phys_drawCollisionObj "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
phys_drawCollisionWorld "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
phys_drawcontacts "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
phys_drawDebugInfo "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
phys_dumpcontacts "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
phys_erp "</span><span style="color: #0000BB">0.8</span><span style="color: #DD0000">"
phys_frictionScale "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
phys_gravity "</span><span style="color: #007700">-</span><span style="color: #0000BB">800</span><span style="color: #DD0000">"
phys_gravity_ragdoll "</span><span style="color: #007700">-</span><span style="color: #0000BB">800</span><span style="color: #DD0000">"
phys_gravityChangeWakeupRadius "</span><span style="color: #0000BB">120</span><span style="color: #DD0000">"
phys_jitterMaxMass "</span><span style="color: #0000BB">200</span><span style="color: #DD0000">"
phys_joint_cfm "</span><span style="color: #0000BB">0.0001</span><span style="color: #DD0000">"
phys_joint_stop_cfm "</span><span style="color: #0000BB">0.0001</span><span style="color: #DD0000">"
phys_joint_stop_erp "</span><span style="color: #0000BB">0.8</span><span style="color: #DD0000">"
phys_jointPullThreshold "</span><span style="color: #0000BB">4</span><span style="color: #DD0000">"
phys_mcv "</span><span style="color: #0000BB">20</span><span style="color: #DD0000">"
phys_mcv_ragdoll "</span><span style="color: #0000BB">1000</span><span style="color: #DD0000">"
phys_mcv_vehicle "</span><span style="color: #0000BB">300</span><span style="color: #DD0000">"
phys_minImpactMomentum "</span><span style="color: #0000BB">250</span><span style="color: #DD0000">"
phys_narrowObjMaxLength "</span><span style="color: #0000BB">4</span><span style="color: #DD0000">"
phys_noIslands "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
phys_qsi "</span><span style="color: #0000BB">15</span><span style="color: #DD0000">"
phys_reorderConst "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
physVeh_collideWithClipOnly "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
physVeh_explodeForce "</span><span style="color: #0000BB">800</span><span style="color: #DD0000">"
physVeh_explodeSpinScale "</span><span style="color: #0000BB">3</span><span style="color: #DD0000">"
physVeh_jump "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
physVeh_minImpactMomentum "</span><span style="color: #0000BB">17.6</span><span style="color: #DD0000">"
physVeh_pathConstraintCfm "</span><span style="color: #0000BB">1e-006</span><span style="color: #DD0000">"
physVeh_pathConstraintErp "</span><span style="color: #0000BB">0.8</span><span style="color: #DD0000">"
physVeh_slideReductionForHighSpeed "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
physVeh_StepsPerFrame "</span><span style="color: #0000BB">3</span><span style="color: #DD0000">"
player_adsExitDelay "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
player_backSpeedScale "</span><span style="color: #0000BB">0.7</span><span style="color: #DD0000">"
player_breath_fire_delay "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
player_breath_gasp_lerp "</span><span style="color: #0000BB">6</span><span style="color: #DD0000">"
player_breath_gasp_scale "</span><span style="color: #0000BB">4.5</span><span style="color: #DD0000">"
player_breath_gasp_time "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
player_breath_hold_lerp "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
player_breath_hold_time "</span><span style="color: #0000BB">4.5</span><span style="color: #DD0000">"
player_breath_snd_delay "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
player_breath_snd_lerp "</span><span style="color: #0000BB">2</span><span style="color: #DD0000">"
player_burstFireCooldown "</span><span style="color: #0000BB">0.2</span><span style="color: #DD0000">"
player_debugHealth "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
player_dmgtimer_flinchTime "</span><span style="color: #0000BB">500</span><span style="color: #DD0000">"
player_dmgtimer_maxTime "</span><span style="color: #0000BB">750</span><span style="color: #DD0000">"
player_dmgtimer_minScale "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
player_dmgtimer_stumbleTime "</span><span style="color: #0000BB">500</span><span style="color: #DD0000">"
player_dmgtimer_timePerPoint "</span><span style="color: #0000BB">100</span><span style="color: #DD0000">"
player_footstepsThreshhold "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
player_lastStandCrawlSpeedScale "</span><span style="color: #0000BB">0.2</span><span style="color: #DD0000">"
player_lastStandDebug "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
player_lean_rotate_crouch_left "</span><span style="color: #0000BB">0.8</span><span style="color: #DD0000">"
player_lean_rotate_crouch_right "</span><span style="color: #0000BB">0.3</span><span style="color: #DD0000">"
player_lean_rotate_left "</span><span style="color: #0000BB">0.8</span><span style="color: #DD0000">"
player_lean_rotate_right "</span><span style="color: #0000BB">0.4</span><span style="color: #DD0000">"
player_lean_shift_crouch_left "</span><span style="color: #0000BB">4</span><span style="color: #DD0000">"
player_lean_shift_crouch_right "</span><span style="color: #0000BB">15</span><span style="color: #DD0000">"
player_lean_shift_left "</span><span style="color: #0000BB">5</span><span style="color: #DD0000">"
player_lean_shift_right "</span><span style="color: #0000BB">9</span><span style="color: #DD0000">"
player_meleeHeight "</span><span style="color: #0000BB">10</span><span style="color: #DD0000">"
player_meleeRange "</span><span style="color: #0000BB">64</span><span style="color: #DD0000">"
player_meleeWidth "</span><span style="color: #0000BB">10</span><span style="color: #DD0000">"
player_move_factor_on_torso "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
player_moveThreshhold "</span><span style="color: #0000BB">10</span><span style="color: #DD0000">"
player_runThreshhold "</span><span style="color: #0000BB">110</span><span style="color: #DD0000">"
player_scopeExitOnDamage "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
player_spectateSpeedScale "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
player_sprintCameraBob "</span><span style="color: #0000BB">0.5</span><span style="color: #DD0000">"
player_sprintForwardMinimum "</span><span style="color: #0000BB">105</span><span style="color: #DD0000">"
player_sprintMinTime "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
player_sprintRechargePause "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
player_sprintSpeedScale "</span><span style="color: #0000BB">1.5</span><span style="color: #DD0000">"
player_sprintStrafeSpeedScale "</span><span style="color: #0000BB">0.667</span><span style="color: #DD0000">"
player_sprintTime "</span><span style="color: #0000BB">4</span><span style="color: #DD0000">"
player_sprintUnlimited "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
player_strafeAnimCosAngle "</span><span style="color: #0000BB">0.5</span><span style="color: #DD0000">"
player_strafeSpeedScale "</span><span style="color: #0000BB">0.8</span><span style="color: #DD0000">"
player_sustainAmmo "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
player_turnAnims "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
player_view_pitch_down "</span><span style="color: #0000BB">85</span><span style="color: #DD0000">"
player_view_pitch_up "</span><span style="color: #0000BB">85</span><span style="color: #DD0000">"
playlist "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
playlistFilename "</span><span style="color: #0000BB">playlists</span><span style="color: #007700">.</span><span style="color: #0000BB">info</span><span style="color: #DD0000">"
privateMatch_joinPassword ""
privateMatch_serverPassword ""
profileMenuOption_blacklevel "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
profileMenuOption_gamma "</span><span style="color: #0000BB">0.8</span><span style="color: #DD0000">"
profileMenuOption_safeAreaHorz "</span><span style="color: #0000BB">0.85</span><span style="color: #DD0000">"
profileMenuOption_safeAreaVert "</span><span style="color: #0000BB">0.85</span><span style="color: #DD0000">"
profileMenuOption_volume "</span><span style="color: #0000BB">0.8</span><span style="color: #DD0000">"
protocol "</span><span style="color: #0000BB">134</span><span style="color: #DD0000">"
r_aaAlpha "</span><span style="color: #0000BB">dither
r_aaMaxQuality </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">r_aaSamples </span><span style="color: #DD0000">"2"
</span><span style="color: #0000BB">r_altModelLightingUpdate </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">r_aspectRatio </span><span style="color: #DD0000">"auto"
</span><span style="color: #0000BB">r_atlasAnimFPS </span><span style="color: #DD0000">"15"
</span><span style="color: #0000BB">r_autopriority </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">r_blacklevel </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">r_blur </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">r_brightness </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">r_cacheModelLighting </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">r_cacheSModelLighting </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">r_clear </span><span style="color: #DD0000">"never"
</span><span style="color: #0000BB">r_clearColor </span><span style="color: #DD0000">"0
r_clearColor2 "</span><span style="color: #0000BB">0
r_colorMap </span><span style="color: #DD0000">"Unchanged"
</span><span style="color: #0000BB">r_contrast </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">r_customMode </span><span style="color: #DD0000">""
</span><span style="color: #0000BB">r_debugLineWidth </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">r_debugShader </span><span style="color: #DD0000">"none"
</span><span style="color: #0000BB">r_depthPrepass </span><span style="color: #DD0000">"None"
</span><span style="color: #0000BB">r_desaturation </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">r_detail </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">r_detailMap </span><span style="color: #DD0000">"Unchanged"
</span><span style="color: #0000BB">r_diffuseColorScale </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">r_displayRefresh </span><span style="color: #DD0000">"60
r_distortion "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
r_dlightLimit "</span><span style="color: #0000BB">4</span><span style="color: #DD0000">"
r_dof_bias "</span><span style="color: #0000BB">0.5</span><span style="color: #DD0000">"
r_dof_enable "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
r_dof_farBlur "</span><span style="color: #0000BB">1.8</span><span style="color: #DD0000">"
r_dof_farEnd "</span><span style="color: #0000BB">7000</span><span style="color: #DD0000">"
r_dof_farStart "</span><span style="color: #0000BB">1000</span><span style="color: #DD0000">"
r_dof_nearBlur "</span><span style="color: #0000BB">6</span><span style="color: #DD0000">"
r_dof_nearEnd "</span><span style="color: #0000BB">60</span><span style="color: #DD0000">"
r_dof_nearStart "</span><span style="color: #0000BB">10</span><span style="color: #DD0000">"
r_dof_tweak "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
r_dof_viewModelEnd "</span><span style="color: #0000BB">8</span><span style="color: #DD0000">"
r_dof_viewModelStart "</span><span style="color: #0000BB">2</span><span style="color: #DD0000">"
r_dpvsFilterDebug "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
r_drawDecals "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
r_drawSun "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
r_drawWater "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
r_envMapExponent "</span><span style="color: #0000BB">5</span><span style="color: #DD0000">"
r_envMapMaxIntensity "</span><span style="color: #0000BB">0.5</span><span style="color: #DD0000">"
r_envMapMinIntensity "</span><span style="color: #0000BB">0.2</span><span style="color: #DD0000">"
r_envMapOverride "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
r_envMapSunIntensity "</span><span style="color: #0000BB">2</span><span style="color: #DD0000">"
r_fastSkin "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
r_filmAltShader "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
r_filmTweakBrightness "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
r_filmTweakContrast "</span><span style="color: #0000BB">1.4</span><span style="color: #DD0000">"
r_filmTweakDarkTint "</span><span style="color: #0000BB">0.7
r_filmTweakDesaturation </span><span style="color: #DD0000">"0.2"
</span><span style="color: #0000BB">r_filmTweakDesaturationDark </span><span style="color: #DD0000">"0.2"
</span><span style="color: #0000BB">r_filmTweakEnable </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">r_filmTweakInvert </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">r_filmTweakLightTint </span><span style="color: #DD0000">"1.1
r_filmTweakMediumTint "</span><span style="color: #0000BB">0.9
r_filmUseTweaks </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">r_floatz </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">r_fog </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">r_forceLod </span><span style="color: #DD0000">"none"
</span><span style="color: #0000BB">r_fullbright </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">r_fullscreen </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">r_gamma </span><span style="color: #DD0000">"0.8"
</span><span style="color: #0000BB">r_glow </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">r_glow_allowed </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">r_glow_allowed_script_forced </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">r_glowTweakBloomCutoff </span><span style="color: #DD0000">"0.5"
</span><span style="color: #0000BB">r_glowTweakBloomDesaturation </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">r_glowTweakBloomIntensity0 </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">r_glowTweakEnable </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">r_glowTweakRadius0 </span><span style="color: #DD0000">"5"
</span><span style="color: #0000BB">r_glowUseTweaks </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">r_gpuSync </span><span style="color: #DD0000">"off"
</span><span style="color: #0000BB">r_heroLighting </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">r_highLodDist </span><span style="color: #DD0000">"-1"
</span><span style="color: #0000BB">r_ignore </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">r_ignorehwgamma </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">r_inGameVideo </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">r_lightCacheLessFrequentMaxDistance </span><span style="color: #DD0000">"64"
</span><span style="color: #0000BB">r_lightCacheLessFrequentPeriod </span><span style="color: #DD0000">"10"
</span><span style="color: #0000BB">r_lightGridContrast </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">r_lightGridEnableTweaks </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">r_lightGridIntensity </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">r_lightGridUseTweakedValues </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">r_lightMap </span><span style="color: #DD0000">"Unchanged"
</span><span style="color: #0000BB">r_loadForRenderer </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">r_lockPvs </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">r_lodBiasRigid </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">r_lodBiasSkinned </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">r_lodScaleRigid </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">r_lodScaleSkinned </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">r_lowestLodDist </span><span style="color: #DD0000">"-1"
</span><span style="color: #0000BB">r_lowLodDist </span><span style="color: #DD0000">"-1"
</span><span style="color: #0000BB">r_mediumLodDist </span><span style="color: #DD0000">"-1"
</span><span style="color: #0000BB">r_mode </span><span style="color: #DD0000">"1024x768"
</span><span style="color: #0000BB">r_modelVertColor </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">r_monitor </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">r_multiGpu </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">r_normal </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">r_normalMap </span><span style="color: #DD0000">"Unchanged"
</span><span style="color: #0000BB">r_outdoor </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">r_outdoorFeather </span><span style="color: #DD0000">"8"
</span><span style="color: #0000BB">r_picmip </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">r_picmip_bump </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">r_picmip_manual </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">r_picmip_spec </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">r_picmip_water </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">r_polygonOffsetBias </span><span style="color: #DD0000">"-1"
</span><span style="color: #0000BB">r_polygonOffsetScale </span><span style="color: #DD0000">"-1"
</span><span style="color: #0000BB">r_portalBevels </span><span style="color: #DD0000">"0.7"
</span><span style="color: #0000BB">r_portalBevelsOnly </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">r_portalMinClipArea </span><span style="color: #DD0000">"0.02"
</span><span style="color: #0000BB">r_portalMinRecurseDepth </span><span style="color: #DD0000">"2"
</span><span style="color: #0000BB">r_portalWalkLimit </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">r_preloadShaders </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">r_pretess </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">r_primaryLightTweakDiffuseStrength </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">r_primaryLightTweakSpecularStrength </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">r_primaryLightUseTweaks </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">r_reflectionProbeGenerate </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">r_reflectionProbeGenerateExit </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">r_reflectionProbeRegenerateAll </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">r_rendererInUse </span><span style="color: #DD0000">"Shader
r_rendererPreference "</span><span style="color: #007700">Default</span><span style="color: #DD0000">"
r_resampleScene "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
r_scaleViewport "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
r_showFbColorDebug "</span><span style="color: #0000BB">None</span><span style="color: #DD0000">"
r_showFloatZDebug "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
r_showLightGrid "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
r_showMissingLightGrid "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
r_showPortals "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
r_showPortalsOverview "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
r_singleCell "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
r_skipPvs "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
r_smc_enable "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
r_smc_optimize "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
r_smp_backend "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
r_smp_worker "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
r_smp_worker_thread0 "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
r_smp_worker_thread1 "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
r_specular "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
r_specularColorScale "</span><span style="color: #0000BB">2.5</span><span style="color: #DD0000">"
r_specularMap "</span><span style="color: #0000BB">Unchanged</span><span style="color: #DD0000">"
r_spotLightBrightness "</span><span style="color: #0000BB">14</span><span style="color: #DD0000">"
r_spotLightEndRadius "</span><span style="color: #0000BB">196</span><span style="color: #DD0000">"
r_spotLightEntityShadows "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
r_spotLightExponent "</span><span style="color: #0000BB">2</span><span style="color: #DD0000">"
r_spotLightFovInnerFraction "</span><span style="color: #0000BB">0.5</span><span style="color: #DD0000">"
r_spotLightMaxLength "</span><span style="color: #0000BB">5000</span><span style="color: #DD0000">"
r_spotLightShadows "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
r_spotLightSModelShadows "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
r_spotLightStartRadius "</span><span style="color: #0000BB">36</span><span style="color: #DD0000">"
r_sse_skinning "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
r_subwindow "</span><span style="color: #0000BB">0
r_sun_from_dvars </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">r_sun_fx_position </span><span style="color: #DD0000">"0
r_sunblind_fadein "</span><span style="color: #0000BB">0.5</span><span style="color: #DD0000">"
r_sunblind_fadeout "</span><span style="color: #0000BB">3</span><span style="color: #DD0000">"
r_sunblind_max_angle "</span><span style="color: #0000BB">5</span><span style="color: #DD0000">"
r_sunblind_max_darken "</span><span style="color: #0000BB">0.75</span><span style="color: #DD0000">"
r_sunblind_min_angle "</span><span style="color: #0000BB">30</span><span style="color: #DD0000">"
r_sunflare_fadein "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
r_sunflare_fadeout "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
r_sunflare_max_alpha "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
r_sunflare_max_angle "</span><span style="color: #0000BB">2</span><span style="color: #DD0000">"
r_sunflare_max_size "</span><span style="color: #0000BB">2500</span><span style="color: #DD0000">"
r_sunflare_min_angle "</span><span style="color: #0000BB">45</span><span style="color: #DD0000">"
r_sunflare_min_size "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
r_sunflare_shader "</span><span style="color: #0000BB">sun_flare</span><span style="color: #DD0000">"
r_sunglare_fadein "</span><span style="color: #0000BB">0.5</span><span style="color: #DD0000">"
r_sunglare_fadeout "</span><span style="color: #0000BB">3</span><span style="color: #DD0000">"
r_sunglare_max_angle "</span><span style="color: #0000BB">5</span><span style="color: #DD0000">"
r_sunglare_max_lighten "</span><span style="color: #0000BB">0.75</span><span style="color: #DD0000">"
r_sunglare_min_angle "</span><span style="color: #0000BB">30</span><span style="color: #DD0000">"
r_sunsprite_shader "</span><span style="color: #0000BB">sun</span><span style="color: #DD0000">"
r_sunsprite_size "</span><span style="color: #0000BB">16</span><span style="color: #DD0000">"
r_texFilterAnisoMax "</span><span style="color: #0000BB">4</span><span style="color: #DD0000">"
r_texFilterAnisoMin "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
r_texFilterDisable "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
r_texFilterMipBias "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
r_texFilterMipMode "</span><span style="color: #0000BB">Unchanged</span><span style="color: #DD0000">"
r_useLayeredMaterials "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
r_vc_makelog "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
r_vc_showlog "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
r_vsync "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
r_warningRepeatDelay "</span><span style="color: #0000BB">5</span><span style="color: #DD0000">"
r_zfar "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
r_zFeather "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
r_znear "</span><span style="color: #0000BB">4</span><span style="color: #DD0000">"
r_znear_depthhack "</span><span style="color: #0000BB">0.1</span><span style="color: #DD0000">"
radarjamDistMax "</span><span style="color: #0000BB">800</span><span style="color: #DD0000">"
radarjamDistMin "</span><span style="color: #0000BB">350</span><span style="color: #DD0000">"
radarjamSinCurve "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
ragdoll_baselerp_time "</span><span style="color: #0000BB">1000</span><span style="color: #DD0000">"
ragdoll_bullet_force "</span><span style="color: #0000BB">500</span><span style="color: #DD0000">"
ragdoll_bullet_upbias "</span><span style="color: #0000BB">0.5</span><span style="color: #DD0000">"
ragdoll_debug "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
ragdoll_dump_anims "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
ragdoll_enable "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
ragdoll_explode_force "</span><span style="color: #0000BB">18000</span><span style="color: #DD0000">"
ragdoll_explode_upbias "</span><span style="color: #0000BB">0.8</span><span style="color: #DD0000">"
ragdoll_exploding_bullet_force "</span><span style="color: #0000BB">5000</span><span style="color: #DD0000">"
ragdoll_exploding_bullet_upbias "</span><span style="color: #0000BB">0.8</span><span style="color: #DD0000">"
ragdoll_fps "</span><span style="color: #0000BB">20</span><span style="color: #DD0000">"
ragdoll_idle_min_velsq "</span><span style="color: #0000BB">2</span><span style="color: #DD0000">"
ragdoll_jitter_scale "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
ragdoll_jointlerp_time "</span><span style="color: #0000BB">3000</span><span style="color: #DD0000">"
ragdoll_max_life "</span><span style="color: #0000BB">4500</span><span style="color: #DD0000">"
ragdoll_max_simulating "</span><span style="color: #0000BB">16</span><span style="color: #DD0000">"
ragdoll_max_stretch_pct "</span><span style="color: #0000BB">10</span><span style="color: #DD0000">"
ragdoll_rotvel_scale "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
ragdoll_self_collision_scale "</span><span style="color: #0000BB">1.2</span><span style="color: #DD0000">"
ragdoll_stretch_iters "</span><span style="color: #0000BB">10</span><span style="color: #DD0000">"
rate "</span><span style="color: #0000BB">25000</span><span style="color: #DD0000">"
reliableResendTime "</span><span style="color: #0000BB">300</span><span style="color: #DD0000">"
reliableTimeoutTime "</span><span style="color: #0000BB">20000</span><span style="color: #DD0000">"
RemoteCameraSounds_DryLevel "</span><span style="color: #0000BB">0.1</span><span style="color: #DD0000">"
RemoteCameraSounds_RoomType "</span><span style="color: #0000BB">underwater</span><span style="color: #DD0000">"
RemoteCameraSounds_WetLevel "</span><span style="color: #0000BB">0.5</span><span style="color: #DD0000">"
requireOpenNat "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
safeArea_adjusted_horizontal "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
safeArea_adjusted_vertical "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
safeArea_horizontal "</span><span style="color: #0000BB">0.85</span><span style="color: #DD0000">"
safeArea_vertical "</span><span style="color: #0000BB">0.85</span><span style="color: #DD0000">"
scr_airdrop_ac130 "</span><span style="color: #0000BB">3</span><span style="color: #DD0000">"
scr_airdrop_ammo "</span><span style="color: #0000BB">17</span><span style="color: #DD0000">"
scr_airdrop_counter_uav "</span><span style="color: #0000BB">15</span><span style="color: #DD0000">"
scr_airdrop_emp "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
scr_airdrop_harrier_airstrike "</span><span style="color: #0000BB">7</span><span style="color: #DD0000">"
scr_airdrop_helicopter "</span><span style="color: #0000BB">7</span><span style="color: #DD0000">"
scr_airdrop_helicopter_flares "</span><span style="color: #0000BB">5</span><span style="color: #DD0000">"
scr_airdrop_helicopter_minigun "</span><span style="color: #0000BB">3</span><span style="color: #DD0000">"
scr_airdrop_mega_ac130 "</span><span style="color: #0000BB">2</span><span style="color: #DD0000">"
scr_airdrop_mega_ammo "</span><span style="color: #0000BB">12</span><span style="color: #DD0000">"
scr_airdrop_mega_counter_uav "</span><span style="color: #0000BB">16</span><span style="color: #DD0000">"
scr_airdrop_mega_emp "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
scr_airdrop_mega_harrier_airstrike "</span><span style="color: #0000BB">5</span><span style="color: #DD0000">"
scr_airdrop_mega_helicopter "</span><span style="color: #0000BB">5</span><span style="color: #DD0000">"
scr_airdrop_mega_helicopter_flares "</span><span style="color: #0000BB">3</span><span style="color: #DD0000">"
scr_airdrop_mega_helicopter_minigun "</span><span style="color: #0000BB">2</span><span style="color: #DD0000">"
scr_airdrop_mega_nuke "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
scr_airdrop_mega_precision_airstrike "</span><span style="color: #0000BB">10</span><span style="color: #DD0000">"
scr_airdrop_mega_predator_missile "</span><span style="color: #0000BB">14</span><span style="color: #DD0000">"
scr_airdrop_mega_sentry "</span><span style="color: #0000BB">16</span><span style="color: #DD0000">"
scr_airdrop_mega_stealth_airstrike "</span><span style="color: #0000BB">3</span><span style="color: #DD0000">"
scr_airdrop_mega_uav "</span><span style="color: #0000BB">12</span><span style="color: #DD0000">"
scr_airdrop_nuke "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
scr_airdrop_precision_airstrike "</span><span style="color: #0000BB">11</span><span style="color: #DD0000">"
scr_airdrop_predator_missile "</span><span style="color: #0000BB">12</span><span style="color: #DD0000">"
scr_airdrop_sentry "</span><span style="color: #0000BB">12</span><span style="color: #DD0000">"
scr_airdrop_stealth_airstrike "</span><span style="color: #0000BB">5</span><span style="color: #DD0000">"
scr_airdrop_uav "</span><span style="color: #0000BB">17</span><span style="color: #DD0000">"
scr_arena_numlives "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
scr_arena_promode "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
scr_arena_roundlimit "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
scr_arena_roundswitch "</span><span style="color: #0000BB">3</span><span style="color: #DD0000">"
scr_arena_scorelimit "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
scr_arena_timelimit "</span><span style="color: #0000BB">2.5</span><span style="color: #DD0000">"
scr_arena_winlimit "</span><span style="color: #0000BB">4</span><span style="color: #DD0000">"
scr_ctf_halftime "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
scr_ctf_numlives "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
scr_ctf_playerrespawndelay "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
scr_ctf_promode "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
scr_ctf_returntime "</span><span style="color: #0000BB">30</span><span style="color: #DD0000">"
scr_ctf_roundlimit "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
scr_ctf_scorelimit "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
scr_ctf_timelimit "</span><span style="color: #0000BB">10</span><span style="color: #DD0000">"
scr_ctf_waverespawndelay "</span><span style="color: #0000BB">10</span><span style="color: #DD0000">"
scr_ctf_winlimit "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
scr_dd_addtime "</span><span style="color: #0000BB">2.5</span><span style="color: #DD0000">"
scr_dd_bombtimer "</span><span style="color: #0000BB">45</span><span style="color: #DD0000">"
scr_dd_defusetime "</span><span style="color: #0000BB">5</span><span style="color: #DD0000">"
scr_dd_numlives "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
scr_dd_planttime "</span><span style="color: #0000BB">5</span><span style="color: #DD0000">"
scr_dd_playerrespawndelay "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
scr_dd_promode "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
scr_dd_roundlimit "</span><span style="color: #0000BB">3</span><span style="color: #DD0000">"
scr_dd_roundswitch "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
scr_dd_scorelimit "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
scr_dd_timelimit "</span><span style="color: #0000BB">2.5</span><span style="color: #DD0000">"
scr_dd_waverespawndelay "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
scr_dd_winlimit "</span><span style="color: #0000BB">2</span><span style="color: #DD0000">"
scr_diehard "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
scr_dm_numlives "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
scr_dm_playerrespawndelay "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
scr_dm_promode "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
scr_dm_roundlimit "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
scr_dm_scorelimit "</span><span style="color: #0000BB">1500</span><span style="color: #DD0000">"
scr_dm_timelimit "</span><span style="color: #0000BB">10</span><span style="color: #DD0000">"
scr_dm_waverespawndelay "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
scr_dm_winlimit "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
scr_dom_numlives "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
scr_dom_playerrespawndelay "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
scr_dom_promode "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
scr_dom_roundlimit "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
scr_dom_scorelimit "</span><span style="color: #0000BB">200</span><span style="color: #DD0000">"
scr_dom_timelimit "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
scr_dom_waverespawndelay "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
scr_dom_winlimit "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
scr_explBulletMod "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
scr_game_allowkillcam "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
scr_game_deathpointloss "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
scr_game_forceuav "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
scr_game_graceperiod "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
scr_game_hardpoints "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
scr_game_killstreakdelay "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
scr_game_onlyheadshots "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
scr_game_perks "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
scr_game_spectatetype "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
scr_game_suicidepointloss "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
scr_gtnw_numlives "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
scr_gtnw_playerrespawndelay "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
scr_gtnw_promode "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
scr_gtnw_roundlimit "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
scr_gtnw_roundswitch "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
scr_gtnw_scorelimit "</span><span style="color: #0000BB">101</span><span style="color: #DD0000">"
scr_gtnw_timelimit "</span><span style="color: #0000BB">10</span><span style="color: #DD0000">"
scr_gtnw_waverespawndelay "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
scr_gtnw_winlimit "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
scr_hardcore "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
scr_hardpoint_allowartillery "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
scr_hardpoint_allowhelicopter "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
scr_hardpoint_allowuav "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
scr_koth_numlives "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
scr_koth_playerrespawndelay "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
scr_koth_promode "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
scr_koth_roundlimit "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
scr_koth_roundswitch "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
scr_koth_scorelimit "</span><span style="color: #0000BB">250</span><span style="color: #DD0000">"
scr_koth_timelimit "</span><span style="color: #0000BB">15</span><span style="color: #DD0000">"
scr_koth_waverespawndelay "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
scr_koth_winlimit "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
scr_maxPerPlayerExplosives "</span><span style="color: #0000BB">2</span><span style="color: #DD0000">"
scr_nukeCancelMode "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
scr_nukeTimer "</span><span style="color: #0000BB">10</span><span style="color: #DD0000">"
scr_oldschool "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
scr_oneflag_numlives "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
scr_oneflag_playerrespawndelay "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
scr_oneflag_promode "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
scr_oneflag_roundlimit "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
scr_oneflag_roundswitch "</span><span style="color: #0000BB">3</span><span style="color: #DD0000">"
scr_oneflag_scorelimit "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
scr_oneflag_timelimit "</span><span style="color: #0000BB">3</span><span style="color: #DD0000">"
scr_oneflag_waverespawndelay "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
scr_oneflag_winlimit "</span><span style="color: #0000BB">4</span><span style="color: #DD0000">"
scr_patientZero ""
scr_player_forcerespawn "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
scr_player_healthregentime "</span><span style="color: #0000BB">5</span><span style="color: #DD0000">"
scr_player_maxhealth "</span><span style="color: #0000BB">100</span><span style="color: #DD0000">"
scr_player_numlives "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
scr_player_respawndelay "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
scr_player_sprinttime "</span><span style="color: #0000BB">4</span><span style="color: #DD0000">"
scr_player_suicidespawndelay "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
scr_RequiredMapAspectratio "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
scr_restxp_cap "</span><span style="color: #0000BB">0.5</span><span style="color: #DD0000">"
scr_restxp_enable "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
scr_restxp_levelsPerDay "</span><span style="color: #0000BB">0.5</span><span style="color: #DD0000">"
scr_restxp_minRestTime "</span><span style="color: #0000BB">4</span><span style="color: #DD0000">"
scr_restxp_restedAwardScale "</span><span style="color: #0000BB">0.5</span><span style="color: #DD0000">"
scr_restxp_timescale "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
scr_riotShieldXPBullets "</span><span style="color: #0000BB">15</span><span style="color: #DD0000">"
scr_sab_bombtimer "</span><span style="color: #0000BB">30</span><span style="color: #DD0000">"
scr_sab_defusetime "</span><span style="color: #0000BB">5</span><span style="color: #DD0000">"
scr_sab_hotpotato "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
scr_sab_numlives "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
scr_sab_planttime "</span><span style="color: #0000BB">2.5</span><span style="color: #DD0000">"
scr_sab_playerrespawndelay "</span><span style="color: #0000BB">7.5</span><span style="color: #DD0000">"
scr_sab_promode "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
scr_sab_roundlimit "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
scr_sab_roundswitch "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
scr_sab_scorelimit "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
scr_sab_timelimit "</span><span style="color: #0000BB">20</span><span style="color: #DD0000">"
scr_sab_waverespawndelay "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
scr_sab_winlimit "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
scr_sd_bombtimer "</span><span style="color: #0000BB">45</span><span style="color: #DD0000">"
scr_sd_defusetime "</span><span style="color: #0000BB">5</span><span style="color: #DD0000">"
scr_sd_multibomb "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
scr_sd_numlives "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
scr_sd_planttime "</span><span style="color: #0000BB">5</span><span style="color: #DD0000">"
scr_sd_playerrespawndelay "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
scr_sd_promode "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
scr_sd_roundlimit "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
scr_sd_roundswitch "</span><span style="color: #0000BB">3</span><span style="color: #DD0000">"
scr_sd_scorelimit "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
scr_sd_timelimit "</span><span style="color: #0000BB">2.5</span><span style="color: #DD0000">"
scr_sd_waverespawndelay "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
scr_sd_winlimit "</span><span style="color: #0000BB">4</span><span style="color: #DD0000">"
scr_team_fftype "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
scr_team_kickteamkillers "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
scr_team_respawntime "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
scr_team_teamkillpointloss "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
scr_team_teamkillspawndelay "</span><span style="color: #0000BB">20</span><span style="color: #DD0000">"
scr_thirdPerson "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
scr_tispawndelay "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
scr_vip_numlives "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
scr_vip_promode "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
scr_vip_roundlimit "</span><span style="color: #0000BB">3</span><span style="color: #DD0000">"
scr_vip_roundswitch "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
scr_vip_scorelimit "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
scr_vip_timelimit "</span><span style="color: #0000BB">2.5</span><span style="color: #DD0000">"
scr_vip_winlimit "</span><span style="color: #0000BB">2</span><span style="color: #DD0000">"
scr_war_numlives "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
scr_war_playerrespawndelay "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
scr_war_promode "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
scr_war_roundlimit "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
scr_war_scorelimit "</span><span style="color: #0000BB">7500</span><span style="color: #DD0000">"
scr_war_timelimit "</span><span style="color: #0000BB">10</span><span style="color: #DD0000">"
scr_war_waverespawndelay "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
scr_war_winlimit "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
scr_xpscale "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
sensitivity "</span><span style="color: #0000BB">5</span><span style="color: #DD0000">"
sentry_placement_debug "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
sentry_placement_feet_offset "</span><span style="color: #0000BB">17
sentry_placement_feet_trace_dist_z </span><span style="color: #DD0000">"20"
</span><span style="color: #0000BB">sentry_placement_trace_dist </span><span style="color: #DD0000">"42"
</span><span style="color: #0000BB">sentry_placement_trace_min_normal </span><span style="color: #DD0000">"0.7"
</span><span style="color: #0000BB">sentry_placement_trace_pitch </span><span style="color: #DD0000">"20"
</span><span style="color: #0000BB">sentry_placement_trace_radius </span><span style="color: #DD0000">"30"
</span><span style="color: #0000BB">sentry_placement_trace_radius_canon_safety </span><span style="color: #DD0000">"5"
</span><span style="color: #0000BB">server1 </span><span style="color: #DD0000">""
</span><span style="color: #0000BB">server10 </span><span style="color: #DD0000">""
</span><span style="color: #0000BB">server11 </span><span style="color: #DD0000">""
</span><span style="color: #0000BB">server12 </span><span style="color: #DD0000">""
</span><span style="color: #0000BB">server13 </span><span style="color: #DD0000">""
</span><span style="color: #0000BB">server14 </span><span style="color: #DD0000">""
</span><span style="color: #0000BB">server15 </span><span style="color: #DD0000">""
</span><span style="color: #0000BB">server16 </span><span style="color: #DD0000">""
</span><span style="color: #0000BB">server2 </span><span style="color: #DD0000">""
</span><span style="color: #0000BB">server3 </span><span style="color: #DD0000">""
</span><span style="color: #0000BB">server4 </span><span style="color: #DD0000">""
</span><span style="color: #0000BB">server5 </span><span style="color: #DD0000">""
</span><span style="color: #0000BB">server6 </span><span style="color: #DD0000">""
</span><span style="color: #0000BB">server7 </span><span style="color: #DD0000">""
</span><span style="color: #0000BB">server8 </span><span style="color: #DD0000">""
</span><span style="color: #0000BB">server9 </span><span style="color: #DD0000">""
</span><span style="color: #0000BB">session_immediateDeleteTinySessions </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">session_nonblocking </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">shieldImpactBulletShakeDuration </span><span style="color: #DD0000">"500"
</span><span style="color: #0000BB">shieldImpactBulletShakeScale </span><span style="color: #DD0000">"0.35"
</span><span style="color: #0000BB">shieldImpactExplosionHighShakeDuration </span><span style="color: #DD0000">"1250"
</span><span style="color: #0000BB">shieldImpactExplosionHighShakeScale </span><span style="color: #DD0000">"0.5"
</span><span style="color: #0000BB">shieldImpactExplosionLowShakeDuration </span><span style="color: #DD0000">"800"
</span><span style="color: #0000BB">shieldImpactExplosionLowShakeScale </span><span style="color: #DD0000">"0.4"
</span><span style="color: #0000BB">shieldImpactExplosionThreshold </span><span style="color: #DD0000">"85"
</span><span style="color: #0000BB">shieldImpactMissileShakeDuration </span><span style="color: #DD0000">"1500"
</span><span style="color: #0000BB">shieldImpactMissileShakeScale </span><span style="color: #DD0000">"0.5"
</span><span style="color: #0000BB">shortversion </span><span style="color: #DD0000">"1.0"
</span><span style="color: #0000BB">showdrop </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">showpackets </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">sm_enable </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">sm_fastSunShadow </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">sm_lightScore_eyeProjectDist </span><span style="color: #DD0000">"64"
</span><span style="color: #0000BB">sm_lightScore_spotProjectFrac </span><span style="color: #DD0000">"0.125"
</span><span style="color: #0000BB">sm_maxLights </span><span style="color: #DD0000">"4"
</span><span style="color: #0000BB">sm_minSpotLightScore </span><span style="color: #DD0000">"0.5"
</span><span style="color: #0000BB">sm_polygonOffsetBias </span><span style="color: #DD0000">"0.125"
</span><span style="color: #0000BB">sm_polygonOffsetScale </span><span style="color: #DD0000">"2"
</span><span style="color: #0000BB">sm_qualitySpotShadow </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">sm_spotDistCull </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">sm_spotEnable </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">sm_spotLimit </span><span style="color: #DD0000">"4"
</span><span style="color: #0000BB">sm_spotShadowFadeTime </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">sm_strictCull </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">sm_sunEnable </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">sm_sunSampleSizeNear </span><span style="color: #DD0000">"0.25"
</span><span style="color: #0000BB">sm_sunShadowCenter </span><span style="color: #DD0000">"0
sm_sunShadowScale "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
sm_sunShadowScaleLocked "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
snaps "</span><span style="color: #0000BB">20</span><span style="color: #DD0000">"
snd_cinematicVolumeScale "</span><span style="color: #0000BB">0.5</span><span style="color: #DD0000">"
snd_draw3D "</span><span style="color: #0000BB">Off</span><span style="color: #DD0000">"
snd_drawInfo "</span><span style="color: #0000BB">None</span><span style="color: #DD0000">"
snd_enable2D "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
snd_enable3D "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
snd_enableEq "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
snd_enableReverb "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
snd_enableStream "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
snd_errorOnMissing "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
snd_khz "</span><span style="color: #0000BB">44</span><span style="color: #DD0000">"
snd_levelFadeTime "</span><span style="color: #0000BB">250</span><span style="color: #DD0000">"
snd_outputConfiguration "</span><span style="color: #0000BB">Windows
snd_slaveFadeTime </span><span style="color: #DD0000">"500"
</span><span style="color: #0000BB">snd_touchStreamFilesonload </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">snd_volume </span><span style="color: #DD0000">"0.8"
</span><span style="color: #0000BB">splitscreen </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">stat_version </span><span style="color: #DD0000">"10"
</span><span style="color: #0000BB">stopspeed </span><span style="color: #DD0000">"100"
</span><span style="color: #0000BB">stringtable_debug </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">sv_allowAnonymous </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">sv_allowClientConsole </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">sv_allowDownload </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">sv_allowedClan1 </span><span style="color: #DD0000">""
</span><span style="color: #0000BB">sv_allowedClan2 </span><span style="color: #DD0000">""
</span><span style="color: #0000BB">sv_cheats </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">sv_clientArchive </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">sv_clientSideBullets </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">sv_connectTimeout </span><span style="color: #DD0000">"120"
</span><span style="color: #0000BB">sv_debugRate </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">sv_debugReliableCmds </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">sv_floodProtect </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">sv_hostname </span><span style="color: #DD0000">"CoD4Host"
</span><span style="color: #0000BB">sv_hugeSnapshotDelay </span><span style="color: #DD0000">"200"
</span><span style="color: #0000BB">sv_hugeSnapshotSize </span><span style="color: #DD0000">"4000"
</span><span style="color: #0000BB">sv_iwdNames </span><span style="color: #DD0000">""
</span><span style="color: #0000BB">sv_iwds </span><span style="color: #DD0000">""
</span><span style="color: #0000BB">sv_kickBanTime </span><span style="color: #DD0000">"300"
</span><span style="color: #0000BB">sv_mapRotation </span><span style="color: #DD0000">""
</span><span style="color: #0000BB">sv_mapRotationCurrent </span><span style="color: #DD0000">""
</span><span style="color: #0000BB">sv_maxclients </span><span style="color: #DD0000">"18"
</span><span style="color: #0000BB">sv_maxPing </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">sv_maxRate </span><span style="color: #DD0000">"25000"
</span><span style="color: #0000BB">sv_minPing </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">sv_network_fps </span><span style="color: #DD0000">"50"
</span><span style="color: #0000BB">sv_packet_info </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">sv_padPackets </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">sv_paused </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">sv_privateClients </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">sv_privateClientsForClients </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">sv_privatePassword </span><span style="color: #DD0000">""
</span><span style="color: #0000BB">sv_pure </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">sv_reconnectlimit </span><span style="color: #DD0000">"3"
</span><span style="color: #0000BB">sv_referencedFFCheckSums </span><span style="color: #DD0000">""
</span><span style="color: #0000BB">sv_referencedFFNames </span><span style="color: #DD0000">""
</span><span style="color: #0000BB">sv_referencedIwdNames </span><span style="color: #DD0000">""
</span><span style="color: #0000BB">sv_referencedIwds </span><span style="color: #DD0000">""
</span><span style="color: #0000BB">sv_rejoinTimeout </span><span style="color: #DD0000">"5"
</span><span style="color: #0000BB">sv_running </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">sv_showAverageBPS </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">sv_timeout </span><span style="color: #DD0000">"20"
</span><span style="color: #0000BB">sv_voiceQuality </span><span style="color: #DD0000">"3"
</span><span style="color: #0000BB">sv_zombietime </span><span style="color: #DD0000">"2"
</span><span style="color: #0000BB">sys_configSum </span><span style="color: #DD0000">"230111639"
</span><span style="color: #0000BB">sys_configureGHz </span><span style="color: #DD0000">"18.5691"
</span><span style="color: #0000BB">sys_cpuGHz </span><span style="color: #DD0000">"2.67277"
</span><span style="color: #0000BB">sys_cpuName </span><span style="color: #DD0000">"Intel
sys_gpu "</span><span style="color: #0000BB">ATI
sys_lockThreads </span><span style="color: #DD0000">"none"
</span><span style="color: #0000BB">sys_quitMigrateTime </span><span style="color: #DD0000">"15000"
</span><span style="color: #0000BB">sys_smp_allowed </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">sys_SSE </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">sys_sysMB </span><span style="color: #DD0000">"2048"
</span><span style="color: #0000BB">systemlink </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">testClients_doAttack </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">testClients_doCrouch </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">testClients_doMove </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">testClients_doReload </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">testClients_watchKillcam </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">thermal_playerModel </span><span style="color: #DD0000">""
</span><span style="color: #0000BB">thermalBlurFactorNoScope </span><span style="color: #DD0000">"250"
</span><span style="color: #0000BB">thermalBlurFactorScope </span><span style="color: #DD0000">"250"
</span><span style="color: #0000BB">timescale </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">tracer_debugDraw </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">tracer_explosiveColor1 </span><span style="color: #DD0000">"1
tracer_explosiveColor2 "</span><span style="color: #0000BB">1
tracer_explosiveColor3 </span><span style="color: #DD0000">"1
tracer_explosiveColor4 "</span><span style="color: #0000BB">1
tracer_explosiveColor5 </span><span style="color: #DD0000">"1
tracer_explosiveColor6 "</span><span style="color: #0000BB">1
tracer_explosiveOverride </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">tracer_explosiveWidth </span><span style="color: #DD0000">"15"
</span><span style="color: #0000BB">tracer_firstPersonMaxWidth </span><span style="color: #DD0000">"4"
</span><span style="color: #0000BB">tracer_stoppingPowerColor1 </span><span style="color: #DD0000">"0
tracer_stoppingPowerColor2 "</span><span style="color: #0000BB">1
tracer_stoppingPowerColor3 </span><span style="color: #DD0000">"1
tracer_stoppingPowerColor4 "</span><span style="color: #0000BB">1
tracer_stoppingPowerColor5 </span><span style="color: #DD0000">"1
tracer_stoppingPowerColor6 "</span><span style="color: #0000BB">1
tracer_stoppingPowerOverride </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">tracer_stoppingPowerWidth </span><span style="color: #DD0000">"6"
</span><span style="color: #0000BB">tracer_thermalWidthMult </span><span style="color: #DD0000">"2"
</span><span style="color: #0000BB">turret_adsEnabled </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">turret_adsFov </span><span style="color: #DD0000">"35"
</span><span style="color: #0000BB">turret_adsTime </span><span style="color: #DD0000">"250"
</span><span style="color: #0000BB">turret_fov </span><span style="color: #DD0000">"55"
</span><span style="color: #0000BB">ui_allow_classchange </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">ui_allow_controlschange </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">ui_allow_teamchange </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">ui_bigFont </span><span style="color: #DD0000">"0.4"
</span><span style="color: #0000BB">ui_borderLowLightScale </span><span style="color: #DD0000">"0.35"
</span><span style="color: #0000BB">ui_browserFriendlyfire </span><span style="color: #DD0000">"-1"
</span><span style="color: #0000BB">ui_browserKillcam </span><span style="color: #DD0000">"-1"
</span><span style="color: #0000BB">ui_browserMod </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">ui_browserShowDedicated </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">ui_browserShowEmpty </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">ui_browserShowFull </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">ui_browserShowPassword </span><span style="color: #DD0000">"-1"
</span><span style="color: #0000BB">ui_browserShowPure </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">ui_buildLocation </span><span style="color: #DD0000">"-60
ui_buildSize "</span><span style="color: #0000BB">0.2</span><span style="color: #DD0000">"
ui_cinematicsTimestamp "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
ui_connectScreenTextGlowColor "</span><span style="color: #0000BB">0.3
ui_currentFeederMapIndex </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">ui_currentMap </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">ui_customClassName </span><span style="color: #DD0000">""
</span><span style="color: #0000BB">ui_customModeEditName </span><span style="color: #DD0000">""
</span><span style="color: #0000BB">ui_customModeName </span><span style="color: #DD0000">""
</span><span style="color: #0000BB">ui_debugMode </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">ui_drawCrosshair </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">ui_extraBigFont </span><span style="color: #DD0000">"0.55"
</span><span style="color: #0000BB">ui_gametype </span><span style="color: #DD0000">"war"
</span><span style="color: #0000BB">ui_hud_hardcore </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">ui_hud_obituaries </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">ui_hud_showobjicons </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">ui_joinGametype </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">ui_mapname </span><span style="color: #DD0000">"mp_afghan"
</span><span style="color: #0000BB">ui_maxclients </span><span style="color: #DD0000">"18"
</span><span style="color: #0000BB">ui_mousePitch </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">ui_multiplayer </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">ui_netGametype </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">ui_netGametypeName </span><span style="color: #DD0000">"dm"
</span><span style="color: #0000BB">ui_netSource </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">ui_partyFull </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">ui_playerPartyColor </span><span style="color: #DD0000">"1
ui_serverStatusTimeOut "</span><span style="color: #0000BB">7000</span><span style="color: #DD0000">"
ui_showEndOfGame "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
ui_showList "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
ui_showmap "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
ui_showMenuOnly ""
ui_sliderSteps "</span><span style="color: #0000BB">40</span><span style="color: #DD0000">"
ui_smallFont "</span><span style="color: #0000BB">0.25</span><span style="color: #DD0000">"
ui_textScrollFadeTime "</span><span style="color: #0000BB">0.2</span><span style="color: #DD0000">"
ui_textScrollPauseEnd "</span><span style="color: #0000BB">3</span><span style="color: #DD0000">"
ui_textScrollPauseStart "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
ui_textScrollSpeed "</span><span style="color: #0000BB">30</span><span style="color: #DD0000">"
uiscript_debug "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
upnp_maxAttempts "</span><span style="color: #0000BB">4</span><span style="color: #DD0000">"
useFastFile "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
useMapPreloading "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
useonlinestats "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
useRelativeTeamColors "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
useSvMapPreloading "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
useTagFlashSilenced "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
veh_boneControllerLodDist "</span><span style="color: #0000BB">2000</span><span style="color: #DD0000">"
vehAudio_inAirPitchDownLerp "</span><span style="color: #0000BB">1.2</span><span style="color: #DD0000">"
vehAudio_inAirPitchUpLerp "</span><span style="color: #0000BB">0.75</span><span style="color: #DD0000">"
vehAudio_spawnVolumeTime "</span><span style="color: #0000BB">2</span><span style="color: #DD0000">"
vehCam_angles "</span><span style="color: #0000BB">0
vehCam_editMode </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">vehCam_freeLook </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">vehCam_offset </span><span style="color: #DD0000">"0
vehCam_pitchClamp "</span><span style="color: #0000BB">45</span><span style="color: #DD0000">"
vehCam_pitchTurnRate "</span><span style="color: #0000BB">90</span><span style="color: #DD0000">"
vehCam_radius "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
vehCam_speedInfluence "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
vehCam_yawClamp "</span><span style="color: #0000BB">45</span><span style="color: #DD0000">"
vehCam_yawTurnRate "</span><span style="color: #0000BB">260</span><span style="color: #DD0000">"
vehCam_zOffsetMode "</span><span style="color: #0000BB">World</span><span style="color: #DD0000">"
version "</span><span style="color: #0000BB">IW4
vid_xpos </span><span style="color: #DD0000">"22"
</span><span style="color: #0000BB">vid_ypos </span><span style="color: #DD0000">"53"
</span><span style="color: #0000BB">viewModelDebugNotetracks </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">viewModelHacks </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">viewposNow </span><span style="color: #DD0000">"0
voiceDebug "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
voiceDegrade "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
waypointDebugDraw "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
waypointDistScaleRangeMax "</span><span style="color: #0000BB">3000</span><span style="color: #DD0000">"
waypointDistScaleRangeMin "</span><span style="color: #0000BB">1000</span><span style="color: #DD0000">"
waypointDistScaleSmallest "</span><span style="color: #0000BB">0.8</span><span style="color: #DD0000">"
waypointIconHeight "</span><span style="color: #0000BB">36</span><span style="color: #DD0000">"
waypointIconWidth "</span><span style="color: #0000BB">36</span><span style="color: #DD0000">"
waypointOffscreenCornerRadius "</span><span style="color: #0000BB">105</span><span style="color: #DD0000">"
waypointOffscreenDistanceThresholdAlpha "</span><span style="color: #0000BB">30</span><span style="color: #DD0000">"
waypointOffscreenPadBottom "</span><span style="color: #0000BB">30</span><span style="color: #DD0000">"
waypointOffscreenPadLeft "</span><span style="color: #0000BB">103</span><span style="color: #DD0000">"
waypointOffscreenPadRight "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
waypointOffscreenPadTop "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
waypointOffscreenPointerDistance "</span><span style="color: #0000BB">20</span><span style="color: #DD0000">"
waypointOffscreenPointerHeight "</span><span style="color: #0000BB">12</span><span style="color: #DD0000">"
waypointOffscreenPointerWidth "</span><span style="color: #0000BB">25</span><span style="color: #DD0000">"
waypointOffscreenRoundedCorners "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
waypointOffscreenScaleLength "</span><span style="color: #0000BB">500</span><span style="color: #DD0000">"
waypointOffscreenScaleSmallest "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
waypointPlayerOffsetCrouch "</span><span style="color: #0000BB">56</span><span style="color: #DD0000">"
waypointPlayerOffsetProne "</span><span style="color: #0000BB">30</span><span style="color: #DD0000">"
waypointPlayerOffsetStand "</span><span style="color: #0000BB">66</span><span style="color: #DD0000">"
waypointSplitscreenScale "</span><span style="color: #0000BB">1.8</span><span style="color: #DD0000">"
waypointTweakY "</span><span style="color: #007700">-</span><span style="color: #0000BB">17</span><span style="color: #DD0000">"
wideScreen "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
winvoice_loopback "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
winvoice_mic_mute "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
winvoice_mic_reclevel "</span><span style="color: #0000BB">65535</span><span style="color: #DD0000">"
winvoice_mic_scaler "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
winvoice_save_voice "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
xblive_hostingprivateparty "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
xblive_loggedin "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
xblive_playEvenIfDown "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
xblive_privatematch "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">" 
</span></code></div></div></div>]]></description>
			<content:encoded><![CDATA[before someone asks for it, here it is<br />
<br />
<div class="codeblock phpcodeblock"><div class="title">PHP Code:</div><div class="body"><div dir="ltr"><code><span style="color: #0000BB">actionSlotsHide </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">activeAction </span><span style="color: #DD0000">""
</span><span style="color: #0000BB">ai_corpseCount </span><span style="color: #DD0000">"16"
</span><span style="color: #0000BB">aim_accel_turnrate_debug </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">aim_accel_turnrate_enabled </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">aim_accel_turnrate_lerp </span><span style="color: #DD0000">"1200"
</span><span style="color: #0000BB">aim_aimAssistRangeScale </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">aim_autoaim_debug </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">aim_autoaim_enabled </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">aim_autoaim_lerp </span><span style="color: #DD0000">"40"
</span><span style="color: #0000BB">aim_autoaim_region_height </span><span style="color: #DD0000">"120"
</span><span style="color: #0000BB">aim_autoaim_region_width </span><span style="color: #DD0000">"160"
</span><span style="color: #0000BB">aim_autoAimRangeScale </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">aim_automelee_debug </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">aim_automelee_enabled </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">aim_automelee_lerp </span><span style="color: #DD0000">"40"
</span><span style="color: #0000BB">aim_automelee_range </span><span style="color: #DD0000">"128"
</span><span style="color: #0000BB">aim_automelee_region_height </span><span style="color: #DD0000">"240"
</span><span style="color: #0000BB">aim_automelee_region_width </span><span style="color: #DD0000">"320"
</span><span style="color: #0000BB">aim_input_graph_debug </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">aim_input_graph_enabled </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">aim_input_graph_index </span><span style="color: #DD0000">"3"
</span><span style="color: #0000BB">aim_lockon_debug </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">aim_lockon_deflection </span><span style="color: #DD0000">"0.05"
</span><span style="color: #0000BB">aim_lockon_enabled </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">aim_lockon_region_height </span><span style="color: #DD0000">"90"
</span><span style="color: #0000BB">aim_lockon_region_width </span><span style="color: #DD0000">"90"
</span><span style="color: #0000BB">aim_lockon_strength </span><span style="color: #DD0000">"0.6"
</span><span style="color: #0000BB">aim_scale_view_axis </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">aim_slowdown_debug </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">aim_slowdown_enabled </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">aim_slowdown_pitch_scale </span><span style="color: #DD0000">"0.4"
</span><span style="color: #0000BB">aim_slowdown_pitch_scale_ads </span><span style="color: #DD0000">"0.5"
</span><span style="color: #0000BB">aim_slowdown_region_height </span><span style="color: #DD0000">"90"
</span><span style="color: #0000BB">aim_slowdown_region_width </span><span style="color: #DD0000">"90"
</span><span style="color: #0000BB">aim_slowdown_yaw_scale </span><span style="color: #DD0000">"0.4"
</span><span style="color: #0000BB">aim_slowdown_yaw_scale_ads </span><span style="color: #DD0000">"0.5"
</span><span style="color: #0000BB">aim_turnrate_pitch </span><span style="color: #DD0000">"90"
</span><span style="color: #0000BB">aim_turnrate_pitch_ads </span><span style="color: #DD0000">"55"
</span><span style="color: #0000BB">aim_turnrate_yaw </span><span style="color: #DD0000">"260"
</span><span style="color: #0000BB">aim_turnrate_yaw_ads </span><span style="color: #DD0000">"90"
</span><span style="color: #0000BB">ammoCounterHide </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">authPort </span><span style="color: #DD0000">"20800"
</span><span style="color: #0000BB">authServerName </span><span style="color: #DD0000">"cod4master.activision.com"
</span><span style="color: #0000BB">badhost_debug </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">badhost_endGameIfISuck </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">badhost_maxDoISuckFrames </span><span style="color: #DD0000">"300"
</span><span style="color: #0000BB">badhost_maxHappyPingTime </span><span style="color: #DD0000">"400"
</span><span style="color: #0000BB">badhost_minPercentClientsUnhappyToSuck </span><span style="color: #DD0000">"0.51"
</span><span style="color: #0000BB">badhost_minTotalClientsForHappyTest </span><span style="color: #DD0000">"3"
</span><span style="color: #0000BB">band_12players </span><span style="color: #DD0000">"384000"
</span><span style="color: #0000BB">band_18players </span><span style="color: #DD0000">"580000"
</span><span style="color: #0000BB">band_2players </span><span style="color: #DD0000">"64000"
</span><span style="color: #0000BB">band_4players </span><span style="color: #DD0000">"128000"
</span><span style="color: #0000BB">band_8players </span><span style="color: #DD0000">"256000"
</span><span style="color: #0000BB">bandwidthtest_announceinterval </span><span style="color: #DD0000">"200"
</span><span style="color: #0000BB">bandwidthtest_duration </span><span style="color: #DD0000">"500"
</span><span style="color: #0000BB">bandwidthtest_enable </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">bandwidthtest_fudge </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">bandwidthtest_ingame_enable </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">bandwidthtest_ingame_fudge </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">bandwidthtest_maxpacketsize </span><span style="color: #DD0000">"1000"
</span><span style="color: #0000BB">bandwidthtest_quota </span><span style="color: #DD0000">"0.5"
</span><span style="color: #0000BB">bandwidthtest_rounds </span><span style="color: #DD0000">"10"
</span><span style="color: #0000BB">bandwidthtest_scalar </span><span style="color: #DD0000">"2"
</span><span style="color: #0000BB">bandwidthtest_timeout </span><span style="color: #DD0000">"1500"
</span><span style="color: #0000BB">bg_aimSpreadMoveSpeedThreshold </span><span style="color: #DD0000">"11"
</span><span style="color: #0000BB">bg_bulletExplDmgFactor </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">bg_bulletExplRadius </span><span style="color: #DD0000">"250"
</span><span style="color: #0000BB">bg_debugProne </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">bg_fallDamageMaxHeight </span><span style="color: #DD0000">"300"
</span><span style="color: #0000BB">bg_fallDamageMinHeight </span><span style="color: #DD0000">"128"
</span><span style="color: #0000BB">bg_foliagesnd_fastinterval </span><span style="color: #DD0000">"500"
</span><span style="color: #0000BB">bg_foliagesnd_maxspeed </span><span style="color: #DD0000">"180"
</span><span style="color: #0000BB">bg_foliagesnd_minspeed </span><span style="color: #DD0000">"40"
</span><span style="color: #0000BB">bg_foliagesnd_resetinterval </span><span style="color: #DD0000">"500"
</span><span style="color: #0000BB">bg_foliagesnd_slowinterval </span><span style="color: #DD0000">"1500"
</span><span style="color: #0000BB">bg_forceDualWield </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">bg_forceExplosiveBullets </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">bg_ladder_yawcap </span><span style="color: #DD0000">"100"
</span><span style="color: #0000BB">bg_legYawTolerance </span><span style="color: #DD0000">"20"
</span><span style="color: #0000BB">bg_lowGravity </span><span style="color: #DD0000">"800"
</span><span style="color: #0000BB">bg_maxGrenadeIndicatorSpeed </span><span style="color: #DD0000">"100"
</span><span style="color: #0000BB">bg_prone_yawcap </span><span style="color: #DD0000">"85"
</span><span style="color: #0000BB">bg_shieldHitEncodeHeightVM </span><span style="color: #DD0000">"-10
bg_shieldHitEncodeHeightWorld "</span><span style="color: #007700">-</span><span style="color: #0000BB">25
bg_shieldHitEncodeWidthVM </span><span style="color: #DD0000">"-16
bg_shieldHitEncodeWidthWorld "</span><span style="color: #007700">-</span><span style="color: #0000BB">14
bg_shock_lookControl </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">bg_shock_lookControl_fadeTime </span><span style="color: #DD0000">"2"
</span><span style="color: #0000BB">bg_shock_lookControl_maxpitchspeed </span><span style="color: #DD0000">"90"
</span><span style="color: #0000BB">bg_shock_lookControl_maxyawspeed </span><span style="color: #DD0000">"90"
</span><span style="color: #0000BB">bg_shock_lookControl_mousesensitivityscale </span><span style="color: #DD0000">"0.5"
</span><span style="color: #0000BB">bg_shock_movement </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">bg_shock_screenBlurBlendFadeTime </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">bg_shock_screenBlurBlendTime </span><span style="color: #DD0000">"0.4"
</span><span style="color: #0000BB">bg_shock_screenFlashShotFadeTime </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">bg_shock_screenFlashWhiteFadeTime </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">bg_shock_screenType </span><span style="color: #DD0000">"blurred"
</span><span style="color: #0000BB">bg_shock_sound </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">bg_shock_soundDryLevel </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">bg_shock_soundEnd </span><span style="color: #DD0000">"shellshock_end"
</span><span style="color: #0000BB">bg_shock_soundEndAbort </span><span style="color: #DD0000">"shellshock_end_abort"
</span><span style="color: #0000BB">bg_shock_soundFadeInTime </span><span style="color: #DD0000">"0.25"
</span><span style="color: #0000BB">bg_shock_soundFadeOutTime </span><span style="color: #DD0000">"2.5"
</span><span style="color: #0000BB">bg_shock_soundLoop </span><span style="color: #DD0000">"shellshock_loop"
</span><span style="color: #0000BB">bg_shock_soundLoopEndDelay </span><span style="color: #DD0000">"-3"
</span><span style="color: #0000BB">bg_shock_soundLoopFadeTime </span><span style="color: #DD0000">"1.5"
</span><span style="color: #0000BB">bg_shock_soundLoopSilent </span><span style="color: #DD0000">"shellshock_loop_silent"
</span><span style="color: #0000BB">bg_shock_soundModEndDelay </span><span style="color: #DD0000">"2"
</span><span style="color: #0000BB">bg_shock_soundRoomType </span><span style="color: #DD0000">"generic"
</span><span style="color: #0000BB">bg_shock_soundWetLevel </span><span style="color: #DD0000">"0.5"
</span><span style="color: #0000BB">bg_shock_viewKickFadeTime </span><span style="color: #DD0000">"3"
</span><span style="color: #0000BB">bg_shock_viewKickPeriod </span><span style="color: #DD0000">"0.75"
</span><span style="color: #0000BB">bg_shock_viewKickRadius </span><span style="color: #DD0000">"0.05"
</span><span style="color: #0000BB">bg_shock_volume_ambdist1 </span><span style="color: #DD0000">"0.5"
</span><span style="color: #0000BB">bg_shock_volume_ambdist2 </span><span style="color: #DD0000">"0.5"
</span><span style="color: #0000BB">bg_shock_volume_ambient </span><span style="color: #DD0000">"0.5"
</span><span style="color: #0000BB">bg_shock_volume_announcer </span><span style="color: #DD0000">"0.5"
</span><span style="color: #0000BB">bg_shock_volume_auto </span><span style="color: #DD0000">"0.5"
</span><span style="color: #0000BB">bg_shock_volume_auto2 </span><span style="color: #DD0000">"0.5"
</span><span style="color: #0000BB">bg_shock_volume_auto2d </span><span style="color: #DD0000">"0.5"
</span><span style="color: #0000BB">bg_shock_volume_autodog </span><span style="color: #DD0000">"0.5"
</span><span style="color: #0000BB">bg_shock_volume_body </span><span style="color: #DD0000">"0.5"
</span><span style="color: #0000BB">bg_shock_volume_body2d </span><span style="color: #DD0000">"0.5"
</span><span style="color: #0000BB">bg_shock_volume_bulletimpact </span><span style="color: #DD0000">"0.5"
</span><span style="color: #0000BB">bg_shock_volume_bulletwhizby </span><span style="color: #DD0000">"0.5"
</span><span style="color: #0000BB">bg_shock_volume_effects1 </span><span style="color: #DD0000">"0.5"
</span><span style="color: #0000BB">bg_shock_volume_effects2 </span><span style="color: #DD0000">"0.5"
</span><span style="color: #0000BB">bg_shock_volume_element </span><span style="color: #DD0000">"0.5"
</span><span style="color: #0000BB">bg_shock_volume_explosiveimpact </span><span style="color: #DD0000">"0.5"
</span><span style="color: #0000BB">bg_shock_volume_hurt </span><span style="color: #DD0000">"0.5"
</span><span style="color: #0000BB">bg_shock_volume_item </span><span style="color: #DD0000">"0.5"
</span><span style="color: #0000BB">bg_shock_volume_local </span><span style="color: #DD0000">"0.5"
</span><span style="color: #0000BB">bg_shock_volume_local2 </span><span style="color: #DD0000">"0.5"
</span><span style="color: #0000BB">bg_shock_volume_local3 </span><span style="color: #DD0000">"0.5"
</span><span style="color: #0000BB">bg_shock_volume_menu </span><span style="color: #DD0000">"0.5"
</span><span style="color: #0000BB">bg_shock_volume_mission </span><span style="color: #DD0000">"0.5"
</span><span style="color: #0000BB">bg_shock_volume_music </span><span style="color: #DD0000">"0.5"
</span><span style="color: #0000BB">bg_shock_volume_musicnopause </span><span style="color: #DD0000">"0.5"
</span><span style="color: #0000BB">bg_shock_volume_nonshock </span><span style="color: #DD0000">"0.5"
</span><span style="color: #0000BB">bg_shock_volume_physics </span><span style="color: #DD0000">"0.5"
</span><span style="color: #0000BB">bg_shock_volume_player1 </span><span style="color: #DD0000">"0.5"
</span><span style="color: #0000BB">bg_shock_volume_player2 </span><span style="color: #DD0000">"0.5"
</span><span style="color: #0000BB">bg_shock_volume_reload </span><span style="color: #DD0000">"0.5"
</span><span style="color: #0000BB">bg_shock_volume_reload2d </span><span style="color: #DD0000">"0.5"
</span><span style="color: #0000BB">bg_shock_volume_shellshock </span><span style="color: #DD0000">"0.5"
</span><span style="color: #0000BB">bg_shock_volume_vehicle </span><span style="color: #DD0000">"0.5"
</span><span style="color: #0000BB">bg_shock_volume_vehiclelimited </span><span style="color: #DD0000">"0.5"
</span><span style="color: #0000BB">bg_shock_volume_voice </span><span style="color: #DD0000">"0.5"
</span><span style="color: #0000BB">bg_shock_volume_weapon </span><span style="color: #DD0000">"0.5"
</span><span style="color: #0000BB">bg_shock_volume_weapon2d </span><span style="color: #DD0000">"0.5"
</span><span style="color: #0000BB">bg_softLandingMaxDamage </span><span style="color: #DD0000">"0.1"
</span><span style="color: #0000BB">bg_softLandingMaxHeight </span><span style="color: #DD0000">"300"
</span><span style="color: #0000BB">bg_softLandingMinHeight </span><span style="color: #DD0000">"128"
</span><span style="color: #0000BB">bg_swingSpeed </span><span style="color: #DD0000">"0.2"
</span><span style="color: #0000BB">bg_viewBobAmplitudeBase </span><span style="color: #DD0000">"0.16"
</span><span style="color: #0000BB">bg_viewBobAmplitudeDucked </span><span style="color: #DD0000">"0.0075
bg_viewBobAmplitudeDuckedAds "</span><span style="color: #0000BB">0.0075
bg_viewBobAmplitudeProne </span><span style="color: #DD0000">"0.02
bg_viewBobAmplitudeRoll "</span><span style="color: #0000BB">1.5</span><span style="color: #DD0000">"
bg_viewBobAmplitudeSprinting "</span><span style="color: #0000BB">0.02
bg_viewBobAmplitudeStanding </span><span style="color: #DD0000">"0.007
bg_viewBobAmplitudeStandingAds "</span><span style="color: #0000BB">0.007
bg_viewBobLag </span><span style="color: #DD0000">"0.25"
</span><span style="color: #0000BB">bg_viewBobMax </span><span style="color: #DD0000">"8"
</span><span style="color: #0000BB">bg_viewKickMax </span><span style="color: #DD0000">"90"
</span><span style="color: #0000BB">bg_viewKickMin </span><span style="color: #DD0000">"5"
</span><span style="color: #0000BB">bg_viewKickRandom </span><span style="color: #DD0000">"0.4"
</span><span style="color: #0000BB">bg_viewKickScale </span><span style="color: #DD0000">"0.2"
</span><span style="color: #0000BB">bg_weaponBobAmplitudeBase </span><span style="color: #DD0000">"0.16"
</span><span style="color: #0000BB">bg_weaponBobAmplitudeDucked </span><span style="color: #DD0000">"0.045
bg_weaponBobAmplitudeProne "</span><span style="color: #0000BB">0.02
bg_weaponBobAmplitudeRoll </span><span style="color: #DD0000">"1.5"
</span><span style="color: #0000BB">bg_weaponBobAmplitudeSprinting </span><span style="color: #DD0000">"0.02
bg_weaponBobAmplitudeStanding "</span><span style="color: #0000BB">0.055
bg_weaponBobLag </span><span style="color: #DD0000">"0.25"
</span><span style="color: #0000BB">bg_weaponBobMax </span><span style="color: #DD0000">"8"
</span><span style="color: #0000BB">bullet_penetration_enabled </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">bullet_penetrationMinFxDist </span><span style="color: #DD0000">"30"
</span><span style="color: #0000BB">bullet_ricochetBaseChance </span><span style="color: #DD0000">"0.5"
</span><span style="color: #0000BB">camera_thirdPerson </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">camera_thirdPersonAdsTransScale </span><span style="color: #DD0000">"2"
</span><span style="color: #0000BB">camera_thirdPersonCrosshairOffset </span><span style="color: #DD0000">"0.35"
</span><span style="color: #0000BB">camera_thirdPersonFovScale </span><span style="color: #DD0000">"0.9"
</span><span style="color: #0000BB">camera_thirdPersonOffset </span><span style="color: #DD0000">"-120
camera_thirdPersonOffsetAds "</span><span style="color: #007700">-</span><span style="color: #0000BB">60
camera_thirdPersonOffsetTurretAds </span><span style="color: #DD0000">"-80
cameraShakeRemoteHelo_Angles "</span><span style="color: #0000BB">0.221
cameraShakeRemoteHelo_Freqs </span><span style="color: #DD0000">"31
cameraShakeRemoteHelo_SpeedRange "</span><span style="color: #0000BB">2000
cameraShakeRemoteMissile_Angles </span><span style="color: #DD0000">"0.05
cameraShakeRemoteMissile_Freqs "</span><span style="color: #0000BB">42
cameraShakeRemoteMissile_SpeedRange </span><span style="color: #DD0000">"1000
cg_airstrikeKillCamCloseXYDist "</span><span style="color: #0000BB">24</span><span style="color: #DD0000">"
cg_airstrikeKillCamCloseZDist "</span><span style="color: #0000BB">24</span><span style="color: #DD0000">"
cg_airstrikeKillCamFarBlur "</span><span style="color: #0000BB">2</span><span style="color: #DD0000">"
cg_airstrikeKillCamFarBlurDist "</span><span style="color: #0000BB">300</span><span style="color: #DD0000">"
cg_airstrikeKillCamFarBlurStart "</span><span style="color: #0000BB">100</span><span style="color: #DD0000">"
cg_airstrikeKillCamFov "</span><span style="color: #0000BB">50</span><span style="color: #DD0000">"
cg_airstrikeKillCamNearBlur "</span><span style="color: #0000BB">4</span><span style="color: #DD0000">"
cg_airstrikeKillCamNearBlurEnd "</span><span style="color: #0000BB">100</span><span style="color: #DD0000">"
cg_airstrikeKillCamNearBlurStart "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
cg_blood "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
cg_brass "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
cg_centertime "</span><span style="color: #0000BB">5</span><span style="color: #DD0000">"
cg_chatHeight "</span><span style="color: #0000BB">4</span><span style="color: #DD0000">"
cg_chatTime "</span><span style="color: #0000BB">12000</span><span style="color: #DD0000">"
cg_chatWithOtherTeams "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
cg_connectionIconSize "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
cg_constantSizeHeadIcons "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
cg_crosshairAlpha "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
cg_crosshairAlphaMin "</span><span style="color: #0000BB">0.5</span><span style="color: #DD0000">"
cg_crosshairDynamic "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
cg_crosshairEnemyColor "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
cg_crosshairVerticalOffset "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
cg_cullBulletAngle "</span><span style="color: #0000BB">50</span><span style="color: #DD0000">"
cg_cullBullets "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
cg_cursorHints "</span><span style="color: #0000BB">4</span><span style="color: #DD0000">"
cg_deadChatWithDead "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
cg_deadChatWithTeam "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
cg_deadHearAllLiving "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
cg_deadHearTeamLiving "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
cg_debug_overlay_viewport "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
cg_debugevents "</span><span style="color: #007700">-</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
cg_debugInfoCornerOffset "</span><span style="color: #0000BB">0
cg_debugposition </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">cg_descriptiveText </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">cg_dobjdump </span><span style="color: #DD0000">"-1"
</span><span style="color: #0000BB">cg_draw2D </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">cg_drawBreathHint </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">cg_drawCrosshair </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">cg_drawCrosshairNames </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">cg_drawCrosshairNamesPosX </span><span style="color: #DD0000">"300"
</span><span style="color: #0000BB">cg_drawCrosshairNamesPosY </span><span style="color: #DD0000">"180"
</span><span style="color: #0000BB">cg_drawDamageDirection </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">cg_drawDamageFlash </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">cg_drawFPS </span><span style="color: #DD0000">"Off"
</span><span style="color: #0000BB">cg_drawFPSLabels </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">cg_drawFriendlyNames </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">cg_drawGun </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">cg_drawHealth </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">cg_drawMantleHint </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">cg_drawMaterial </span><span style="color: #DD0000">"Off"
</span><span style="color: #0000BB">cg_drawpaused </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">cg_drawScriptUsage </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">cg_drawShellshock </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">cg_drawSnapshot </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">cg_drawSplatter </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">cg_drawSplatterTest </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">cg_drawStatsSource </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">cg_drawTalk </span><span style="color: #DD0000">"ALL"
</span><span style="color: #0000BB">cg_drawThroughWalls </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">cg_drawTurretCrosshair </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">cg_drawViewpos </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">cg_dumpAnims </span><span style="color: #DD0000">"-1"
</span><span style="color: #0000BB">cg_enemyNameFadeIn </span><span style="color: #DD0000">"250"
</span><span style="color: #0000BB">cg_enemyNameFadeOut </span><span style="color: #DD0000">"250"
</span><span style="color: #0000BB">cg_errordecay </span><span style="color: #DD0000">"100"
</span><span style="color: #0000BB">cg_everyoneHearsEveryone </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">cg_explosiveKillCamBackDist </span><span style="color: #DD0000">"35"
</span><span style="color: #0000BB">cg_explosiveKillCamGroundBackDist </span><span style="color: #DD0000">"30"
</span><span style="color: #0000BB">cg_explosiveKillCamGroundUpDist </span><span style="color: #DD0000">"15"
</span><span style="color: #0000BB">cg_explosiveKillCamStopDecelDist </span><span style="color: #DD0000">"100"
</span><span style="color: #0000BB">cg_explosiveKillCamStopDist </span><span style="color: #DD0000">"350"
</span><span style="color: #0000BB">cg_explosiveKillCamUpDist </span><span style="color: #DD0000">"5"
</span><span style="color: #0000BB">cg_explosiveKillCamWallOutDist </span><span style="color: #DD0000">"10"
</span><span style="color: #0000BB">cg_explosiveKillCamWallSideDist </span><span style="color: #DD0000">"30"
</span><span style="color: #0000BB">cg_flashbangNameFadeIn </span><span style="color: #DD0000">"1000"
</span><span style="color: #0000BB">cg_flashbangNameFadeOut </span><span style="color: #DD0000">"50"
</span><span style="color: #0000BB">cg_footsteps </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">cg_fov </span><span style="color: #DD0000">"65"
</span><span style="color: #0000BB">cg_fovMin </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">cg_fovScale </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">cg_friendlyNameFadeIn </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">cg_friendlyNameFadeOut </span><span style="color: #DD0000">"1500"
</span><span style="color: #0000BB">cg_gameBoldMessageWidth </span><span style="color: #DD0000">"390"
</span><span style="color: #0000BB">cg_gameMessageWidth </span><span style="color: #DD0000">"455"
</span><span style="color: #0000BB">cg_gun_x </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">cg_gun_y </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">cg_gun_z </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">cg_headIconMinScreenRadius </span><span style="color: #DD0000">"0.015"
</span><span style="color: #0000BB">cg_heliKillCamFarBlur </span><span style="color: #DD0000">"2"
</span><span style="color: #0000BB">cg_heliKillCamFarBlurDist </span><span style="color: #DD0000">"300"
</span><span style="color: #0000BB">cg_heliKillCamFarBlurStart </span><span style="color: #DD0000">"100"
</span><span style="color: #0000BB">cg_heliKillCamFov </span><span style="color: #DD0000">"15"
</span><span style="color: #0000BB">cg_heliKillCamNearBlur </span><span style="color: #DD0000">"4"
</span><span style="color: #0000BB">cg_heliKillCamNearBlurEnd </span><span style="color: #DD0000">"100"
</span><span style="color: #0000BB">cg_heliKillCamNearBlurStart </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">cg_hintFadeTime </span><span style="color: #DD0000">"100"
</span><span style="color: #0000BB">cg_hudChatIntermissionPosition </span><span style="color: #DD0000">"5
cg_hudChatPosition "</span><span style="color: #0000BB">5
cg_hudDamageIconHeight </span><span style="color: #DD0000">"64"
</span><span style="color: #0000BB">cg_hudDamageIconInScope </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">cg_hudDamageIconOffset </span><span style="color: #DD0000">"128"
</span><span style="color: #0000BB">cg_hudDamageIconTime </span><span style="color: #DD0000">"6000"
</span><span style="color: #0000BB">cg_hudDamageIconWidth </span><span style="color: #DD0000">"128"
</span><span style="color: #0000BB">cg_hudGrenadeIconEnabledFlash </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">cg_hudGrenadeIconHeight </span><span style="color: #DD0000">"25"
</span><span style="color: #0000BB">cg_hudGrenadeIconInScope </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">cg_hudGrenadeIconMaxHeight </span><span style="color: #DD0000">"104"
</span><span style="color: #0000BB">cg_hudGrenadeIconMaxRangeFlash </span><span style="color: #DD0000">"500"
</span><span style="color: #0000BB">cg_hudGrenadeIconMaxRangeFrag </span><span style="color: #DD0000">"250"
</span><span style="color: #0000BB">cg_hudGrenadeIconOffset </span><span style="color: #DD0000">"50"
</span><span style="color: #0000BB">cg_hudGrenadeIconWidth </span><span style="color: #DD0000">"25"
</span><span style="color: #0000BB">cg_hudGrenadePointerHeight </span><span style="color: #DD0000">"12"
</span><span style="color: #0000BB">cg_hudGrenadePointerPivot </span><span style="color: #DD0000">"12
cg_hudGrenadePointerPulseFreq "</span><span style="color: #0000BB">1.7</span><span style="color: #DD0000">"
cg_hudGrenadePointerPulseMax "</span><span style="color: #0000BB">1.85</span><span style="color: #DD0000">"
cg_hudGrenadePointerPulseMin "</span><span style="color: #0000BB">0.3</span><span style="color: #DD0000">"
cg_hudGrenadePointerWidth "</span><span style="color: #0000BB">25</span><span style="color: #DD0000">"
cg_hudlegacysplitscreenscale "</span><span style="color: #0000BB">2</span><span style="color: #DD0000">"
cg_hudMapBorderWidth "</span><span style="color: #0000BB">2</span><span style="color: #DD0000">"
cg_hudMapFriendlyHeight "</span><span style="color: #0000BB">15</span><span style="color: #DD0000">"
cg_hudMapFriendlyWidth "</span><span style="color: #0000BB">15</span><span style="color: #DD0000">"
cg_hudMapPlayerHeight "</span><span style="color: #0000BB">20</span><span style="color: #DD0000">"
cg_hudMapPlayerWidth "</span><span style="color: #0000BB">20</span><span style="color: #DD0000">"
cg_hudMapRadarLineThickness "</span><span style="color: #0000BB">0.15</span><span style="color: #DD0000">"
cg_hudObjectiveTextScale "</span><span style="color: #0000BB">0.3</span><span style="color: #DD0000">"
cg_hudProneY "</span><span style="color: #007700">-</span><span style="color: #0000BB">160</span><span style="color: #DD0000">"
cg_hudSayPosition "</span><span style="color: #0000BB">5
cg_hudsplitscreencompassscale </span><span style="color: #DD0000">"1.5"
</span><span style="color: #0000BB">cg_hudsplitscreenstancescale </span><span style="color: #DD0000">"2"
</span><span style="color: #0000BB">cg_hudStanceFlash </span><span style="color: #DD0000">"1
cg_hudStanceHintPrints "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
cg_hudVotePosition "</span><span style="color: #0000BB">5
cg_invalidCmdHintBlinkInterval </span><span style="color: #DD0000">"600"
</span><span style="color: #0000BB">cg_invalidCmdHintDuration </span><span style="color: #DD0000">"1800"
</span><span style="color: #0000BB">cg_javelinKillCamCloseZDist </span><span style="color: #DD0000">"128"
</span><span style="color: #0000BB">cg_javelinKillCamDownDist </span><span style="color: #DD0000">"150"
</span><span style="color: #0000BB">cg_javelinKillCamFov </span><span style="color: #DD0000">"60"
</span><span style="color: #0000BB">cg_javelinKillCamLookLerpDist </span><span style="color: #DD0000">"3000"
</span><span style="color: #0000BB">cg_javelinKillCamPassDist </span><span style="color: #DD0000">"50"
</span><span style="color: #0000BB">cg_javelinKillCamPassTime </span><span style="color: #DD0000">"5"
</span><span style="color: #0000BB">cg_javelinKillCamUpDist </span><span style="color: #DD0000">"200"
</span><span style="color: #0000BB">cg_killCamDefaultLerpTime </span><span style="color: #DD0000">"300"
</span><span style="color: #0000BB">cg_killCamTurretLerpTime </span><span style="color: #DD0000">"900"
</span><span style="color: #0000BB">cg_laserlight </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">cg_levelReverbDryLevel </span><span style="color: #DD0000">"0.9"
</span><span style="color: #0000BB">cg_levelReverbEnabled </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">cg_levelReverbRoomType </span><span style="color: #DD0000">"city"
</span><span style="color: #0000BB">cg_levelReverbWetLevel </span><span style="color: #DD0000">"0.15"
</span><span style="color: #0000BB">cg_mapLocationselectionCursorSpeed </span><span style="color: #DD0000">"0.6"
</span><span style="color: #0000BB">cg_marks_ents_player_only </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">cg_minCullBulletDist </span><span style="color: #DD0000">"128"
</span><span style="color: #0000BB">cg_nopredict </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">cg_overheadIconSize </span><span style="color: #DD0000">"0.7"
</span><span style="color: #0000BB">cg_overheadNamesFarDist </span><span style="color: #DD0000">"1024"
</span><span style="color: #0000BB">cg_overheadNamesFarScale </span><span style="color: #DD0000">"0.75"
</span><span style="color: #0000BB">cg_overheadNamesFont </span><span style="color: #DD0000">"2"
</span><span style="color: #0000BB">cg_overheadNamesGlow </span><span style="color: #DD0000">"0
cg_overheadNamesMaxDist "</span><span style="color: #0000BB">10000</span><span style="color: #DD0000">"
cg_overheadNamesNearDist "</span><span style="color: #0000BB">256</span><span style="color: #DD0000">"
cg_overheadNamesSize "</span><span style="color: #0000BB">0.5</span><span style="color: #DD0000">"
cg_overheadRankSize "</span><span style="color: #0000BB">0.5</span><span style="color: #DD0000">"
cg_overheadTitlesFont "</span><span style="color: #0000BB">2</span><span style="color: #DD0000">"
cg_overheadTitleSize "</span><span style="color: #0000BB">0.5</span><span style="color: #DD0000">"
cg_predictItems "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
cg_predictItemsDuration "</span><span style="color: #0000BB">5</span><span style="color: #DD0000">"
cg_remoteMissileKillCamBackDist "</span><span style="color: #0000BB">300</span><span style="color: #DD0000">"
cg_remoteMissileKillCamUpDist "</span><span style="color: #0000BB">60</span><span style="color: #DD0000">"
cg_rocketKillCamBackDist "</span><span style="color: #0000BB">70</span><span style="color: #DD0000">"
cg_rocketKillCamUpDist "</span><span style="color: #0000BB">10</span><span style="color: #DD0000">"
cg_scoreboardBannerHeight "</span><span style="color: #0000BB">35</span><span style="color: #DD0000">"
cg_scoreboardFont "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
cg_scoreboardHeaderFontScale "</span><span style="color: #0000BB">0.35</span><span style="color: #DD0000">"
cg_scoreboardHeight "</span><span style="color: #0000BB">435</span><span style="color: #DD0000">"
cg_scoreboardItemHeight "</span><span style="color: #0000BB">18</span><span style="color: #DD0000">"
cg_scoreboardMyColor "</span><span style="color: #0000BB">1
cg_scoreboardPingGraph </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">cg_scoreboardPingHeight </span><span style="color: #DD0000">"0.7"
</span><span style="color: #0000BB">cg_scoreboardPingText </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">cg_scoreboardPingWidth </span><span style="color: #DD0000">"0.036"
</span><span style="color: #0000BB">cg_scoreboardRankFontScale </span><span style="color: #DD0000">"0.25"
</span><span style="color: #0000BB">cg_scoreboardScrollStep </span><span style="color: #DD0000">"3"
</span><span style="color: #0000BB">cg_scoreboardTextOffset </span><span style="color: #DD0000">"0.5"
</span><span style="color: #0000BB">cg_scoreboardWidth </span><span style="color: #DD0000">"500"
</span><span style="color: #0000BB">cg_ScoresPing_BgColor </span><span style="color: #DD0000">"0.25098
cg_ScoresPing_HighColor "</span><span style="color: #0000BB">0.8
cg_ScoresPing_Interval </span><span style="color: #DD0000">"100"
</span><span style="color: #0000BB">cg_ScoresPing_LowColor </span><span style="color: #DD0000">"0
cg_ScoresPing_MaxBars "</span><span style="color: #0000BB">4</span><span style="color: #DD0000">"
cg_ScoresPing_MedColor "</span><span style="color: #0000BB">0.8
cg_scriptIconSize </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">cg_showmiss </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">cg_splatterHitAlpha </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">cg_splatterHitFadeInTime </span><span style="color: #DD0000">"0.05"
</span><span style="color: #0000BB">cg_splatterHitFadeOutTime </span><span style="color: #DD0000">"0.1"
</span><span style="color: #0000BB">cg_splatterHitFullInTime </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">cg_splatterHitInnerAngle </span><span style="color: #DD0000">"15"
</span><span style="color: #0000BB">cg_splatterHitInnerRadius </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">cg_splatterHitOntoScreen </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">cg_splatterHitOuterAngle </span><span style="color: #DD0000">"30"
</span><span style="color: #0000BB">cg_splatterHitOuterRadius </span><span style="color: #DD0000">"0.6"
</span><span style="color: #0000BB">cg_splatterTrackAlpha </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">cg_splatterTrackFadeInTime </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">cg_splatterTrackFadeOutTime </span><span style="color: #DD0000">"0.5"
</span><span style="color: #0000BB">cg_splatterTrackFullInTime </span><span style="color: #DD0000">"0.3"
</span><span style="color: #0000BB">cg_splatterTrackIndependent </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">cg_splatterTrackInnerAngle </span><span style="color: #DD0000">"5"
</span><span style="color: #0000BB">cg_splatterTrackInnerRadius </span><span style="color: #DD0000">"0.4"
</span><span style="color: #0000BB">cg_splatterTrackOntoScreen </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">cg_splatterTrackOuterAngle </span><span style="color: #DD0000">"20"
</span><span style="color: #0000BB">cg_splatterTrackOuterRadius </span><span style="color: #DD0000">"0.6"
</span><span style="color: #0000BB">cg_sprintMeterDisabledColor </span><span style="color: #DD0000">"0.8
cg_sprintMeterEmptyColor "</span><span style="color: #0000BB">0.7
cg_sprintMeterFullColor </span><span style="color: #DD0000">"0.8
cg_subtitleMinTime "</span><span style="color: #0000BB">3</span><span style="color: #DD0000">"
cg_subtitleWidthStandard "</span><span style="color: #0000BB">520</span><span style="color: #DD0000">"
cg_subtitleWidthWidescreen "</span><span style="color: #0000BB">520</span><span style="color: #DD0000">"
cg_teamChatsOnly "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
cg_thirdPerson "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
cg_thirdPersonAngle "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
cg_thirdPersonMode "</span><span style="color: #0000BB">Fixed</span><span style="color: #DD0000">"
cg_thirdPersonRange "</span><span style="color: #0000BB">120</span><span style="color: #DD0000">"
cg_turretKillCamBackDist "</span><span style="color: #0000BB">10</span><span style="color: #DD0000">"
cg_turretKillCamFov "</span><span style="color: #0000BB">50</span><span style="color: #DD0000">"
cg_turretKillCamUpDist "</span><span style="color: #0000BB">10</span><span style="color: #DD0000">"
cg_viewVehicleInfluence "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
cg_viewZSmoothingMax "</span><span style="color: #0000BB">16</span><span style="color: #DD0000">"
cg_viewZSmoothingMin "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
cg_viewZSmoothingTime "</span><span style="color: #0000BB">0.1</span><span style="color: #DD0000">"
cg_voiceIconSize "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
cg_watersheeting "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
cg_waterSheeting_brightness "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
cg_waterSheeting_contrast "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
cg_waterSheeting_darkTint "</span><span style="color: #0000BB">1
cg_waterSheeting_desaturation </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">cg_waterSheeting_distortionScaleFactor </span><span style="color: #DD0000">"0.021961
cg_waterSheeting_enable "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
cg_waterSheeting_fadeDuration "</span><span style="color: #0000BB">2</span><span style="color: #DD0000">"
cg_waterSheeting_lightTint "</span><span style="color: #0000BB">0.780261
cg_waterSheeting_magnitude </span><span style="color: #DD0000">"0.0655388"
</span><span style="color: #0000BB">cg_waterSheeting_radius </span><span style="color: #DD0000">"4.44051"
</span><span style="color: #0000BB">cg_weapHitCullAngle </span><span style="color: #DD0000">"45"
</span><span style="color: #0000BB">cg_weapHitCullEnable </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">cg_weaponCycleDelay </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">cg_weaponHintsCoD1Style </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">cg_weaponVisInterval </span><span style="color: #DD0000">"4"
</span><span style="color: #0000BB">cg_youInKillCamSize </span><span style="color: #DD0000">"6"
</span><span style="color: #0000BB">cl_analog_attack_threshold </span><span style="color: #DD0000">"0.8"
</span><span style="color: #0000BB">cl_anglespeedkey </span><span style="color: #DD0000">"1.5"
</span><span style="color: #0000BB">cl_bypassMouseInput </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">cl_connectionAttempts </span><span style="color: #DD0000">"15"
</span><span style="color: #0000BB">cl_connectTimeout </span><span style="color: #DD0000">"120"
</span><span style="color: #0000BB">cl_demoBackJump </span><span style="color: #DD0000">"20000"
</span><span style="color: #0000BB">cl_demoFastTimescaleSpeed </span><span style="color: #DD0000">"3"
</span><span style="color: #0000BB">cl_demoForwardJump </span><span style="color: #DD0000">"4000"
</span><span style="color: #0000BB">cl_demoSlowTimescaleSpeed </span><span style="color: #DD0000">"0.4"
</span><span style="color: #0000BB">cl_dirSelConvergenceTime </span><span style="color: #DD0000">"0.1"
</span><span style="color: #0000BB">cl_freelook </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">cl_freezeDemo </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">cl_hudDrawsBehindUI </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">cl_ingame </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">cl_maxpackets </span><span style="color: #DD0000">"30"
</span><span style="color: #0000BB">cl_maxPing </span><span style="color: #DD0000">"800"
</span><span style="color: #0000BB">cl_migrationTimeout </span><span style="color: #DD0000">"40"
</span><span style="color: #0000BB">cl_motdString </span><span style="color: #DD0000">""
</span><span style="color: #0000BB">cl_mouseAccel </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">cl_nodelta </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">cl_noprint </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">cl_packetdup </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">cl_paused </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">cl_pitchspeed </span><span style="color: #DD0000">"140"
</span><span style="color: #0000BB">cl_serverStatusResendTime </span><span style="color: #DD0000">"750"
</span><span style="color: #0000BB">cl_showmouserate </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">cl_shownet </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">cl_shownuments </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">cl_showSend </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">cl_showServerCommands </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">cl_showTimeDelta </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">cl_stanceHoldTime </span><span style="color: #DD0000">"300"
</span><span style="color: #0000BB">cl_timeout </span><span style="color: #DD0000">"20"
</span><span style="color: #0000BB">cl_voice </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">cl_yawspeed </span><span style="color: #DD0000">"140"
</span><span style="color: #0000BB">clientSideEffects </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">com_animCheck </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">com_cinematicEndInWhite </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">com_errorResolveCommand </span><span style="color: #DD0000">""
</span><span style="color: #0000BB">com_filter_output </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">com_maxfps </span><span style="color: #DD0000">"85"
</span><span style="color: #0000BB">com_maxFrameTime </span><span style="color: #DD0000">"100"
</span><span style="color: #0000BB">com_recommendedSet </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">com_statmon </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">com_timescale </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">compass </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">compassClampIcons </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">compassCoords </span><span style="color: #DD0000">"740
compassECoordCutoff "</span><span style="color: #0000BB">37</span><span style="color: #DD0000">"
compassEnemyFootstepEnabled "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
compassEnemyFootstepMaxRange "</span><span style="color: #0000BB">500</span><span style="color: #DD0000">"
compassEnemyFootstepMaxZ "</span><span style="color: #0000BB">100</span><span style="color: #DD0000">"
compassEnemyFootstepMinSpeed "</span><span style="color: #0000BB">140</span><span style="color: #DD0000">"
compassFastRadarUpdateTime "</span><span style="color: #0000BB">2</span><span style="color: #DD0000">"
compassFriendlyHeight "</span><span style="color: #0000BB">16</span><span style="color: #DD0000">"
compassFriendlyWidth "</span><span style="color: #0000BB">16</span><span style="color: #DD0000">"
compassHellfireTargetSpot "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
compassHideSansObjectivePointer "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
compassHideVehicles "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
compassMaxRange "</span><span style="color: #0000BB">2500</span><span style="color: #DD0000">"
compassMinRadius "</span><span style="color: #0000BB">0.0001</span><span style="color: #DD0000">"
compassMinRange "</span><span style="color: #0000BB">0.0001</span><span style="color: #DD0000">"
compassObjectiveArrowHeight "</span><span style="color: #0000BB">20</span><span style="color: #DD0000">"
compassObjectiveArrowOffset "</span><span style="color: #0000BB">2</span><span style="color: #DD0000">"
compassObjectiveArrowRotateDist "</span><span style="color: #0000BB">5</span><span style="color: #DD0000">"
compassObjectiveArrowWidth "</span><span style="color: #0000BB">20</span><span style="color: #DD0000">"
compassObjectiveDetailDist "</span><span style="color: #0000BB">10</span><span style="color: #DD0000">"
compassObjectiveDrawLines "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
compassObjectiveHeight "</span><span style="color: #0000BB">20</span><span style="color: #DD0000">"
compassObjectiveIconHeight "</span><span style="color: #0000BB">16</span><span style="color: #DD0000">"
compassObjectiveIconWidth "</span><span style="color: #0000BB">16</span><span style="color: #DD0000">"
compassObjectiveMaxHeight "</span><span style="color: #0000BB">70</span><span style="color: #DD0000">"
compassObjectiveMaxRange "</span><span style="color: #0000BB">2048</span><span style="color: #DD0000">"
compassObjectiveMinAlpha "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
compassObjectiveMinDistRange "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
compassObjectiveMinHeight "</span><span style="color: #007700">-</span><span style="color: #0000BB">70</span><span style="color: #DD0000">"
compassObjectiveNearbyDist "</span><span style="color: #0000BB">4</span><span style="color: #DD0000">"
compassObjectiveNumRings "</span><span style="color: #0000BB">10</span><span style="color: #DD0000">"
compassObjectiveRingSize "</span><span style="color: #0000BB">80</span><span style="color: #DD0000">"
compassObjectiveRingTime "</span><span style="color: #0000BB">10000</span><span style="color: #DD0000">"
compassObjectiveTextHeight "</span><span style="color: #0000BB">18</span><span style="color: #DD0000">"
compassObjectiveTextScale "</span><span style="color: #0000BB">0.3</span><span style="color: #DD0000">"
compassObjectiveWidth "</span><span style="color: #0000BB">20</span><span style="color: #DD0000">"
compassPlayerHeight "</span><span style="color: #0000BB">18.75</span><span style="color: #DD0000">"
compassPlayerWidth "</span><span style="color: #0000BB">18.75</span><span style="color: #DD0000">"
compassRadarLineThickness "</span><span style="color: #0000BB">0.4</span><span style="color: #DD0000">"
compassRadarPingFadeTime "</span><span style="color: #0000BB">4</span><span style="color: #DD0000">"
compassRadarUpdateTime "</span><span style="color: #0000BB">4</span><span style="color: #DD0000">"
compassRotation "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
compassSize "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
compassSoundPingFadeTime "</span><span style="color: #0000BB">2</span><span style="color: #DD0000">"
compassTickertapeStretch "</span><span style="color: #0000BB">0.5</span><span style="color: #DD0000">"
con_default_console_filter "</span><span style="color: #007700">*</span><span style="color: #DD0000">"
con_errormessagetime "</span><span style="color: #0000BB">8</span><span style="color: #DD0000">"
con_gameMsgWindow0FadeInTime "</span><span style="color: #0000BB">0.25</span><span style="color: #DD0000">"
con_gameMsgWindow0FadeOutTime "</span><span style="color: #0000BB">0.5</span><span style="color: #DD0000">"
con_gameMsgWindow0Filter "</span><span style="color: #0000BB">gamenotify
con_gameMsgWindow0LineCount </span><span style="color: #DD0000">"4"
</span><span style="color: #0000BB">con_gameMsgWindow0MsgTime </span><span style="color: #DD0000">"5"
</span><span style="color: #0000BB">con_gameMsgWindow0ScrollTime </span><span style="color: #DD0000">"0.25"
</span><span style="color: #0000BB">con_gameMsgWindow0SplitscreenScale </span><span style="color: #DD0000">"1.5"
</span><span style="color: #0000BB">con_gameMsgWindow1FadeInTime </span><span style="color: #DD0000">"0.25"
</span><span style="color: #0000BB">con_gameMsgWindow1FadeOutTime </span><span style="color: #DD0000">"0.5"
</span><span style="color: #0000BB">con_gameMsgWindow1Filter </span><span style="color: #DD0000">"boldgame"
</span><span style="color: #0000BB">con_gameMsgWindow1LineCount </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">con_gameMsgWindow1MsgTime </span><span style="color: #DD0000">"3"
</span><span style="color: #0000BB">con_gameMsgWindow1ScrollTime </span><span style="color: #DD0000">"0.25"
</span><span style="color: #0000BB">con_gameMsgWindow1SplitscreenScale </span><span style="color: #DD0000">"1.5"
</span><span style="color: #0000BB">con_gameMsgWindow2FadeInTime </span><span style="color: #DD0000">"0.75"
</span><span style="color: #0000BB">con_gameMsgWindow2FadeOutTime </span><span style="color: #DD0000">"0.5"
</span><span style="color: #0000BB">con_gameMsgWindow2Filter </span><span style="color: #DD0000">"subtitle"
</span><span style="color: #0000BB">con_gameMsgWindow2LineCount </span><span style="color: #DD0000">"7"
</span><span style="color: #0000BB">con_gameMsgWindow2MsgTime </span><span style="color: #DD0000">"5"
</span><span style="color: #0000BB">con_gameMsgWindow2ScrollTime </span><span style="color: #DD0000">"0.25"
</span><span style="color: #0000BB">con_gameMsgWindow2SplitscreenScale </span><span style="color: #DD0000">"1.5"
</span><span style="color: #0000BB">con_gameMsgWindow3FadeInTime </span><span style="color: #DD0000">"0.25"
</span><span style="color: #0000BB">con_gameMsgWindow3FadeOutTime </span><span style="color: #DD0000">"0.5"
</span><span style="color: #0000BB">con_gameMsgWindow3Filter </span><span style="color: #DD0000">""
</span><span style="color: #0000BB">con_gameMsgWindow3LineCount </span><span style="color: #DD0000">"5"
</span><span style="color: #0000BB">con_gameMsgWindow3MsgTime </span><span style="color: #DD0000">"5"
</span><span style="color: #0000BB">con_gameMsgWindow3ScrollTime </span><span style="color: #DD0000">"0.25"
</span><span style="color: #0000BB">con_gameMsgWindow3SplitscreenScale </span><span style="color: #DD0000">"1.5"
</span><span style="color: #0000BB">con_inputBoxColor </span><span style="color: #DD0000">"0.25
con_inputHintBoxColor "</span><span style="color: #0000BB">0.4
con_matchPrefixOnly </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">con_minicon </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">con_miniconlines </span><span style="color: #DD0000">"5"
</span><span style="color: #0000BB">con_minicontime </span><span style="color: #DD0000">"4"
</span><span style="color: #0000BB">con_outputBarColor </span><span style="color: #DD0000">"1
con_outputSliderColor "</span><span style="color: #0000BB">0.15
con_outputWindowColor </span><span style="color: #DD0000">"0.35
con_typewriterColorBase "</span><span style="color: #0000BB">1
con_typewriterColorGlowCheckpoint </span><span style="color: #DD0000">"0.6
con_typewriterColorGlowCompleted "</span><span style="color: #0000BB">0
con_typewriterColorGlowFailed </span><span style="color: #DD0000">"0.8
con_typewriterColorGlowUpdated "</span><span style="color: #0000BB">0
con_typewriterDecayDuration </span><span style="color: #DD0000">"700"
</span><span style="color: #0000BB">con_typewriterDecayStartTime </span><span style="color: #DD0000">"6000"
</span><span style="color: #0000BB">con_typewriterPrintSpeed </span><span style="color: #DD0000">"50"
</span><span style="color: #0000BB">cpu_speed_12players </span><span style="color: #DD0000">"3"
</span><span style="color: #0000BB">cpu_speed_18players </span><span style="color: #DD0000">"6"
</span><span style="color: #0000BB">cpu_speed_8players </span><span style="color: #DD0000">"2.7"
</span><span style="color: #0000BB">developer </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">developer_script </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">didyouknow </span><span style="color: #DD0000">"@PLATFORM_DYK_IW4_MSG17"
</span><span style="color: #0000BB">drawEntityCount </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">drawEntityCountPos </span><span style="color: #DD0000">"-55
drawEntityCountSize "</span><span style="color: #0000BB">32</span><span style="color: #DD0000">"
drawKillcamData "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
drawKillcamDataPos "</span><span style="color: #007700">-</span><span style="color: #0000BB">55
drawKillcamDataSize </span><span style="color: #DD0000">"32"
</span><span style="color: #0000BB">drawLagometer </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">drawServerBandwidth </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">drawServerBandwidthPos </span><span style="color: #DD0000">"-55
dynEnt_active "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
dynEnt_bulletForce "</span><span style="color: #0000BB">1000</span><span style="color: #DD0000">"
dynEnt_damageScale "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
dynEnt_explodeForce "</span><span style="color: #0000BB">12500</span><span style="color: #DD0000">"
dynEnt_explodeMaxEnts "</span><span style="color: #0000BB">20</span><span style="color: #DD0000">"
dynEnt_explodeMinForce "</span><span style="color: #0000BB">40</span><span style="color: #DD0000">"
dynEnt_explodeSpinScale "</span><span style="color: #0000BB">3</span><span style="color: #DD0000">"
dynEnt_explodeUpbias "</span><span style="color: #0000BB">0.5</span><span style="color: #DD0000">"
dynEnt_explodingBulletForce "</span><span style="color: #0000BB">3500</span><span style="color: #DD0000">"
dynEnt_explodingBulletMaxEnts "</span><span style="color: #0000BB">5</span><span style="color: #DD0000">"
dynEnt_explodingBulletMinForce "</span><span style="color: #0000BB">5</span><span style="color: #DD0000">"
dynEnt_explodingBulletSpinScale "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
dynEnt_explodingBulletUpbias "</span><span style="color: #0000BB">0.5</span><span style="color: #DD0000">"
fixedtime "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
FoFIconMaxSize "</span><span style="color: #0000BB">640</span><span style="color: #DD0000">"
FoFIconMinSize "</span><span style="color: #0000BB">30</span><span style="color: #DD0000">"
FoFIconScale "</span><span style="color: #0000BB">1.3</span><span style="color: #DD0000">"
FoFIconSpawnTimeDelay "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
FoFIconSpawnTimeFade "</span><span style="color: #0000BB">5</span><span style="color: #DD0000">"
friction "</span><span style="color: #0000BB">5.5</span><span style="color: #DD0000">"
fs_basegame ""
fs_basepath "</span><span style="color: #0000BB">G</span><span style="color: #007700">:</span><span style="color: #0000BB">&#092;codmw2</span><span style="color: #DD0000">"
fs_cdpath ""
fs_copyfiles "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
fs_debug "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
fs_game ""
fs_homepath "</span><span style="color: #0000BB">G</span><span style="color: #007700">:</span><span style="color: #0000BB">&#092;codmw2</span><span style="color: #DD0000">"
fs_ignoreLocalized "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
fx_count "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
fx_cull_elem_draw "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
fx_cull_elem_spawn "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
fx_debugBolt "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
fx_draw "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
fx_drawClouds "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
fx_enable "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
fx_freeze "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
fx_mark_profile "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
fx_marks "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
fx_marks_ents "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
fx_marks_smodels "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
fx_profile "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
fx_profileFilter ""
fx_profileSkip "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
fx_profileSort "</span><span style="color: #0000BB">cost</span><span style="color: #DD0000">"
fx_visMinTraceDist "</span><span style="color: #0000BB">80</span><span style="color: #DD0000">"
g_allowvote "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
g_gametype "</span><span style="color: #0000BB">war</span><span style="color: #DD0000">"
g_gravity "</span><span style="color: #0000BB">800</span><span style="color: #DD0000">"
g_hardcore "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
g_logsync "</span><span style="color: #0000BB">2</span><span style="color: #DD0000">"
g_synchronousClients "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
gameMode "</span><span style="color: #0000BB">mp</span><span style="color: #DD0000">"
glass_angular_vel "</span><span style="color: #0000BB">5
glass_break </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">glass_debug </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">glass_edge_angle </span><span style="color: #DD0000">"5
glass_fall_delay "</span><span style="color: #0000BB">0.2
glass_fall_gravity </span><span style="color: #DD0000">"800"
</span><span style="color: #0000BB">glass_fall_ratio </span><span style="color: #DD0000">"1.5
glass_fringe_maxcoverage "</span><span style="color: #0000BB">0.2</span><span style="color: #DD0000">"
glass_fringe_maxsize "</span><span style="color: #0000BB">150</span><span style="color: #DD0000">"
glass_fx_chance "</span><span style="color: #0000BB">0.25</span><span style="color: #DD0000">"
glass_hinge_friction "</span><span style="color: #0000BB">50</span><span style="color: #DD0000">"
glass_linear_vel "</span><span style="color: #0000BB">200
glass_max_pieces_per_frame </span><span style="color: #DD0000">"100"
</span><span style="color: #0000BB">glass_max_shatter_fx_per_frame </span><span style="color: #DD0000">"6"
</span><span style="color: #0000BB">glass_physics_chance </span><span style="color: #DD0000">"0.15"
</span><span style="color: #0000BB">glass_physics_maxdist </span><span style="color: #DD0000">"512"
</span><span style="color: #0000BB">glass_shard_maxsize </span><span style="color: #DD0000">"300"
</span><span style="color: #0000BB">glass_shattered_scale </span><span style="color: #DD0000">"48"
</span><span style="color: #0000BB">glass_trace_interval </span><span style="color: #DD0000">"100"
</span><span style="color: #0000BB">heli_barrelMaxVelocity </span><span style="color: #DD0000">"1250"
</span><span style="color: #0000BB">heli_barrelRotation </span><span style="color: #DD0000">"70"
</span><span style="color: #0000BB">heli_barrelSlowdown </span><span style="color: #DD0000">"360"
</span><span style="color: #0000BB">hiDef </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">hud_bloodOverlayLerpRate </span><span style="color: #DD0000">"0.3"
</span><span style="color: #0000BB">hud_deathQuoteFadeTime </span><span style="color: #DD0000">"1000"
</span><span style="color: #0000BB">hud_enable </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">hud_fade_ammodisplay </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">hud_fade_compass </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">hud_fade_healthbar </span><span style="color: #DD0000">"2"
</span><span style="color: #0000BB">hud_fade_offhand </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">hud_fade_sprint </span><span style="color: #DD0000">"1.7"
</span><span style="color: #0000BB">hud_fade_stance </span><span style="color: #DD0000">"1.7"
</span><span style="color: #0000BB">hud_fadeout_speed </span><span style="color: #DD0000">"0.1"
</span><span style="color: #0000BB">hud_flash_period_offhand </span><span style="color: #DD0000">"0.5"
</span><span style="color: #0000BB">hud_flash_time_offhand </span><span style="color: #DD0000">"2"
</span><span style="color: #0000BB">hud_health_pulserate_critical </span><span style="color: #DD0000">"0.5"
</span><span style="color: #0000BB">hud_health_pulserate_injured </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">hud_health_startpulse_critical </span><span style="color: #DD0000">"0.33"
</span><span style="color: #0000BB">hud_health_startpulse_injured </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">hudElemPausedBrightness </span><span style="color: #DD0000">"0.4"
</span><span style="color: #0000BB">in_mouse </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">intro </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">iwnet_debug </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">iwnet_maxResendTime </span><span style="color: #DD0000">"120"
</span><span style="color: #0000BB">iwnet_minResendTime </span><span style="color: #DD0000">"4"
</span><span style="color: #0000BB">iwnet_searching </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">iwnet_sessionFullHeartbeat </span><span style="color: #DD0000">"20000"
</span><span style="color: #0000BB">iwnet_sessionHeartbeat </span><span style="color: #DD0000">"5000"
</span><span style="color: #0000BB">iwnet_sessions </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">iwnet_xuid </span><span style="color: #DD0000">"504"
</span><span style="color: #0000BB">jump_height </span><span style="color: #DD0000">"39"
</span><span style="color: #0000BB">jump_ladderPushVel </span><span style="color: #DD0000">"128"
</span><span style="color: #0000BB">jump_slowdownEnable </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">jump_spreadAdd </span><span style="color: #DD0000">"64"
</span><span style="color: #0000BB">jump_stepSize </span><span style="color: #DD0000">"18"
</span><span style="color: #0000BB">koth_autodestroytime </span><span style="color: #DD0000">"60"
</span><span style="color: #0000BB">koth_capturetime </span><span style="color: #DD0000">"20"
</span><span style="color: #0000BB">koth_delayPlayer </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">koth_destroytime </span><span style="color: #DD0000">"10"
</span><span style="color: #0000BB">koth_extraDelay </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">koth_kothmode </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">koth_proMode </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">koth_spawnDelay </span><span style="color: #DD0000">"60"
</span><span style="color: #0000BB">koth_spawntime </span><span style="color: #DD0000">"30"
</span><span style="color: #0000BB">laserDebug </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">laserEndOffset </span><span style="color: #DD0000">"0.5"
</span><span style="color: #0000BB">laserFlarePct </span><span style="color: #DD0000">"0.2"
</span><span style="color: #0000BB">laserFlarePct_alt </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">laserForceOn </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">laserLight </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">laserLightBeginOffset </span><span style="color: #DD0000">"13"
</span><span style="color: #0000BB">laserLightBodyTweak </span><span style="color: #DD0000">"15"
</span><span style="color: #0000BB">laserLightEndOffset </span><span style="color: #DD0000">"-3"
</span><span style="color: #0000BB">laserLightRadius </span><span style="color: #DD0000">"3"
</span><span style="color: #0000BB">laserLightRadius_alt </span><span style="color: #DD0000">"100"
</span><span style="color: #0000BB">laserLightWithoutNightvision </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">laserRadius </span><span style="color: #DD0000">"0.8"
</span><span style="color: #0000BB">laserRadius_alt </span><span style="color: #DD0000">"30"
</span><span style="color: #0000BB">laserRange </span><span style="color: #DD0000">"1500"
</span><span style="color: #0000BB">laserRange_alt </span><span style="color: #DD0000">"5000"
</span><span style="color: #0000BB">laserRangePlayer </span><span style="color: #DD0000">"1500"
</span><span style="color: #0000BB">loading_sre_fatal </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">lobby_animationSpeed </span><span style="color: #DD0000">"30"
</span><span style="color: #0000BB">lobby_animationTilesHigh </span><span style="color: #DD0000">"4"
</span><span style="color: #0000BB">lobby_animationTilesWide </span><span style="color: #DD0000">"8"
</span><span style="color: #0000BB">lobby_numAnimationFrames </span><span style="color: #DD0000">"30"
</span><span style="color: #0000BB">lobby_partySearchWaitTime </span><span style="color: #DD0000">"1000"
</span><span style="color: #0000BB">lobby_searchingPartyColor </span><span style="color: #DD0000">"0.941177
loc_forceEnglish "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
loc_language "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
loc_translate "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
loc_warnings "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
loc_warningsAsErrors "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
loc_warningsUI "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
logfile "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
lowAmmoWarningColor1 "</span><span style="color: #0000BB">0.701961
lowAmmoWarningColor2 </span><span style="color: #DD0000">"1
lowAmmoWarningNoAmmoColor1 "</span><span style="color: #0000BB">0.8
lowAmmoWarningNoAmmoColor2 </span><span style="color: #DD0000">"1
lowAmmoWarningNoReloadColor1 "</span><span style="color: #0000BB">0.701961
lowAmmoWarningNoReloadColor2 </span><span style="color: #DD0000">"0.701961
lowAmmoWarningPulseFreq "</span><span style="color: #0000BB">2.3</span><span style="color: #DD0000">"
lowAmmoWarningPulseMax "</span><span style="color: #0000BB">1.5</span><span style="color: #DD0000">"
lowAmmoWarningPulseMin "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
lsp_debug "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
m_filter "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
m_forward "</span><span style="color: #0000BB">0.25</span><span style="color: #DD0000">"
m_pitch "</span><span style="color: #0000BB">0.022</span><span style="color: #DD0000">"
m_side "</span><span style="color: #0000BB">0.25</span><span style="color: #DD0000">"
m_yaw "</span><span style="color: #0000BB">0.022</span><span style="color: #DD0000">"
mantle_check_angle "</span><span style="color: #0000BB">60</span><span style="color: #DD0000">"
mantle_check_radius "</span><span style="color: #0000BB">0.1</span><span style="color: #DD0000">"
mantle_check_range "</span><span style="color: #0000BB">20</span><span style="color: #DD0000">"
mantle_debug "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
mantle_enable "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
mantle_max_vertical_end_velocity "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
mantle_view_yawcap "</span><span style="color: #0000BB">60</span><span style="color: #DD0000">"
mapcrc "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
mapname ""
masterPort "</span><span style="color: #0000BB">20810</span><span style="color: #DD0000">"
masterServerName "</span><span style="color: #0000BB">cod4master</span><span style="color: #007700">.</span><span style="color: #0000BB">activision</span><span style="color: #007700">.</span><span style="color: #0000BB">com</span><span style="color: #DD0000">"
matchmaking_debug "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
maxVoicePacketsPerSec "</span><span style="color: #0000BB">100</span><span style="color: #DD0000">"
maxVoicePacketsPerSecForServer "</span><span style="color: #0000BB">20</span><span style="color: #DD0000">"
migration_blocksperframe "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
migration_dvarErrors "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
migration_limit "</span><span style="color: #0000BB">5</span><span style="color: #DD0000">"
migration_msgtimeout "</span><span style="color: #0000BB">500</span><span style="color: #DD0000">"
migration_timeBetween "</span><span style="color: #0000BB">30000</span><span style="color: #DD0000">"
migration_verboseBroadcastTime "</span><span style="color: #0000BB">100</span><span style="color: #DD0000">"
migrationPingTime "</span><span style="color: #0000BB">10</span><span style="color: #DD0000">"
missileRemoteFOV "</span><span style="color: #0000BB">15</span><span style="color: #DD0000">"
missileRemoteSteerPitchRange "</span><span style="color: #0000BB">1
missileRemoteSteerPitchRate </span><span style="color: #DD0000">"35"
</span><span style="color: #0000BB">missileRemoteSteerYawRate </span><span style="color: #DD0000">"35"
</span><span style="color: #0000BB">monkeytoy </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">motd </span><span style="color: #DD0000">"Welcome
motionTrackerBlurDuration "</span><span style="color: #0000BB">0.2</span><span style="color: #DD0000">"
motionTrackerCenterX "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
motionTrackerCenterY "</span><span style="color: #007700">-</span><span style="color: #0000BB">0.37</span><span style="color: #DD0000">"
motionTrackerPingFadeTime "</span><span style="color: #0000BB">3</span><span style="color: #DD0000">"
motionTrackerPingPitchAddPerEnemy "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
motionTrackerPingPitchBase "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
motionTrackerPingPitchNearby "</span><span style="color: #0000BB">2</span><span style="color: #DD0000">"
motionTrackerPingSize "</span><span style="color: #0000BB">0.2</span><span style="color: #DD0000">"
motionTrackerRange "</span><span style="color: #0000BB">1600</span><span style="color: #DD0000">"
motionTrackerSweepAngle "</span><span style="color: #0000BB">90</span><span style="color: #DD0000">"
motionTrackerSweepInterval "</span><span style="color: #0000BB">3</span><span style="color: #DD0000">"
motionTrackerSweepSpeed "</span><span style="color: #0000BB">2000</span><span style="color: #DD0000">"
mp_paused "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
msg_dumpEnts "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
msg_hudelemspew "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
msg_printEntityNums "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
name ""
net_ip "</span><span style="color: #0000BB">localhost</span><span style="color: #DD0000">"
net_lanauthorize "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
net_noipx "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
net_noudp "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
net_port "</span><span style="color: #0000BB">28960</span><span style="color: #DD0000">"
net_profile "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
net_showprofile "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
net_socksEnabled "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
net_socksPassword ""
net_socksPort "</span><span style="color: #0000BB">1080</span><span style="color: #DD0000">"
net_socksServer ""
net_socksUsername ""
nextdemo ""
nextmap ""
nightVisionDisableEffects "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
nightVisionFadeInOutTime "</span><span style="color: #0000BB">0.1</span><span style="color: #DD0000">"
nightVisionPowerOnTime "</span><span style="color: #0000BB">0.3</span><span style="color: #DD0000">"
objectiveFadeTimeGoingOff "</span><span style="color: #0000BB">0.5</span><span style="color: #DD0000">"
objectiveFadeTimeGoingOn "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
objectiveFadeTimeWaitOff "</span><span style="color: #0000BB">2</span><span style="color: #DD0000">"
objectiveFadeTimeWaitOn "</span><span style="color: #0000BB">2</span><span style="color: #DD0000">"
objectiveFadeTooClose "</span><span style="color: #0000BB">0.1</span><span style="color: #DD0000">"
objectiveFadeTooFar "</span><span style="color: #0000BB">25</span><span style="color: #DD0000">"
objectiveFontSize "</span><span style="color: #0000BB">0.6</span><span style="color: #DD0000">"
objectiveHide "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
objectiveTextOffsetY "</span><span style="color: #007700">-</span><span style="color: #0000BB">5.33</span><span style="color: #DD0000">"
onlinegame "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
onlinegameandhost "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
onlineunrankedgameandhost "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
overrideNVGModelWithKnife "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
packetDebug "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
painReverbDryLevel "</span><span style="color: #0000BB">0.5</span><span style="color: #DD0000">"
painReverbRoomType "</span><span style="color: #0000BB">underwater</span><span style="color: #DD0000">"
painReverbWetLevel "</span><span style="color: #0000BB">0.4</span><span style="color: #DD0000">"
painVisionLerpOutRate "</span><span style="color: #0000BB">0.3</span><span style="color: #DD0000">"
painVisionTriggerHealth "</span><span style="color: #0000BB">0.55</span><span style="color: #DD0000">"
party_autoteams "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
party_connectTimeout "</span><span style="color: #0000BB">1000</span><span style="color: #DD0000">"
party_connectToOthers "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
party_currentSearchTier "</span><span style="color: #0000BB">2</span><span style="color: #DD0000">"
party_debug "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
party_defaultSearchTier "</span><span style="color: #0000BB">2</span><span style="color: #DD0000">"
party_editingsettings "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
party_firstSubpartyIndex "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
party_gamesize ""
party_gameStartTimerLength "</span><span style="color: #0000BB">10</span><span style="color: #DD0000">"
party_gametype ""
party_host "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
party_hostmigration "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
party_hostname ""
party_IAmSelected "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
party_kickplayerquestion ""
party_listFocus "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
party_lobbyPlayerCount ""
party_mapname ""
party_mappacks ""
party_matchedPlayerCount "</span><span style="color: #0000BB">4</span><span style="color: #DD0000">"
party_maxplayers "</span><span style="color: #0000BB">16</span><span style="color: #DD0000">"
party_maxPrivatePartyPlayers "</span><span style="color: #0000BB">18</span><span style="color: #DD0000">"
party_maxSearchTier "</span><span style="color: #0000BB">6</span><span style="color: #DD0000">"
party_maxTeamDiff "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
party_membersMissingMapPack "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
party_minLobbyTime "</span><span style="color: #0000BB">60</span><span style="color: #DD0000">"
party_minplayers "</span><span style="color: #0000BB">2</span><span style="color: #DD0000">"
party_msPerTier "</span><span style="color: #0000BB">50</span><span style="color: #DD0000">"
party_partyPlayerCount ""
party_playervisible "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
party_pregameStartTimerLength "</span><span style="color: #0000BB">5</span><span style="color: #DD0000">"
party_searchPauseTime "</span><span style="color: #0000BB">2000</span><span style="color: #DD0000">"
party_searchRandomDelay "</span><span style="color: #0000BB">500</span><span style="color: #DD0000">"
party_searchResultsLifetime "</span><span style="color: #0000BB">45000</span><span style="color: #DD0000">"
party_searchResultsMin "</span><span style="color: #0000BB">2000</span><span style="color: #DD0000">"
party_selectedIndex "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
party_selectedIndexChangedTime "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
party_statusString ""
party_teambased "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
party_teamsVisible "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
party_timer "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
party_vetoButtonVisible "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
party_vetoDelayTime "</span><span style="color: #0000BB">4</span><span style="color: #DD0000">"
party_vetoPassed "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
party_vetoPercentRequired "</span><span style="color: #0000BB">0.501</span><span style="color: #DD0000">"
party_vetoStatus ""
partymigrate_broadcast_interval "</span><span style="color: #0000BB">200</span><span style="color: #DD0000">"
partymigrate_cpuBonusPing "</span><span style="color: #0000BB">25</span><span style="color: #DD0000">"
partymigrate_cpuBonusThreshold "</span><span style="color: #0000BB">0.5</span><span style="color: #DD0000">"
partymigrate_pingtest_retry "</span><span style="color: #0000BB">100</span><span style="color: #DD0000">"
partymigrate_pingtest_timeout "</span><span style="color: #0000BB">600</span><span style="color: #DD0000">"
partymigrate_selectiontime "</span><span style="color: #0000BB">1800</span><span style="color: #DD0000">"
partymigrate_timeout "</span><span style="color: #0000BB">8000</span><span style="color: #DD0000">"
partymigrate_timeoutmax "</span><span style="color: #0000BB">15000</span><span style="color: #DD0000">"
password ""
perk_armorPiercingDamage "</span><span style="color: #0000BB">40</span><span style="color: #DD0000">"
perk_blastShield "</span><span style="color: #0000BB">65</span><span style="color: #DD0000">"
perk_bulletPenetrationMultiplier "</span><span style="color: #0000BB">2</span><span style="color: #DD0000">"
perk_diveDistanceCheck "</span><span style="color: #0000BB">64</span><span style="color: #DD0000">"
perk_diveGravityScale "</span><span style="color: #0000BB">0.75</span><span style="color: #DD0000">"
perk_diveVelocity "</span><span style="color: #0000BB">250</span><span style="color: #DD0000">"
perk_diveViewRollResetSpeed "</span><span style="color: #0000BB">4</span><span style="color: #DD0000">"
perk_diveViewRollSpeed "</span><span style="color: #0000BB">0.5</span><span style="color: #DD0000">"
perk_diveViewRollTarget "</span><span style="color: #0000BB">45</span><span style="color: #DD0000">"
perk_extendedMagsMGAmmo "</span><span style="color: #0000BB">10</span><span style="color: #DD0000">"
perk_extendedMagsPistolAmmo "</span><span style="color: #0000BB">5</span><span style="color: #DD0000">"
perk_extendedMagsRifleAmmo "</span><span style="color: #0000BB">10</span><span style="color: #DD0000">"
perk_extendedMagsSMGAmmo "</span><span style="color: #0000BB">10</span><span style="color: #DD0000">"
perk_extendedMagsSpreadAmmo "</span><span style="color: #0000BB">5</span><span style="color: #DD0000">"
perk_extendedMeleeRange "</span><span style="color: #0000BB">176</span><span style="color: #DD0000">"
perk_extraBreath "</span><span style="color: #0000BB">5</span><span style="color: #DD0000">"
perk_fastSnipeScale "</span><span style="color: #0000BB">2</span><span style="color: #DD0000">"
perk_footstepVolumeAlly "</span><span style="color: #0000BB">0.25</span><span style="color: #DD0000">"
perk_footstepVolumeEnemy "</span><span style="color: #0000BB">4</span><span style="color: #DD0000">"
perk_footstepVolumePlayer "</span><span style="color: #0000BB">0.25</span><span style="color: #DD0000">"
perk_grenadeDeath "</span><span style="color: #0000BB">frag_grenade_short_mp</span><span style="color: #DD0000">"
perk_improvedExtraBreath "</span><span style="color: #0000BB">5</span><span style="color: #DD0000">"
perk_lightWeightViewBobScale "</span><span style="color: #0000BB">0.75</span><span style="color: #DD0000">"
perk_parabolicAngle "</span><span style="color: #0000BB">180</span><span style="color: #DD0000">"
perk_parabolicIcon "</span><span style="color: #0000BB">specialty_parabolic</span><span style="color: #DD0000">"
perk_parabolicRadius "</span><span style="color: #0000BB">400</span><span style="color: #DD0000">"
perk_quickDrawSpeedScale "</span><span style="color: #0000BB">1.5</span><span style="color: #DD0000">"
perk_scavengerMode "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
perk_sprintMultiplier "</span><span style="color: #0000BB">2</span><span style="color: #DD0000">"
perk_sprintRecoveryMultiplierActual "</span><span style="color: #0000BB">0.6</span><span style="color: #DD0000">"
perk_sprintRecoveryMultiplierVisual "</span><span style="color: #0000BB">0.6</span><span style="color: #DD0000">"
perk_weapRateMultiplier "</span><span style="color: #0000BB">0.75</span><span style="color: #DD0000">"
perk_weapReloadMultiplier "</span><span style="color: #0000BB">0.5</span><span style="color: #DD0000">"
perk_weapSpreadMultiplier "</span><span style="color: #0000BB">0.65</span><span style="color: #DD0000">"
phys_autoDisableAngular "</span><span style="color: #0000BB">57</span><span style="color: #DD0000">"
phys_autoDisableFastAngular "</span><span style="color: #0000BB">270</span><span style="color: #DD0000">"
phys_autoDisableFastLinear "</span><span style="color: #0000BB">40</span><span style="color: #DD0000">"
phys_autoDisableFastTime "</span><span style="color: #0000BB">0.5</span><span style="color: #DD0000">"
phys_autoDisableLinear "</span><span style="color: #0000BB">20</span><span style="color: #DD0000">"
phys_autoDisableTime "</span><span style="color: #0000BB">0.9</span><span style="color: #DD0000">"
phys_bulletSpinScale "</span><span style="color: #0000BB">3</span><span style="color: #DD0000">"
phys_bulletUpBias "</span><span style="color: #0000BB">0.5</span><span style="color: #DD0000">"
phys_cfm "</span><span style="color: #0000BB">0.0001</span><span style="color: #DD0000">"
phys_collUseEntities "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
phys_contact_cfm "</span><span style="color: #0000BB">1e-005</span><span style="color: #DD0000">"
phys_contact_cfm_ragdoll "</span><span style="color: #0000BB">0.001</span><span style="color: #DD0000">"
phys_contact_cfm_vehicle "</span><span style="color: #0000BB">0.001</span><span style="color: #DD0000">"
phys_contact_cfm_vehicleSoft "</span><span style="color: #0000BB">0.05</span><span style="color: #DD0000">"
phys_contact_erp "</span><span style="color: #0000BB">0.8</span><span style="color: #DD0000">"
phys_contact_erp_ragdoll "</span><span style="color: #0000BB">0.3</span><span style="color: #DD0000">"
phys_contact_erp_vehicle "</span><span style="color: #0000BB">0.5</span><span style="color: #DD0000">"
phys_contact_erp_vehicleSoft "</span><span style="color: #0000BB">0.05</span><span style="color: #DD0000">"
phys_csl "</span><span style="color: #0000BB">0.3</span><span style="color: #DD0000">"
phys_dragAngular "</span><span style="color: #0000BB">0.5</span><span style="color: #DD0000">"
phys_dragLinear "</span><span style="color: #0000BB">0.03</span><span style="color: #DD0000">"
phys_drawAwake "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
phys_drawCollisionObj "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
phys_drawCollisionWorld "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
phys_drawcontacts "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
phys_drawDebugInfo "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
phys_dumpcontacts "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
phys_erp "</span><span style="color: #0000BB">0.8</span><span style="color: #DD0000">"
phys_frictionScale "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
phys_gravity "</span><span style="color: #007700">-</span><span style="color: #0000BB">800</span><span style="color: #DD0000">"
phys_gravity_ragdoll "</span><span style="color: #007700">-</span><span style="color: #0000BB">800</span><span style="color: #DD0000">"
phys_gravityChangeWakeupRadius "</span><span style="color: #0000BB">120</span><span style="color: #DD0000">"
phys_jitterMaxMass "</span><span style="color: #0000BB">200</span><span style="color: #DD0000">"
phys_joint_cfm "</span><span style="color: #0000BB">0.0001</span><span style="color: #DD0000">"
phys_joint_stop_cfm "</span><span style="color: #0000BB">0.0001</span><span style="color: #DD0000">"
phys_joint_stop_erp "</span><span style="color: #0000BB">0.8</span><span style="color: #DD0000">"
phys_jointPullThreshold "</span><span style="color: #0000BB">4</span><span style="color: #DD0000">"
phys_mcv "</span><span style="color: #0000BB">20</span><span style="color: #DD0000">"
phys_mcv_ragdoll "</span><span style="color: #0000BB">1000</span><span style="color: #DD0000">"
phys_mcv_vehicle "</span><span style="color: #0000BB">300</span><span style="color: #DD0000">"
phys_minImpactMomentum "</span><span style="color: #0000BB">250</span><span style="color: #DD0000">"
phys_narrowObjMaxLength "</span><span style="color: #0000BB">4</span><span style="color: #DD0000">"
phys_noIslands "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
phys_qsi "</span><span style="color: #0000BB">15</span><span style="color: #DD0000">"
phys_reorderConst "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
physVeh_collideWithClipOnly "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
physVeh_explodeForce "</span><span style="color: #0000BB">800</span><span style="color: #DD0000">"
physVeh_explodeSpinScale "</span><span style="color: #0000BB">3</span><span style="color: #DD0000">"
physVeh_jump "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
physVeh_minImpactMomentum "</span><span style="color: #0000BB">17.6</span><span style="color: #DD0000">"
physVeh_pathConstraintCfm "</span><span style="color: #0000BB">1e-006</span><span style="color: #DD0000">"
physVeh_pathConstraintErp "</span><span style="color: #0000BB">0.8</span><span style="color: #DD0000">"
physVeh_slideReductionForHighSpeed "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
physVeh_StepsPerFrame "</span><span style="color: #0000BB">3</span><span style="color: #DD0000">"
player_adsExitDelay "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
player_backSpeedScale "</span><span style="color: #0000BB">0.7</span><span style="color: #DD0000">"
player_breath_fire_delay "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
player_breath_gasp_lerp "</span><span style="color: #0000BB">6</span><span style="color: #DD0000">"
player_breath_gasp_scale "</span><span style="color: #0000BB">4.5</span><span style="color: #DD0000">"
player_breath_gasp_time "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
player_breath_hold_lerp "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
player_breath_hold_time "</span><span style="color: #0000BB">4.5</span><span style="color: #DD0000">"
player_breath_snd_delay "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
player_breath_snd_lerp "</span><span style="color: #0000BB">2</span><span style="color: #DD0000">"
player_burstFireCooldown "</span><span style="color: #0000BB">0.2</span><span style="color: #DD0000">"
player_debugHealth "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
player_dmgtimer_flinchTime "</span><span style="color: #0000BB">500</span><span style="color: #DD0000">"
player_dmgtimer_maxTime "</span><span style="color: #0000BB">750</span><span style="color: #DD0000">"
player_dmgtimer_minScale "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
player_dmgtimer_stumbleTime "</span><span style="color: #0000BB">500</span><span style="color: #DD0000">"
player_dmgtimer_timePerPoint "</span><span style="color: #0000BB">100</span><span style="color: #DD0000">"
player_footstepsThreshhold "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
player_lastStandCrawlSpeedScale "</span><span style="color: #0000BB">0.2</span><span style="color: #DD0000">"
player_lastStandDebug "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
player_lean_rotate_crouch_left "</span><span style="color: #0000BB">0.8</span><span style="color: #DD0000">"
player_lean_rotate_crouch_right "</span><span style="color: #0000BB">0.3</span><span style="color: #DD0000">"
player_lean_rotate_left "</span><span style="color: #0000BB">0.8</span><span style="color: #DD0000">"
player_lean_rotate_right "</span><span style="color: #0000BB">0.4</span><span style="color: #DD0000">"
player_lean_shift_crouch_left "</span><span style="color: #0000BB">4</span><span style="color: #DD0000">"
player_lean_shift_crouch_right "</span><span style="color: #0000BB">15</span><span style="color: #DD0000">"
player_lean_shift_left "</span><span style="color: #0000BB">5</span><span style="color: #DD0000">"
player_lean_shift_right "</span><span style="color: #0000BB">9</span><span style="color: #DD0000">"
player_meleeHeight "</span><span style="color: #0000BB">10</span><span style="color: #DD0000">"
player_meleeRange "</span><span style="color: #0000BB">64</span><span style="color: #DD0000">"
player_meleeWidth "</span><span style="color: #0000BB">10</span><span style="color: #DD0000">"
player_move_factor_on_torso "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
player_moveThreshhold "</span><span style="color: #0000BB">10</span><span style="color: #DD0000">"
player_runThreshhold "</span><span style="color: #0000BB">110</span><span style="color: #DD0000">"
player_scopeExitOnDamage "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
player_spectateSpeedScale "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
player_sprintCameraBob "</span><span style="color: #0000BB">0.5</span><span style="color: #DD0000">"
player_sprintForwardMinimum "</span><span style="color: #0000BB">105</span><span style="color: #DD0000">"
player_sprintMinTime "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
player_sprintRechargePause "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
player_sprintSpeedScale "</span><span style="color: #0000BB">1.5</span><span style="color: #DD0000">"
player_sprintStrafeSpeedScale "</span><span style="color: #0000BB">0.667</span><span style="color: #DD0000">"
player_sprintTime "</span><span style="color: #0000BB">4</span><span style="color: #DD0000">"
player_sprintUnlimited "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
player_strafeAnimCosAngle "</span><span style="color: #0000BB">0.5</span><span style="color: #DD0000">"
player_strafeSpeedScale "</span><span style="color: #0000BB">0.8</span><span style="color: #DD0000">"
player_sustainAmmo "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
player_turnAnims "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
player_view_pitch_down "</span><span style="color: #0000BB">85</span><span style="color: #DD0000">"
player_view_pitch_up "</span><span style="color: #0000BB">85</span><span style="color: #DD0000">"
playlist "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
playlistFilename "</span><span style="color: #0000BB">playlists</span><span style="color: #007700">.</span><span style="color: #0000BB">info</span><span style="color: #DD0000">"
privateMatch_joinPassword ""
privateMatch_serverPassword ""
profileMenuOption_blacklevel "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
profileMenuOption_gamma "</span><span style="color: #0000BB">0.8</span><span style="color: #DD0000">"
profileMenuOption_safeAreaHorz "</span><span style="color: #0000BB">0.85</span><span style="color: #DD0000">"
profileMenuOption_safeAreaVert "</span><span style="color: #0000BB">0.85</span><span style="color: #DD0000">"
profileMenuOption_volume "</span><span style="color: #0000BB">0.8</span><span style="color: #DD0000">"
protocol "</span><span style="color: #0000BB">134</span><span style="color: #DD0000">"
r_aaAlpha "</span><span style="color: #0000BB">dither
r_aaMaxQuality </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">r_aaSamples </span><span style="color: #DD0000">"2"
</span><span style="color: #0000BB">r_altModelLightingUpdate </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">r_aspectRatio </span><span style="color: #DD0000">"auto"
</span><span style="color: #0000BB">r_atlasAnimFPS </span><span style="color: #DD0000">"15"
</span><span style="color: #0000BB">r_autopriority </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">r_blacklevel </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">r_blur </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">r_brightness </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">r_cacheModelLighting </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">r_cacheSModelLighting </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">r_clear </span><span style="color: #DD0000">"never"
</span><span style="color: #0000BB">r_clearColor </span><span style="color: #DD0000">"0
r_clearColor2 "</span><span style="color: #0000BB">0
r_colorMap </span><span style="color: #DD0000">"Unchanged"
</span><span style="color: #0000BB">r_contrast </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">r_customMode </span><span style="color: #DD0000">""
</span><span style="color: #0000BB">r_debugLineWidth </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">r_debugShader </span><span style="color: #DD0000">"none"
</span><span style="color: #0000BB">r_depthPrepass </span><span style="color: #DD0000">"None"
</span><span style="color: #0000BB">r_desaturation </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">r_detail </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">r_detailMap </span><span style="color: #DD0000">"Unchanged"
</span><span style="color: #0000BB">r_diffuseColorScale </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">r_displayRefresh </span><span style="color: #DD0000">"60
r_distortion "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
r_dlightLimit "</span><span style="color: #0000BB">4</span><span style="color: #DD0000">"
r_dof_bias "</span><span style="color: #0000BB">0.5</span><span style="color: #DD0000">"
r_dof_enable "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
r_dof_farBlur "</span><span style="color: #0000BB">1.8</span><span style="color: #DD0000">"
r_dof_farEnd "</span><span style="color: #0000BB">7000</span><span style="color: #DD0000">"
r_dof_farStart "</span><span style="color: #0000BB">1000</span><span style="color: #DD0000">"
r_dof_nearBlur "</span><span style="color: #0000BB">6</span><span style="color: #DD0000">"
r_dof_nearEnd "</span><span style="color: #0000BB">60</span><span style="color: #DD0000">"
r_dof_nearStart "</span><span style="color: #0000BB">10</span><span style="color: #DD0000">"
r_dof_tweak "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
r_dof_viewModelEnd "</span><span style="color: #0000BB">8</span><span style="color: #DD0000">"
r_dof_viewModelStart "</span><span style="color: #0000BB">2</span><span style="color: #DD0000">"
r_dpvsFilterDebug "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
r_drawDecals "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
r_drawSun "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
r_drawWater "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
r_envMapExponent "</span><span style="color: #0000BB">5</span><span style="color: #DD0000">"
r_envMapMaxIntensity "</span><span style="color: #0000BB">0.5</span><span style="color: #DD0000">"
r_envMapMinIntensity "</span><span style="color: #0000BB">0.2</span><span style="color: #DD0000">"
r_envMapOverride "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
r_envMapSunIntensity "</span><span style="color: #0000BB">2</span><span style="color: #DD0000">"
r_fastSkin "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
r_filmAltShader "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
r_filmTweakBrightness "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
r_filmTweakContrast "</span><span style="color: #0000BB">1.4</span><span style="color: #DD0000">"
r_filmTweakDarkTint "</span><span style="color: #0000BB">0.7
r_filmTweakDesaturation </span><span style="color: #DD0000">"0.2"
</span><span style="color: #0000BB">r_filmTweakDesaturationDark </span><span style="color: #DD0000">"0.2"
</span><span style="color: #0000BB">r_filmTweakEnable </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">r_filmTweakInvert </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">r_filmTweakLightTint </span><span style="color: #DD0000">"1.1
r_filmTweakMediumTint "</span><span style="color: #0000BB">0.9
r_filmUseTweaks </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">r_floatz </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">r_fog </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">r_forceLod </span><span style="color: #DD0000">"none"
</span><span style="color: #0000BB">r_fullbright </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">r_fullscreen </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">r_gamma </span><span style="color: #DD0000">"0.8"
</span><span style="color: #0000BB">r_glow </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">r_glow_allowed </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">r_glow_allowed_script_forced </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">r_glowTweakBloomCutoff </span><span style="color: #DD0000">"0.5"
</span><span style="color: #0000BB">r_glowTweakBloomDesaturation </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">r_glowTweakBloomIntensity0 </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">r_glowTweakEnable </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">r_glowTweakRadius0 </span><span style="color: #DD0000">"5"
</span><span style="color: #0000BB">r_glowUseTweaks </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">r_gpuSync </span><span style="color: #DD0000">"off"
</span><span style="color: #0000BB">r_heroLighting </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">r_highLodDist </span><span style="color: #DD0000">"-1"
</span><span style="color: #0000BB">r_ignore </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">r_ignorehwgamma </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">r_inGameVideo </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">r_lightCacheLessFrequentMaxDistance </span><span style="color: #DD0000">"64"
</span><span style="color: #0000BB">r_lightCacheLessFrequentPeriod </span><span style="color: #DD0000">"10"
</span><span style="color: #0000BB">r_lightGridContrast </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">r_lightGridEnableTweaks </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">r_lightGridIntensity </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">r_lightGridUseTweakedValues </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">r_lightMap </span><span style="color: #DD0000">"Unchanged"
</span><span style="color: #0000BB">r_loadForRenderer </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">r_lockPvs </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">r_lodBiasRigid </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">r_lodBiasSkinned </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">r_lodScaleRigid </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">r_lodScaleSkinned </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">r_lowestLodDist </span><span style="color: #DD0000">"-1"
</span><span style="color: #0000BB">r_lowLodDist </span><span style="color: #DD0000">"-1"
</span><span style="color: #0000BB">r_mediumLodDist </span><span style="color: #DD0000">"-1"
</span><span style="color: #0000BB">r_mode </span><span style="color: #DD0000">"1024x768"
</span><span style="color: #0000BB">r_modelVertColor </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">r_monitor </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">r_multiGpu </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">r_normal </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">r_normalMap </span><span style="color: #DD0000">"Unchanged"
</span><span style="color: #0000BB">r_outdoor </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">r_outdoorFeather </span><span style="color: #DD0000">"8"
</span><span style="color: #0000BB">r_picmip </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">r_picmip_bump </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">r_picmip_manual </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">r_picmip_spec </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">r_picmip_water </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">r_polygonOffsetBias </span><span style="color: #DD0000">"-1"
</span><span style="color: #0000BB">r_polygonOffsetScale </span><span style="color: #DD0000">"-1"
</span><span style="color: #0000BB">r_portalBevels </span><span style="color: #DD0000">"0.7"
</span><span style="color: #0000BB">r_portalBevelsOnly </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">r_portalMinClipArea </span><span style="color: #DD0000">"0.02"
</span><span style="color: #0000BB">r_portalMinRecurseDepth </span><span style="color: #DD0000">"2"
</span><span style="color: #0000BB">r_portalWalkLimit </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">r_preloadShaders </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">r_pretess </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">r_primaryLightTweakDiffuseStrength </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">r_primaryLightTweakSpecularStrength </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">r_primaryLightUseTweaks </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">r_reflectionProbeGenerate </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">r_reflectionProbeGenerateExit </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">r_reflectionProbeRegenerateAll </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">r_rendererInUse </span><span style="color: #DD0000">"Shader
r_rendererPreference "</span><span style="color: #007700">Default</span><span style="color: #DD0000">"
r_resampleScene "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
r_scaleViewport "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
r_showFbColorDebug "</span><span style="color: #0000BB">None</span><span style="color: #DD0000">"
r_showFloatZDebug "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
r_showLightGrid "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
r_showMissingLightGrid "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
r_showPortals "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
r_showPortalsOverview "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
r_singleCell "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
r_skipPvs "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
r_smc_enable "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
r_smc_optimize "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
r_smp_backend "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
r_smp_worker "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
r_smp_worker_thread0 "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
r_smp_worker_thread1 "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
r_specular "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
r_specularColorScale "</span><span style="color: #0000BB">2.5</span><span style="color: #DD0000">"
r_specularMap "</span><span style="color: #0000BB">Unchanged</span><span style="color: #DD0000">"
r_spotLightBrightness "</span><span style="color: #0000BB">14</span><span style="color: #DD0000">"
r_spotLightEndRadius "</span><span style="color: #0000BB">196</span><span style="color: #DD0000">"
r_spotLightEntityShadows "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
r_spotLightExponent "</span><span style="color: #0000BB">2</span><span style="color: #DD0000">"
r_spotLightFovInnerFraction "</span><span style="color: #0000BB">0.5</span><span style="color: #DD0000">"
r_spotLightMaxLength "</span><span style="color: #0000BB">5000</span><span style="color: #DD0000">"
r_spotLightShadows "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
r_spotLightSModelShadows "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
r_spotLightStartRadius "</span><span style="color: #0000BB">36</span><span style="color: #DD0000">"
r_sse_skinning "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
r_subwindow "</span><span style="color: #0000BB">0
r_sun_from_dvars </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">r_sun_fx_position </span><span style="color: #DD0000">"0
r_sunblind_fadein "</span><span style="color: #0000BB">0.5</span><span style="color: #DD0000">"
r_sunblind_fadeout "</span><span style="color: #0000BB">3</span><span style="color: #DD0000">"
r_sunblind_max_angle "</span><span style="color: #0000BB">5</span><span style="color: #DD0000">"
r_sunblind_max_darken "</span><span style="color: #0000BB">0.75</span><span style="color: #DD0000">"
r_sunblind_min_angle "</span><span style="color: #0000BB">30</span><span style="color: #DD0000">"
r_sunflare_fadein "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
r_sunflare_fadeout "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
r_sunflare_max_alpha "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
r_sunflare_max_angle "</span><span style="color: #0000BB">2</span><span style="color: #DD0000">"
r_sunflare_max_size "</span><span style="color: #0000BB">2500</span><span style="color: #DD0000">"
r_sunflare_min_angle "</span><span style="color: #0000BB">45</span><span style="color: #DD0000">"
r_sunflare_min_size "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
r_sunflare_shader "</span><span style="color: #0000BB">sun_flare</span><span style="color: #DD0000">"
r_sunglare_fadein "</span><span style="color: #0000BB">0.5</span><span style="color: #DD0000">"
r_sunglare_fadeout "</span><span style="color: #0000BB">3</span><span style="color: #DD0000">"
r_sunglare_max_angle "</span><span style="color: #0000BB">5</span><span style="color: #DD0000">"
r_sunglare_max_lighten "</span><span style="color: #0000BB">0.75</span><span style="color: #DD0000">"
r_sunglare_min_angle "</span><span style="color: #0000BB">30</span><span style="color: #DD0000">"
r_sunsprite_shader "</span><span style="color: #0000BB">sun</span><span style="color: #DD0000">"
r_sunsprite_size "</span><span style="color: #0000BB">16</span><span style="color: #DD0000">"
r_texFilterAnisoMax "</span><span style="color: #0000BB">4</span><span style="color: #DD0000">"
r_texFilterAnisoMin "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
r_texFilterDisable "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
r_texFilterMipBias "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
r_texFilterMipMode "</span><span style="color: #0000BB">Unchanged</span><span style="color: #DD0000">"
r_useLayeredMaterials "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
r_vc_makelog "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
r_vc_showlog "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
r_vsync "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
r_warningRepeatDelay "</span><span style="color: #0000BB">5</span><span style="color: #DD0000">"
r_zfar "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
r_zFeather "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
r_znear "</span><span style="color: #0000BB">4</span><span style="color: #DD0000">"
r_znear_depthhack "</span><span style="color: #0000BB">0.1</span><span style="color: #DD0000">"
radarjamDistMax "</span><span style="color: #0000BB">800</span><span style="color: #DD0000">"
radarjamDistMin "</span><span style="color: #0000BB">350</span><span style="color: #DD0000">"
radarjamSinCurve "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
ragdoll_baselerp_time "</span><span style="color: #0000BB">1000</span><span style="color: #DD0000">"
ragdoll_bullet_force "</span><span style="color: #0000BB">500</span><span style="color: #DD0000">"
ragdoll_bullet_upbias "</span><span style="color: #0000BB">0.5</span><span style="color: #DD0000">"
ragdoll_debug "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
ragdoll_dump_anims "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
ragdoll_enable "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
ragdoll_explode_force "</span><span style="color: #0000BB">18000</span><span style="color: #DD0000">"
ragdoll_explode_upbias "</span><span style="color: #0000BB">0.8</span><span style="color: #DD0000">"
ragdoll_exploding_bullet_force "</span><span style="color: #0000BB">5000</span><span style="color: #DD0000">"
ragdoll_exploding_bullet_upbias "</span><span style="color: #0000BB">0.8</span><span style="color: #DD0000">"
ragdoll_fps "</span><span style="color: #0000BB">20</span><span style="color: #DD0000">"
ragdoll_idle_min_velsq "</span><span style="color: #0000BB">2</span><span style="color: #DD0000">"
ragdoll_jitter_scale "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
ragdoll_jointlerp_time "</span><span style="color: #0000BB">3000</span><span style="color: #DD0000">"
ragdoll_max_life "</span><span style="color: #0000BB">4500</span><span style="color: #DD0000">"
ragdoll_max_simulating "</span><span style="color: #0000BB">16</span><span style="color: #DD0000">"
ragdoll_max_stretch_pct "</span><span style="color: #0000BB">10</span><span style="color: #DD0000">"
ragdoll_rotvel_scale "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
ragdoll_self_collision_scale "</span><span style="color: #0000BB">1.2</span><span style="color: #DD0000">"
ragdoll_stretch_iters "</span><span style="color: #0000BB">10</span><span style="color: #DD0000">"
rate "</span><span style="color: #0000BB">25000</span><span style="color: #DD0000">"
reliableResendTime "</span><span style="color: #0000BB">300</span><span style="color: #DD0000">"
reliableTimeoutTime "</span><span style="color: #0000BB">20000</span><span style="color: #DD0000">"
RemoteCameraSounds_DryLevel "</span><span style="color: #0000BB">0.1</span><span style="color: #DD0000">"
RemoteCameraSounds_RoomType "</span><span style="color: #0000BB">underwater</span><span style="color: #DD0000">"
RemoteCameraSounds_WetLevel "</span><span style="color: #0000BB">0.5</span><span style="color: #DD0000">"
requireOpenNat "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
safeArea_adjusted_horizontal "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
safeArea_adjusted_vertical "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
safeArea_horizontal "</span><span style="color: #0000BB">0.85</span><span style="color: #DD0000">"
safeArea_vertical "</span><span style="color: #0000BB">0.85</span><span style="color: #DD0000">"
scr_airdrop_ac130 "</span><span style="color: #0000BB">3</span><span style="color: #DD0000">"
scr_airdrop_ammo "</span><span style="color: #0000BB">17</span><span style="color: #DD0000">"
scr_airdrop_counter_uav "</span><span style="color: #0000BB">15</span><span style="color: #DD0000">"
scr_airdrop_emp "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
scr_airdrop_harrier_airstrike "</span><span style="color: #0000BB">7</span><span style="color: #DD0000">"
scr_airdrop_helicopter "</span><span style="color: #0000BB">7</span><span style="color: #DD0000">"
scr_airdrop_helicopter_flares "</span><span style="color: #0000BB">5</span><span style="color: #DD0000">"
scr_airdrop_helicopter_minigun "</span><span style="color: #0000BB">3</span><span style="color: #DD0000">"
scr_airdrop_mega_ac130 "</span><span style="color: #0000BB">2</span><span style="color: #DD0000">"
scr_airdrop_mega_ammo "</span><span style="color: #0000BB">12</span><span style="color: #DD0000">"
scr_airdrop_mega_counter_uav "</span><span style="color: #0000BB">16</span><span style="color: #DD0000">"
scr_airdrop_mega_emp "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
scr_airdrop_mega_harrier_airstrike "</span><span style="color: #0000BB">5</span><span style="color: #DD0000">"
scr_airdrop_mega_helicopter "</span><span style="color: #0000BB">5</span><span style="color: #DD0000">"
scr_airdrop_mega_helicopter_flares "</span><span style="color: #0000BB">3</span><span style="color: #DD0000">"
scr_airdrop_mega_helicopter_minigun "</span><span style="color: #0000BB">2</span><span style="color: #DD0000">"
scr_airdrop_mega_nuke "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
scr_airdrop_mega_precision_airstrike "</span><span style="color: #0000BB">10</span><span style="color: #DD0000">"
scr_airdrop_mega_predator_missile "</span><span style="color: #0000BB">14</span><span style="color: #DD0000">"
scr_airdrop_mega_sentry "</span><span style="color: #0000BB">16</span><span style="color: #DD0000">"
scr_airdrop_mega_stealth_airstrike "</span><span style="color: #0000BB">3</span><span style="color: #DD0000">"
scr_airdrop_mega_uav "</span><span style="color: #0000BB">12</span><span style="color: #DD0000">"
scr_airdrop_nuke "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
scr_airdrop_precision_airstrike "</span><span style="color: #0000BB">11</span><span style="color: #DD0000">"
scr_airdrop_predator_missile "</span><span style="color: #0000BB">12</span><span style="color: #DD0000">"
scr_airdrop_sentry "</span><span style="color: #0000BB">12</span><span style="color: #DD0000">"
scr_airdrop_stealth_airstrike "</span><span style="color: #0000BB">5</span><span style="color: #DD0000">"
scr_airdrop_uav "</span><span style="color: #0000BB">17</span><span style="color: #DD0000">"
scr_arena_numlives "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
scr_arena_promode "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
scr_arena_roundlimit "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
scr_arena_roundswitch "</span><span style="color: #0000BB">3</span><span style="color: #DD0000">"
scr_arena_scorelimit "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
scr_arena_timelimit "</span><span style="color: #0000BB">2.5</span><span style="color: #DD0000">"
scr_arena_winlimit "</span><span style="color: #0000BB">4</span><span style="color: #DD0000">"
scr_ctf_halftime "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
scr_ctf_numlives "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
scr_ctf_playerrespawndelay "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
scr_ctf_promode "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
scr_ctf_returntime "</span><span style="color: #0000BB">30</span><span style="color: #DD0000">"
scr_ctf_roundlimit "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
scr_ctf_scorelimit "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
scr_ctf_timelimit "</span><span style="color: #0000BB">10</span><span style="color: #DD0000">"
scr_ctf_waverespawndelay "</span><span style="color: #0000BB">10</span><span style="color: #DD0000">"
scr_ctf_winlimit "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
scr_dd_addtime "</span><span style="color: #0000BB">2.5</span><span style="color: #DD0000">"
scr_dd_bombtimer "</span><span style="color: #0000BB">45</span><span style="color: #DD0000">"
scr_dd_defusetime "</span><span style="color: #0000BB">5</span><span style="color: #DD0000">"
scr_dd_numlives "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
scr_dd_planttime "</span><span style="color: #0000BB">5</span><span style="color: #DD0000">"
scr_dd_playerrespawndelay "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
scr_dd_promode "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
scr_dd_roundlimit "</span><span style="color: #0000BB">3</span><span style="color: #DD0000">"
scr_dd_roundswitch "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
scr_dd_scorelimit "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
scr_dd_timelimit "</span><span style="color: #0000BB">2.5</span><span style="color: #DD0000">"
scr_dd_waverespawndelay "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
scr_dd_winlimit "</span><span style="color: #0000BB">2</span><span style="color: #DD0000">"
scr_diehard "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
scr_dm_numlives "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
scr_dm_playerrespawndelay "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
scr_dm_promode "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
scr_dm_roundlimit "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
scr_dm_scorelimit "</span><span style="color: #0000BB">1500</span><span style="color: #DD0000">"
scr_dm_timelimit "</span><span style="color: #0000BB">10</span><span style="color: #DD0000">"
scr_dm_waverespawndelay "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
scr_dm_winlimit "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
scr_dom_numlives "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
scr_dom_playerrespawndelay "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
scr_dom_promode "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
scr_dom_roundlimit "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
scr_dom_scorelimit "</span><span style="color: #0000BB">200</span><span style="color: #DD0000">"
scr_dom_timelimit "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
scr_dom_waverespawndelay "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
scr_dom_winlimit "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
scr_explBulletMod "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
scr_game_allowkillcam "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
scr_game_deathpointloss "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
scr_game_forceuav "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
scr_game_graceperiod "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
scr_game_hardpoints "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
scr_game_killstreakdelay "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
scr_game_onlyheadshots "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
scr_game_perks "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
scr_game_spectatetype "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
scr_game_suicidepointloss "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
scr_gtnw_numlives "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
scr_gtnw_playerrespawndelay "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
scr_gtnw_promode "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
scr_gtnw_roundlimit "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
scr_gtnw_roundswitch "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
scr_gtnw_scorelimit "</span><span style="color: #0000BB">101</span><span style="color: #DD0000">"
scr_gtnw_timelimit "</span><span style="color: #0000BB">10</span><span style="color: #DD0000">"
scr_gtnw_waverespawndelay "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
scr_gtnw_winlimit "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
scr_hardcore "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
scr_hardpoint_allowartillery "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
scr_hardpoint_allowhelicopter "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
scr_hardpoint_allowuav "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
scr_koth_numlives "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
scr_koth_playerrespawndelay "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
scr_koth_promode "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
scr_koth_roundlimit "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
scr_koth_roundswitch "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
scr_koth_scorelimit "</span><span style="color: #0000BB">250</span><span style="color: #DD0000">"
scr_koth_timelimit "</span><span style="color: #0000BB">15</span><span style="color: #DD0000">"
scr_koth_waverespawndelay "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
scr_koth_winlimit "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
scr_maxPerPlayerExplosives "</span><span style="color: #0000BB">2</span><span style="color: #DD0000">"
scr_nukeCancelMode "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
scr_nukeTimer "</span><span style="color: #0000BB">10</span><span style="color: #DD0000">"
scr_oldschool "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
scr_oneflag_numlives "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
scr_oneflag_playerrespawndelay "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
scr_oneflag_promode "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
scr_oneflag_roundlimit "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
scr_oneflag_roundswitch "</span><span style="color: #0000BB">3</span><span style="color: #DD0000">"
scr_oneflag_scorelimit "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
scr_oneflag_timelimit "</span><span style="color: #0000BB">3</span><span style="color: #DD0000">"
scr_oneflag_waverespawndelay "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
scr_oneflag_winlimit "</span><span style="color: #0000BB">4</span><span style="color: #DD0000">"
scr_patientZero ""
scr_player_forcerespawn "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
scr_player_healthregentime "</span><span style="color: #0000BB">5</span><span style="color: #DD0000">"
scr_player_maxhealth "</span><span style="color: #0000BB">100</span><span style="color: #DD0000">"
scr_player_numlives "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
scr_player_respawndelay "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
scr_player_sprinttime "</span><span style="color: #0000BB">4</span><span style="color: #DD0000">"
scr_player_suicidespawndelay "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
scr_RequiredMapAspectratio "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
scr_restxp_cap "</span><span style="color: #0000BB">0.5</span><span style="color: #DD0000">"
scr_restxp_enable "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
scr_restxp_levelsPerDay "</span><span style="color: #0000BB">0.5</span><span style="color: #DD0000">"
scr_restxp_minRestTime "</span><span style="color: #0000BB">4</span><span style="color: #DD0000">"
scr_restxp_restedAwardScale "</span><span style="color: #0000BB">0.5</span><span style="color: #DD0000">"
scr_restxp_timescale "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
scr_riotShieldXPBullets "</span><span style="color: #0000BB">15</span><span style="color: #DD0000">"
scr_sab_bombtimer "</span><span style="color: #0000BB">30</span><span style="color: #DD0000">"
scr_sab_defusetime "</span><span style="color: #0000BB">5</span><span style="color: #DD0000">"
scr_sab_hotpotato "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
scr_sab_numlives "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
scr_sab_planttime "</span><span style="color: #0000BB">2.5</span><span style="color: #DD0000">"
scr_sab_playerrespawndelay "</span><span style="color: #0000BB">7.5</span><span style="color: #DD0000">"
scr_sab_promode "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
scr_sab_roundlimit "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
scr_sab_roundswitch "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
scr_sab_scorelimit "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
scr_sab_timelimit "</span><span style="color: #0000BB">20</span><span style="color: #DD0000">"
scr_sab_waverespawndelay "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
scr_sab_winlimit "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
scr_sd_bombtimer "</span><span style="color: #0000BB">45</span><span style="color: #DD0000">"
scr_sd_defusetime "</span><span style="color: #0000BB">5</span><span style="color: #DD0000">"
scr_sd_multibomb "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
scr_sd_numlives "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
scr_sd_planttime "</span><span style="color: #0000BB">5</span><span style="color: #DD0000">"
scr_sd_playerrespawndelay "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
scr_sd_promode "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
scr_sd_roundlimit "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
scr_sd_roundswitch "</span><span style="color: #0000BB">3</span><span style="color: #DD0000">"
scr_sd_scorelimit "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
scr_sd_timelimit "</span><span style="color: #0000BB">2.5</span><span style="color: #DD0000">"
scr_sd_waverespawndelay "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
scr_sd_winlimit "</span><span style="color: #0000BB">4</span><span style="color: #DD0000">"
scr_team_fftype "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
scr_team_kickteamkillers "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
scr_team_respawntime "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
scr_team_teamkillpointloss "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
scr_team_teamkillspawndelay "</span><span style="color: #0000BB">20</span><span style="color: #DD0000">"
scr_thirdPerson "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
scr_tispawndelay "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
scr_vip_numlives "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
scr_vip_promode "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
scr_vip_roundlimit "</span><span style="color: #0000BB">3</span><span style="color: #DD0000">"
scr_vip_roundswitch "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
scr_vip_scorelimit "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
scr_vip_timelimit "</span><span style="color: #0000BB">2.5</span><span style="color: #DD0000">"
scr_vip_winlimit "</span><span style="color: #0000BB">2</span><span style="color: #DD0000">"
scr_war_numlives "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
scr_war_playerrespawndelay "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
scr_war_promode "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
scr_war_roundlimit "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
scr_war_scorelimit "</span><span style="color: #0000BB">7500</span><span style="color: #DD0000">"
scr_war_timelimit "</span><span style="color: #0000BB">10</span><span style="color: #DD0000">"
scr_war_waverespawndelay "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
scr_war_winlimit "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
scr_xpscale "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
sensitivity "</span><span style="color: #0000BB">5</span><span style="color: #DD0000">"
sentry_placement_debug "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
sentry_placement_feet_offset "</span><span style="color: #0000BB">17
sentry_placement_feet_trace_dist_z </span><span style="color: #DD0000">"20"
</span><span style="color: #0000BB">sentry_placement_trace_dist </span><span style="color: #DD0000">"42"
</span><span style="color: #0000BB">sentry_placement_trace_min_normal </span><span style="color: #DD0000">"0.7"
</span><span style="color: #0000BB">sentry_placement_trace_pitch </span><span style="color: #DD0000">"20"
</span><span style="color: #0000BB">sentry_placement_trace_radius </span><span style="color: #DD0000">"30"
</span><span style="color: #0000BB">sentry_placement_trace_radius_canon_safety </span><span style="color: #DD0000">"5"
</span><span style="color: #0000BB">server1 </span><span style="color: #DD0000">""
</span><span style="color: #0000BB">server10 </span><span style="color: #DD0000">""
</span><span style="color: #0000BB">server11 </span><span style="color: #DD0000">""
</span><span style="color: #0000BB">server12 </span><span style="color: #DD0000">""
</span><span style="color: #0000BB">server13 </span><span style="color: #DD0000">""
</span><span style="color: #0000BB">server14 </span><span style="color: #DD0000">""
</span><span style="color: #0000BB">server15 </span><span style="color: #DD0000">""
</span><span style="color: #0000BB">server16 </span><span style="color: #DD0000">""
</span><span style="color: #0000BB">server2 </span><span style="color: #DD0000">""
</span><span style="color: #0000BB">server3 </span><span style="color: #DD0000">""
</span><span style="color: #0000BB">server4 </span><span style="color: #DD0000">""
</span><span style="color: #0000BB">server5 </span><span style="color: #DD0000">""
</span><span style="color: #0000BB">server6 </span><span style="color: #DD0000">""
</span><span style="color: #0000BB">server7 </span><span style="color: #DD0000">""
</span><span style="color: #0000BB">server8 </span><span style="color: #DD0000">""
</span><span style="color: #0000BB">server9 </span><span style="color: #DD0000">""
</span><span style="color: #0000BB">session_immediateDeleteTinySessions </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">session_nonblocking </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">shieldImpactBulletShakeDuration </span><span style="color: #DD0000">"500"
</span><span style="color: #0000BB">shieldImpactBulletShakeScale </span><span style="color: #DD0000">"0.35"
</span><span style="color: #0000BB">shieldImpactExplosionHighShakeDuration </span><span style="color: #DD0000">"1250"
</span><span style="color: #0000BB">shieldImpactExplosionHighShakeScale </span><span style="color: #DD0000">"0.5"
</span><span style="color: #0000BB">shieldImpactExplosionLowShakeDuration </span><span style="color: #DD0000">"800"
</span><span style="color: #0000BB">shieldImpactExplosionLowShakeScale </span><span style="color: #DD0000">"0.4"
</span><span style="color: #0000BB">shieldImpactExplosionThreshold </span><span style="color: #DD0000">"85"
</span><span style="color: #0000BB">shieldImpactMissileShakeDuration </span><span style="color: #DD0000">"1500"
</span><span style="color: #0000BB">shieldImpactMissileShakeScale </span><span style="color: #DD0000">"0.5"
</span><span style="color: #0000BB">shortversion </span><span style="color: #DD0000">"1.0"
</span><span style="color: #0000BB">showdrop </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">showpackets </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">sm_enable </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">sm_fastSunShadow </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">sm_lightScore_eyeProjectDist </span><span style="color: #DD0000">"64"
</span><span style="color: #0000BB">sm_lightScore_spotProjectFrac </span><span style="color: #DD0000">"0.125"
</span><span style="color: #0000BB">sm_maxLights </span><span style="color: #DD0000">"4"
</span><span style="color: #0000BB">sm_minSpotLightScore </span><span style="color: #DD0000">"0.5"
</span><span style="color: #0000BB">sm_polygonOffsetBias </span><span style="color: #DD0000">"0.125"
</span><span style="color: #0000BB">sm_polygonOffsetScale </span><span style="color: #DD0000">"2"
</span><span style="color: #0000BB">sm_qualitySpotShadow </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">sm_spotDistCull </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">sm_spotEnable </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">sm_spotLimit </span><span style="color: #DD0000">"4"
</span><span style="color: #0000BB">sm_spotShadowFadeTime </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">sm_strictCull </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">sm_sunEnable </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">sm_sunSampleSizeNear </span><span style="color: #DD0000">"0.25"
</span><span style="color: #0000BB">sm_sunShadowCenter </span><span style="color: #DD0000">"0
sm_sunShadowScale "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
sm_sunShadowScaleLocked "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
snaps "</span><span style="color: #0000BB">20</span><span style="color: #DD0000">"
snd_cinematicVolumeScale "</span><span style="color: #0000BB">0.5</span><span style="color: #DD0000">"
snd_draw3D "</span><span style="color: #0000BB">Off</span><span style="color: #DD0000">"
snd_drawInfo "</span><span style="color: #0000BB">None</span><span style="color: #DD0000">"
snd_enable2D "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
snd_enable3D "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
snd_enableEq "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
snd_enableReverb "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
snd_enableStream "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
snd_errorOnMissing "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
snd_khz "</span><span style="color: #0000BB">44</span><span style="color: #DD0000">"
snd_levelFadeTime "</span><span style="color: #0000BB">250</span><span style="color: #DD0000">"
snd_outputConfiguration "</span><span style="color: #0000BB">Windows
snd_slaveFadeTime </span><span style="color: #DD0000">"500"
</span><span style="color: #0000BB">snd_touchStreamFilesonload </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">snd_volume </span><span style="color: #DD0000">"0.8"
</span><span style="color: #0000BB">splitscreen </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">stat_version </span><span style="color: #DD0000">"10"
</span><span style="color: #0000BB">stopspeed </span><span style="color: #DD0000">"100"
</span><span style="color: #0000BB">stringtable_debug </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">sv_allowAnonymous </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">sv_allowClientConsole </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">sv_allowDownload </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">sv_allowedClan1 </span><span style="color: #DD0000">""
</span><span style="color: #0000BB">sv_allowedClan2 </span><span style="color: #DD0000">""
</span><span style="color: #0000BB">sv_cheats </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">sv_clientArchive </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">sv_clientSideBullets </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">sv_connectTimeout </span><span style="color: #DD0000">"120"
</span><span style="color: #0000BB">sv_debugRate </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">sv_debugReliableCmds </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">sv_floodProtect </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">sv_hostname </span><span style="color: #DD0000">"CoD4Host"
</span><span style="color: #0000BB">sv_hugeSnapshotDelay </span><span style="color: #DD0000">"200"
</span><span style="color: #0000BB">sv_hugeSnapshotSize </span><span style="color: #DD0000">"4000"
</span><span style="color: #0000BB">sv_iwdNames </span><span style="color: #DD0000">""
</span><span style="color: #0000BB">sv_iwds </span><span style="color: #DD0000">""
</span><span style="color: #0000BB">sv_kickBanTime </span><span style="color: #DD0000">"300"
</span><span style="color: #0000BB">sv_mapRotation </span><span style="color: #DD0000">""
</span><span style="color: #0000BB">sv_mapRotationCurrent </span><span style="color: #DD0000">""
</span><span style="color: #0000BB">sv_maxclients </span><span style="color: #DD0000">"18"
</span><span style="color: #0000BB">sv_maxPing </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">sv_maxRate </span><span style="color: #DD0000">"25000"
</span><span style="color: #0000BB">sv_minPing </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">sv_network_fps </span><span style="color: #DD0000">"50"
</span><span style="color: #0000BB">sv_packet_info </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">sv_padPackets </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">sv_paused </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">sv_privateClients </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">sv_privateClientsForClients </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">sv_privatePassword </span><span style="color: #DD0000">""
</span><span style="color: #0000BB">sv_pure </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">sv_reconnectlimit </span><span style="color: #DD0000">"3"
</span><span style="color: #0000BB">sv_referencedFFCheckSums </span><span style="color: #DD0000">""
</span><span style="color: #0000BB">sv_referencedFFNames </span><span style="color: #DD0000">""
</span><span style="color: #0000BB">sv_referencedIwdNames </span><span style="color: #DD0000">""
</span><span style="color: #0000BB">sv_referencedIwds </span><span style="color: #DD0000">""
</span><span style="color: #0000BB">sv_rejoinTimeout </span><span style="color: #DD0000">"5"
</span><span style="color: #0000BB">sv_running </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">sv_showAverageBPS </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">sv_timeout </span><span style="color: #DD0000">"20"
</span><span style="color: #0000BB">sv_voiceQuality </span><span style="color: #DD0000">"3"
</span><span style="color: #0000BB">sv_zombietime </span><span style="color: #DD0000">"2"
</span><span style="color: #0000BB">sys_configSum </span><span style="color: #DD0000">"230111639"
</span><span style="color: #0000BB">sys_configureGHz </span><span style="color: #DD0000">"18.5691"
</span><span style="color: #0000BB">sys_cpuGHz </span><span style="color: #DD0000">"2.67277"
</span><span style="color: #0000BB">sys_cpuName </span><span style="color: #DD0000">"Intel
sys_gpu "</span><span style="color: #0000BB">ATI
sys_lockThreads </span><span style="color: #DD0000">"none"
</span><span style="color: #0000BB">sys_quitMigrateTime </span><span style="color: #DD0000">"15000"
</span><span style="color: #0000BB">sys_smp_allowed </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">sys_SSE </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">sys_sysMB </span><span style="color: #DD0000">"2048"
</span><span style="color: #0000BB">systemlink </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">testClients_doAttack </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">testClients_doCrouch </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">testClients_doMove </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">testClients_doReload </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">testClients_watchKillcam </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">thermal_playerModel </span><span style="color: #DD0000">""
</span><span style="color: #0000BB">thermalBlurFactorNoScope </span><span style="color: #DD0000">"250"
</span><span style="color: #0000BB">thermalBlurFactorScope </span><span style="color: #DD0000">"250"
</span><span style="color: #0000BB">timescale </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">tracer_debugDraw </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">tracer_explosiveColor1 </span><span style="color: #DD0000">"1
tracer_explosiveColor2 "</span><span style="color: #0000BB">1
tracer_explosiveColor3 </span><span style="color: #DD0000">"1
tracer_explosiveColor4 "</span><span style="color: #0000BB">1
tracer_explosiveColor5 </span><span style="color: #DD0000">"1
tracer_explosiveColor6 "</span><span style="color: #0000BB">1
tracer_explosiveOverride </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">tracer_explosiveWidth </span><span style="color: #DD0000">"15"
</span><span style="color: #0000BB">tracer_firstPersonMaxWidth </span><span style="color: #DD0000">"4"
</span><span style="color: #0000BB">tracer_stoppingPowerColor1 </span><span style="color: #DD0000">"0
tracer_stoppingPowerColor2 "</span><span style="color: #0000BB">1
tracer_stoppingPowerColor3 </span><span style="color: #DD0000">"1
tracer_stoppingPowerColor4 "</span><span style="color: #0000BB">1
tracer_stoppingPowerColor5 </span><span style="color: #DD0000">"1
tracer_stoppingPowerColor6 "</span><span style="color: #0000BB">1
tracer_stoppingPowerOverride </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">tracer_stoppingPowerWidth </span><span style="color: #DD0000">"6"
</span><span style="color: #0000BB">tracer_thermalWidthMult </span><span style="color: #DD0000">"2"
</span><span style="color: #0000BB">turret_adsEnabled </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">turret_adsFov </span><span style="color: #DD0000">"35"
</span><span style="color: #0000BB">turret_adsTime </span><span style="color: #DD0000">"250"
</span><span style="color: #0000BB">turret_fov </span><span style="color: #DD0000">"55"
</span><span style="color: #0000BB">ui_allow_classchange </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">ui_allow_controlschange </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">ui_allow_teamchange </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">ui_bigFont </span><span style="color: #DD0000">"0.4"
</span><span style="color: #0000BB">ui_borderLowLightScale </span><span style="color: #DD0000">"0.35"
</span><span style="color: #0000BB">ui_browserFriendlyfire </span><span style="color: #DD0000">"-1"
</span><span style="color: #0000BB">ui_browserKillcam </span><span style="color: #DD0000">"-1"
</span><span style="color: #0000BB">ui_browserMod </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">ui_browserShowDedicated </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">ui_browserShowEmpty </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">ui_browserShowFull </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">ui_browserShowPassword </span><span style="color: #DD0000">"-1"
</span><span style="color: #0000BB">ui_browserShowPure </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">ui_buildLocation </span><span style="color: #DD0000">"-60
ui_buildSize "</span><span style="color: #0000BB">0.2</span><span style="color: #DD0000">"
ui_cinematicsTimestamp "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
ui_connectScreenTextGlowColor "</span><span style="color: #0000BB">0.3
ui_currentFeederMapIndex </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">ui_currentMap </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">ui_customClassName </span><span style="color: #DD0000">""
</span><span style="color: #0000BB">ui_customModeEditName </span><span style="color: #DD0000">""
</span><span style="color: #0000BB">ui_customModeName </span><span style="color: #DD0000">""
</span><span style="color: #0000BB">ui_debugMode </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">ui_drawCrosshair </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">ui_extraBigFont </span><span style="color: #DD0000">"0.55"
</span><span style="color: #0000BB">ui_gametype </span><span style="color: #DD0000">"war"
</span><span style="color: #0000BB">ui_hud_hardcore </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">ui_hud_obituaries </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">ui_hud_showobjicons </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">ui_joinGametype </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">ui_mapname </span><span style="color: #DD0000">"mp_afghan"
</span><span style="color: #0000BB">ui_maxclients </span><span style="color: #DD0000">"18"
</span><span style="color: #0000BB">ui_mousePitch </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">ui_multiplayer </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">ui_netGametype </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">ui_netGametypeName </span><span style="color: #DD0000">"dm"
</span><span style="color: #0000BB">ui_netSource </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">ui_partyFull </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">ui_playerPartyColor </span><span style="color: #DD0000">"1
ui_serverStatusTimeOut "</span><span style="color: #0000BB">7000</span><span style="color: #DD0000">"
ui_showEndOfGame "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
ui_showList "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
ui_showmap "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
ui_showMenuOnly ""
ui_sliderSteps "</span><span style="color: #0000BB">40</span><span style="color: #DD0000">"
ui_smallFont "</span><span style="color: #0000BB">0.25</span><span style="color: #DD0000">"
ui_textScrollFadeTime "</span><span style="color: #0000BB">0.2</span><span style="color: #DD0000">"
ui_textScrollPauseEnd "</span><span style="color: #0000BB">3</span><span style="color: #DD0000">"
ui_textScrollPauseStart "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
ui_textScrollSpeed "</span><span style="color: #0000BB">30</span><span style="color: #DD0000">"
uiscript_debug "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
upnp_maxAttempts "</span><span style="color: #0000BB">4</span><span style="color: #DD0000">"
useFastFile "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
useMapPreloading "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
useonlinestats "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
useRelativeTeamColors "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
useSvMapPreloading "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
useTagFlashSilenced "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
veh_boneControllerLodDist "</span><span style="color: #0000BB">2000</span><span style="color: #DD0000">"
vehAudio_inAirPitchDownLerp "</span><span style="color: #0000BB">1.2</span><span style="color: #DD0000">"
vehAudio_inAirPitchUpLerp "</span><span style="color: #0000BB">0.75</span><span style="color: #DD0000">"
vehAudio_spawnVolumeTime "</span><span style="color: #0000BB">2</span><span style="color: #DD0000">"
vehCam_angles "</span><span style="color: #0000BB">0
vehCam_editMode </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">vehCam_freeLook </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">vehCam_offset </span><span style="color: #DD0000">"0
vehCam_pitchClamp "</span><span style="color: #0000BB">45</span><span style="color: #DD0000">"
vehCam_pitchTurnRate "</span><span style="color: #0000BB">90</span><span style="color: #DD0000">"
vehCam_radius "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
vehCam_speedInfluence "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
vehCam_yawClamp "</span><span style="color: #0000BB">45</span><span style="color: #DD0000">"
vehCam_yawTurnRate "</span><span style="color: #0000BB">260</span><span style="color: #DD0000">"
vehCam_zOffsetMode "</span><span style="color: #0000BB">World</span><span style="color: #DD0000">"
version "</span><span style="color: #0000BB">IW4
vid_xpos </span><span style="color: #DD0000">"22"
</span><span style="color: #0000BB">vid_ypos </span><span style="color: #DD0000">"53"
</span><span style="color: #0000BB">viewModelDebugNotetracks </span><span style="color: #DD0000">"0"
</span><span style="color: #0000BB">viewModelHacks </span><span style="color: #DD0000">"1"
</span><span style="color: #0000BB">viewposNow </span><span style="color: #DD0000">"0
voiceDebug "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
voiceDegrade "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
waypointDebugDraw "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
waypointDistScaleRangeMax "</span><span style="color: #0000BB">3000</span><span style="color: #DD0000">"
waypointDistScaleRangeMin "</span><span style="color: #0000BB">1000</span><span style="color: #DD0000">"
waypointDistScaleSmallest "</span><span style="color: #0000BB">0.8</span><span style="color: #DD0000">"
waypointIconHeight "</span><span style="color: #0000BB">36</span><span style="color: #DD0000">"
waypointIconWidth "</span><span style="color: #0000BB">36</span><span style="color: #DD0000">"
waypointOffscreenCornerRadius "</span><span style="color: #0000BB">105</span><span style="color: #DD0000">"
waypointOffscreenDistanceThresholdAlpha "</span><span style="color: #0000BB">30</span><span style="color: #DD0000">"
waypointOffscreenPadBottom "</span><span style="color: #0000BB">30</span><span style="color: #DD0000">"
waypointOffscreenPadLeft "</span><span style="color: #0000BB">103</span><span style="color: #DD0000">"
waypointOffscreenPadRight "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
waypointOffscreenPadTop "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
waypointOffscreenPointerDistance "</span><span style="color: #0000BB">20</span><span style="color: #DD0000">"
waypointOffscreenPointerHeight "</span><span style="color: #0000BB">12</span><span style="color: #DD0000">"
waypointOffscreenPointerWidth "</span><span style="color: #0000BB">25</span><span style="color: #DD0000">"
waypointOffscreenRoundedCorners "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
waypointOffscreenScaleLength "</span><span style="color: #0000BB">500</span><span style="color: #DD0000">"
waypointOffscreenScaleSmallest "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
waypointPlayerOffsetCrouch "</span><span style="color: #0000BB">56</span><span style="color: #DD0000">"
waypointPlayerOffsetProne "</span><span style="color: #0000BB">30</span><span style="color: #DD0000">"
waypointPlayerOffsetStand "</span><span style="color: #0000BB">66</span><span style="color: #DD0000">"
waypointSplitscreenScale "</span><span style="color: #0000BB">1.8</span><span style="color: #DD0000">"
waypointTweakY "</span><span style="color: #007700">-</span><span style="color: #0000BB">17</span><span style="color: #DD0000">"
wideScreen "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
winvoice_loopback "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
winvoice_mic_mute "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
winvoice_mic_reclevel "</span><span style="color: #0000BB">65535</span><span style="color: #DD0000">"
winvoice_mic_scaler "</span><span style="color: #0000BB">1</span><span style="color: #DD0000">"
winvoice_save_voice "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
xblive_hostingprivateparty "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
xblive_loggedin "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
xblive_playEvenIfDown "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">"
xblive_privatematch "</span><span style="color: #0000BB">0</span><span style="color: #DD0000">" 
</span></code></div></div></div>]]></content:encoded>
		</item>
	</channel>
</rss>