<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/">
	<channel>
		<title><![CDATA[ItsMods - Tools]]></title>
		<link>https://www.itsmods.com/</link>
		<description><![CDATA[ItsMods - https://www.itsmods.com]]></description>
		<pubDate>Thu, 22 Oct 2026 19:56:23 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[bo2 translation]]></title>
			<link>https://www.itsmods.com/Thread-bo2-translation.html</link>
			<pubDate>Fri, 06 May 2022 09:36:35 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://www.itsmods.com/member.php?action=profile&uid=142256">caqhal</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.itsmods.com/Thread-bo2-translation.html</guid>
			<description><![CDATA[<span style="color: #202124;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font">Hello, a group from Turkey translated bo2 into Turkish, but they rent it with money. Can we do it? has this been resolved? I wonder what tools are needed.</span></span></span>]]></description>
			<content:encoded><![CDATA[<span style="color: #202124;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font">Hello, a group from Turkey translated bo2 into Turkish, but they rent it with money. Can we do it? has this been resolved? I wonder what tools are needed.</span></span></span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Tool BO2 (1.19) By iFaD]]></title>
			<link>https://www.itsmods.com/Thread-Release-Tool-BO2-1-19-By-iFaD.html</link>
			<pubDate>Sun, 26 Mar 2017 17:28:45 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://www.itsmods.com/member.php?action=profile&uid=119637">ASSlGN</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.itsmods.com/Thread-Release-Tool-BO2-1-19-By-iFaD.html</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">TOOL BO2 1.19<br />
<br />
</span></span><a href="https://www.noelshack.com/2017-12-1490537363-screenshot-2.png" target="_blank" rel="noopener" class="mycode_url"><img src="https://image.noelshack.com/minis/2017/12/1490537363-screenshot-2.png" loading="lazy"  alt="[Image: 1490537363-screenshot-2.png]" class="mycode_img" /></a><br />
<a href="https://www.noelshack.com/2017-12-1490537363-screenshot-3.png" target="_blank" rel="noopener" class="mycode_url"><img src="https://image.noelshack.com/minis/2017/12/1490537363-screenshot-3.png" loading="lazy"  alt="[Image: 1490537363-screenshot-3.png]" class="mycode_img" /></a><br />
<a href="https://www.noelshack.com/2017-12-1490537362-screenshot-1.png" target="_blank" rel="noopener" class="mycode_url"><img src="https://image.noelshack.com/minis/2017/12/1490537362-screenshot-1.png" loading="lazy"  alt="[Image: 1490537362-screenshot-1.png]" class="mycode_img" /></a><br />
<a href="https://www.noelshack.com/2017-12-1490537315-screenshot-3.png" target="_blank" rel="noopener" class="mycode_url"><img src="https://image.noelshack.com/minis/2017/12/1490537315-screenshot-3.png" loading="lazy"  alt="[Image: 1490537315-screenshot-3.png]" class="mycode_img" /></a><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #cc3333;" class="mycode_color"><span style="text-decoration: underline;" class="mycode_u"><span style="font-size: large;" class="mycode_size">Download Link :</span></span></span> <a href="https://mega.nz/#!MEIlAaDI!LBEmczs5mn96mwVcIpk4B8pfNIMgvKO0XeQYCL0xO2s" target="_blank" rel="noopener" class="mycode_url">https://mega.nz/#!MEIlAaDI!LBEmczs5mn96m...eQYCL0xO2s</a><br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="text-decoration: underline;" class="mycode_u"><span style="color: #3366ff;" class="mycode_color">VirusTotal [ 2/61 ]:</span></span></span> <a href="https://www.virustotal.com/en/file/e0b31cc772b19f880bb222973d8c4dd686b158b9370ca3e3ba2e600d99c96353/analysis/" target="_blank" rel="noopener" class="mycode_url">https://www.virustotal.com/en/file/e0b31.../analysis/</a><br />
</span></div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">TOOL BO2 1.19<br />
<br />
</span></span><a href="https://www.noelshack.com/2017-12-1490537363-screenshot-2.png" target="_blank" rel="noopener" class="mycode_url"><img src="https://image.noelshack.com/minis/2017/12/1490537363-screenshot-2.png" loading="lazy"  alt="[Image: 1490537363-screenshot-2.png]" class="mycode_img" /></a><br />
<a href="https://www.noelshack.com/2017-12-1490537363-screenshot-3.png" target="_blank" rel="noopener" class="mycode_url"><img src="https://image.noelshack.com/minis/2017/12/1490537363-screenshot-3.png" loading="lazy"  alt="[Image: 1490537363-screenshot-3.png]" class="mycode_img" /></a><br />
<a href="https://www.noelshack.com/2017-12-1490537362-screenshot-1.png" target="_blank" rel="noopener" class="mycode_url"><img src="https://image.noelshack.com/minis/2017/12/1490537362-screenshot-1.png" loading="lazy"  alt="[Image: 1490537362-screenshot-1.png]" class="mycode_img" /></a><br />
<a href="https://www.noelshack.com/2017-12-1490537315-screenshot-3.png" target="_blank" rel="noopener" class="mycode_url"><img src="https://image.noelshack.com/minis/2017/12/1490537315-screenshot-3.png" loading="lazy"  alt="[Image: 1490537315-screenshot-3.png]" class="mycode_img" /></a><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #cc3333;" class="mycode_color"><span style="text-decoration: underline;" class="mycode_u"><span style="font-size: large;" class="mycode_size">Download Link :</span></span></span> <a href="https://mega.nz/#!MEIlAaDI!LBEmczs5mn96mwVcIpk4B8pfNIMgvKO0XeQYCL0xO2s" target="_blank" rel="noopener" class="mycode_url">https://mega.nz/#!MEIlAaDI!LBEmczs5mn96m...eQYCL0xO2s</a><br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="text-decoration: underline;" class="mycode_u"><span style="color: #3366ff;" class="mycode_color">VirusTotal [ 2/61 ]:</span></span></span> <a href="https://www.virustotal.com/en/file/e0b31cc772b19f880bb222973d8c4dd686b158b9370ca3e3ba2e600d99c96353/analysis/" target="_blank" rel="noopener" class="mycode_url">https://www.virustotal.com/en/file/e0b31.../analysis/</a><br />
</span></div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Bo2 Modding help]]></title>
			<link>https://www.itsmods.com/Thread-Bo2-Modding-help.html</link>
			<pubDate>Fri, 24 Jun 2016 23:13:28 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://www.itsmods.com/member.php?action=profile&uid=120556">goonhead</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.itsmods.com/Thread-Bo2-Modding-help.html</guid>
			<description><![CDATA[I would like to know if you could try to help me get a mod menu on Call of Duty Black Ops II Wii U. I know you're thinking it's impossible but It's not, and I have proof, I've even been in his lobbies before. Also, he made a video about opening Wii U FastFiles (.ff files) which have gsc's in them with kokoles ff decryptor, but it wouldn't work for me. I dumped the entire game and have all the files so it's not my files, even when I used the file he used that I downloaded it wouldn't work. He said something about it being specially compiled. Basically, since I have the whole bo2 game dumped onto my pc, and I have a program called Cafiine which is for wii u game file replacement, would you help me get a working gsc mod menu? Even a FF viewer would help me greatly, as I can't do anything at the moment. If you're willing to help, please contact my skype - itsadam300, or tell me yours and I'll add you. Thanks alot if you can help.]]></description>
			<content:encoded><![CDATA[I would like to know if you could try to help me get a mod menu on Call of Duty Black Ops II Wii U. I know you're thinking it's impossible but It's not, and I have proof, I've even been in his lobbies before. Also, he made a video about opening Wii U FastFiles (.ff files) which have gsc's in them with kokoles ff decryptor, but it wouldn't work for me. I dumped the entire game and have all the files so it's not my files, even when I used the file he used that I downloaded it wouldn't work. He said something about it being specially compiled. Basically, since I have the whole bo2 game dumped onto my pc, and I have a program called Cafiine which is for wii u game file replacement, would you help me get a working gsc mod menu? Even a FF viewer would help me greatly, as I can't do anything at the moment. If you're willing to help, please contact my skype - itsadam300, or tell me yours and I'll add you. Thanks alot if you can help.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[How to replace Battlechatter and Announcer Sounds?]]></title>
			<link>https://www.itsmods.com/Thread-Help-How-to-replace-Battlechatter-and-Announcer-Sounds.html</link>
			<pubDate>Mon, 06 Jun 2016 05:03:08 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://www.itsmods.com/member.php?action=profile&uid=125005">Thaddian</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.itsmods.com/Thread-Help-How-to-replace-Battlechatter-and-Announcer-Sounds.html</guid>
			<description><![CDATA[So, I've used the audio dumper to decompile the raw sounds of the battlechatter sounds and the announcer sounds from thempl_code_post_gfx.english.sabs file and tried to replace the militia announcer and battlechattersounds with the mercs announcer and battlechattersounds from whichI thentried to make it a .sabs file, but it looked kind of off (as in corrupted), so I then tried to use the sound studio, but I found that it's time-consuming and apparently broken as of it's latest update and all links to it's 1.4 version have been taken down.At this point, I'd try any method to replace the militia sounds with the merc sounds.How else can I try to do this?]]></description>
			<content:encoded><![CDATA[So, I've used the audio dumper to decompile the raw sounds of the battlechatter sounds and the announcer sounds from thempl_code_post_gfx.english.sabs file and tried to replace the militia announcer and battlechattersounds with the mercs announcer and battlechattersounds from whichI thentried to make it a .sabs file, but it looked kind of off (as in corrupted), so I then tried to use the sound studio, but I found that it's time-consuming and apparently broken as of it's latest update and all links to it's 1.4 version have been taken down.At this point, I'd try any method to replace the militia sounds with the merc sounds.How else can I try to do this?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Anyone know how to add new weapons for black ops 2 from older version not just s]]></title>
			<link>https://www.itsmods.com/Thread-Help-Anyone-know-how-to-add-new-weapons-for-black-ops-2-from-older-version-not-just-s.html</link>
			<pubDate>Sat, 26 Mar 2016 22:02:55 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://www.itsmods.com/member.php?action=profile&uid=122476">TheUninvited</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.itsmods.com/Thread-Help-Anyone-know-how-to-add-new-weapons-for-black-ops-2-from-older-version-not-just-s.html</guid>
			<description><![CDATA[<span style="font-family: 'Comic Sans MS';" class="mycode_font">So i am using redacted version if you google up "custom weapons black ops 2 redacted you will understand" there is a series of weapons from older version and this is what i am trying to do.<br />
<br />
I am trying to get the old sniper from call of duty 4.<br />
<br />
My data folder of redacted looks like this:<br />
<img src="http://i.imgur.com/bejaGEc.gif" loading="lazy"  alt="[Image: bejaGEc.gif]" class="mycode_img" /><br />
<br />
But because even if i put the mp file and .iwi file it won't work i need somehow to put the weapon on the menu so i can create class for it.<br />
I don't even know how to edit those files and i have no idea what i would do i am not a programmer , so that's why i am asking for your help because it would be cool to add new weapons from old version or new versions<img src="https://www.itsmods.com/images/smilies/biggrin.gif" alt="Big Grin" title="Big Grin" class="smilie smilie_4" /> <br />
<br />
So if there is anything that i can do, please let me know<img src="https://www.itsmods.com/images/smilies/biggrin.gif" alt="Big Grin" title="Big Grin" class="smilie smilie_4" /><br />
<br />
Thanks a lot for your time, i am also planning in future to share my files in public so everyone can get max prestige lvl with camo, because in the version i am using i don't think that there is a camo or rank hack.<br />
<br />
Don't worry about steam or anything i am already banned so whetever i do is no problem because is redacted files.</span>]]></description>
			<content:encoded><![CDATA[<span style="font-family: 'Comic Sans MS';" class="mycode_font">So i am using redacted version if you google up "custom weapons black ops 2 redacted you will understand" there is a series of weapons from older version and this is what i am trying to do.<br />
<br />
I am trying to get the old sniper from call of duty 4.<br />
<br />
My data folder of redacted looks like this:<br />
<img src="http://i.imgur.com/bejaGEc.gif" loading="lazy"  alt="[Image: bejaGEc.gif]" class="mycode_img" /><br />
<br />
But because even if i put the mp file and .iwi file it won't work i need somehow to put the weapon on the menu so i can create class for it.<br />
I don't even know how to edit those files and i have no idea what i would do i am not a programmer , so that's why i am asking for your help because it would be cool to add new weapons from old version or new versions<img src="https://www.itsmods.com/images/smilies/biggrin.gif" alt="Big Grin" title="Big Grin" class="smilie smilie_4" /> <br />
<br />
So if there is anything that i can do, please let me know<img src="https://www.itsmods.com/images/smilies/biggrin.gif" alt="Big Grin" title="Big Grin" class="smilie smilie_4" /><br />
<br />
Thanks a lot for your time, i am also planning in future to share my files in public so everyone can get max prestige lvl with camo, because in the version i am using i don't think that there is a camo or rank hack.<br />
<br />
Don't worry about steam or anything i am already banned so whetever i do is no problem because is redacted files.</span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Weapon DLC Blacck Ops 2]]></title>
			<link>https://www.itsmods.com/Thread-Request-Weapon-DLC-Blacck-Ops-2.html</link>
			<pubDate>Mon, 22 Feb 2016 05:48:51 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://www.itsmods.com/member.php?action=profile&uid=121226">Snot_Grub</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.itsmods.com/Thread-Request-Weapon-DLC-Blacck-Ops-2.html</guid>
			<description><![CDATA[Now, I would like to say first before anyone goes biting my head off I don't reckon this is the first time any has come up with the idea so calm down before you spaz out. <br />
<br />
I would like to create an executable file that acts the same way a cracked dlc installment would to add new weapons to multiplayer, now for myself I have a cracked version so I play offline and this wouldn't get me banned or anything like that, it is 100% for people who have a cracked game and want to muck around with other guns.<br />
I know that people have done stuff like used the ray gun in Black ops 1 in multiplayer so it is possible I know, and plz don't go lecturing me about how they are two different games so it is nothing alike. I am pretty new at this but I do know a little bit. I'm thinking that to work on it finding the ray gun stats and info in the gsc files and somehow adding them to the create a class in multiplayer, probs into secondary specials and obviously no attachments.<br />
<br />
So all I really want tto know is anyone willing to help, or If anyone has done it or can link anything that is already done in my favour that would be fantastic.]]></description>
			<content:encoded><![CDATA[Now, I would like to say first before anyone goes biting my head off I don't reckon this is the first time any has come up with the idea so calm down before you spaz out. <br />
<br />
I would like to create an executable file that acts the same way a cracked dlc installment would to add new weapons to multiplayer, now for myself I have a cracked version so I play offline and this wouldn't get me banned or anything like that, it is 100% for people who have a cracked game and want to muck around with other guns.<br />
I know that people have done stuff like used the ray gun in Black ops 1 in multiplayer so it is possible I know, and plz don't go lecturing me about how they are two different games so it is nothing alike. I am pretty new at this but I do know a little bit. I'm thinking that to work on it finding the ray gun stats and info in the gsc files and somehow adding them to the create a class in multiplayer, probs into secondary specials and obviously no attachments.<br />
<br />
So all I really want tto know is anyone willing to help, or If anyone has done it or can link anything that is already done in my favour that would be fantastic.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[How to Interpret BO2 Weapon Stats, etc.?]]></title>
			<link>https://www.itsmods.com/Thread-Help-How-to-Interpret-BO2-Weapon-Stats-etc.html</link>
			<pubDate>Tue, 17 Nov 2015 23:38:02 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://www.itsmods.com/member.php?action=profile&uid=118475">blairmichod</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.itsmods.com/Thread-Help-How-to-Interpret-BO2-Weapon-Stats-etc.html</guid>
			<description><![CDATA[Hello, world!<br />
<br />
I am trying to learn how to decipher weapon stats from Call of Duty games where the stats are in encrypted fast files and figured I would start with Black Ops 2 since it's probably the most familiar of the CoD's with fast files.<br />
<br />
I am entirely new here and have been reading through the threads posted in regards to Black Ops 2, but figured I would simply try asking if anyone has any guidance to provide me. If I am breaking etiquette or otherwise acting correctly (for example, by posting in the wrong forum), please do tell me!<br />
<br />
So far my understanding is that the fast file contents must first be extracted and then can be interpreted with a hex editor.<br />
<br />
Any tips or guidance to send me on my way would be most appreciated!<br />
<br />
Thank you!]]></description>
			<content:encoded><![CDATA[Hello, world!<br />
<br />
I am trying to learn how to decipher weapon stats from Call of Duty games where the stats are in encrypted fast files and figured I would start with Black Ops 2 since it's probably the most familiar of the CoD's with fast files.<br />
<br />
I am entirely new here and have been reading through the threads posted in regards to Black Ops 2, but figured I would simply try asking if anyone has any guidance to provide me. If I am breaking etiquette or otherwise acting correctly (for example, by posting in the wrong forum), please do tell me!<br />
<br />
So far my understanding is that the fast file contents must first be extracted and then can be interpreted with a hex editor.<br />
<br />
Any tips or guidance to send me on my way would be most appreciated!<br />
<br />
Thank you!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Black Ops 2 .ff Viewer]]></title>
			<link>https://www.itsmods.com/Thread-Black-Ops-2-ff-Viewer.html</link>
			<pubDate>Sun, 30 Aug 2015 00:16:23 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://www.itsmods.com/member.php?action=profile&uid=116351">Bully@WiiPlaza</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.itsmods.com/Thread-Black-Ops-2-ff-Viewer.html</guid>
			<description><![CDATA[I have been trying to find an .ff viewer/editor for Black Ops 2 but I couldn't find one.<br />
<br />
I've seen a salsa20 decryption key <a href="http://www.se7ensins.com/forums/threads/black-ops-2-ff-key.814376/" target="_blank" rel="noopener" class="mycode_url"> here</a> and C# source code <a href="http://pastebin.com/QEkwa0Re" target="_blank" rel="noopener" class="mycode_url">here</a>. I tried compiling the code but it is missing files/libraries:<br />
<img src="http://fs1.directupload.net/images/150830/mos7w5w3.png" loading="lazy"  alt="[Image: mos7w5w3.png]" class="mycode_img" /><br />
<a href="https://www.itsmods.com/forum/Thread-Release-Black-Ops-2-FastFile-decrypter.html" target="_blank" rel="noopener" class="mycode_url">This tool</a> crashes when I drop my .ff file onto it.<br />
<br />
Please help, here is the file I want to edit:<br />
<a href="http://www.mediafire.com/download/dlcagjhxl9s38am" target="_blank" rel="noopener" class="mycode_url">http://www.mediafire.com/download/dlcagjhxl9s38am</a><br />
<br />
Note: The file is from the Nintendo Wii U <img src="https://www.itsmods.com/images/smilies/confused.gif" alt="Confused" title="Confused" class="smilie smilie_13" />]]></description>
			<content:encoded><![CDATA[I have been trying to find an .ff viewer/editor for Black Ops 2 but I couldn't find one.<br />
<br />
I've seen a salsa20 decryption key <a href="http://www.se7ensins.com/forums/threads/black-ops-2-ff-key.814376/" target="_blank" rel="noopener" class="mycode_url"> here</a> and C# source code <a href="http://pastebin.com/QEkwa0Re" target="_blank" rel="noopener" class="mycode_url">here</a>. I tried compiling the code but it is missing files/libraries:<br />
<img src="http://fs1.directupload.net/images/150830/mos7w5w3.png" loading="lazy"  alt="[Image: mos7w5w3.png]" class="mycode_img" /><br />
<a href="https://www.itsmods.com/forum/Thread-Release-Black-Ops-2-FastFile-decrypter.html" target="_blank" rel="noopener" class="mycode_url">This tool</a> crashes when I drop my .ff file onto it.<br />
<br />
Please help, here is the file I want to edit:<br />
<a href="http://www.mediafire.com/download/dlcagjhxl9s38am" target="_blank" rel="noopener" class="mycode_url">http://www.mediafire.com/download/dlcagjhxl9s38am</a><br />
<br />
Note: The file is from the Nintendo Wii U <img src="https://www.itsmods.com/images/smilies/confused.gif" alt="Confused" title="Confused" class="smilie smilie_13" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[CEX/DEX] Bo2 Extra Stats & Mods v1.01 By SiiRows]]></title>
			<link>https://www.itsmods.com/Thread-CEX-DEX-Bo2-Extra-Stats-Mods-v1-01-By-SiiRows.html</link>
			<pubDate>Mon, 25 May 2015 18:06:09 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://www.itsmods.com/member.php?action=profile&uid=106864">xTibo</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.itsmods.com/Thread-CEX-DEX-Bo2-Extra-Stats-Mods-v1-01-By-SiiRows.html</guid>
			<description><![CDATA[[CENTER]Bonjour a tous !<br />
Aujourd'hui je vous release la v1.01 du  tool Bo2 (1.19) de SiiRows ! <img src="https://www.itsmods.com/images/smilies/biggrin.gif" alt="Big Grin" title="Big Grin" class="smilie smilie_4" /><br />
<br />
Screen :[/code][/php]<br />
<br />
<img src="http://i.imgur.com/izoqul7.png" loading="lazy"  alt="[Image: izoqul7.png]" class="mycode_img" /><br />
<div><div class="spoiler_header">Plus <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">
<img src="http://i.imgur.com/w7PCDZX.png" loading="lazy"  alt="[Image: w7PCDZX.png]" class="mycode_img" /><br />
<br />
<img src="http://i.imgur.com/E4AwezE.png" loading="lazy"  alt="[Image: E4AwezE.png]" class="mycode_img" /><br />
<br />
<img src="http://i.imgur.com/WHjeuc8.png" loading="lazy"  alt="[Image: WHjeuc8.png]" class="mycode_img" /><br />
<br />
<img src="http://i.imgur.com/BwkVL4D.png" loading="lazy"  alt="[Image: BwkVL4D.png]" class="mycode_img" /><br />
<br />
<img src="http://i.imgur.com/Rsmu23V.png" loading="lazy"  alt="[Image: Rsmu23V.png]" class="mycode_img" /></div></div>
Download :<br />
<a href="http://www.mediafire.com/download/95t51eab95hvbpp/Bo2+Extra+Stats+%26+Mods+v1.01+By+SiiRows.rar" target="_blank" rel="noopener" class="mycode_url">http://www.mediafire.com/download/95t51e...iiRows.rar</a><br />
Virusscan :<br />
<a href="https://www.virustotal.com/fr/file/1f8ef0e18c19357cd015486b10490abb48dc520b09f1043b5c68effd0a8e3e5d/analysis/1432106550/" target="_blank" rel="noopener" class="mycode_url">https://www.virustotal.com/fr/file/1f8ef...432106550/</a>[/CENTER]]]></description>
			<content:encoded><![CDATA[[CENTER]Bonjour a tous !<br />
Aujourd'hui je vous release la v1.01 du  tool Bo2 (1.19) de SiiRows ! <img src="https://www.itsmods.com/images/smilies/biggrin.gif" alt="Big Grin" title="Big Grin" class="smilie smilie_4" /><br />
<br />
Screen :[/code][/php]<br />
<br />
<img src="http://i.imgur.com/izoqul7.png" loading="lazy"  alt="[Image: izoqul7.png]" class="mycode_img" /><br />
<div><div class="spoiler_header">Plus <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">
<img src="http://i.imgur.com/w7PCDZX.png" loading="lazy"  alt="[Image: w7PCDZX.png]" class="mycode_img" /><br />
<br />
<img src="http://i.imgur.com/E4AwezE.png" loading="lazy"  alt="[Image: E4AwezE.png]" class="mycode_img" /><br />
<br />
<img src="http://i.imgur.com/WHjeuc8.png" loading="lazy"  alt="[Image: WHjeuc8.png]" class="mycode_img" /><br />
<br />
<img src="http://i.imgur.com/BwkVL4D.png" loading="lazy"  alt="[Image: BwkVL4D.png]" class="mycode_img" /><br />
<br />
<img src="http://i.imgur.com/Rsmu23V.png" loading="lazy"  alt="[Image: Rsmu23V.png]" class="mycode_img" /></div></div>
Download :<br />
<a href="http://www.mediafire.com/download/95t51eab95hvbpp/Bo2+Extra+Stats+%26+Mods+v1.01+By+SiiRows.rar" target="_blank" rel="noopener" class="mycode_url">http://www.mediafire.com/download/95t51e...iiRows.rar</a><br />
Virusscan :<br />
<a href="https://www.virustotal.com/fr/file/1f8ef0e18c19357cd015486b10490abb48dc520b09f1043b5c68effd0a8e3e5d/analysis/1432106550/" target="_blank" rel="noopener" class="mycode_url">https://www.virustotal.com/fr/file/1f8ef...432106550/</a>[/CENTER]]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Hi every one ..]]></title>
			<link>https://www.itsmods.com/Thread-Hi-every-one.html</link>
			<pubDate>Wed, 13 May 2015 05:22:39 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://www.itsmods.com/member.php?action=profile&uid=112509">Bazw6aa</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.itsmods.com/Thread-Hi-every-one.html</guid>
			<description><![CDATA[I need GSC Decompiler <img src="https://www.itsmods.com/images/smilies/smile.gif" alt="Smile" title="Smile" class="smilie smilie_1" />]]></description>
			<content:encoded><![CDATA[I need GSC Decompiler <img src="https://www.itsmods.com/images/smilies/smile.gif" alt="Smile" title="Smile" class="smilie smilie_1" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[GSC Decompiler]]></title>
			<link>https://www.itsmods.com/Thread-Request-GSC-Decompiler.html</link>
			<pubDate>Sat, 21 Mar 2015 16:14:38 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://www.itsmods.com/member.php?action=profile&uid=106006">hanso123</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.itsmods.com/Thread-Request-GSC-Decompiler.html</guid>
			<description><![CDATA[can someone INBOX or POST a WORKING link to a gsc decompiler<br />
as the decompilers on the releases got deleted !!]]></description>
			<content:encoded><![CDATA[can someone INBOX or POST a WORKING link to a gsc decompiler<br />
as the decompilers on the releases got deleted !!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Black ops 2 Ambient Sound removal]]></title>
			<link>https://www.itsmods.com/Thread-Black-ops-2-Ambient-Sound-removal.html</link>
			<pubDate>Wed, 13 Aug 2014 04:27:51 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://www.itsmods.com/member.php?action=profile&uid=104285">Josue</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.itsmods.com/Thread-Black-ops-2-Ambient-Sound-removal.html</guid>
			<description><![CDATA[<img src="https://www.itsmods.com/images/smilies/angel.gif" alt="Angel" title="Angel" class="smilie smilie_10" /> I don't know if I'm in the right place and/or posting in the rite Forum, I was reading a forum in a different website and it came to my attention that there is actually a way to remove all the ambient sounds in Black ops, it this true?<br />
Can some one here guide me to do this, I don't wanna get a VAC ban so I wont do anything that will modified my Dlls.]]></description>
			<content:encoded><![CDATA[<img src="https://www.itsmods.com/images/smilies/angel.gif" alt="Angel" title="Angel" class="smilie smilie_10" /> I don't know if I'm in the right place and/or posting in the rite Forum, I was reading a forum in a different website and it came to my attention that there is actually a way to remove all the ambient sounds in Black ops, it this true?<br />
Can some one here guide me to do this, I don't wanna get a VAC ban so I wont do anything that will modified my Dlls.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Black Ops 2 GSC Compiler v3.2 + GSC Loader]]></title>
			<link>https://www.itsmods.com/Thread-Release-Black-Ops-2-GSC-Compiler-v3-2-GSC-Loader.html</link>
			<pubDate>Wed, 12 Mar 2014 08:20:07 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://www.itsmods.com/member.php?action=profile&uid=84062">dtx12</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.itsmods.com/Thread-Release-Black-Ops-2-GSC-Compiler-v3-2-GSC-Loader.html</guid>
			<description><![CDATA[Credits: @<a href="https://www.itsmods.com/User-kokole.html"><span style="color: #000080;"><strong>kokole</strong></span></a> , @<a href="https://www.itsmods.com/User-Nukem.html"><span style="color: #000080;"><strong>Nukem</strong></span></a> for file struct and some opcodes. Thanks to @<a href="https://www.itsmods.com/User-barata.html"><span style="color: #000080;"><strong>barata</strong></span></a> for source code of his console, it really helped me. Thanks to jzm contributors, I used part of code from there.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Changelog:</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">v3.2</span><br />
Added support for redacted. Now you have to define path with your gsc files, instead single file. If loader can find file in assets database, which has the same name with file in your path, this file in game will be overriden, if not - loader will add new record to assets database. File with .txt extension will be compiled and loaded, file with .gsc extension only will be loaded.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">v3.15</span><br />
Fixed issue, when only the last break in the loop actually worked.<br />
Returned support for mp(which was accidentally removed) <br />
<br />
<span style="font-weight: bold;" class="mycode_b">v3.11</span><br />
Added support for all internal functions(even if they used really rarely).<br />
<br />
<span style="font-weight: bold;" class="mycode_b">v3.1:</span><br />
Precedence for boolean expressions. Fixed error if identifier starts with '_', fixed some other bugs. Compiler finally done(I think).<br />
<br />
<span style="font-weight: bold;" class="mycode_b">v3:</span><br />
Added support for continue and break.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">v2.95:</span><br />
Fixed bugged notify, boolNot in boolean expressions, added support for animtrees, get animation and waittillframeend, symbol '\' now can be used in includes.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">v2.9:</span><br />
Loader merged with compiler, unused methods was removed from script.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">v2.8:</span><br />
Fixed crash when you calling pointer with more than one parameter.<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://www.itsmods.com/images/attachtypes/zip.gif" title="" border="0" alt=".rar" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=3160" target="_blank" title="">SourceCode.rar</a> (Size: 288.44 KB / Downloads: 1899)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://www.itsmods.com/images/attachtypes/zip.gif" title="" border="0" alt=".rar" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=3158" target="_blank" title="">Loader.rar</a> (Size: 82.2 KB / Downloads: 3247)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[Credits: @<a href="https://www.itsmods.com/User-kokole.html"><span style="color: #000080;"><strong>kokole</strong></span></a> , @<a href="https://www.itsmods.com/User-Nukem.html"><span style="color: #000080;"><strong>Nukem</strong></span></a> for file struct and some opcodes. Thanks to @<a href="https://www.itsmods.com/User-barata.html"><span style="color: #000080;"><strong>barata</strong></span></a> for source code of his console, it really helped me. Thanks to jzm contributors, I used part of code from there.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Changelog:</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">v3.2</span><br />
Added support for redacted. Now you have to define path with your gsc files, instead single file. If loader can find file in assets database, which has the same name with file in your path, this file in game will be overriden, if not - loader will add new record to assets database. File with .txt extension will be compiled and loaded, file with .gsc extension only will be loaded.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">v3.15</span><br />
Fixed issue, when only the last break in the loop actually worked.<br />
Returned support for mp(which was accidentally removed) <br />
<br />
<span style="font-weight: bold;" class="mycode_b">v3.11</span><br />
Added support for all internal functions(even if they used really rarely).<br />
<br />
<span style="font-weight: bold;" class="mycode_b">v3.1:</span><br />
Precedence for boolean expressions. Fixed error if identifier starts with '_', fixed some other bugs. Compiler finally done(I think).<br />
<br />
<span style="font-weight: bold;" class="mycode_b">v3:</span><br />
Added support for continue and break.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">v2.95:</span><br />
Fixed bugged notify, boolNot in boolean expressions, added support for animtrees, get animation and waittillframeend, symbol '\' now can be used in includes.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">v2.9:</span><br />
Loader merged with compiler, unused methods was removed from script.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">v2.8:</span><br />
Fixed crash when you calling pointer with more than one parameter.<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://www.itsmods.com/images/attachtypes/zip.gif" title="" border="0" alt=".rar" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=3160" target="_blank" title="">SourceCode.rar</a> (Size: 288.44 KB / Downloads: 1899)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://www.itsmods.com/images/attachtypes/zip.gif" title="" border="0" alt=".rar" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=3158" target="_blank" title="">Loader.rar</a> (Size: 82.2 KB / Downloads: 3247)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[GDec v1.2 (GSC Decompiler for BO2)]]></title>
			<link>https://www.itsmods.com/Thread-Release-GDec-v1-2-GSC-Decompiler-for-BO2.html</link>
			<pubDate>Fri, 28 Feb 2014 14:39:59 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://www.itsmods.com/member.php?action=profile&uid=116">master131</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.itsmods.com/Thread-Release-GDec-v1-2-GSC-Decompiler-for-BO2.html</guid>
			<description><![CDATA[<img src="http://i.imgur.com/elf7Jti.png" loading="lazy"  alt="[Image: elf7Jti.png]" class="mycode_img" /><br />
<br />
Started working on this ages ago, only start polishing and refining the code/features recently. Thought it was about time I actually released it. Picture explains it all, pretty simple to get GSCs decompiled. If no output directory is specified (eg. because you drag-and-dropped), it defaults to a "Decompiled" folder.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Features:</span><br />
- Decompiles all GSCs from @<a href="https://www.itsmods.com/User-kokole.html"><span style="color: #000080;"><strong>kokole</strong></span></a> GSC rip.<br />
- Optimizes expressions to make them more readable. Example: if ( !( !isDefined( level.usingscorestreaks ) ) ) --&gt; if ( isDefined( level.usingscorestreaks ) )<br />
- Can print out the raw instructions of every GSC, similar to IL in .NET<br />
- Automatic detection of undiscovered DVARs in hash form as well as detection of infinite loops.<br />
<span style="font-weight: bold;" class="mycode_b"><br />
Example of "instructions" (--out-instr):<br />
</span><br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>getrankxpstat()
{
	/* I_0000: OP_CreateLocalVariable () { rankxp, rankxpcapped } */
	/* I_0006: OP_PreScriptCall */
	/* I_0007: OP_GetString "StatValue" */
	/* I_000A: OP_GetString "RANKXP" */
	/* I_000E: OP_GetString "playerstatslist" */
	/* I_0012: OP_GetSelf */
	/* I_0013: OP_ScriptMethodCall getdstat */
	/* I_001C: OP_EvalLocalVariableRefCached 1 */
	/* I_001E: OP_SetVariableField */
	rankxp = self getdstat( "playerstatslist", "RANKXP", "StatValue" );
	/* I_001F: OP_PreScriptCall */
	/* I_0020: OP_EvalLocalVariableCached 1 */
	/* I_0022: OP_ScriptFunctionCall getrankxpcapped */
	/* I_0028: OP_EvalLocalVariableRefCached 0 */
	/* I_002A: OP_SetVariableField */
	rankxpcapped = getrankxpcapped( rankxp );
	/* I_002B: OP_EvalLocalVariableCached 1 */
	/* I_002D: OP_EvalLocalVariableCached 0 */
	/* I_002F: OP_greater */
	/* I_0030: OP_JumpOnFalse I_004D */
	if ( rankxp &gt; rankxpcapped )
	{
		/* I_0034: OP_PreScriptCall */
		/* I_0035: OP_EvalLocalVariableCached 0 */
		/* I_0037: OP_GetString "StatValue" */
		/* I_003A: OP_GetString "RANKXP" */
		/* I_003E: OP_GetString "playerstatslist" */
		/* I_0042: OP_GetSelf */
		/* I_0043: OP_ScriptMethodCall setdstat */
		/* I_004C: OP_DecTop */
		self setdstat( "playerstatslist", "RANKXP", "StatValue", rankxpcapped );
	}
	/* I_004D: OP_EvalLocalVariableCached 0 */
	/* I_004F: OP_Return */
	return rankxpcapped;
}</code></div></div><br />
<span style="font-weight: bold;" class="mycode_b">Known bugs:</span><br />
- Some if statements might be slightly inaccurate if they combine different logical operators (&amp;&amp; and ||) in the same statement.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Changes in v1.1:</span> (1st March 2014)<br />
- Improved detection of infinite loops.<br />
- Added proper continue and return support for while loops.<br />
- Added else block detection.<br />
- Fixed the calls to getDvarColorXXXX.<br />
- Fixed developer code blocks.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Changes in v1.2:</span> (1st March 2014)<br />
- Fixed bug with "Object reference not set to instance of an object" message on DLC.<br />
- Added support for compound assingments (+=, -=, *=, /=)<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Credits:</span><br />
Thanks to @<a href="https://www.itsmods.com/User-kokole.html"><span style="color: #000080;"><strong>kokole</strong></span></a> and @<a href="https://www.itsmods.com/User-Nukem.html"><span style="color: #000080;"><strong>Nukem</strong></span></a> for their reversing efforts.<br />
<br />
I've attached an archive containing @<a href="https://www.itsmods.com/User-kokole.html"><span style="color: #000080;"><strong>kokole</strong></span></a> 's entire GSC rip in decompiled form.]]></description>
			<content:encoded><![CDATA[<img src="http://i.imgur.com/elf7Jti.png" loading="lazy"  alt="[Image: elf7Jti.png]" class="mycode_img" /><br />
<br />
Started working on this ages ago, only start polishing and refining the code/features recently. Thought it was about time I actually released it. Picture explains it all, pretty simple to get GSCs decompiled. If no output directory is specified (eg. because you drag-and-dropped), it defaults to a "Decompiled" folder.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Features:</span><br />
- Decompiles all GSCs from @<a href="https://www.itsmods.com/User-kokole.html"><span style="color: #000080;"><strong>kokole</strong></span></a> GSC rip.<br />
- Optimizes expressions to make them more readable. Example: if ( !( !isDefined( level.usingscorestreaks ) ) ) --&gt; if ( isDefined( level.usingscorestreaks ) )<br />
- Can print out the raw instructions of every GSC, similar to IL in .NET<br />
- Automatic detection of undiscovered DVARs in hash form as well as detection of infinite loops.<br />
<span style="font-weight: bold;" class="mycode_b"><br />
Example of "instructions" (--out-instr):<br />
</span><br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>getrankxpstat()
{
	/* I_0000: OP_CreateLocalVariable () { rankxp, rankxpcapped } */
	/* I_0006: OP_PreScriptCall */
	/* I_0007: OP_GetString "StatValue" */
	/* I_000A: OP_GetString "RANKXP" */
	/* I_000E: OP_GetString "playerstatslist" */
	/* I_0012: OP_GetSelf */
	/* I_0013: OP_ScriptMethodCall getdstat */
	/* I_001C: OP_EvalLocalVariableRefCached 1 */
	/* I_001E: OP_SetVariableField */
	rankxp = self getdstat( "playerstatslist", "RANKXP", "StatValue" );
	/* I_001F: OP_PreScriptCall */
	/* I_0020: OP_EvalLocalVariableCached 1 */
	/* I_0022: OP_ScriptFunctionCall getrankxpcapped */
	/* I_0028: OP_EvalLocalVariableRefCached 0 */
	/* I_002A: OP_SetVariableField */
	rankxpcapped = getrankxpcapped( rankxp );
	/* I_002B: OP_EvalLocalVariableCached 1 */
	/* I_002D: OP_EvalLocalVariableCached 0 */
	/* I_002F: OP_greater */
	/* I_0030: OP_JumpOnFalse I_004D */
	if ( rankxp &gt; rankxpcapped )
	{
		/* I_0034: OP_PreScriptCall */
		/* I_0035: OP_EvalLocalVariableCached 0 */
		/* I_0037: OP_GetString "StatValue" */
		/* I_003A: OP_GetString "RANKXP" */
		/* I_003E: OP_GetString "playerstatslist" */
		/* I_0042: OP_GetSelf */
		/* I_0043: OP_ScriptMethodCall setdstat */
		/* I_004C: OP_DecTop */
		self setdstat( "playerstatslist", "RANKXP", "StatValue", rankxpcapped );
	}
	/* I_004D: OP_EvalLocalVariableCached 0 */
	/* I_004F: OP_Return */
	return rankxpcapped;
}</code></div></div><br />
<span style="font-weight: bold;" class="mycode_b">Known bugs:</span><br />
- Some if statements might be slightly inaccurate if they combine different logical operators (&amp;&amp; and ||) in the same statement.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Changes in v1.1:</span> (1st March 2014)<br />
- Improved detection of infinite loops.<br />
- Added proper continue and return support for while loops.<br />
- Added else block detection.<br />
- Fixed the calls to getDvarColorXXXX.<br />
- Fixed developer code blocks.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Changes in v1.2:</span> (1st March 2014)<br />
- Fixed bug with "Object reference not set to instance of an object" message on DLC.<br />
- Added support for compound assingments (+=, -=, *=, /=)<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Credits:</span><br />
Thanks to @<a href="https://www.itsmods.com/User-kokole.html"><span style="color: #000080;"><strong>kokole</strong></span></a> and @<a href="https://www.itsmods.com/User-Nukem.html"><span style="color: #000080;"><strong>Nukem</strong></span></a> for their reversing efforts.<br />
<br />
I've attached an archive containing @<a href="https://www.itsmods.com/User-kokole.html"><span style="color: #000080;"><strong>kokole</strong></span></a> 's entire GSC rip in decompiled form.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Ghosts SP Trainer 11+(Steam Version)]]></title>
			<link>https://www.itsmods.com/Thread-Release-Ghosts-SP-Trainer-11-Steam-Version.html</link>
			<pubDate>Mon, 20 Jan 2014 15:12:02 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://www.itsmods.com/member.php?action=profile&uid=1079">barata</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.itsmods.com/Thread-Release-Ghosts-SP-Trainer-11-Steam-Version.html</guid>
			<description><![CDATA[<span style="color: #0000CD;" class="mycode_color"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Introduction:</span></span></span><br />
<br />
A long time since I release nothing for this community, well better late than never...<br />
<br />
Was bored enough to bother myself to make a Ghosts Singleplayer trainer.<br />
<br />
INB4, "This is Black Ops 2 Section <img src="https://www.itsmods.com/images/smilies/troll.png" alt="Troll" title="Troll" class="smilie smilie_25" /> ", there is no Ghosts section so moderators feel free to move this to an appropriate section...<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><span style="color: #0000CD;" class="mycode_color">Screenshot:</span></span></span><br />
<br />
<img src="http://i.imgur.com/joVo5GH.png" loading="lazy"  alt="[Image: joVo5GH.png]" class="mycode_img" /><br />
<br />
<span style="color: #0000CD;" class="mycode_color"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Requirements:</span></span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #FF0000;" class="mycode_color">1.</span></span> 64 Bits OS;<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #FF0000;" class="mycode_color">2.</span></span> .Net Framework 4.5;<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #FF0000;" class="mycode_color">3.</span></span> Original Ghosts;<br />
<br />
<span style="color: #0000CD;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Instructions:</span></span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #FF0000;" class="mycode_color">1.</span></span> Start Ghosts Single Player and run the trainer;<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #FF0000;" class="mycode_color">2.</span></span> Check the boxes with the desired options;<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #FF0000;" class="mycode_color">3.</span></span> Report any bugs here <img src="https://www.itsmods.com/images/smilies/smile.gif" alt="Smile" title="Smile" class="smilie smilie_1" /><br />
<br />
<span style="color: #0000CD;" class="mycode_color"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Credits:</span></span></span><br />
<br />
@<a href="https://www.itsmods.com/User-Nukem.html"><span style="color: #000080;"><strong>Nukem</strong></span></a> - being friendly and helpful<br />
@<a href="https://www.itsmods.com/User-master131.html"><span style="color: #000080;"><strong>master131</strong></span></a> - being friendly and helpful<br />
<br />
Thanks Barata...]]></description>
			<content:encoded><![CDATA[<span style="color: #0000CD;" class="mycode_color"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Introduction:</span></span></span><br />
<br />
A long time since I release nothing for this community, well better late than never...<br />
<br />
Was bored enough to bother myself to make a Ghosts Singleplayer trainer.<br />
<br />
INB4, "This is Black Ops 2 Section <img src="https://www.itsmods.com/images/smilies/troll.png" alt="Troll" title="Troll" class="smilie smilie_25" /> ", there is no Ghosts section so moderators feel free to move this to an appropriate section...<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><span style="color: #0000CD;" class="mycode_color">Screenshot:</span></span></span><br />
<br />
<img src="http://i.imgur.com/joVo5GH.png" loading="lazy"  alt="[Image: joVo5GH.png]" class="mycode_img" /><br />
<br />
<span style="color: #0000CD;" class="mycode_color"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Requirements:</span></span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #FF0000;" class="mycode_color">1.</span></span> 64 Bits OS;<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #FF0000;" class="mycode_color">2.</span></span> .Net Framework 4.5;<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #FF0000;" class="mycode_color">3.</span></span> Original Ghosts;<br />
<br />
<span style="color: #0000CD;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Instructions:</span></span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #FF0000;" class="mycode_color">1.</span></span> Start Ghosts Single Player and run the trainer;<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #FF0000;" class="mycode_color">2.</span></span> Check the boxes with the desired options;<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #FF0000;" class="mycode_color">3.</span></span> Report any bugs here <img src="https://www.itsmods.com/images/smilies/smile.gif" alt="Smile" title="Smile" class="smilie smilie_1" /><br />
<br />
<span style="color: #0000CD;" class="mycode_color"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Credits:</span></span></span><br />
<br />
@<a href="https://www.itsmods.com/User-Nukem.html"><span style="color: #000080;"><strong>Nukem</strong></span></a> - being friendly and helpful<br />
@<a href="https://www.itsmods.com/User-master131.html"><span style="color: #000080;"><strong>master131</strong></span></a> - being friendly and helpful<br />
<br />
Thanks Barata...]]></content:encoded>
		</item>
	</channel>
</rss>