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		<title><![CDATA[ItsMods - The Elder Scrolls V: Skyrim]]></title>
		<link>https://www.itsmods.com/</link>
		<description><![CDATA[ItsMods - https://www.itsmods.com]]></description>
		<pubDate>Fri, 23 Oct 2026 01:43:26 +0000</pubDate>
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			<title><![CDATA[Skyrim Memory Patch 3.0]]></title>
			<link>https://www.itsmods.com/Thread-Skyrim-Memory-Patch-3-0.html</link>
			<pubDate>Tue, 21 Jan 2014 12:16:41 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://www.itsmods.com/member.php?action=profile&uid=50306">RaZ</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.itsmods.com/Thread-Skyrim-Memory-Patch-3-0.html</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">How it works</span></span><br />
<br />
When tesv.exe is started it allocates two 256MB blocks of memory. When the first block gets full, the engine will allocate more blocks. This can cause the known troubles. Thankfully, by telling the engine to request a bigger block from the start it magically makes use of it without any further ado. This isn't the case with the second block. Thankfully again, the second block does not fill up as quickly and once it is full the engine does not trip over itself when allocating more blocks.<br />
<br />
For more just visit:<br />
<a href="http://enbseries.enbdev.com/forum/viewtopic.php?f=13&amp;t=2729" target="_blank" rel="noopener" class="mycode_url">http://enbseries.enbdev.com/forum/viewto...=13&amp;t=2729</a><br />
<br />
Use this too:<br />
<a href="http://www.nexusmods.com/skyrim/mods/6491/" target="_blank" rel="noopener" class="mycode_url">http://www.nexusmods.com/skyrim/mods/6491/</a>?<br />
<br />
<br />
(Edit: I don't remember that I have posted this xD)]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">How it works</span></span><br />
<br />
When tesv.exe is started it allocates two 256MB blocks of memory. When the first block gets full, the engine will allocate more blocks. This can cause the known troubles. Thankfully, by telling the engine to request a bigger block from the start it magically makes use of it without any further ado. This isn't the case with the second block. Thankfully again, the second block does not fill up as quickly and once it is full the engine does not trip over itself when allocating more blocks.<br />
<br />
For more just visit:<br />
<a href="http://enbseries.enbdev.com/forum/viewtopic.php?f=13&amp;t=2729" target="_blank" rel="noopener" class="mycode_url">http://enbseries.enbdev.com/forum/viewto...=13&amp;t=2729</a><br />
<br />
Use this too:<br />
<a href="http://www.nexusmods.com/skyrim/mods/6491/" target="_blank" rel="noopener" class="mycode_url">http://www.nexusmods.com/skyrim/mods/6491/</a>?<br />
<br />
<br />
(Edit: I don't remember that I have posted this xD)]]></content:encoded>
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