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Help Resetting a "wait"? - Printable Version

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Resetting a "wait"? - DidUknowiPwn - 08-15-2013

Alright so I'm 99% done with recreating the Cranked gamemode that was previewed & demoed in CoD: Ghosts.
The only issue left is resetting the wait time that I put in.
This is how I currently handle the timer:
Code:
Cranked_Timer() { self endon("death"); self.CrankedTime SetTimer( getDvarInt("scr_cranked_time") ); wait getDvarInt("scr_cranked_time"); self thread Cranked_Fail(); }
When a player gets a kill the SetTimer updates but the wait doesn't update so yeah... any help ^_^?


RE: Resetting a "wait"? - DidUknowiPwn - 08-15-2013

Can any mod close this, it was fixed by a friend. (2 lines really? lololol.)


RE: Resetting a "wait"? - master131 - 08-17-2013

At least post the solution for others. I'm going to guess it was:
Code:
time = getDvarInt("scr_cranked_time"); wait time;



RE: Resetting a "wait"? - DidUknowiPwn - 08-17-2013

Nope.
Right after the end on death we put 'self notify ("iscranked"); self endon ("iscranked") ;